Super Street Fighter IV Q&A

Capcom's Seth Killian gives us the latest on Capcom's new entry in its acclaimed fighting series.

Capcom's upcoming Super Street Fighter IV is set to deliver fans of the series a meaty helping of new content to master. The robust offering of new characters, new moves, and new ultra combos should give anyone who mastered last year's Street Fighter IV something to study. Today's new trailer shed some light on the bulk of the game's new cast, which includes a surprising array of familiar faces drawn from Street Fighter history. We checked in with SSFIV's special advisor Seth Killian to talk about the upcoming game, the new characters, and what the deal is with the raccoon.

GameSpot: How did the team go about selecting these extra characters?

Seth Killian: The 10 new SSFIV characters were based on post-SFIV fan feedback, which we then filtered according to which characters we felt would be a good fit for the game in terms of fighting style. I'm happy to say we were able to include almost all of the most popular requests.

GS: How many of the characters added this time out were characters that didn't make the cut for SFIV and how many are driven by the user feedback once all the characters in SFIV were revealed to fans?

SK: Development on Dee Jay and T. Hawk was started during the original SFIV, but the rest of the newcomers were basically all driven by the players' feedback after SFIV was completed.

GS: Super Street Fighter IV is bringing characters together from three separate "worlds" of Street Fighter (SSFII, SFIII, SF Alpha). What has it been like to balance and refine these characters to fit them within the SFIV universe?

SK: The SFII and SF Alpha characters both come from games with fundamentally compatible background systems, so integrating them together with the world of SFIV wasn't too intimidating. I was actually really worried about the SFIII characters, however. That game was built with parrying as the core background system, so in a game like SFIV without parries, would they be too weak? I'm happy to say they are definitely not too weak, and I was actually surprised how naturally the SFIII crew made the transition to Super SFIV.

GS: What can you tell fans of the new characters about how they're going to handle? Will they "feel" like their 2D counterparts like the characters did in SFIV or will there be some tweaks?

SK: There are, of course, a lot of tweaks, but I think any fans of these characters in their SFIII incarnations will pick them up very easily in Super SFIV. Everything you loved about them from SFIII is still there, as well as a bunch of new tricks. They're actually among the most highly developed characters in the entire game; they have really large and flexible move sets to draw from.

GS: What kind of changes will the returning cast be undergoing in SSFIV? Can you give any specific examples?

SK: The philosophy behind the rest of the changes was to "balance up." This means rather than "nerfing" people, the aim was to make everyone stronger, though to varying degrees. Basically we don't want any fans of a certain character to pick up Super SFIV and find that all their favorite stuff doesn't work anymore, so we've actually worked to enrich every single character in terms of moves and overall possibilities. In terms of specific changes, there are a lot, ranging from the subtle, like Ryu's fierce shoryuken going from one hit to two hits, on to the more significant, like Guile's attacks having some increased priority…and even a brand new technique for Sagat. The number one change is, of course, the addition of a second ultra combo for everyone. These will change the dynamic of many fights.

GS: How important was the feedback the team received from the fighting game community on the original Street Fighter IV and what aspects of that feedback have been integrated into SSFIV?

SK: It was critical. Everything from the characters to including the online modes is pretty much a direct response to feedback from fans. Although we weren't able to do every single thing that was requested--from the big stuff like characters and online modes down to even very specific items, like having your character select cursor start on the same character you picked the last time (rather than having to move it each time from a default position)-- we've tried very hard to marry the best ideas from SF fans with our own thinking about how to create a great game. I think it's safe to say this is the most fan-influenced project in Capcom's history…maybe even in all of gaming history, at least as far as fighters are concerned.

GS: In terms of structure, will SSFIV feature the same progression and unlock system to get all the new characters or will they be available from the outset?

