Sunset Overdrive to utilize Xbox One cloud for constant content updates

Campaign mode for upcoming shooter will be playable offline; cloud used to gather player data.

Developer Insomniac Games said on a Game Informer interview that it plans to use the Xbox One cloud technology to consistently update its upcoming shooter Sunset Overdrive.

The company's CEO Ted Price also stated that the game's campaign will be playable offline. A month ago on a Twitch.tv video Q&A, Price said that the connectivity of next generation consoles would allow for a "two-way conversation" between the company and gamers by constantly doing content updates and tweaks based on player behavior and feedback.

Price also added that the console's online cloud structure and horsepower would allow more "hardcore data collection, correlation and translation" that would be tough on current generation consoles. "We are going to be relying on heavy back-end services to churn through the data we get from players to understand what they're telling us and what they're doing in the game."

Insomniac Games revealed its upcoming shooter Sunset Overdrive at E3 2013 last month. The game is exclusive for the Xbox One; no release date has been announced yet.

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Discussion

293 comments
ATWILL
ATWILL

I'm interested in what Imsomniac is trying to do. If they could somehow augment things in the level to make play through different, it would be amazing. Can't wait to see what the game will be like.

telaros
telaros

And these updates will tell the NSA how likely you are at shooting up a School.

One way for them to pick out that one crazy neglected antisocial kid out of a crowd and label all gamers a bunch of crazies so they can push their agenda to ban the sale of shooters...


Hmm......

Nah, they'd just pump out more Assassin's Creeds and WoWs.Looks like the Government and major tech companies like google who still wants you to use google drive over a physical harddrive to save all your contents in, are all looking to transition us into NSA's data mongering Behemenoth stationed at their MD base.

Fuck you Xbox One. If I wanted to tell everyone when I take a crap or what funny picture I screen capped off a show, I'd use facebook. Oh, wait... I'm not that obsessed over myself that I need to post all my useless daily crap on a site you can never remove your stuff from.

Privacy is a joke. I may as go out everyday completely naked as I do my shopping and ride the bus. Hell, if everyone walked around naked no one would be so uptight and being all third-person bitching about what you don't like that the person you're bitching for doesn't even mind! :p

jmc88888
jmc88888

So constant content updates...ooh.  The 1990's called, it's called a game update via the internet.


cboye18
cboye18

I don't know why, but the game just seems boring to me...

and

Tip of the Day: don't EVER let people (especially M$) convince you with the power of cloud gaming! - Angry Joe

Hvac0120
Hvac0120

"The power of the cloud" --- What a joke. 

This could be done on current-gen. My bet is that with Microsoft's XB1 cloud, they are providing developers with server space for their games for a small cost and providing support. Writing the code, setting up the servers, and supporting the infrastructure gets expensive. With Microsoft making those a non-issue for developers, developers can make games that use these types of networking features without the high costs that come with it.

This is significant in they way it enables developers to do more with less cost and effort. 

What this doesn't prove is that the cloud is actually doing much to the benefit of the gamer. Or that these cloud services are any better on Xbox than they will be for PS4 or PC (or Wii U if they ever do anything similar).

Microsoft continues to make a big deal out of the cloud. I have yet to see anything that impresses me that that proves it will make up for the lack of local hardware computing power.

SavoyPrime
SavoyPrime

Game looked bad in my opinion. Even if it wasn't exclusive, I wouldn't bother.

stanknuggetz12
stanknuggetz12

I hope this game is good. I love me some coop or mmo. And as ill always be online 24/7 my console will take full advantage of any cloud processing.

And come own guys they data collected is gameplay related, player behaviors, map exploits, weapon balancing and such. They aren't collecting data to be sold to advertisers.

"Oh this guy likes to use the shotgun and run a lot, lets advertise running shoes and shotguns to him!" See how silly u sound.

ClintCommander
ClintCommander

From what I understood about this article is that the Cloud will enable them to collect statistics from the game and will allow them to update the game.

Aren't companies doing that with their games already?

hadlee73
hadlee73

So if a GTA game is made for next-gen, and "the company" is monitoring the player's behaviours, what kind of content updates will you get if you're spending most of your time with the hookers? :P

GSGuy321
GSGuy321

Yeah, that's exactly what we need right now, more of our personal data in the cloud so that governments can gather it in order to maintain their power over the people.

sammoth
sammoth

@jmc88888 Not game updates dips#!t. Constant updates as when you're playing. It's called content and patches as you play.

innocent69
innocent69

@cboye18 Tip of the Day: listen to your audience and bring back games like Killer Instinct! - Angry Joe

daviz88
daviz88

i though i was the only one, most people say the game is good because it looks different but to me the game just looks too goofy for my liking. i mean orange blood, record player weapon, fanta powered riffle please..........

rolla020980
rolla020980

@Hvac0120 

#1 - The current gen could not do this not because of the console, but the lack of server hardware. Microsoft now has one of the most powerful server farms in the world dedicated to running the XBOX Live service and cloud on X1.

