Street Fighter X Tekken Guide

Check out our Street Fighter X Tekken guide to find complete move lists, info on gems, and strategies for every character in the game. Cross Assault!

by

Street Fighter X Tekken features around 40 characters and introduces a number of new systems to the Street Fighter mold. Were here to breakdown every character, gem, and cross assault in the game so you can attain victory in the heat of battle.

Updates:

  • March 5, 2012: The first version of the guide is now live!

Combat System

In this section of the guide, we are going to outline the various "systems" that make Street Fighter X Tekken unique. Some of these will be familiar to Street Fighter fans, but there are a lot of new mechanics within the game that warrant a bit of analysis.

Unique Attacks / Tekken Attacks

Unique moves are slight variations on standard attacks that can launch the enemy in the air, stagger them, or simply hit mid. Tekken characters possess unique attacks that should be familiar to fans of the series. The four button scheme used in Tekken games is mirrored in the LP, MP, LK, and MK buttons in Street Fighter X Tekken. The most common combos from Tekken have been recreated in the game and are input the same way they would be in a Tekken title.

Throws

Throws are a great way to take advantage of a a blocking opponent. To initiate a throw, press LP and LK at the same time. You can alter the throw by pressing back while inputting the throw command. If you (or your opponent) are quick enough, you can escape a throw by inputting the throw command (LP and LK) at the moment you are thrown.

Switching

With two characters at your disposal in combat, switching plays a large role in offensive and defensive strategies. To switch characters, press MP and MK simultaneously. You can switch while on the ground, while moving, but not when you are attacking or under attack. You cannot switch in mid-air. Combatants will be able to recover portions of health while on the side lines. Because of this, it's not a bad idea to switch out often to optimally manage your health. When your active character loses all of their health, the round is concluded, regardless of any remaining health your inactive team mate may possess.

Special Moves

Special moves are more complex than standard or unique attacks. They often require specific motions and button combinations, such as Ryu's Hadoken, performed by inputting: ↓↘→ + P. Special moves can be upgraded to an "EX" variant by, using the Hadoken as an example, pressing two P buttons rather than just one. Continue reading for more info on EX special moves.

Launcher

Pressing HP and HK at the same time initiates a launcher, a move that sends your opponent into the air. Performing a launcher attack will also auto-tag your combatants, allowing your other team mate to finish the job. It's important to consider the down side of using launchers; if blocked, you'll be left open to attack.

Cross Gauge

The Cross Gauge is the three-part meter at the bottom of the screen during battle. It charges when you attack or block an attack. The gauge is used to perform EX Special Moves, Cross Arts, Super Arts, Charge Moves, Cross Cancels, and Cross Assaults. Managing the meter is just as important to victory as the moves you perform.

Juggling

Juggling allows you to continually hit characters that are disabled in mid-air. This system allows you to perform some impressively long combos and can turn the tide of battle if used correctly.

Super Charge

Every character has one move that they can super charge. To do so, perform the move and hold down the command button after inputting the directional inputs. Your character will "charge" their attack as long as you hold the button. You can cancel out of this move by moving forward or backwards. After a few seconds, there will be a flash of lightning. If you release the held button after this, your character will perform an EX version of the special move they're charging. If you cancel the move by dashing forwards or backwards after the lightning strikes, you next hit will be a counter, which carries different properties for each specific move. Continue to hold the command button and you'll eventually go into your Super Art attack, at no cost to the cross gauge. The downside to Super Charges is that you are left open to attack during the roughly 5 second duration it takes to reach a full charge.

EX Special Moves

EX Special Moves, as mentioned before, are variations on special moves that are performed by pressing two command buttons rather than one. They tend to do more damage than standard special moves, but this is not always the case. Depending on the mood, EX moves can also carry additional properties. Your character glows yellow when performing an EX move. EX Specials require one block of the cross gauge to perform.

Cross Cancels

To perform a Cross Cancel, input → + HP + HK while blocking an enemy's attack. If done correctly, your character will interrupt the incoming attack and perform a Launcher. You will not tag with your team mate, but this is an effective way to momentarily turn the tide of battle. Cross cancels consume one section of the cross gauge.

Switch Cancel

You can switch combatants in the middle of a combo by pressin MK and MP the moment you land an attack. This allows you to perform a longer combo, or safely tag in without leaving yourself open to attack. Switch cancelling requires 1 block of the cross gauge.

Super Arts

Super Arts are the ultimate move(s) possessed by each character. They are flashy, and deal a lot of damage. Because of this, they cost two blocks of the cross cauge. They are often inputted by commanding a special move, and using three buttons ( P or K ) rather than one.

Cross Assault

Cross Assaults require all three cross gauge bars. Performing a cross assault calls in your team mate from the sidelines to fight alongside you for a period of time. You gain control of the tagged-in character, and they will remain on the battlefield after the cross assault times out. Cross Assaults are activated by inputting ↓↙← + MK + MP when you have a full cross gauge.

Cross Arts

Cross Arts also require a full gauge to perform. Begin a cross art by inputting ↓↘→ + MP + MK. The character in battle will begin a super art, and tag in the inactive team member to perform their super art. You'll gain control of the tagged in character after their super art. One advantage of Cross Arts, is that any damage done to your opponent cannot be recharged if they tag out.

Pandora

Entering pandora mode requires the active character to have 25% or less health. By inputting ↓↓ + MP + MK, your active character will collapse and lose all their health. In exchange for their sacrifice, your other combatant will enter the arena with an extreme boost of power that lasts for ten seconds. When the ten seconds are up, your character will perish, and the victory will go to your opponent if you failed to defeat them while in pandora mode, making this a risky maneuver to perform. On the contrary, it can be an effective tool to gain victory when you have an ailing character and your opponent is close to running out of health.

Gem System

There are two categories of gems: Boost and Assist. Either type may be used to fill any of your character’s three gem slots. There are also five classes of gems: Attack, Defense, Speed, Vitality and Cross Gauge.

Assist Gems

Assist gems are always active during battle. They enable certain shortcuts such as auto-block and simplified command inputs, but they always come with a penalty. That way, they won’t completely destroy game-balancing.

Boost Gems

Boost gems can only be activated by achieving an associated goal. The effectiveness of the gem and difficulty of the goal is relative to the power level of the gem. Most often, it’s a 10% buff per level. Gems are actively stacked and can be used simultaneously to benefit one or more stats, depending on your strategy. Often times, there are multiple gems that share the same name and effect, but require different activation conditions.

Gem List

In December 2011, capcom released the “final” list of gems that comes with each version of the release. You can also receive special gem packs based on the retailer you preordered the game from, if you chose to do so. In total, there are 55 games in the standard game, 9 per pre-order pack, and 9 exclusive to the special edition of the game. If you preordered the special edition from a select retailer (Amazon, Best Buy, or GameStop), you’ll receive a total of 27 bonus gems. Between the standard and pre-order packs, there are 100 gems in total.

There is a good chance Capcom will release more gems as DLC in the future, but there are no official details at the moment.

