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Steam Workshop Earns Players $57 Million

New revenue landmark for platform that enables users to make their own in-game items; Workshop support expands to third-party games.

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Steam Workshop allows users to create in-game apparel such as its infamous hats
Steam Workshop allows users to create in-game apparel such as its infamous hats

Steam Workshop, the online platform that allows gamers to make in-game items for Valve titles such as Team Fortress 2, Dota 2, and Counter-Strike Global Offensive, has generated more than $57 million for its vendors.

More than 1,500 contributors to the serviced make a whole range of digital apparel and in-game items, from virtual hats to skins, maps, and weapons. Valve opened the Workshop in October 2011 and, a little after four years, has announced its latest revenue milestone.

Now the studio is working on expanding the service to Steam games that are made by third-party developers, the first two being Dungeon Defenders: Eternity and Chivalry: Medieval Warfare.

"When we launched the Workshop late in 2011, we expected that it would grow, but not that it would grow this much, this quickly," Valve said in a statement published on its site.

"So far, the total payments made to individuals for the creation of in-game items sold in Team Fortress 2, Dota 2, and Counter-Strike: Global Offensive have passed $57 million. This money was earned by over 1,500 contributors spread out across 75 countries.

"Today we're happy to announce that after a ton of work, the first curated Workshops for non-Valve games have opened: Dungeon Defenders: Eternity and Chivalry: Medieval Warfare. This is really exciting news and means that more high quality content will be available for the game you love playing. Plus, purchases of this great new content directly enables those community members to continue practicing their craft and making more awesome content."

Valve added that more curated Workshops would open up to creators and players in the coming weeks and months.

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