State of Decay second title update rolls out across XBLA

Second title update for open-world zombie survival game fixes problems caused by first update.

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XBLA zombie survival hit State of Decay has received its second title update, massively changing the game and fixing the bugs that were introduced from the first patch.

The new update contains all of the updates of the broken first update, and should also help refine the game from its well-received but buggy launch state.

GameSpot awarded State of Decay a score of 8.0 in its review, saying that "its flaws are numerous and impossible to ignore, but in spite of them, State of Decay is a captivating survival adventure set in a bleak and harrowing world."

Developer Undead Labs' founder Jeff Strain says the update should be rolling out across Xbox Live imminently.

The full update notes are below:

  • Fixed story getting blocked if you refuse Quentin's request to talk to the sheriff.
  • Fixed soldier and zombie pathing in "The Armory" mission.
  • Fixed character getting stuck in passenger seat if hit by a zombie right when you enter the vehicle.
  • Corrected displayed weapon type for Hockey Stick.
  • It is no longer possible to establish an Outpost or relocate your Home while on a mission.
  • Enabled V-sync to eliminate screen tearing.
  • Find Missing Survivor mission opportunity timeouts increased from 30 to 60 minutes.
  • All mission opportunity timeouts pause while not playing.
  • Fixed Leaderboard crashing for profiles with a large number of friends on the SoD Leaderboards.
  • Fixed incorrect camera angle in final mission.
  • Reduced frequency of "I brought you a pony…" line.
  • Fixed rucksacks falling through floor and being unrecoverable. Rucksacks are now moved to an easily accessible location within the same building.
  • You can now manufacture homemade painkillers in the Medical Lab.
  • Stockpiles that are over the maximum storage provided by your current Facilities (the "cap") will no longer drain while you are not playing. Instead, Stockpiles that exceed the cap will drain every five minutes of play at the following rate: 2 if you're 100% over, 1.5 if you're 50% over, and 1 if you're 15% over.
  • Improved awareness of Stockpiles that are over the cap. The Assets page now displays both the current amount and cap for each Stockpile. Stockpile amounts that are over the cap will be displayed in yellow, both in the Assets page and the Home Status panel.
  • Influence in excess of Fame no longer drains while you are not playing. Influence in excess of Fame drains for every five minutes of play at the following rate: 2 if you're 100% over, 1.5 if you're 50% over, and 1 if you're 15% over.
  • The rate at which Stockpiles are consumed no longer factors in the number of missions played during the current day. It was causing Stockpile consumption to be too high.
  • Fixed a bug that caused some characters to be given 100 ammo.
  • The "Too many infestations!" to-do item is now properly cleared if you relocate your Home to a site with fewer than two infestations within 500m.
  • Fixed several areas on the map where the player can get stuck.
  • Fixed several pockets of deep water.
  • Fixed a bug that could cause unexpectedly large numbers of zombies to spawn near the Mt. Tanner cabins.
  • Fixed a bug that caused games with large communities to fail to load.
  • Fixed a bug that allowed players to get stuck in the abandoned farm house north of Marshall.
  • Removed several sections of fencing around warehouse near fairgrounds to improve navigation for missions in the area.
  • Made it easier to navigate fairgrounds in vehicles.
  • Adjusted draw distance of dynamically generated vehicles to match pre-placed vehicles.
  • Fixed a bug that caused character to become stuck in a falling state when dropping from a ladder into a group of zombies.
  • Fixed a bug that prevented weapon durability from being reduced by certain combat moves.
  • Made it easier to execute "Double Kill" move.
  • Fixed a bug that caused a Feral zombie to react incorrectly if you dodged while he was leaping.
  • Fixed a bug that briefly displayed debug text in the main menu after selecting a storage device.
  • Made major adjustments to Facility action times.
  • Globally changed Want delays from 1 real-time day to 4 real-time hours.
  • Duration of Fitness Regimen, Combat Training, Big Meal, Feast, and Firearms Practice changed from 3 real-time days to 2 game-time hours (where "game time" means time playing the game, not counting time that elapses while you are paused or logged out) so you get the full benefit of the bonus while you are actually playing the game.
  • Cooldown on Big Meal and Feast changed from 22 real-time hours to 3 game-time hours. This means your community is "full" for 1 game-time hour after the effects of Big Meal and Feast wear off before the Facility actions can be used again.
  • Trade Opportunity action time changed from 1 real-time day to 90 real-time minutes.
  • Train Outsiders action time changed from 1 real-time day to 90 real-time minutes.
  • Preservation Attempt action time changed from 3 real-time days to 90 real-time minutes.
  • Create Biodiesel action time changed from 3 real-time days to 90 real-time minutes.
  • All Library research actions changed from 2 real-time days to 4 real-time hours.
  • You now receive a Stockpile bonus upon claiming a new Home site. Each site comes with a specific number of Stockpiles, based on the size and number of Facility sockets in the site.
  • Fixed a pathing bug that caused zombies to get stuck in the floor during a "Besieged" mission.
  • Added a "Stick Sensitivity" option.
  • The game will now repair saves affected by a bug fixed in TU1 that could cause Lily to be killed by the simulation.
  • Characters selected for Mercy Shot mission can no longer recover from their injuries.
  • Mercy Shot missions can no longer select playable characters.
  • Moved "Horde Alerted!" banner higher on the screen and reduced size to avoid interfering with driving.
  • If you move your Home site when a Trade Opportunity mission opportunity is active, the mission opportunity now relocates to the new Home site.
  • Lily no longer reminds you to come to the final mission site. It was annoying during sandbox play after winning final mission.
  • Edged weapons are now effective against Feral zombies.
  • Fixed bug relating to Juggernaut reactions to incendiaries.
  • Fixed a bug that notified you of simulation events affecting NPCs that are not in your community.
  • Searching for Stockpiles with the radio is now more reliable.
  • Fixed bug causing stimulants to have permanent effect. Stimulants such as coffee and energy drinks now properly wear off over time.
  • Improved music track selection logic.

