[RUMOR CONTROL] When Stray Bullet Games announced last year that it would be firing off a new, original massively multiplayer online game, most assumed it would be a PC project in the vein of Shadowbane. Some may have thought it would explore the Xbox 360's or PlayStation 3's online networks, as Square Enix's Final Fantasy XI has done and Sony Online's The Agency will do. Likely none, however, thought it would be a project for Nintendo's Wii.
Be that as it may, it appears as if that is just what Austin, Texas-based Stray Bullet Games intends to do with its as-yet-untitled project. According to a recently posted job requisition, the professed MMOG development outfit is looking for a senior programmer with "experience developing and shipping title(s) on Wii and/or GameCube platform." Stray Bullet's job req also leaves open the possibility of the game appearing on other systems, noting that experience on other platforms is a plus. The studio had not responded to requests for comment as of press time.
Aside from a few pieces of concept art, details on Stray Bullet's upcoming project are slim. The developer has stated that it is looking to meld high fantasy with science fiction, and promises "a fully-realized, ongoing online conflict that combines furious action with tactical and strategic game play." Stray Bullet has also said it plans to license the bulk of its middleware.
While many of the more ubiquitous game engines have not been made compatible with Nintendo's hardware, including Epic Games' Unreal Engine 3 and Crytek's CryEngine 2, several others do support the Wii. One such is Emergent Game Technologies' Gamebryo Engine, which powered Bethesda Softwork's The Elder Scrolls IV: Oblivion and is also being employed by EA Mythic for its upcoming fantasy MMOG Warhammer Online.