SK: We're going to have everyone unlocked right away. I understand the idea behind unlocks to some degree--you want to encourage people to play in different styles and experience more of the game. But I personally do not like them and want to have all my tools right from the start. "Everybody unlocked from the start" is another feature we can credit directly to fan feedback. Their voices really let me drive this point home with the traditionalists on the team.

Adding ninjas is never a bad thing.

GS: Constant iteration seems to be something that goes hand-in-hand with the Street Fighter series--obviously, Super Street Fighter IV is a new product--but has the team ever considered using downloadable content as a delivery method for future iterations of Street Fighter IV before moving onto Street Fighter V?

SK: DLC has been discussed, but frankly, the schedule for Super SFIV was so tight that we haven't been able to think much beyond this project. We did try and create more hooks in the architecture this time around to keep at least the possibility open, though the future for the series remains wide open at this point.

GS: Finally, what's up with the raccoon?

SK: That would be Ibuki's pet tanooki, Don. Do not mess with Don.

GS: Thanks for your time.

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Discussion

209 comments
dantesblood4
dantesblood4

yea they should really bring evil ryu as DLC.him and akuma would make a crazy fight

Buck_Swaggler
Buck_Swaggler

Not sure why no one else is mentioning this... but where is Dramatic Battle Mode? Has no one played this? Have they all forgotten? Rest assured it would never be forgotten again if it was in a game with popularity of this magnitude.

RitsukoEX
RitsukoEX

@MacenKrace the $40 price is the cut! (which is $20 off) but for us who own SF IV..I think somthing unlocks...most likely achievement points or alternate costumes...I do not know.

Burner101
Burner101

Well everybody, you heard Seth, do not mess with Don. Frankly, I don't even WANT to know what happens if you mess with Don.

proit
proit

I hope this comes as add on content

JeraudS
JeraudS

Now all Capcom need to do is have DLC for new characters such as Evil Ryu, Violent Ken, Shin Akuma and Skullomaina (From the EX plus Alpha Series) just to name a few

Mulleberg
Mulleberg

majere613 - Thanks for your help, I'll check it out! :o)

Binarynova
Binarynova

I'll be waiting for all the reviews (in particular, player reviews). I'm not afraid to sound like a noob here at all so I'll just say it: the Easy difficulty should actually be accessible to people who aren't going to spend weeks memorizing and perfecting super-combos for their top-tier pro tournament. It's not that I've never played fighting games before either. I remember finishing story modes in old school SF2, Mortal Kombat, Killer Instinct, and even recent Tekken games. But SF4 and the re-release of MvC2 were just ridiculous.

SqualzY
SqualzY

I wanted Hugo to wrestle with Zangief And yes they come from Final fight but are also in SFA serie

bgj02
bgj02

Is it just me or are two of the new characters, Guy And Cody from the classic arcade game Final Fight ?

M3RC3tHeShOoTeR
M3RC3tHeShOoTeR

nice good to see some of the good characters make a comeback, this is my fighter game choice for the year..

BigStik
BigStik

do you have to have the first one to get this?

MacenKrace
MacenKrace

What happened to all that talk about a price cut for owners of the first SFIV?

Nihonjinjanai
Nihonjinjanai

I wonder if the costume pack DLC I got for SF4 will work on SSF4. Then I can just trade in the old one to get this new one.

krisdayne
krisdayne

They better get some DLC going! With all the Street Fighter characters out there and we still dont have a game collecting all of them, the have the recipe why is it so hard to give fans what the want for once!

yerocsirrah
yerocsirrah

I was wondering if the first Street Fighter that was released on the newer systems still have an online strong following? I was thinking about buying it, I don't have any fighting games for my 360.

tkdhotshot
tkdhotshot

kinda annoying that they release this not long after SFIV... why couldnt they just take a bit longer then add them in...

akmex
akmex

frikken awesum!

danniefresh187
danniefresh187

sweet more characters to whoop on wit zangief... hahahahah

rushisurf
rushisurf

@DrCLos Wow, so I never knew that! Good information to know as I might start getting my games from Amazon now.