Title Update 1 changes (also part of Title Update 2):

  • Playable characters can no longer be killed by the simulation
  • Workshop now repairs weapons and vehicles at game dawn rather than the next real-world day.
  • Reduced cooldown times of commands in the Radio Menu, notably Words of Encouragement, Words of Inspiration, and Medical Advice.
  • NPCs no longer get stuck behind the counter or on the stairs at the gun shop in Spencer's Mill.
  • The "Too many infestations!" event will now only occur when there are too many infestations within 500m of your Home, rather than anywhere in the world.
  • The "Too many infestations" to-do item is now cleared when there is only one remaining infestation within 500m of your Home, rather than anywhere in the world.
  • You must now be close to the ranger station for the Memento mission scene to play. Previously you would be teleported to the station if you left before the end of the mission.
  • Community members will properly interact with Facilities in your home. Previously they would stop after a period of time.
  • Feral zombie now properly dodges vehicles approaching at an angle.
  • NPCs will now reliably reach warehouse between Mt. Tanner and Spencer's Mill when called to gather supplies.
  • You can now punch out through the windshield of a vehicle if both doors are blocked.
  • Zombies and NPCs no longer get stuck behind the grocery store in Marshall.
  • NPCs now properly move to the proper location during cinematic scenes.
  • Zombies no longer fall through floor in the Marshall courthouse.
  • Zombies can no longer get under porch or floor at the Wilkerson's farmhouse.
  • Fixed a few rare crash bugs.
  • Fixed various translations bugs.

Discussion

76 comments
QueerGamersXist
QueerGamersXist

whew! i have such a love for this game but stopped playing after logging at least 20 hours (but only completeing maybe a third of the main story.. i like to screw around) because of all the bugs. yess time to boot it up again!

but for serious: CO-OP. c'mon, it would fit sooo well!

grin89
grin89

fix the frame rate or release it for pc ill buy it again if i can avoid this frame rate problem.

JasonBroady
JasonBroady

thats one hell of improvements i wonder what they developed at first.

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YesSheWill
YesSheWill

I commend their efforts to fix as many bugs as possible.  Something I wish would have happen shortly after Saints Row 2 was released, but I guess that was asking too much.

DinoBuster
DinoBuster

I failed the final mission and wasn't given a chance to attempt it again. Can anyone confirm that this was fixed?

Ahiru-San
Ahiru-San

I'm playing [war z] Infestation at work, just for the State of Decay lack of multiplayer fix... Man, SoD would be simply AWESOME with Co-op...

GOGOGOGURT
GOGOGOGURT

Still waiting for co-op.  *sigh*

Infinite_713
Infinite_713

Well the score should move up now from a 8 to an 8.5 or 9. Ima get the game now

Vodoo
Vodoo

This is what The Walking Dead game should've been.

nait2k4
nait2k4

Waiting for this to release in New Zealand is awful, thanks Australia - you rock :)

spindie
spindie

I was like finally the perfect game!!! 13 years of waiting!!! Than i find out it has no multiplayer... OF COURSE.. Is there some sort of law in physics that says there can never be a perfect game?

Tripwolf
Tripwolf

Lemme know if they make a PC version. My 360 is gathering dust.

buccomatic
buccomatic

so did they fix the (door) clipping and the frame rate drop downs?

docwoo
docwoo

I just bought this game a couple days ago and I've already noticed some improvements from the patch.  I haven't gotten very far into it, but so far this game is well worth the $20 bucks. 

