Take-Two added 205 jobs in past year

Grand Theft Auto parent publisher sees company-wide headcount jump from 2,235 to 2,440 for year ended March 31.

Grand Theft Auto parent publisher Take-Two Interactive added 205 jobs in the past year.

According to SEC documents filed after the publisher's latest earnings report this week, the company's total full-time headcount for the year ended March 31 was 2,440, up from 2,235 at the end of the year prior.

Of the total, 1,238 are employed outside of the United States. In addition, Take-Two said none of its employees are participating in collective bargaining agreements.

"We consider our relations with employees to be satisfactory," Take-Two said.

Take-Two owns developers 2K Games and Rockstar Games and has operations across the world. A company representative declined to comment on how the distribution of new positions breaks down between the three labels or geographically.

By comparison, Battlefield publisher Electronic Arts cut 10 percent of its workforce in the past year, believed to be around 920 developers worldwide. EA has yet to reveal the specific number of jobs it cut as part of its recent round of layoffs.

Written By

Eddie Makuch is a news editor at GameSpot, and would like to see the Whalers return to Hartford.

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Discussion

23 comments
vivalatour
vivalatour

may EA should come back with another game like "THE SABOTEUR" they had it purty much together for an older game ! 3rd person open world games seem to be the prize to me !




vivalatour
vivalatour

it's a damn shame when a company does not think enough of it's employees ! other than there could be a "goof offs" story behind layoffs ? games seem to take years of work and I would think the more people you have on the job would create production ! all big companies balance greed and it usually benefits the white collar , the breaking down of hourly wages ins. etc. and there bull crap excuses of not reaching quota ! even when in a FUN business it's strictly business and am I to care > HELL YES  I CARE IT SICKENS  ME ! ... Good for R* !!!!

PupilsDilated
PupilsDilated

Interesting...most other companies are downsizing.

isv666
isv666

I think this is what happens when you actually allow your developers time to finish their games instead of trying to rush them to the shelf.  You tend to tend up with quality games that make you money and allow you to expand operations instead of firing half a company and still wondering why you're losing out.

4r0d0
4r0d0

Agent Confirmed?

Megavideogamer
Megavideogamer

At least good to hear that one game developer is adding jobs instead of cutting them.

Daian
Daian

Well at least some devs are expanding instead of downsizing.

punksterdaddy
punksterdaddy

I wonder what that figures will be like after GTA V is released?

DevilD2005
DevilD2005

Thank god EA didn't buy this company.

Shango4
Shango4

Did you guys know a while back that EA was going to buy TAKE-TWO?

obriam
obriam

Live long and prosper, Take-Two! \\//,

shadow131990
shadow131990

Those 205 people should port red dead on pc

o016945
o016945

2K Games is not a developer. It's a publishing label. Just saying.

Gamer_4_Fun
Gamer_4_Fun

I love Take 2 alot, they give so much time and pour so much money into making games. Their portfolio from the likes of GTA, RDR, Bioshock, etc speaks for itself 

Amster_G
Amster_G

Probably all the people fired from EA.

PixelAddict
PixelAddict

Somewhere dark, an EA exec is salivating at the firing potential.

punksterdaddy
punksterdaddy

@erMonezza @punksterdaddy 

Thank you, it was a legitimate question. 

Right now, Take Two, Rockstar/Rockstar North are in need of more personnel for the most anticipated game, not only this year but for this current generation!

Right now that is good news for the industry but this time next year, it could be different?

So it is worth considering that perhaps after the game is released, many of these people could lose their jobs? Making an article like this a bit of a Hoo-rah for now but not in the near future!