Standard Gems

GameStop Gems: “World Warrior Pack”

Amazon Gems: “Iron Curtain Pack”

Best Buy Gems: “Lightning Legs Pack”

Special Edition Gems: “King of Iron Fist Pack”

Special Edition Pre-Order Gems: “Cross Arts Pack”

Complete Roster




Ryu

Unique Attacks

Move Name
Command
Damage
Collarbone Breaker
→ + MP
60
Solar Plexus Strike
→ + HP
120

Special Moves

Move Name
Command
Damage: L - M - H - EX
Hadoken
↓↘→ + P
70 - 70 - 70 - 100
Shoryuken
→↓↘ + P
100 - 140 - 160 - 200
Tatsumaki Senpukyaku
↓↙← + K
70 - 80 - 90 - 100
Airborne Tatsumaki Senpukyaku
↓↙← + K
70 - 80 - 90 - 100
Joudan Sokutogeri
←↙↓↘→ + K
90 - 90 - 90 - 100

Super Art

Move Name
Command
Damage
Shinku Hadoken
↓↘→ + PPP
300

Ken

Unique Attacks

Move Name
Command
Damage
Inazuma Kick
← + MK
60
Forward Step Kick
→ + MK
80
Thunder Kick
→ + HK (Hold K to feint)
100
Target Combo
(Near) MP > HP
150

Special Moves

Move Name
Command
Damage: L - M - H - EX
Hadoken
↓↘→ + P
60 - 60 - 60 - 90
Shoryuken
→↓↘ + P
80 - 130 - 150 - 180
Tatsumaki Senpukyaku
↓↙← + K
80 - 100 - 120 - 125
Airborne Tatsumaki Senpukyaku
↓↙← + K
50 - 60 - 70 - 120

Super Art

Move Name
Command
Damage
Shippu Jinraikyaku
↓↙← + K
300

Chun Li

Unique Attacks

Move Name
Command
Damage
Kakurakuraku
↘ + HK
60
Rear Spin Kick
↘ + LK
80
Kakusenshu
→ + MK
100
Kintekishu
← + MK
150
Kintekishu > Tenkukyaku
← + MK > ← + MK
60
Kintekishu > Tenkukyaku> Tenshokyaku
← + MK > ← + MK > ↓↑ + MK
80
Yosokyaku
(While Jumping) ↓ + MK
50
Wall Jump
(Near wall) > ↗
-
Target Combo
(Angled Jump) HP > HP
110

Special Moves

Move Name
Command
Damage: L - M - H - EX
Kikoken
←↙↓↘→ + P
50 - 50 - 50 - 100
Hazanshu
→↘↓↙← + K
70 - 100 - 110 - 130
Spinning Bird Kick
↓(Hold) ↑ + K
100 - 120 - 130 - 110
Hyakuretsukyaku
←↙↓↘→ + K
80 - 80 - 80 - 140
Hyakuretsukyaku Cont.
←↙↓↘→ + K + Tap K
100 - 160 - 160 - N/A

Super Art

Move Name
Command
Damage
Senretsukyaku
←↙↓↘→ + KKK
300

Cammy

Special Moves

Move Name
Command
Damage: L - M - H - EX
Cannon Spike
→↓↘→ + K
50 - 50 - 50 - 100
Quick Spin Knuckle
→↘↓↙← + P
70 - 100 - 110 - 130
Hooligan Combination
↙↓↘→↗ + P
N/A
Hooligan Combination > Razor's Edge Slicer
↙↓↘→↗ + P > No Input
100 - 100 - 100 - 120
Hooligan Combination > Fatal Leg Twister
↙↓↘→↗ + P > LP + LK
160
Hooligan Combination > Crossed Scissors
↙↓↘→↗ + P > LP + LK (Near airborne opponent)
150
Cannon Strike
↓↙← + K (during forward jump)
60 - 60 - 60 - 80
Spiral Arrow
↓↘→ + K
80 - 90 - 120 - 80

Super Art

Move Name
Command
Damage
Spin Drive Smasher
↓↘→ + KKK
300

Guile

Unique Attacks

Move Name
Command
Damage
Straight Chop
→ + MP
50
Spinning Back Knuckle
→ + HP
100
Knee Bazooka
→ or ← + LK
5 0
Rolling Sobat
→ or ← + MK
120
Reverse Spin Kick
(near opponent) → or ← + HK
60
Guile High Kick
↘ + HP
80
Target Combo
(crouch) MK > → + MP
110

Special Moves

Move Name
Command
Damage: L - M - H - EX
Flash Kick
↓(charge)↑ + K
120 - 120 - 120 - 170
Sonic Boom
← (charge) → + P
50 - 50 - 50 - 80

Super Art

Move Name
Command
Damage
Sonic Hurricane
← (charge) → + PPP
300

Abel

Unique Attacks

Move Name
Command
Damage
Forward Kick
→ + MK (can be cancelled into dash or block)
80

Special Moves

Move Name
Command
Damage: L - M - H - EX
Change of Direction
↓↘→ + P
30 - 40 - 50 - 50
Change of Direction > Second Mid
↓↘→ + P > → + P
100 - 110 - 120 - 120
Change of Direction > Second Low
↓↘→ + P > → + K
90 - 90 - 90 - 90
Change of Direction > Second Mid > Finish Mid
↓↘→ + P > → + P > → + P
180 - 190 - 200 - 200
Change of Direction > Second Low>Finish Mid
↓↘→ + P > → + K > → + P
190 - 190 - 190 - 190
Change of Direction > Second Mid > Finish Low
↓↘→ + P > → + P > → + K
140 - 140 - 140 - 140
Change of Direction > Second Low > Finish Low
↓↘→ + P > → + K > → + K
140 - 140 - 140 - 140
Wheel Kick
↓↙← + K
100 - 110 - 120 - 150
Marseilles Roll
↓↘→ + K
n/a
Falling Sky
→↓↘→ + P
140 - 150 - 160 - 160
Tornado Throw
→ ↙ ↓↘ ←
140 - 150 - 160 - 200
Shoulder Tackle
← (charge) → + P
90 - 90 - 90 - 100

Super Art

Move Name
Command
Damage
Breathless
← (charge) → + PPP (hold P to control attack timing, press K to cancel the attack)
300

Dhalsim

Unique Attacks

Move Name
Command
Damage
Yoga Spear
(in air) ↓+ K
70 - 70 - 70
Yoga Mummy
(in air) ↓+ HP
90
Yoga Tower
↓ + PPP
n/a
Razor Chop
→ + LP
30
Zoom Straight
→ + MP
60
Double Zoom Straight
→ + HP
90
Zoom Low Kick
→ + LK
30
Zoom High Kick M
→ + MK
60
Zoom High Kick H
→ + HK
90
Zoom Punch L
↘ + LP
30
Zoom Punch M
↘ + MP
60
Double Zoom Punch
↘ + HP
90
Sliding
↘ + LK
30
Yoga Sliding
↘ + MK
60
Long Sliding
↘ + HK
90
Jump Zoom Under Punch
(in air) → + LP
40
Jump Zoom Slide Punch
(in air) → + MP
70
Jump Double Zoom Punch
(in air) → + HP
100
Jump Zoom Forward Kick L
(in air) → + LK
80
Jump Zoom Forward Kick M
(in air) → + MK
80
Jump Zoom High Kick
(in air) → + HK
80

