Steam Workshop introduces revenue sharing

Team Fortress 2 and Dota 2 item creators can now allocate a percentage of revenues to those who aided in development.

The Steam Workshop has introduced revenue-sharing for item creators. Valve has announced that beginning this week, item creators in Team Fortress 2 and Dota 2 can allocate a percentage of revenue from in-game item sales to those who helped create the goods.

"Creating high-quality content for games is rarely a solo endeavor. Along the way, item creators often make use of specialized tools and receive help, guidance, and feedback from various communities and individuals," Valve said. "We've heard from a number of item creators that are looking for a formal way of recognizing and rewarding the toolmakers and service providers that have helped them. Now they can!"

Under the new Steam Workshop terms, when submitting an item to the Workshop, creators can choose from a list of companies, organizations, or individuals to receive a portion of the revenue from a given item's sales.

"The contribution will be made from a set percentage that is redirected from Valve to the toolmakers, not taken from the item creator's royalty," Valve said.

Valve also noted that since the Steam Workshop opened in October 2011, users have created over 1,200 items for Team Fortress 2 and Dota 2, resulting in over $10 million in royalties paid to creators.

Written By

Eddie Makuch is a news editor at GameSpot, and would like to see the Whalers return to Hartford.

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70 comments
Moeremmo
Moeremmo

Can some1 explain this 2 me, i played pudge offlane solo vs rubick nd Ls i dint let Ls 2 have a decent farm and i killed rubick twice nd they dint kill me not even once; i have at minute 8 phaseboots bottle and magic Stick. i raped the other team really hard with amazing hooks like blind looks with no vision ppl with experience they will understand i warded helped my 2 carries 2 have a decnet farm my score was 14-6 with 3 times deny and my team commended me and they were so happy with my skills i dint flame i dint even say a word .. nothing at all.... STILL I GET MUTED FOR 336 HOURS! 2 FUCKING WEEKS WTF VALVE!

MatrixGamer78
MatrixGamer78

Valve is the only one who really care for his gamers. WellDone Valve.

Gamerhomer
Gamerhomer

Bought a gaming PC and can't enjoy games playing through PC even on max graphics. Just end up playing on my PS3...

theKSMM
theKSMM

I know this is off-topic for this article, but since people keep bringing up the comparisons between Steam and the XBOX One / PlayStation 4...

Microsoft said that they would implement a DRM system for the XBOX One and that game publishers could use if they wanted.  DRM was not a requirement for any game.

Sony said that there was nothing preventing their publishers from creating a DRM system on the PlayStation 4 if they wanted to.  DRM was a possibility.

Microsoft was jeered endlessly; Sony was cheered like conquering heroes.  To me these seem like two sides of the same die.  But I guess the Internet denizens aren't going to let information get in the way of their hysteria.

LtReviews
LtReviews

The Blender Foundation is a fantastic organization. Without it you'd probably see only 10 percent of the awesome mods that add full character models to games.

Great to see Steam has a way of helping to sustain Blender. Without it I would have to cough up multi-hundreds of dollars just to use Autodesk, and allow them to constantly spam my mailbox with ridiculously overpriced offers.

fatee
fatee moderator

I guess Valve ran out of space to store their hoard of cash.

ZellyPoof
ZellyPoof

Steam continues to feel the pulse of gamers on pc.  Won't be long till they're probably stepping into the console market and stabbing those other two console companies in the chode.

Gonefishing95
Gonefishing95

Steam you're beautiful! Unless you dont have internet and want a PC game con,ected to Steam, then you're a bastard :P

alenth
alenth

Great news., this creates a better unity between gamers and devs, sometimes devs become arrogant in their work and never listen what the community has to say them, this proves that you can still contribute to create a better game while the devs work to improve the core of the game, is a win situation that i hope to see more in the future.

Xirexor
Xirexor

can some one explain what is DRM >?      :\

Frosty192
Frosty192

Valve is one of the last good devs out there.

noandno
noandno

My invisible hat idea will make me rich!

makafri
makafri

So Valve is giving the revenue from their share?? woaaaa I though steam was a bussines...WTF is wrong with you valve?? do you want to go bankrupcy??? 

Tigerbite2
Tigerbite2

Now, if only I had the skill to do this, that would be fantastic.

WantYouBad
WantYouBad

The search for the perfect hat continues.

frozenux
frozenux

Again another example of  why we've learned to tolerate Steam DRM on PC.Valve keeps on adding a Plus Value for consumers using their services."Ok,I have to use your online sh!t but what do i have to gain by doing so?" that's a question M$ & Co couldn't properly answer on consoles.

danabo
danabo

@theKSMM Sony had nothing like this:

"With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies."

I think you misunderstood the backlash.

Kakashi_101
Kakashi_101

@ZellyPoof Problem is their console would be just like Steam (I hope) which means console gamers would HATE it. DRM, Online, Games bound to account everything they hate and everything I love about steam. Either that or people just like to whine, either is likely... lol

Darthexodus
Darthexodus

True that, now give me me my HL3! :D

SpicaAntares
SpicaAntares

@Frosty192

"Valve is one of the last good devs out there."

Because of some games they made when Moses crossed the Red Sea?

Jordon_p
Jordon_p

@makafri This is for the steam workshop, which allows anyone to make DLC for TF2 or DOTA 2.  If they sell your DLC in the game, you get a % of the profits.  They have had this for awhile, this update is just so multiple people can be paid instead of one.