#2 - The cost to developers is transparent to the consumer, and I don't really care unless it affects the outcome or cost of the game to me. I believe the cost is part of the equation somewhere, but who and how much is unknown.

#3 - Sony, and definitely Nintendo do not have the financial ability right now to invest in the support required to do this. They might in the near future, but they have made no announcement that they will do so. At this point it is a feature the X1 has that the PS4 does not.

#4 - This did prove a benefit to the gamer. They said there will be a constantly evolving game experience which will extend the value of each game that uses this. 

#5 Sony has nothing to compare. You are bashing the X1 for something you know absolutely nothing about.  

Dystopia65
Dystopia65

@ClintCommander 

Perhaps you  should read some of the better articles where they talk about the benefits of being able to run non-latency sensitive tasks on the cloud servers, freeing up system resources to use elsewhere in the game, or you could do what's trendy right now and cherry pick quotes that can be spun into negative fanboy bait.

NoAngle
NoAngle

@GSGuy321 wow, and you think you are not already using the cloud and all your stuff is ALREADY accessible online?


think again.

Dystopia65
Dystopia65

@GSGuy321 

Note that in the article it doesn't say " personal data" or "private data" that's because it ISN'T personal or private data that their collecting, it's anonymous technical game usage statistics, it isn't like a browser collecting data that links your IP address to the sites you visit, it just shows developers where there may be flaws or room for improvement in their gameplay and it's used on ALL console networks.

Are you people really that paranoid and ill-informed or are you just riding on the anti-Microsoft bandwagon and hoping that nobody brings up the obvious fact that that these harmless gameplay statistics are collected on all game networks?

deathstream
deathstream

@GSGuy321 

They already collect similar information on current consoles.  It is aggregate data that they want, not personal data. 

northArrow
northArrow

@GSGuy321 Thuthfully I think it's less about the government and more about third party advertising partners. (Although I suppose it is another possible avenue for government abuse). 

Microsoft has stated numerous times that our personal information is in our control and won't leave the console without our consent, but it seems like they're talking out of both ends on this issue


How much money is our information worth to advertisers? A lot I'll bet

shingui5
shingui5

@rolla020980 @Hvac0120 "#4 - This did prove a benefit to the gamer. They said there will be a constantly evolving game experience which will extend the value of each game that uses this. "

PR speak doesn't prove anything. The only real proof of cloud gaming will come when games utilising the Cloud come out and the benefits are easy to see. If there are any. 

Marky360
Marky360

Uh Sony has Gaiki which is basically the same thing so yea try again.

WingChopMasta
WingChopMasta

@rolla020980 @Hvac0120 You are DEAD wrong about what Sony can do with their tech. MS is running VIRTUAL SERVERS not 300,000 physical servers that is impossible.

Sony has Gaikai an ACTUAL game streaming service. 1000x more hardcore than cloud processing. They actaully HAVE physical server farms to be able to push HD gaming to your TV.

Why are people with such little grasp on what is actually going on in the background talking so loudy as fact.

Come to me when MS 'servers' will allow you to take control of another players console to help them out.

MS are masters at taking really mundane words and turning them into 'ZOMG the future.' Buzzwords.

Come on guys!

Hvac0120
Hvac0120

@rolla020980 @Hvac0120 The servers are there now. So tell me again; why not on current gen?

#2 - the developers cost is not transparent to the gamer. The costs to the developer reflect the business model used for making money on the game. Something as connected like this could have been forced to require a subscription from every gamer without Microsoft providing their cloud services to the developer.

#3 - Sony bought Gaikai. Added to their existing servers, they have more cloud power than you give them credit for. 

#4 - Good for you for having confidence in this feature. These announcements don't prove that it adds much to the game. Or to what extent the experience will change with these updates. 

#5 - I'm disproving claims made about the Xbox cloud. I know a lot more about this stuff than you realize.