Special Moves

Move Name
Command
Damage: L - M - H - EX
Yoga Fire
↓↘→ + P
50 - 50 - 50 - 80
Yoga Teleport
→↓↘→ or ←↓↙← + PPP or KKK
n/a
Aerial Yoga Teleport
(in air) →↓↘→ or ←↓↙← + PPP or KKK
n/a
Yoga Flame
→↘↓↙← + P
80 -90 -100 - 160
Yoga Blast
→↘↓↙← + K
130 - 150 - 180 - 140

Super Art

Move Name
Command
Damage
Yoga Inferno
→↘↓↙← + PPP
250
Yoga Volcano
→↘↓↙← + KKK
250

Sagat

Unique Attacks

Move Name
Command
Damage
Heavy Tiger Elbow
→ + HP
100
Low Step Kick
→ + LK
60
High Step Kick
→ + HK
120
Fake Kick
(begin with standing HK) > HK
n/a

Special Moves

Move Name
Command
Damage: L - M - H - EX
High Tiger Shot
↓↘→ + P
75 - 75 - 75 - 100
Low Tiger Shot
↓↘→ + K
75 - 75 - 75 - 100
Tiger Uppercut
→↓↘→ + P
120 - 140 - 150 - 200
Tiger Knee Crush
→↓↘→ + K
110 - 120 - 140 - 110

Super Art

Move Name
Command
Damage
Tiger Genocide
→↓↘→ + KKK
310

Rolento

Unique Attacks

Move Name
Command
Damage
Trick Rod
→ + MK
n/a
Spike Rod
↓ + MK
n/a
Trick Landing
KKK
n/a

Special Moves

Move Name
Command
Damage: L - M - H - EX
Stinger
→↓↘→ + K > P
50 - 50 - 50 - 120
Mekong Delta Attack
PPP > P
60 - 60 - 60 - 120
Mekong Delta Air Raid
↓↙← + P > P
120 - 140 - 150 - 200
Mekong Delta Escape
↓↙← + K > P or K
40 - 60(K), 70(K)- 100 - 100 (HK or HP)
Patriot Circle (up to three times in sequence; not with EX)
↓↘→ + P
110 - 120 - 144 - 120

Super Art

Move Name
Command
Damage
Patriot Sweeper
→↓↘→ + PPP
320

Ibuki

Unique Attacks

Move Name
Command
Damage
Ageman
← + MP
60
Backhand Punch
(far from opponent) HP > → + HP
130
Spin Kick
→ + LK
60
Reverse Sping Kick
← + MK
60
Hammer Kick
→ + MK
50
Sazan
↘ + MK
60
Bonsho Kick
→ + HK
90
Target Combo 1
(while jumping) HP > → + MK
160
Target Combo 2
(angled jump) LP > → + HP
130
Target Combo 3
(angled jump) LK > → + MK
100
Target Combo 4
(near opponent) LP > → + MP > → + HP
162
Target Combo 5
(far from opponent) LP > → + MP > → + LK
114
Target Combo 6
(near opponent) LP > → + MP > ↘ + HK > → + HK
225
Target Combo 7
← + MK > → + MK
60
Target Combo 8
(near opponent) HP > ↘ + HK > → + HK
212
Target Combo 9
LK > → + MK > → + HK
162

Special Moves

Move Name
Command
Damage: L - M - H - EX
Kunai
(in air) ↓↘→ + P
30 - 30 - 30 - 140
Tsuijigoe
→↓↘→ + P (follow up w/ kunai)
n/a
Neck Breaker
←↙↓↘→ + P
160 - 160 - 160 - 200
Kusumi Gake
↓↘→ + K
n/a
Kaza Kiri
→↓↘→ + K (EX ver. follow up w/kunai)
120 - 135 - 150 - 100
Tsumuji
↓↙← + K (K for high attack or ↓ + K for low EX)
60 - 110 - 110 - 130
Hien
←↓↙← + K (follow w/kunai during descent)
120 - 140 - 160 - 180
Raida
→↘↓↙← + P
140 - 140 - 140 - 140

Super Art

Move Name
Command
Damage
Yoroitoshi
→↘↓↙← + PPP
300

Poison

Unique Attacks

Move Name
Command
Damage
Elbow Drop
→ + MP
60
Backflip
K + K
n/a

Special Moves

Move Name
Command
Damage: L - M - H - EX
Whip of Love
↓↙← + P (follow with P twice, third time for EX)
40 - 60 - 40 - 40
Kissed by a Goddess
→↓↘→ + K
100 - 120 - 140 - 160
Love Me Tender
↓↙← + K (press K on hit to throw)
50 - 50 - 50 - 50 (150 with throw, 200 EX)
Aeolus Edge
↓↘→ + P
50 - 60 - 70 - 100

Super Art

Move Name
Command
Damage
Love Storm
↓↘→ + PPP
310

Hugo

Unique Attacks

Move Name
Command
Damage
Body Press
(during vertical or forward jump) ↓ + HP
140
Hammer Hook
→ + HP
160
Leap Attack
↓Neutral ↓+ MK
50

Special Moves

Move Name
Command
Damage: L - M - H - EX
Giant Palm Breaker
↓↙← + P
100 - 100 - 100 - 140
Moonsault Press
360° + P
200 - 200 - 200 - 250
Shootdown Backbreaker
→↓↘→ + K
160 - 180 - 200 - 200
Meat Squasher
360° + K
200 - 200 - 200 - 200
Ultra Throw
→↘↓↙← + K
60 - 60 - 60 - 60
Monster Lariat
↓↘→ + K
70 - 70 - 70 - 210

Super Art

Move Name
Command
Damage
Gigas Breaker
↓↘→ + KKK (hold buttons after activation to miss)
380

Rufus

Unique Attacks

Move Name
Command
Damage
Vulture Kick
→ + MK
80
Glory Kick
↘ + MK
70
Fragrance Bomb
→ + HP
80
Falcon Kick
(in air) ↘ + MK
54
Target Combo
(near opponent) LK > HK
93

Special Moves

Move Name
Command
Damage: L - M - H - EX
Messiah Kick
↓↘→ + K
90 - 100 - 120 - 100
Messiah Kick > High Attack
↓↘→ + K > LK
170 - 180 (EX)
Messiah Kick > Mid Attack
↓↘→ + K >HK
100 - 100
Messiah Kick > Low Attack
↓↘→ + K >MK
100 - 100
Snake Strike
→↓↘→ + P
120 - 120 - 160 - 180
Galactic Tornado
↓↘→ + P (m or H only. ← or → determines distance )
80 - 100 - 120 - 160

Super Art

Move Name
Command
Damage
Big Bang Typhoon
↓↘→ + PPP
320

Zhangief

Unique Attacks

Move Name
Command
Damage
Flying Body Attack
(during angled jump) ↓+ HP
120
Double Knee Drop
(during angled jump) ↓+ HK
130
Headbutt
↑+ MP or HP
110 - 90
Long Kick
↘ + HK
150

Special Moves

Move Name
Command
Damage: L - M - H - EX
Spinning Pile Driver
360° + P
180 - 200 - 220 - 230
Banishing Flat
→↓↘→ + P
110 - 110 - 110 - 120
Double Lariat
PPP
150
Quick Double Lariat
KKK
100
Flying Power Bomb
360° + K (becomes atomic suplex when close)
200
Atomic Suplex
360° + K (near opponent)
230 - 250