BeNOwNz
BeNOwNz

Planning to buy this but I want to hear some opinions from people who owns the full game and played through it with the latest update. You guys think it fixed alot of the flaws that gave it a 8.0 on gamespot?

AlexFili
AlexFili

Thats a heck of a lot of bugs. Worse than New Vegas in terms of stability maybe?

ilantis
ilantis

Just marathoned the whole game from yesterday up to a couple hours ago when I finished it. Why would I do this ? BECAUSE THE FREAKING GAME GOES ON AFTER YOU SHUT DOWN THE CONSOLE. It's like animal crossing all over again, but with zombies. Just glad I finished it tough. Probably one of the best zombie games I've played, I've ran into a LOT of bugs where zombies would get stuck in the walls, but other than that the game was great. Didn't find much guns until what was basically the end of the game. Also I hate the trust system for factions: you may have to do whole missions to gain their trust back because you passed too close to them with your car.

I guess I'll opick it up in some months, just to see how my whole crew died.

Sam_021
Sam_021

This fixed the game for me 

  • Reduced frequency of "I brought you a pony…" line.

Jonno521
Jonno521

Holding out for a PC version is so damn hard, constantly on/off about buying it on XBLA.

Nar_Garzhvog27
Nar_Garzhvog27

I'm really interested into buying this game but what is bugging me is the always online option. If i understood correctly the game continues while you don't play. For those who played it, is it a plus or if i dont play for a week, i'll be f**ked when i'll play again?

jalfrezy
jalfrezy

The first update didn't actually cause bugs, it just didn't install properly, making it useless.

Ninjitsu_Gamer
Ninjitsu_Gamer

The amount of work they've put into this game within less than a month is quite insane.

Shadowdanc3r
Shadowdanc3r

I hope enabling V-sync doesn't end up locking the frame rate at 30, I can deal with screen tearing if it means fluctuating frame rates.

turdfurguison
turdfurguison

This is the Best Zombie Game evah!! Let alone the best arcade game of all time. If you haven't got this little gem yet, what are you waiting for? The Zombie Apocalypse!!

Dasim64
Dasim64

Kinda gonna miss those pistols with 99 ammo. It was nice when one of my characters got one of those mostly because it saved inventory space since I didn't have to carry any spare ammo. But it's all good. Glad to see so many other things fixed up.

revil2
revil2

I'm having so much fun with this game.   

YesSheWill
YesSheWill

@Vodoo I agree with your comparison.  The Walking Dead lack of "true" free roam impacted its overall score in my book.  Also, some of decisions seem linear despite the choices you made.

sethfrost
sethfrost

@Tripwolf they are making a PC version. But they didn't say when they are going to release it. Microsoft wants to milk the (exclusive) console version a bit longer.

Ahiru-San
Ahiru-San

@buccomatic door clipping is still there, NPCs are dumber now I guess, they can't even open/close door properly. 

screen tearing wasn't a problem for me, and the v-sync is not an option, it's just there.. no performance issue though - but the slowdowns at +20 zombies areas are still there...

anyways, much improved and the game seems easier now - before I could only accumulate around 500 influence per gameplay, now I have over 2.5k influence and nowhere to spend all that!!

BravoOneActual
BravoOneActual

@buccomatic Actually, frame rates got a little crushed - hang ups are more frequent and last longer - if my impressions are right.  The negative impact seems pretty dramatic since the update, especially while driving.

I wonder if the V-sync fix has anything to do with it, because screen tearing never seemed to be a problem for me.  Or maybe I just didn't notice. 

holtrocks
holtrocks

@Jonno521 ya me too but then i played the demo and the graphics honestly hurt my eyes so many edges on the textures it was horid so im waiting for pc that way someone will mod it and fix all those textures.

lilmcnessy
lilmcnessy

@Nar_Garzhvog27 No it's not online, it just does some algorithms and  pretends that stuff has happened. And only bad stuff happens to your community if you left it in bad shape, and as more time increases less stuff happens

Dasim64
Dasim64

@Vidpci Depends on what your take on normal is. If you blast through the story it probably won't take long at all but that's not what this game is about. If you spend time taking care of survivors, running misc missions, looking for supplies, leveling your characters, working on relationships with other survivor camps, clearing out infestations, and all the other many things the game offers to do you can spend as many hours as you like. The open world exploration is very fun and the cars are pretty fun to drive around in too. It also has some really enjoyable combat mechanics when fighting zombies.

nastyhotpocket
nastyhotpocket

@Vidpci when you finally buy it your going to regret that you waited so long wondering if you should....its worth every penny.

Mr_KMG
Mr_KMG

@BravoOneActual @buccomatic The screen tearing was jarring to me and I'm usually not bothered by it but mix that in with the terrible framerate drops and it becomes hard to look at and follow...


Wonder if the framerate is going to be lower on average with the additional v-sync