Jebril
Jebril

@frozenux Steam has pretty loose DRM out there too, it was nothing like what Xbox One was gonna do or what EA Origins does right now.

collingtonuk
collingtonuk

@RedDragonGecko @Moeremmo Lets look at the evidence, from what little i know of you i have deduced that you are only vaguely literate, immature, probably a loudmouth little scrote. I think that at 336 hours you got off lightly. Unless you are a troll in which case good job.

heratiomcsly
heratiomcsly

@2bitSmOkEy@Gamerhomer 

I simply don't understand this.  Don't like the keyboard and mouse, use a program like xpadder to map a pad to be usable in any game.  Don't like sitting at a desk, plug your pc it into your tv.  I've been playing on my sofa using a keyboard and mouse for years.  Comfy as fuck! 

theKSMM
theKSMM

@danabo Sony also had nothing like a disc-less, cloud-based gaming library that could follow you from console to console with a simple login.  The once-a-day check-in was the cost of having said digital library.

And to be fair, this is less restrictive than even Steam, which logs you out of any other systems immediately if you log in from somewhere else.  It doesn't seem like an unreasonable cost for the benefit that they were offering.

So you're right, I still don't understand the huge backlash.  It still seems based more on hysteria than on a clear analysis of the facts at hand.

mifoe
mifoe

@Kakashi_101 They will convert... when they see a brand new game that is 2-3 months old on 50% or 75% off XD .

ZellyPoof
ZellyPoof

@Kakashi_101 I agree with you there about people hating change, but if anyone could convince them, I would think Steam would be able to make most console consumers see the light.....Maybe.

mischiefmeerkat
mischiefmeerkat

@Kakashi_101 well heck that's how it is NOW, only sony and M$ are far more strict and invasive than Steam would ever be. Steam doesn't require cameras watching you or online checks, or limited plays or codes that you lose and have to pay for again.

On steam, you buy the game, it's yours forever. on any computer, and often it's on huge sale.

Steam may be DRM, but it's the most painless and gamer friendly one you can get.

makafri
makafri

@Jordon_p @makafri  I know that... I was trying to point out how good is this from valve... the money still comes from the valve cut... that's what is pretty amazing... it seems like they dont care about the money at all


arc_salvo
arc_salvo

@Jebril @frozenux 

I agree, the DRM on Steam is hardly noticeable.  I can play offline, my sister can log on from her computer and play my games when I'm not playing them, hell I also can log-in to Linux and play my multiplatform titles in my Mint 15 installation or even on my Laptop, which runs Opensuse 12.3 and Win 8.

theKSMM
theKSMM

@danabo But this would have extended that functionality to ALL titles, regardless of whether I purchased them in XBL or on disc from a store.

And given that I never disconnect my consoles from the Internet, the daily check-in wouldn't have bothered me too much.

danabo
danabo

@theKSMM @danabo You can already does this on the 360 for digital titles. They're tied to your profile. This wasn't an attempt at a new feature, it was an attempt at 24 hour check-in DRM.

theKSMM
theKSMM

@danabo Okay, timed demos sound wack, but we never let them explain that before we shot the idea down.  Gamers went nuts when the idea of daily check-ins and restricted game transfers came up.

And again, I'll point out that this is still better than what Steam allows, and gamers (including me) love Steam.

I was excited about the prospect of having my discless game library follow me to any console.  That's one of the things I love about Steam.  When I have to dig through boxes of discs to find the game I want to play, it's probably not going to get played.  Being able to switch games and never leave the sofa...I'm willing to hear the case for that.

But this is my opinion based on how I play my games...I understand that its not for everyone.

danabo
danabo

@theKSMM@danaboGood. I like to own my games, and the majority agree, hence the backlash against MS' policy and the support of Sony's.

The negative feedback was based on fact.

""With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies." - this was straight from MS.

Your spin is on something that is opinion, we were never told how the 'family sharing' would work but reports after the 180 suggest it allowed you to gift a timed demo.


Gamerhomer
Gamerhomer

@ZellyPoof

I own a gaming PC that can run games on max setting. I choose to play on my PS3. How hard is it for these PC gamers to realise this. Like a child who got a bike for christmas and has told himself its the best bike in the world and everyone is fucking dumb for not wanting it.

ZellyPoof
ZellyPoof

@Gamerhomer Paying for an online service that's free for most pc gaming is ridiculous though, I understand that they have their own dedicated servers, but that's their own design flaw.  On pc anyone can create their servers, you're basically paying for keeping their cloud service up and running. PC is upgradeable, consoles are not*I know about Sony's HD statement*  Reselling games is a low point for me, and the fact that Steam will let people on your friends list *borrow* titles you own is another plus.  There's very little console exclusivity with this generation which was a main reason i wanted to get a PS4, but if MGS5 is going to be available on PC, well it changes my mind quickly.  I find it hard to put 400 dollars into a system that emulates what pc's basically can do.  I can run Steam TV from my rig, do everything that the new systems are touting as cool new options for social media and video recording, etc. But honestly these things have existed for pc for years, and there's very little tricks their ponies can carry off to persuade people to spend their money on a system that they basically use every day for work and play.

Gamerhomer
Gamerhomer

"Steam doesn't require cameras watching you or online checks, or limited plays or codes that you lose and have to pay for again".?

PS4 doesn't require online checks, a camara. What is limited play? and codes are used once for a multiplayer and if ya lose it, it doesn't matter, you don't need it anymore. PS4 doesn't require codes on games meaning you can resell and rent. 

Your typical PC gamer mind has created things to bash consoles that don't exists...

Gonefishing95
Gonefishing95

@makafri @Jordon_p  Of course they care, they just don't horde it like most businesses do. At the end of a day a business with a good reputation in need of help will receive it, a business which is hated won't receive help from the customer

pspearman
pspearman

@ziproy @arc_salvo @Jebril @frozenux LOL they created steam to be a DRM for Half Life 2 (which everyone hated at the time, I was one of them) and as for the Xbox One comparison, Xbox One was going to allow you trade your games at the cost of needing to connect 24 hrs so in some respects it wasnt going to be as restrictive as steam.