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Street Fighter 5: First Images of DLC Character Alex, Details on Big Update

Alex arrives this month alongside a patch; get all the details here.

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Capcom has shared the first images and details for Street Fighter V's upcoming DLC character Alex, who comes to the PC and PlayStation 4 fighting game this month. Alex first appeared in 1997's Street Fighter III and he remains a grappling-based character in the latest Street Fighter game.

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"In Street Fighter V, Alex returns as a powerful grappler that can inflict big damage with his close range Power Bomb command grab and his long limbs to fight from midrange distances," Capcom said in a news release. "The threat doesn't end there however, as Alex has a variety of special attacks that can cover a large portion of the screen for those times when the opponent keeps him out.

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Now Playing: GS News Update: Street Fighter 5 Alex DLC and Update Details

"Players looking for a methodical grappler who can do big burst damage up close, yet still do well at midrange, will find themselves perfectly at home with Alex."

Some of Alex's moves in Street Fighter V include a devastating clothesline attack that can be charged, as well as Overhaul (V-Skill) and Rage Shift (V-Trigger). You can get more details on how these work in this Capcom Unity blog post.

Alex comes to Street Fighter V through this month's update. You can unlock him for free through gameplay or spend real-world money to unlock him right away; pricing was not divulged.

The March update for Street Fighter V also adds a new Challenge Mode, an in-game shop, and the option to launch a rematch right away. Also featured in the update are a number of bug fixes and character balance tweaks. Below are the complete Street Fighter V March patch notes.

An exact release date for the update has not been announced.

Alex is just the first DLC character for Street Fighter V. Others coming in the future include Guile, Balrog, Ibuki, Juri, and Urien. In addition to characters, Capcom will add a free story mode in June.

New Features:

  • Challenge Mode
    • Demonstrations: Learn the ins and outs of Street Fighter V through helpful demonstration and tutorial content. Contains content for each of the 16 characters, as well as advice geared towards players of all skill levels:
      • Beginner Tutorials: 12 lessons covering, movement, normal attacks, special attacks, V-System, throws, counter hits, chip/recoverable damage, etc.
      • Intermediate Tutorials: 11 lessons covering projectiles, invincibility frames, armor and armor break, recovery, cross-up attacks, anti-air options, etc.
      • Advanced Tutorials: 4 lessons covering back dashing, frame advantage/disadvantage, combo potential, button priority, etc.
      • Character Tutorials: 16 lessons covering each individual character.
    • Trials: Put your skills to the ultimate test with combo trials for all 16 characters, ranging from basic to pro combos. Completing Trials will also earn you some extra Fight Money.
  • In-Game Shop
    • Fight Money Expenditure: Spend your hard earned Fight Money to purchase extra game content, such as DLC characters and the Story Mode Costumes.
  • Online Rematch Option
    • Salty from a close loss online? Want revenge? Players can now play a 2/3 set in Ranked Match, provided both players accept the rematch.
  • Battle Lounge Improvements
    • Enjoy up to 8 person lobbies, complete with match spectating.

Bug Fixes:

  • Bug: Sometimes you don’t get EXP from casual matches
  • Bug: On a rare occurrence, if you restart the game after you unlock colors, the colors you unlocked will disappear

Character Balance Tweaks:

  • Vega:
    • If you hit V-Trigger Bloody Kiss (anti-air) in certain situations, Vega will no longer continue to rise off the top of the screen.
  • M. Bison:
    • If M. Bison is interrupted by an opponent's V-Trigger or Critical Art during his invisible frames of Double Knee Press in V-Trigger mode, M. Bison will no longer remain invisible until his next move.
  • Rashid:
    • Rashid will no longer float in the air for a moment if you perform his V-Trigger after he touches the ground upon a missed Eagle Spike.
  • Chun-Li:
    • During V-Trigger activation, the hit stop and block stop has been made the same for multi-hitting moves (medium or heavy attacks for both normal and special moves).
      • She was previously able to perform option selects involving standing HP into Houyokusen, so this has been removed.
  • Vertical and Back Jump Frames:
    • All characters except Birdie and Zangief: Vertical jump and back jump frames have changed from 3f->4f.
    • Birdie: Vertical jump and back jump frames have changed from 4f->5f.
    • Zangief: No changes to jump frames.
      • These changes reduce the effectiveness of throw tech option selects involving jumping (also known as “jump grab”). Changing forward jump frames would affect the game balance too much so those remain unchanged.
  • Throw Escape Change:
    • If you push buttons during the normal throw delayed tech window you are unable to escape throws for 2 frames.
      • Prevents using light attacks to option select with throw escapes.
    • If you execute specific special moves during the normal throw delayed tech window you are unable to immediately escape throws. Each characters V-skills, V-triggers, V-reversals, critical arts, and moves have been set individually.
      • Prevents throw escape option selects involving specific moves such as Shoryuken, etc.

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