Super Art

Move Name
Command
Damage
Gigas Breaker
360° + KKK
340

Vega

Special Moves

Move Name
Command
Damage
Dash Low Straight
← (charge) ↘ + P
100 - 110 - 120 - 130
Dash Low Smash
← (charge) ↘ + K
90 - 90 - 90 - 90
Dash Swing Blow
← (charge) ↘ + P (hold)
100 - 100 - 100 - 130
Buffalo Head
↓(charge) ↑ + P
100 - 90 - 80 - 100
Turn Punch
PPP or KKK
100
Dash Straight
← (charge) → + P
100 - 110 - 120 - 140
Dash Upper
← (charge) → + K
70 - 70 - 70 - 140

Super Art

Move Name
Command
Damage
Gigas Breaker
↓↘→ + KKK (hold buttons after activation to miss)
320

Balrog

Unique Attacks

Move Name
Command
Damage
Piece of Mercury
↘ + MK
60
Cosmic Heel
↘ + HP
90
Back Stash
PPP
n/a
Short Back Slash
KKK
n/a
Wall Jump
(mid jump near wall) ↗
n/a

Special Moves

Move Name
Command
Damage: L - M - H - EX
Rolling Crystal Flash
← (charge) → + P
70 - 110 - 130 - 130
Scarlet Terror
↙ (charge) → + K
70 - 100 - 100 - 150
Flying Barcelona Attack
↓(charge)↑ + K (P after wall jump)
120 - 120 - 120 - 80
Flying Barcelona Attack > Izuna Drop
↓(charge)↑ + K > ← + P or → P (near opponent)
150 - 150 - 150 - 150
Remove Claw
→↓↘→ + P (EX removes mask, adds 10% to damage)
n/a
Sky High Claw
100 - 100 - 100 - 80

Super Art

Move Name
Command
Damage
Gigas Breaker
↓↘→ + KKK (hold buttons after activation to miss)
210

M. Bison

Unique Attacks

Move Name
Command
Damage
Hell Attack
(during angled jump) MP > MP
140

Special Moves

Move Name
Command
Damage: L - M - H - EX
Psycho Crusher
← (charge) → + P
120 - 130 - 140 - 150
Head Press
↓(charge)↑ + K
140 - 140 - 140 - 160
Head Press > Somersault Skull Driver
↓(charge)↑ + K (P after head press)
220 - 220 - 220 - 260
Devil Reverse
↓(charge)↑ + K > ← + P or → P (near opponent)
Bison Warp
→↓↘→ or ←↓↙← + PPP + KKK
n/a
Double Knee Press
← (charge) → + K
100 - 70 - 80 - 150

Super Art

Move Name
Command
Damage
Knee Press Nightmare
← (charge) → + KKK
325

Juri

Unique Attacks

Move Name
Command
Damage
Sekku
→ + MK
70

Special Moves

Move Name
Command
Damage: L - M - H - EX
Fuhajin
↓↘→ + K (charge and release)
100 - 110 - 120 - 120
Shikusen
(in air) ↓↙← + K
40 - 40 - 40 - 100
Shikusen > 2nd Impact
(in air) ↓↙← + K > K
60 - 60 - 60 - 100
Shikusen > 2nd Impact > 3rd Strike
(in air) ↓↙← + K > K > K
144 - 144 - 144 - 160
Kasatushi
↓↙← + P
n/a
Senpusha
↓↙← + K
100 - 120 - 140 - 80

Super Art

Move Name
Command
Damage
Kaisen Danrairaku
↓↙← + KKK
350

Akuma

Unique Attacks

Move Name
Command
Damage
Zugaihasatsu
→ + MP
70

Special Moves

Move Name
Command
Damage: L - M - H - EX
Gohadoken
↓↘→ + P
60 - 60 - 60 - 120
Shakunetsu Hadoken
→↘↓↙← + P
50 - 70 - 99 - 141
Zanku Hadoken
(in air) ↓↘→ + P
40 - 40 - 40 - 80
Goshoryuken
→↓↘→ + P
100 - 140 - 130 - 180
Tatsumaki Zankukyaku
↓↙← + K
50 - 80 - 80 - 150
Ashura Senku
→↓↘→ or ←↓↙← + PPP or KKK
n/a
Hyakkishu
→↓↘→ + K
n/a
Hyakkishu > Hyakki Gozan
→↓↘→ + K
60 - 60 - 60 - 75
Hyakkishu > Hyakki Gosho
→↓↘→ + K > P
70 - 70 - 70 - 87
Hyakkishu > Hyakki Gojin
→↓↘→ + K > K
50 - 50 - 50 - 62
Hyakkishu > Hyakki Gosai
→↓↘→ + K > LP + K
n/a

Super Art

Move Name
Command
Damage
Misogi
↓↓↓ + KKK
300

Kazuya

Unique Attacks

Move Name
Command
Damage
Flash Punch Combo
LP > LP > MP
140
Agony Spear
LK > LP > MK
108
Left Right Combo
LP > MP
90
Demon Slayer
LP > MP > MP
100
Twin Fang Stature Smash
LP > MP > MK
130
Twin Fang Double Kick
LP > MP > MK > LK
200
Left Splits Kick
→ + LK
80
Right Splits Kick
→ + MK
70
Oni Front Kick
← + HK
110
Demon's Wrath
← + LK > LP > MK > LP
100
Reign of Terror
← + LK > LP > MK > LK
204
Rampaging Demon
← + MP > MK > LP
100

Special Moves

Move Name
Command
Damage: L - M - H - EX
Mist Step
→ N ↓↘
n/a
Rising Uppercut
(during mist step) MP or HP
n/a - 70 - 70 - 80
Dragon Uppercut
(during mist step) LP
100 - n/a - n/a - n/a
Dragon Uppercut to Middle Kick
(during dragon uppercut) K
80 - 80 - 80 - n/a
Dragon Uppercut to Spinning Low Kick
(during dragon uppercut)↓+ K
170 - 170 - 170 - n/a
Spinning Demon
(during mist step) K
70 - 70 - 70 - 70
Spinning Demon to Spinning Demon
(during mist step) K > K
140 - 140 - 140 - n/a
Spinning Demon > Spinning Demon Hook
(during mist step) K > P
170 - 170 -170 -170
Rising Sun
↓↙← + K
60 - 80 - 100 - 100
Rising Sun > Roundhouse to Triple Spin Kick
(during H or EX rising sun) K
150 - 150 - 150 - 150
Rising Sun > Sweep
(during EX rising sun) ↓+ K
150 - 150 - 150 - 150
Slaughter Hook
↓↙← + LP ( press LP + MP when you have cross gauge for EX )
90 - n/a - n/a - 110
Slaughter High Kick
↓↙← + MP ( press MP + HP when you have cross gauge for EX )
n/a - 130 - n/a 150
Devastator
↓↙← + HP ( press LP + HP when you have cross gauge for EX )
n/a - n/a - 160 - 180
Demon God Fist
↓↘→ + P
120 - 120 - 120 - 180

