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Supreme Commander stalls until summer

Aspyr and Hellbent's Xbox 360 adaptation of Gas Powered Games' epic-scale RTS bumped to "late spring to early summer."

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It's shaping up to be a pretty crummy day for epic-scale gaming. Earlier today, EA Mythic said that it would once again be bumping the release date on its long-in-the-making massively multiplayer online role-playing game Warhammer Online. Now, the Xbox 360 adaptation of Gas Powered Games' Supreme Commander has befell a similar fate.

Aspyr Media announced today that the Hellbent Games-developed Xbox 360 edition of Supreme Commander has been pushed beyond its expected March release to "later this spring or early summer." According to an Aspyr spokesperson, the extra time in development will allow Hellbent to further improve SupCom's gameplay on the 360. Aspyr announced in November that Hellbent would be handling console-adaptation duties for Chris Taylor's supersized real-time strategy game.

As detailed in GameSpot's most recent preview of the game, SupCom on the 360 will benefit from a number of enhancements, and see a few detractions, from its PC counterpart. Though eight-player multiplayer maps have been cut and a 500-unit cap has been imposed, Hellbent's adaptation promises the same sense of scale found in the PC version. The game will also include new units, additional multiplayer modes, tweaked maps, and will support multiplayer total war over Xbox Live.

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