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Street Fighter 5 Rage-Quitting Penalty System Detailed

This is a short-term solution, while a permanent system is coming later.

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Capcom has shared new details on how it plans to penalize "rage-quitters" in its fighting game Street Fighter V. The game launched in February with no penalty system in place for rage-quitters, something the developer said right away was an issue it hoped to resolve in the future. The measures announced today represent a short-term fix, while Capcom continues to work on a permanent solution.

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The developer started off its message today by thanking fans for sending in their videos and other reports detailing the behavior of offending players.

"Ever since last week, we've received a ton of videos both here on Unity and our social channels which we've been able to cross reference with our data and put together a clear picture as to which players are abusing the system," it said. "Though we were pretty confident that players in our system who had high disconnect rates were indeed those who were attempting to avoid a loss at all costs, we didn't want to start dishing out any punishments without clear proof."

Capcom said it worked with its server team to build a system that allows the studio to see who is "clearly abusing" the system. Now, a solution has been created that can detect rage-quitters without Capcom needing to be supplied a video of the behavior--and punishments are coming.

"We will be punishing players on a weekly basis who have extremely high disconnect rates coupled with unrealistic win rates," Capcom said.

The developer also assured players that it will only punish the "worst offenders." If your Internet connection dropped because the power went out or something, you won't face any penalty. Capcom considers someone a "rage-quitter" if they have an 80-90 percent disconnect rate.

So what's the penalty for quitters? Pretty severe, it turns out. Capcom said it will reset a player's League Points for rage-quitting behavior.

"Moving forward, we will be making a sweep each week based on accounts in our system that have abnormally high disconnect rates (particularly at the end of the match) and will reset their League Points," it explained.

Around 30 players have already had their League Points docked--but not totally reset--Capcom said. "Consider this a warning. We will be continuing to monitor these accounts in the coming weeks and will take further action if needed," the developer explained.

As for a permanent solution for Street Fighter V rage-quitting, Capcom said it does not yet know when it will be ready or what form it will take. "We will let everyone know as soon as it is in place," it said.

Also in today's blog post, Capcom said it is planning a "major news drop" for sometime next week with details on not only the DLC character Alex, but also the new modes and bug fixes on the way. Just recently, Capcom teased that Street Fighter V could add an Arcade mode in the future.

Additionally, Capcom shared some new tips for how to improve your matchmaking experience. You should check the following remote ports on your router and PC to make sure they are open:

  • TCP: 80, 443, 20002, 30840, 30850, 30870
  • UDP: 30840-30859, 30870-30879

Finally, Capcom provided a rundown of the Street Fighter V server side issues it fixed recently and provided a list of other known issues.

Current Fixes

  • An issue where some users could not be found in Rival Search is now resolved.
  • Fixed an issue with players being disconnected immediately after creating a Battle Lounge.

Additional Known Issues

  • Users with "-" and "_" in their Fighter ID can't be searched.
  • If you get disconnected while making a Fighter ID, your Fighter ID will be either your PSN or Steam ID.
  • Fighter Profile data is currently not populating with information. This will come at a later date.

What do you make of Street Fighter V's penalty system and the other updates? Let us know in the comments below!

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