Point is that Microsoft's cloud was used as an argument to support their less-powerful hardware. It has been marketed as something that will make up for lack of hardware power on the console itself. These types of announcements just prove that the cloud isn't doing anything to make up for that lack of hardware power. The services it is providing isn't all that exciting either.

psx_warrior
psx_warrior

@northArrow That hardcore nsa data center in Utah that will be going online later this fall says hi.

mike468
mike468

@northArrow I think its more about content. Take Halo 4 for example how they had an XP cap. With cload monitoring the developers can see how fast or how slow the community is progressing through the game. The same with Borderlands 2. Apparently the majority of the community hasn't even maxed out 1 character yet.

sammoth
sammoth

@shingui5 @rolla020980 @Hvac0120 MS has been working on this tech for years with servers and workstations through businesses. Virtual OS & Software on workstations through many office building is common practice and works. Now with the amount of servers MS has invested in I am to be that latency won't even be an issue. The reason I say this is because you can load up smaller and other calculations to the servers to handle the work load. That leaves the console all the power it needs to run everything else.

http://www.windowsazure.com/en-us/

And one link from developers who understand the tech better than you an I alone.

http://www.respawn.com/news/lets-talk-about-the-xbox-live-cloud/

GrandMaster555
GrandMaster555

@Marky360 it is but you are talking to an XBOX fanboy, they don't use reason just raw emotion.

ghost590
ghost590

@Marky360 Gaiki on pc died  :(  cant play games anymore now  on pc

rolla020980
rolla020980

@Marky360 Its not the same thing. Gaikai is a cloud service designed to stream games. XBOX Cloud will host and change the gameplay which is possible because of the cloud processing of certain aspect of the games.

Cloud is an industry buzzword that both Sony and Microsoft are using to describe different services.

Just so you know, Sony only said that Gaikai was going to be released for the PS4 sometime in 2014, so no plans to launch it with the console. You know what sometime means, too, right? Prob December 2014.

rolla020980
rolla020980

@GrandMaster555 @rolla020980 @Hvac0120 

I never said they couldn't. I only said that the servers were not ready to handle the load.

Blizzard never said exactly how many WOW servers exist, but I bet it is impressive.

WingChopMasta
WingChopMasta

@sammoth @WingChopMasta Fact this? Ok so they have a server farm. It means nothing. They still can't do anything great with cloud processing. I do not know why you MORONS still need to show me and tell me this shit. Doesn't change the truth. I am not just making this up. 

rolla020980
rolla020980

@WingChopMasta @rolla020980 @Hvac0120 

No, they are not 2 sides of the moon different. They are more like codependent pieces of technology. A server is a piece of hardware. It can be as fast or slow as you design it and technology allows it to be. Streaming is a protocol (actual a group of protocols). Streaming comes from servers, not from magical pixie dust.

I am also saying that both Microsoft and Sony are pitching BS right now. None of us can verify a damn thing either is saying. Right now, we can only make a choice based on whether or not we believe a large, money grabbing corporation like Sony or Microsoft.

I am looking forward to the cool aspects of the cloud service. If you have no interest in it, then I wish you the best on whatever platform you decide to game on.

WingChopMasta
WingChopMasta

@rolla020980 @WingChopMasta @Hvac0120 Do you know what a server does? It is TOTALLY different from what streaming technology is. Like different sides of the moon different. One transfers data back and forth pretty slowly. Streaming tech can push out HD content FAST. Big BIG difference.

You can talk up MS's cliche pitch on server tech but anyone with the basic knowledge of how they work will tell you that it is nothing special. Look up at my comment previously and you will see a lot of people agree with my statement.

I am not trying to fight with you. I just don't want people getting excited for something that was basically put into place so MS can control every aspect of your game. They want Devs to use their servers so they can collect all of the data.

Trust me. MS is NOT the future for the gamer. Only the future for marketing agencies.

rolla020980
rolla020980

@WingChopMasta @rolla020980 @Hvac0120

Not impossible. It is a virtual server environment, which means that many servers in many areas can act as a single server farm. This server farm can then be divided up into tasks and separate virtual servers. They actually said they have 300,000 actual servers, up from 15,000 they used for the 360:

http://www.engadget.com/2013/05/21/microsoft-updates-xbox-live-/

Please explain to me how you can have a virtual server without a physical one. Do you even know what you are talking about? 1000 times? I am calling impossible on that one. The only thing I heard from that is that it might stream PS3 games.

jmc88888
jmc88888

@Hvac0120 @rolla020980  

Depends on how you classify it.  33 percent decrease is the same as a 50 percent increase.

1.2 vs 1.8 , thus the PS4 is 50 percent more powerful than the Xbox One, but the Xbox One is 33 percent less powerful than the PS4.  Both statements are equal.

But of course the unified pool makes the games easier to code for while the Xbox One eSRAM makes it harder to code for and if not done the harder way is significantly less powerful.  (like 1/3 the memory bandwidth if not done right).