Super Art

Move Name
Command
Damage
Devil Beam
↓↘→ + PPP
330

Nina

Unique Attacks

Move Name
Command
Damage
Ivory Cutter
LP + MK
90
Left Right Combo
LP > MP
90
Left Right Combo to Spider Knee
LP > MP > HK
140
Bermuda Triangle
LP > MP > MK
154
Biting Snake
LP > MP > LP > MK
179
High to Spin Low Kick
MK > LK
100
Blonde to Uppercut
MK > LK > MP
140
Blonde to High Kick
MK > LK > MK (possible to cancel during rolling dash)
148
Flash Kicks
↘ + LK > LK > LK > MK
189
Creeping Snake to Left Low Uppercut
↘ + LK > MP > ↓+ LK > MP
180
Creeping Snake to Left Low High Kick
↘ + LK > MP > ↓+ LK > MK
210

Special Moves

Move Name
Command
Damage: L - M - H - EX
Skull Splitter
←↓↙← + P
70 - 70 - 70 - 120
Geyser Cannon
↓↙← + K
60 - 70 - 80 - 80
Rolling Dash
←↙↓↘→ + K
n/a
Backhand Slap
(during rolling dash) P P
40
Arm Break
(during backhand slap) P P
100
Double Arm Break
(during arm break) P P
130
Blonde Bomb
↓↘→ + P
80 - 80 - 80 - 130

Super Art

Move Name
Command
Damage
Double Explosion
↓↘→ + PPP
300

Asuka

Unique Attacks

Move Name
Command
Damage
Demon Slayer
→ + LP
80
Tsuwabuki
→ + MP
60
Thunder Fall Kick
→ + HK
80
Dragon Wheel Kick
→ + LK
60
Dragon Wheel Kick > Demon Slayer
→ + LK > → + LP
140
Dragon Wheel Kick > Leg Cutter
→ + LK > ↘ + HK
120
Jab Uppercut
MP > LP
120
Jab Low Kick
MP > LK
120
Hyakujitsuko
MK > ↓ + MP
110
Lunging Mist Thrust
← + MP
60
Whiplash to Toe Kick
← + MP > MK
120
Whiplash Sacred Blade
← + MP > ↓ + MK
150
Heron Dance
→ + MK > MK
90
Heron Dance > Whiplash Sacred Blade
→ + MK >↓ + MK
130
Leg Cutter
↘ + HK
60
Leg Cutter > Kariashi Shiranui
↘ + HK > HK
120
Leg Cutter 2nd Hit
↘ + HK > ↘ + HK
100
Leg Cutter 2nd Hit > Kariashi Shiranui
↘ + HK > ↘ + HK > K
148
Leg Cutter 3rd Hit
↘ + HK > ↘ + HK > ↘ + HK
164
Leg Cutter 3rd Hit > Kariashi Shiranui
↘ + HK > ↘ + HK > ↘ + HK > K
224

Special Moves

Move Name
Command
Damage: L - M - H - EX
Exorcisor
→↘↓↙← + P
60 - 60 - 60 - 50
Exorcisor > Mist Palm Thrust
→↘↓↙← + P > P
100 - 100 - 100 - 90
Exorcisor > Mist Palm Thrust > Ragin Storm
→↘↓↙← + P > P > → + P
164 - 164 - 164 - 154
Double Lift Kicks
→↓↘→ + K
60 - 60 - 60 - 120
Attack Reversal
←↙↓↘→ + K
170 - 170 - 170 - 200
Falling Rain
→↓↘→ + P
80 - 80 - 80 - 120
Sweep Throw
←↙↓↘→ + P
170 - 170 - 170 - 180
Onikubigari
→↘↓↙← + K
90 - 90 - 90 - 120

Super Art

Move Name
Command
Damage
Kishin Enbu
→↘↓↙← + KKK
310

Lili

Unique Attacks

Move Name
Command
Damage
Submissive Heel
→ + HK
70
Peacock Kick
→ + MK
60
Peacock Waltz
→ + MK > HP
180
Peacock Jive
→ + MK > MP > HK
156
Dominating Heel
→ + LK > LK
70
Heavy Languish
↓ + MP > → + HP
100
Heavy Languish Beat
↓ + MP > → + HP > HK
164
Left Right Combo
LP > → + MP
90
Left Right Back Strike
LP > → + MP > ↓ + LK
114
Bed Time
LP > → + MP > MK
130
Andante
↘ + HK
50
Sforzando
(in air) MP > HP
170
Saisaris
(in air) LK > MK
110

Special Moves

Move Name
Command
Damage: L - M - H - EX
Angel Knee
→↓↘→ + K
70 - 70 - 70 - 90
Angel Knee Ascension
(during EX angel Knee) K
180
Sunflower Lance
↓↘→ K (up to two times)
188 - 156 - 188 - 100
Air Spine Shot
(in air) ↓↙← + K
70 - 80 - 90 - 90
Attack Reversal
→↘↓↙← + P
180 - 180 - 180 - 180
Feisty Rabbit
↓↙← + K
n/a - n/a - n/a - 60
Rabbit's Foot
(during Feisty Rabbit) LK
60 - n./a - n/a - 160
Cloisonne
(during Feisty Rabbit) MK
n/a - 100 - n/a - 160
Rabbit Thorne
(during Feisty Rabbit) HK
n/a - n/a - 160 - 160
Dendrobium
↓↘→ + P
80 - 80 - 80 - 100

Super Art

Move Name
Command
Damage
Wind Up Spear
↓↘→ + PPP
300

Heihachi

Unique Attacks

Move Name
Command
Damage
Flash Punch Combo
LP > LP > MP
140
Left Right Combo
LP > ← + MP
80
Demon Slayer
LP > ← MP > MP
128
Demon Kicker
LP > ← MP > MK
152
Tatarigoroshi
← + MP
70
Lightning Crush
→ + LK
50
Chrome Dome
→ + LP + MP
50
Hammer Punch
← + LP
70
Eisho Mon
→ + MP
60
Jichinsai
← + LK
50
Double Palm Strike
→ + LP > LP
100
Muso Tettsui
→ + LP > MP
100
Muso Kageki
→ + LP >HP
110

Special Moves

Move Name
Command
Damage: L - M - H - EX
Rising Uppercut
→↓↘→ + P
60 - 60 - 60 - 100
Dragon Uppercut
→↓↘→ + K
80 - 80 - 80 - 120
Dragon Uppercut Followup
(if Dragon Uppercut hit or blocked) P
140 - 140 - 140 - 180
Heaven's Wrath
←↙↓↘→ + K
50 - 50 - 50 - 100
Hell Axle
↓↙← + K
80 - 100 - 120 - 100
Demon Breath
↓↘→ + P
80 - 100 - 120 - 120
Raijin Stance
→↘↓↙← + P
70 - 70 - 70 - 170