WolfGrey
WolfGrey

Sagat doesnt need any more moves.Im sure that was just done to make sure he stays top tier.Though im sure many will complain about that.

JeraudS
JeraudS

I really wished they would have added Evil Ryu and Evil Ken to the game

dovberg
dovberg

I'm so excited for super street fighter 4:fourth strike turbo, including all SF alpha, sf3, and a whopping 5 new fighters!

OneDrop_
OneDrop_

Hope they improve my vega and power down boring sagat & ryu

FF360
FF360

all i want to know is, will this be coming to arcades? it would be so great to play as more characters, as you can't even unlock the console extras :(

Da4biddenOne
Da4biddenOne

Looks great sounds great can't wait im all in.

Chaos_Dante_456
Chaos_Dante_456

I just kinda wished they would've did it like this from the get go, would saved the fans some money

misterg419
misterg419

Do you need the original street fighter 4 to play this?

jooao
jooao

tihawk and dee jay are back!

Fredd_E_Sharp
Fredd_E_Sharp

The gameplay speed looks a lil faster...Hope so, a Turbo1 & 2 option would be great!!!!

noahmorrow07
noahmorrow07

well at first i thought "what the hell??" "shouldnt this be a dlc?" now i tottaly take that back there are so many new things!

imperial_agent
imperial_agent

So wait... there's a 10th character? Some oil guy with a funny accent? whaaaaaaa? I'm glad all the characters are unlocked from the start. Geez that sucked beating the game like 10 times over and over.

DepressionMoon
DepressionMoon

I can't believe the people who said this should be DLC. I wonder if y'all even really think about what you said before you typed it. 10 new characters, dozens of tweaks to previous characters, new music, new stages, new bonus stages, new online modes, new rival battles, new cutscenes, new trials, new titles, new icons, coding memory allowing the game to remember the previous character picked, separate character BP, new feature for the game playing character music based on the 2P, new menu layout, and new concept art. That would be one hell of a download.

JMCDS45
JMCDS45

@GunnBjorn So true! A new Darkstalkers game with SF4 graphics would be amazing, I hope they do that. Jon Talbain has always been my favorite. :)

Tekknight
Tekknight

There are a few reasons I didn't get SF4. I liked it but didn't buy. However if it's $40 that's a GREAT value to me! Thinking "fairly" the only way they could've done it fairly is to have released SSF4 as DLC for about $10-$15. Of course, there is this mysterious "bonus" that those who own SF4 a supposed to get.

Jag-T1000
Jag-T1000

What if they added that big ugly " chainsaw massacre looking guy" from SF3? That would be ugly! How did he have a nice looking chick with him?

CapcomKing
CapcomKing

Hmmm This is starting to Make sense, Because SF4 takes place Right after SSF2 Turbo, Taht is why Ibuki is so young, but as far as the alpha characters, they should've added Birdie,R.Mika, Karen,Sodom,Yun and Yang, But hey Its still going to be a great game

icecold49
icecold49

@Shengy89 The name Street fighter 4 Alpha doesn't even make sense because Alpha is a completely different street fighter series and not an extension name. Plus, if they do plan on adding even more characters down the line, they probably will include DLC instead of making you purchase a another game or at least go on to street fighter 5.

HzZzN
HzZzN

No way i am getting this, they released it too early, i didn't finished the original SF4 yet! this should be released as DLC.

RocSeanD
RocSeanD

Seriously they just need to put Sean from SFIII Second Impact.

suspeko0o
suspeko0o

cant wait for super ubber duper street fighter IV twin turbo intercooled championship edition.but i think this update is worth it, im def buying it, (after i get my ps3 disc drive repaired)

dragonmaster335
dragonmaster335

I've barely touched my copy of SF4 but I'll definitely be getting this and putting plenty of time into it. I might even consider finally getting a stick, the fightpad is great for MvC2 but I feel like a stick is definitely better for SSF4 :-)