 Then that's IF they maintain the same clock rates of CPU and GPU's despite the reports of overheating and yield issues.

 Perhaps they will and perhaps they won't.  

But then even further is that the Xbox One holds more cycles and memory in reserve for their OS'es.  3 OS's...technically 2 plus a bridge OS to make 3.

 So you could see the PS4 being 50-250 percent faster.  It all depends on if they downclock.  How much a hit that OS does have.  

....and whether or not the devs code the harder way and don't just lower the specs and bypass the eSRAM as much as possible.

Like the PS3 had some great games when done in-house utilizing the cell properly, those PS3 games did well. 

 But for the multiplatforms games...the Skyrims, the CoD, the Battlefields, etc ,etc...this generation may find some similar problems, except this time with the Xbox One being the harder to code for system like the PS3 was this time.  (not to the same degree of course).  But overall it will be much easier to use the unified memory structure of the PS4.

So on those specific games that go the easy route instead of taking the time to utilize the eSRAM, then you might see the bandwidth cut by a 1/3 and in those games, you'll see a massive difference in power and visual between the two consoles, so that in effect the PS4 may be 200-250 percent more powerful, maybe more. 

rolla020980
rolla020980

@Hvac0120 @rolla020980 Actually, I disproved myself. I just read an article stating that Microsoft initially tested the cloud by using it to host Halo 4 matches on XBOX 360. That means it can, and does, run on the 360 platform.

Hvac0120
Hvac0120

@rolla020980 @Hvac0120 There's more to the story for CPU + GPU + Memory. Overall the XB1 is being reported as around 33% less powerful than the PS4. This is the sum of all parts. 

What it really comes down to is that PS4 is built to maximize performance for games and video, while the XB1 is optimized for more mainstream computing. We can argue specs and potential performance all day, but this is really the difference.

XB1 will still do a fine job of playing great games, but it's designed to be something more and it shows.

Why would they update the XB360 to work on the new cloud? No reason. That's not the point. The article states that's it's not possible. My entire point is that, that is a lie. It is possible. Just not worth it to Microsoft or Insomniac.

I misread your if, then comment. However, that is the marketing direction Microsoft has taken with their cloud. "the power of the cloud" is used as if it will make up for lacking hardware. To which I say; prove it, Microsoft. They are not proving it.

rolla020980
rolla020980

@Hvac0120 @rolla020980 

(response by paragraph)

CPU on the X1 is more powerful based on the number of transisters alone, although Sony didn't specify theirs, it is a modified off the shelf AMD CPU. This is a typical industry standard for uncomparable CPU technology (uncomparable because we cannot get one to test right now). I only said the memory was equal and the GPU is unknown.

OK, you have me there, but I think Sony would push it more if they had the capability.

You are right but that isn't what I said. Of course they could update it, but why would they? 

It is an If, then statement. If you don't believe it, then it doesn't apply. 

Hvac0120
Hvac0120

@rolla020980 @Hvac0120 Ok. Well your comments on the technologies here shows how little you actually know about what you're talking about. You claim I am buying into what Sony is advertising. You are wrong. I could make same argument with you and Microsoft.

Not sure how you know that Microsoft's cloud is better than Gaikai or even what has been done with Gaikai's servers since being acquired by Sony. Provide proof. 

"the existing servers are nothing close to what's coming." An update to the Xbox 360 and/or it's games could connect the current-gen console to the next-gen servers. Again; proof you do not have as good of an understanding of how this all works.

Thanks for the personal attacks on me and my intelligence. It really adds to the discussion... don't you think?

rolla020980
rolla020980

@Hvac0120 @rolla020980 

#1 The existing servers were not anywhere close to what's coming.

#2 If it costs me no more, then I don't care.

#3 Good for them, but Gaikai comes nowhere close to the new servers Microsoft is bringing online. Do some research on it.

#4 Nothing anyone on either side announced guarantees anything. Get your head out of the sand.

#5 You disprove nothing. Everything you say is speculation.

The hardware between both is a wash in true performance. You are taking the word of people paid by Sony to say so. BTW, just so you know, DDR5 does not exist. GDDR5 does not equal DDR5. GDDR5 is high latency, fast memory. The actual throughput between GDDR5 and DDR3 is a wash. If you refer to the GPU, Microsoft has not said enough to compare, but the CPU on the X1 is more powerful. Besides, if you really think a web-based server can make up for any hardware shortcomings in graphical or physics calculations, then you are an idiot.

deathstream
deathstream

@psx_warrior @northArrow 

The NSA doesn't give a flying fuck about how you are playing a game.  Get your tinfoil hat adjusted.  You are NOT important and never will be.