GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Streaming services 'the distant future' of cloud gaming - Microsoft

Xbox 360 maker's cloud evangelist tells GDC China that OnLive and Gaikai still need to overcome drawbacks for developers, from online penetration to focus on AAA PC titles.

120 Comments

While Microsoft is still a major player in the console gaming market, the Xbox 360 maker is envisioning a future beyond the current set-top box model. In a talk at the Game Developers Conference China yesterday, Microsoft cloud evangelist Brian Prince called game streaming services like OnLive and Gaikai "the distant future of gaming in the cloud," according to a Gamasutra report.

Cloud-based features are gathering on the Xbox 360.
Cloud-based features are gathering on the Xbox 360.

Those services are already up and running, but Prince said they face several limiting factors at present. For developers, he said the services' current focus on AAA PC games is a problem, as they are less likely to talk to companies interested in streaming other types of games. Additionally, the player base is limited by the requirement for high-speed Internet access, something which is not yet ubiquitous.

Although Prince considers streaming game services the far-flung future, he's still working on bringing cloud-based features to Microsoft's console in the present.

"You will be seeing things in the Xbox platform that's cloud specific," he told the audience. "I'm already doing it; it's really exciting, but I can't tell you about it or else I'll get fired."

Microsoft has already revealed cloud-based game saves as a feature intended for an upcoming Xbox 360 dashboard update.

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are 120 comments about this story