Star Wars Jedi: Fallen Order Update Makes A Change To A Certain Lightsaber Upgrade
A new update for the PS4, Xbox One, and PC game introduces a small but welcome change for lightsaber customization--here are the patch notes.
A new update for Star Wars Jedi: Fallen Order is out now on all platforms, adding a new Photo Mode and implementing a small (but welcome) change to how your lightsaber can look after it receives a certain upgrade. The change involves understanding a late-game plot point, so be aware this post contains slight spoilers down below. If you're just interested in the patch notes, skip to the bottom of this story.
In GameSpot's Star Wars Jedi: Fallen Order review, Phil Hornshaw wrote, "It's true that Fallen Order borrows liberally from other action games, but those elements work together with Respawn's combat and environment design, and a story that finds humanity in the Force and in its characters, to hone in on what makes the world of Star Wars worthy of revisiting again and again. Even with some rough edges, Fallen Order represents one of the most compelling game additions to the Star Wars franchise in years."
Mild spoilers for Jedi Fallen Order follow below.
After completing a certain amount of the story, Cere gives you a lightsaber part that you're required to equip. This throws off the symmetry when you're using a double-bladed lightsaber, and players have complained about this for a while.
With the new update, players can simply remove the switch from the lightsaber customization menu. It's a small but welcome change that gives players more control of how they look. This goes beyond the existing customization options, which include different lightsaber colors.
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The December 11 patch also improves the stability of Fallen Order by reducing the number of crash scenarios that players could encounter. The update also fixes collision issues in the caves and temple on Zeffo, so Cal shouldn't get stuck in the geometry as often. There waa also an issue with the game that could cause Cal to fall out of the world on Kashyyyk, and this has been fixed.
You can see the full patch notes below, as posted by developer Respawn on Reddit, or get a look ahead at the new movie in our Star Wars: The Rise of Skywalker review.
Star Wars Jedi: Fallen Order December 11 Patch Notes
New Features
A Photo Mode has been added and can be accessed from within the game by pressing L3 and R3 at the same time.
Implemented a toggle that will allow you to remove a specific part of Cal’s lightsaber from within the customization menu.
Bug Fixes
We’ve made a pass of the game in an effort to reduce the number of crashes you should encounter. The end result of this is now a more stable game.
Fixed collision issues across several planets in the game
Collision within the caves and temple on Zeffo have been improved, reducing clipping issues and lowering the possibility of Cal becoming stuck.
Fixed an issue that would sometimes cause Cal to become stuck in a floating state below the train on Bracca.
We identified a few areas on Kashyyyk where Cal could fall out of the world, this will no longer happen.
We've fixed some collision on Dathomir, preventing Cal from falling through the ground.
Collision on Illum has also been improved, making sure that Cal doesn’t become stuck.
During a fight with the Second Sister, it was possible for her to get stuck in a door. She has been freed.
Bogano has had its collision improved, preventing Cal from becoming stuck on world geometry.
In some rare cases, Cal was floating while on Kashyyyk. He has since been grounded.
BD-1’s ability to slice panels was sometimes not working as intended, preventing you from progressing. This has been fixed and should no longer occur.
A mural scan on Bogano wasn’t working properly, this should now be fixed.
The train on Bracca could get stuck in a state where grates would fall off too early, preventing progress. We've fixed this so that Cal can continue climbing.
On rare occasions Bounty Hunters would stop hunting Cal, we've now re-enabled their trackers, so be careful.
For some players, BD-1 had gotten left behind on Bogano, preventing further progression. This should now be fixed.
The chest count on some planets was not working as intended, this has been fixed.
On rare occasions Greeze would refuse to open the ship doors and expose Cal to the sunlight on Dathomir. We’ve fixed this so that the story can continue.
Fixed an issue that prevented Holomap areas and gates from not working properly on Dathomir, Kashyyyk and Bogano.
An issue would sometimes occur that would cause the Holomap tutorial on Bogano to remain on-screen. This has been resolved and it should no longer occur.
An elevator on Zeffo could lead to Cal getting stuck in an infinite loop, our maintenance crews have fixed this particular elevator.
A dropship on Zeffo wasn't showing up as intended, preventing the player from progressing further. We’ve ensured all landing zones are clear for arrival and this should no longer occur.
PC players were having issues selecting difficulty with the mouse, this should now be resolved.
We’ve fixed an issue where Cal could avoid enemies on Zeffo, to the extent that gameplay events wouldn’t trigger, halting progression to the story.
On rare occasions cinematics on Dathomir get stuck in an error state, preventing progress. This has been fixed.
Fixed an issue that would cause world loading issues on Kashyyyk for players with double jump. We’ve optimised the level to ensure loading completes properly.
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