Super Art

Move Name
Command
Damage
Raijin's Wrath
→↘↓↙← + PPP
300

Kuma

Unique Attacks

Move Name
Command
Damage
Left Right Bear Claw
LP > ← + MP
90
Double Wild Slap
HP > MP
170
Jab Elbow Smash
MP > MP > HP
166
Jab Elbow Stomp
MP > MP > LK
134
Triple Hammer
← + HP > HP > HP
164
G-Clef Cannon
→ + LP > MP > HP
166
Bear Smash
→ + HP
100
Big Tree
(during hunting stance) → + MP
60
Grizzly Fling
(during hunting stance) → + HP
100
Break'n
(during hunting stance) ← + HP
n/a
Hunting Spear
(during hunting stance) ← + MP
90
Feral Crouch
(during hunting stance) ↓ + P P
n/a
Stance Change
KKK
n/a

Special Moves

Move Name
Command
Damage: L - M - H - EX
Rock n'Roll Circus
→↘↓↙←→ + P
150 - 160 - 170 - 180
Megaton Claw
←↙↓↘→ + P
60 - 70 - 80 - 90
Megaton Claw > Grizzly Claws
←↙↓↘→ + P > LP
140 - 150 - 160 - 170
Megaton Claw > Grizzly Claw Smash
←↙↓↘→ + P > MP or HP
120 -130 - 140 - 150
Headbutt
(near opponent) 360° + P
200 - 200 - 200 - 250
Rolling Bear
(far from opponent) 360° + P
n/a
Rolling Bear Headbutt
(during rolling bear) P
220 - 220 - 220 - 250
Frolicking Bear
→↘↓↙← + K
120 - 130 - 140 - 100

Super Art

Move Name
Command
Damage
Fatal Wind
→↘↓↙← + KKK

Paul

Unique Attacks

Move Name
Command
Damage
Hammer of the Gods
→ + MP
60
Hammer Punch
→ + HP
50
Hang Over
→ + HP > ↘ + HK > P
100
Bone Breaker
↘ + HK > P
100
Demolition Man
(during Bone Breaker or Hang Over on hit or block) P
180

Special Moves

Move Name
Command
Damage: L - M - H - EX
Mountain Raze
←↙↓↘→ + K
90 - 90 - 90 - 110
Shredder
→↓↘→ + K
100 - 100 - 100 - 110
Sway
↓↙← + P
n/a - 90 - 100 - 120
Mortar Punch
→↓↘→ + P
90 - 90 - 90 - 90
Phoenix Smasher
↓↘→ + P
120 - 120 - 120 - 120

Super Art

Move Name
Command
Damage
Burning Fist
↓↘→ + PPP
320

Law

Unique Attacks

Move Name
Command
Damage
Shin Crusher
↘ + LK
40
Slide Kick
↘ + MK
60
Dragon's Tail
← + MK
60
Dragon Hammer
→ + MP
60
Machine Gun Arrow
LP > LP > LP > LP > LP > LP
138
Left Right Combo
LP > ← + MP
90
Left Right Dragon Fist combo
LP > ← + MP > ← + MP > MP
166
Left Right Blazing Fist Combo
LP > ← + MP > ← + MP > LP
166
Left Right to Knee
LP > ← + MP > LK
114
Junk Yard Kick
← + MP > LK > MK
158
Dragon Rush Combo
← + MP > LK > ↓ + MK
158
Knuckle Rush
← + MP > MP
90

Special Moves

Move Name
Command
Damage: L - M - H - EX
Somersault Kick
←↙↓↘→ + K
40 - 40 - 40 - 120
Backflipper
(during somersault kick) ←↙↓↘→ + K
110 - 110 - 110 - n/a
Dragon Charge
→↘↓↙← + P
n/a
Cloud Gates
(during Dragon Charge) → + P
60 - 60 - 60 - n/a
Dragon's Flight
(during Dragon Charge) K
110 - 110 - 110 - n/a
Dragon Knuckle
(during Dragon Charge) P
70 - 70 - 70 - n/a
Dragon Knuckle Combo
(during Dragon Knuckle) P
200 - 200 - 200 - n/a
Dragon Knuckle Flight
(during Dragon Knuckle) K
170 - 170 - 170 - n/a
Fury Fist Rush
←↙↓↘→ + P
90 - 90 - 120 - 120
Shaolin Spin Kicks
↓↙← + K
120 - 120 - 120 - 120

Super Art

Move Name
Command
Damage
Junkyard Soul
↓↙← + KKK
330

King

Unique Attacks

Move Name
Command
Damage
Rolling Elbow Rush
→ + MP (can be performed up to 3x)
60
Jumping Knee Lift
↗ + MK
80
Disgraceful Kick
← + MK
90
Shoulder Tackle
→ + MP + LK
110
Moonsault Body Press
→ + LP + MK
110

Special Moves

Move Name
Command
Damage: L - M - H - EX
Jaguar Step
KK
n/a
Lariat
(during Jaguar Step) LP
70
High Elbow Drop
(during Jaguar Step) MP or HP
80 - 80
Water Surface Kick
(during Jaguar Step) K
140
Mid-Air Leg Screw
→ + PP (anti-air, only against certain attacks)
170
Leg Screw
→ + KK(only against certain attacks)
170
Running Jaguar Bomb
→↓↘→ + P
150 - 160 - 170 - 200
Konvict Kick
→↓↘→ + K
50 - 60 - 70 - 100
DDT
(during Konvict Kick) K
140 - 150 - 160 - 190
Giant Swing
←↙↓↘→ + P
250 - 230 - 210 - 230
Reverse Arm Slam Combo
↓↙← + P
130 - 130 - 130 - 170

Super Art

Move Name
Command
Damage
Wonderful Mexican Special Combo
↓↙← + PPP
300
Wonderful Mexican Special Combo > Muscle Buster
↓↙← + P (after two successful hits)
338

Marduk

Unique Attacks

Move Name
Command
Damage
Revolving Trap Kick
LK > MK or HK (far from opponent)
110
Jab Body Combo
MP > ↓ + HP (far from opponent)
110
Left Right Combo
MP > HP (far from opponent)
110
Left Right to Gut Check
MP > HP > MK > MP + HP (far from opponent)
250
Left Right to Power Elbow
MP > HP > → + MP or HP (far from opponent)
134
Quick Elbow Combo
HP > MP or HP (far from opponent)
130
Catapult Tackle combo
HP > ↓ + PP (far from opponent)
170
Craig Rush
MP > HP > → + MP > ↓+ PP (far from opponent)
183
Mongolian Chop
PP
100
Spinning Backfist
← + MP
100
Wake Up Hammer
(when laying face down on the ground) P
120
Wake Up Sweep
(when laying face down on the ground) ↓ + P
110

Special Moves

Move Name
Command
Damage: L - M - H - EX
Gator Slam
→↓↘→ + P
150 - 160 - 180 - 200
Northern Lights Suplex
→↘↓↙← + P
160 - 170 - 180 - 240
Double Leg Takedown
→↘↓↙← + K
20 - 30 - 30 - 140
Mount Mongolian Chop
(if double leg takedown hits) P
130 - 130 - 140 - 140
Hercules' Hammer
(if double leg takedown hits) K
180 - 190 - 190 - 0

Super Art

Move Name
Command
Damage
Mount Rush
→↘↓↙← + KKK
350

Hwoarang

Unique Attacks

Move Name
Command
Damage
Spinning Trip Kick
↙ + LK
60
Tsunami Kick
→ + MK
60
Iron Heel
→ + HK
70
Fade-Away Kick
← + MK
70
Reverse Kick
MP > MP
130
Chainsaw Kick
MP > LP
110
Flashing Trident
( in air) LP > MP
80
Middle Kick Combo
MK > MK > MK
160
High Kick Combo
MK > MK > HK
168
Low Kick Combo
MK > MK > ↓ + LK
144
Low and High Kick Combo
MK > MK > ↓+ LK > HK
186
Low and High Smash Kick Combo
LK > MK
72
Quick Kick Combo
(during Flamingo stance) MP > MP
170
Flamingo Kick Combo
(during flamingo stance) LP > MK
72
Fire Storm
(during flamingo stance) MK > LK
130
Motion Switch
KKK
n/a

Special Moves

Move Name
Command
Damage: L - M - H - EX
Special Step
→↓↘→ + P
n/a
Sky Rocket
→↓↘→ + K
120 - 130 - 150 - 180
Hunting Hawk
↓↙← + K
120 - 140 - 150 - 160
Air Raid
←↙↓↘→ + K
100 - 110 - 120 - 130
Air Raid Special
(in air) ←↙↓↘→ + K
100 - 100 - 100 - 120
Dynamite Heel
→↘↓↙← + P
100 - 100 - 100 - 150

Super Art

Move Name
Command
Damage
Heel Explosion Combo
→↘↓↙← + PPP
310

Steve

Unique Attacks

Move Name
Command
Damage
Weaving A
LK
n/a
Weaving B
MK
n/a
Shoulder Rush
(during weaving B) LP
50
Uppercut
(during shoulder rush) MP or HP
120
Quick Spin
HK
n/a
Spin Gut Punch
(during quick spin) MP or HP
100
Spin Low Hook
(during spin kick) ↓ + MP or HP
90
Chopping Straight
↘ + MP
80
Foot Stomp
↙ + LK
50
Foot Stomp Right Hook
(when foot stomp hits or is blocked) MP or HP
110
Ducking Body
→ + MP
60
Ducking Hook
(during ducking body) LP
100
Flicker
(during ducking hook) ←
n/a
British Edge
→ + LP > MP
90

Special Moves

Move Name
Command
Damage: L - M - H - EX
Flicker Stance
← + KKK
n/a
Flicker Jab
(during Flicker Stance) P
100 - 100 - 100 - 150
Peekaboo
→ + KKK
n/a
Patella Smash
(during Peekaboo) LP
60
Cutting Elbow
(during Peekaboo) MP
70
Albion Combination
(during Peekaboo) HP
110
Ducking
↓↘→ + K
n/a
Fox Hunt
(during Ducking) LP
120
Skyscraper
(during Ducking) MP
80
Gatling Gun
(during Ducking) HP
200
Sonic Fang
→↓↘→ + P
110 - 110 - 110 - 120
Swaying
↓↙← + K (only against certain attacks)
140 - 140 - 140 - 180
Hellfire
↓↘→ + P
60 - 60 - 60 - 120

Super Art

Move Name
Command
Damage
Hellfire Rush
↓↘→ + PPP
310

Bob

Unique Attacks

Move Name
Command
Damage
Double Chapati
(in air) HK > HK
130
Gaufrettes Cutter
(far from opponent) MK > MP > HP
170
Gaufrettes Kick
(far from opponent) MK > HP
130
One Two Punch
LP > ← + MP
80
Fast Break
LP > ← + MP > LP + MP
150
Course Picante
LP > LK > LK
136
Contorno Farce
↓+ HK > HK > HK
120
Chopping Straight
↘ + MP
60

Special Moves

Move Name
Command
Damage: L - M - H - EX
Spinner Ball
←↙↓↘→ + K
20 - 40 - 40 - 60
Lyonnaise Break
(during spinner ball) P
110 - 110 - 110 - 130
Perfect Press
(during spinner ball) K
70 - 90 - 90 - 110
Panini Flip
(during spinner ball) ↓ + K
150 - 170 - 170 - 190
Cracker
→↓↘→ + P
60 - 70 - 80 - 90
Pound Cake
(during cracker) P
110 - 120 - 130 - 140
Cracker Jacker
(during cracker) K
180 - 190 - 200 - 210
Special Step
→↓↘→ + K
n/a
Langue Washer
(during special step) LP
60 - 60 - 60 - 60
Spiral Rocky
(during special step) MP
130 - 130 - 130 - 130
Granchi Cannon
(during special step) LP + MP
100 - 100 - 100 - 100
Apres Sweep
(during special step) LK
50 - 50 - 50 - 50 -
Cutting Coppa
(during apres sweep) LP + MP
130 - 130 - 130 - 130
Giga Jacker
↓↘→ + P
80 - 90 - 100 - 120

Super Art

Move Name
Command
Damage
Giga Meteo
↓↘→ + PPP
320

Julia

Unique Attacks

Move Name
Command
Damage
Party Crasher
→ > → + MP
60
Kaida
→ + HP
80
Baiyun Sanshou
LP > ← + MP > LP > LP
161
Divine Impact
LP > LP > MP
140
Divine Intervention
LP > LP > MK
120
Trickling Stream
← + MP > LP
110
Raging Rapids
← + MP > MP
120
Slow Power Punch Combo
→ + MP > LP
140
Slow Power Punch to Low Kick
→ + MP > LK
130
Slow Power Punch to High Kick
→ + MP > MK
140
Red Orchid Combo
→ + MK > MP or HP > K
182
Mountain Crusher
→ + MK > MP or HP > → + P
150

Special Moves

Move Name
Command
Damage: L - M - H - EX
Swift Step
←↙↓↘→ + LP (press LP + MP for EX)
n/a - n/a - n/a - n/a
Lashing Arrow
←↙↓↘→ + MP (press LP + MP for EX)
n/a - 120 - n/a - 70
Swift Step Explosion
←↙↓↘→ + HP (press MP + HP for EX)
n/a - n/a - 100 - 100
Wind Roll
←↙↓↘→ + K
n/a - n/a - n/a - n/a
Tequila Sunrise Elbow Smash
(during wind roll) P > P
130 - 130 - 130 - 130
Hunting Tomahawk
(during wind roll) K > P
160 - 160 - 160 - 160
Wind Roll Explosion
(during wind roll) ↓ + K > P + P
150 - 150 - 150 - 150
Rising Kick
→↓↘→ + K
120 - 140 - 160 - 170
Tiger Strike
↓↙← + P
130 - 130 - 130 - 200

Super Art

Move Name
Command
Damage
Iron Mountain Rush
→↘↓↙← + PPP
310

Yoshimitsu

Unique Attacks

Move Name
Command
Damage
Flea
↓+ KKK
n/a
Flea to Sliding Jump
(during flea) K
60
Jumping Flea
(during flea) ↖ or ↑ or ↗
n/a
Flea Release
(during flea) P
n/a
Triple Roundhouse Combo
→ + HK (can be performed 3x in sequence)
140
Poison Wind Bronze Fist
→ + MK > MP > ← ←
100
Poison Wind Silver Fist
→ + MK > MP > K
100
Poison Wind Gold Fist
→ + MK > MP > K > P
170
Poison Wind Bronze Fist Steel Fist
→ + MK > MP > → + K
140

Special Moves

Move Name
Command
Damage: L - M - H - EX
Poison Breath
→↘↓↙← + K
50 - 50 - 50 - 70
Flea to Poison Breath
(during flea) →↘↓↙← + K
50 - 50 - 50 - 70
Gehosen
→↓↘→ + P
110 - 110 - 110 - 140
Suicide
→↘↓↙←→ + P
120 - 120 - 120 - 200
Slap U Silly
↓ ↘ → + P (press repeatedly for multiple hits)
102 - 122 - 142 - 140
Stone Fists
↓ ↘ → + K (press repeatedly for multiple hits)
102 - 122 - 142 - 140
Indian Stance Vacuum Dance
→↓↘→ or ←↓↙← + PPP or KKK
n/a - n/a - n/a - n/a
Sword Poke Windmill
→↘↓↙← + P
120 - 120 - 120 - 195

Super Art

Move Name
Command
Damage
Sword Poke Whirlwind
→↘↓↙← + PPP
315

Raven

Unique Attacks

Move Name
Command
Damage
Stormbringer
→ + MK > MK or HK
110
Skull Smasher
← + MK > LK
120
Skull Smasher Feint
← + MK > MK
100
Skull Smasher Feint Low
← + MK > HK
110

Special Moves

Move Name
Command
Damage: L - M - H - EX
Crossed Ninja Stars
↓↘→ + P (in air OK)
60 - 60 - 60 - 100
Haze
→↓↘→ or ←↓↙← + PPP or KKK
n/a - n/a - n/a - n/a
Alter Ego
↓↘→ + K
130 - 120 - 150 - 110
Wind Cross
↓↙← + P (P on hit or block for multiple attacks)
150 - 150 - 150 - 200

Super Art

Move Name
Command
Damage
Doppleganger
↓↙← + PPP
330

Jin

Unique Attacks

Move Name
Command
Damage
Left Right Combo
(far from opponent) LP > MP
72
Inner Axe
(far from opponent) LP > MP > LK
140
Spinning Hook Kick
(far from opponent) LP > MP > MK
128
Kazama Style 5 Hit Combo
LP > LK > MP > LP > MK
125
Kazama Style 6 Hit Combo
→ + LK > LP > LK > MP > LP > MK
174
Shun Masatsu
← + MP > LP
130

Special Moves

Move Name
Command
Damage: L - M - H - EX
Special Step
→ N ↓↘
n/a
Thrusting Uppercut
(during special step) LP
60
Right Roundhouse Punch
(during special step) MP
130
Lunging Low Roundhouse Kick
(during special step) MK
50
Spinning Flare Kick
(during specials step) MK > LK + MK
100
Power Stance
↓↙ ← + P
n/a
Median Line Destruction
→←→ + P (quickly)
130 - 150 - 170 - 150
Mental Alertness
↓+ K + K
n/a
Left Drill Punch
(during mental alertness) LP
100
Swinging Fist Strikes
(during mental alertness) LP > MP or HP
200
Swaying Willow
(during mental alertness) MP or HP
100
Leaping Side Kick
(during mental alertness) LK
100
Right Sweep
(during mental alertness) MK or HK
100
Penetrating Fist
↓↘→ + P
60 - 60 - 60 - 80

Super Art

Move Name
Command
Damage
Devil Beam
↓↘→ + PPP
330

Xiaoyu

Unique Attacks

Move Name
Command
Damage
Cyanide
→ + MK
50
Phoenix
↓ + PPP
n/a
Rain Dance
← + KKK
n/a

Special Moves

Move Name
Command
Damage: L - M - H - EX
Storming Flower
↓↘→ + LP
90
Fortune
↓↘→ + MP
50
Fortune 2nd Hit
(during fortune) P
120
Fortune Cookie
↓↘→ + HP
80
Fortune Cookie 2nd Hit
(during fortune cookie) P
130
Fortune Cookie 3rd Hit
(during fortune cookie 2nd hit) P
200
Shooting Star
↓↘→ + K
120 - 120 - 120 - 120
Wave Crest
(during phoenix stance) P
70 - 70 - 70 - 120
Double Map Sweep
(during phoenix stance) K
50 - 80 - 90 - 120
Flower Power
(during phoenix stance) ↓↙← + K
80 - 120 - 120 - 140
Phoenix Talon
(during phoenix stance) ↓↘→ + K
120 - 130 - 150 - 180
Mistrust
(during rain dance) K
80 - 80 - 80 - 130
Dark & Stormy
(during rain dance) P
90 - 90 - 90 - 140
Turn of Fortune
(before the first hit of dark and stormy hits) P
110 - 110 - 110 - 140
California Roll
(during rain dance) ↓↘→ + K
n/a
Cyclone Left
(during california roll) K
80 - 80 - 80 - 80
Back Layout
(during rain dance)↓↘→ + K (press K to cancel)
180 - 180 - 180 - 180
Hakkesho
↓↙← + P
100 - 100 - 100 - 160

Super Art

Move Name
Command
Damage
Hakkesho Combo
↓↙← + PPP
310

Ogre

Unique Attacks

Move Name
Command
Damage
Flash Punch Combo
LP > LP > MP
134
Demon Slayer
LP > MP > MP
90
Infinite Kick Combo
→ + HK > HK > HK > HK > HK
175
Hunting Hawk
↗ + LK > MK > LK
164
Snake Blade
↓ + LK > ↓ + MK > ↓ + MK
138

Special Moves

Move Name
Command
Damage: L - M - H - EX
Waning Moon
↓↙← + P
150 - 155 - 160 - 160
Ancient Power
→↓↘→ + P
n/a - n/a - 80 - 100
Blazing Kick
↓↙← + K
80 - 80 - 80 - 100
Owl's Hunt
→↓↘→ + K
100 - 100 - 100 - 100
Owl's Hunt
(during quick recovery) K
100 - 100 - 100 - 100
Indigo Punch
↓↘→ + P
90 - 90 - 90 - 100

Super Art

Move Name
Command
Damage
Hell Inferno
↓↘→ + PPP
300

Discussion

9 comments
shivavns10
shivavns10

Capcom has made some of my faviourate games like street fighter devil may cry resident evil 5 lost planet 2 etc  

shivavns10
shivavns10

i'm playing this one & this is an amazing game but i think they should have given ryu metsu hadoken on the place of shinku hadoken & also as i've played arcade edition so i will think it' would have been great if in this also every fighter has two ultra powers and also if they have been including evil ryu.

 

I was thinking that they should not make street fighter vs dragon ball z in which they provide 3 players team..

 

But after all i think that ultimate marvel vs capcom 3 should come to pc with more characters.....

quangwar
quangwar

i want the gameeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

baburajesh
baburajesh

i want the game as quickly as possible

P1zzaman
P1zzaman

Now i am fully confident that they can make Capcom vs Snk 3. Get busy guys. "ARE YOU OK!? BUSTA WOLF!!"

hollyfreak
hollyfreak

Glad to see most of the Tekken characters' inputs for their moves remain largely similar just like on the Tekken games, with only some of them having the SF style inputs that involves more directional inputs & half rotations. It's a nice balance on the inputs for the tekken characters , both sides of players could easily get into it easily this way