Star Trek Online Open Beta Hands-on

We experienced more space and hand-to-hand combat when we got a chance to play through the first few Federation missions in Star Trek Online's open beta.

Star Trek Online is the latest massively multiplayer online role-playing game from Cryptic Studios, the team behind City of Heroes and Champions Online. The game offers players the chance to explore the galaxy as a Federation or Klingon captain, and we got a chance to join the open beta, which we engaged at maximum warp. Before reading any further, however, be warned that this preview contains minor plot spoilers from the first few Federation faction missions.

Set in the year 2409 (circa Stardate 86645.3), Star Trek Online kicks off 30 years after the events in Star Trek Nemesis. Things aren't going so well in the 25th century: The Khitomer Accords have been broken, putting the United Federation of Planets and Klingon Empire at war. And if that's not enough, the Borg have returned to wreak havoc on the Alpha Quadrant.

Before we could seek out new life and new civilisations, we needed to create our own character. While you can play as the Federation or Klingon factions in the final game, the open beta was restricted to the Federation. We were able to choose from three character classes: engineering, science, and tactical officers. Engineers are good with weapons, improving allied performance and disabling enemy sidearms; scientists focus on healing, buffs, and debuffs; and tactical officers excel in physical strength and combat.

There are a considerable number of customisation options for each character, including species, gender, and skills, as well as physical characteristics, such as the length of your fingers. Each species features unique attributes, such as a Vulcan's increased physical strength and the logical skill that allows you to evade psionic attacks. Once we'd created a male Vulcan tactical officer with the rank of ensign and given our vessel an illustrious name befitting of a Federation starship--the USS Patriot--it was time to join the ship. From the opening moments of the game, our ship was under attack from the Borg. We were immediately instructed to see the captain on the bridge, and he gave us the special assignment of beaming across to the nearby USS Khitomer, which had suffered heavy losses at the hands of the Borg.

When we arrived on the Khitomer, we found the emergency medical hologram in charge. Fans will certainly find his prosaic and patronising bedside manner similar to that of Star Trek: Voyager's doctor. After helping the Khitomer crew repel the borders, we beamed back to discover the Borg had wiped out all of its senior officers, leaving us in command of the ship and its crew. This introduced us to the game's space combat, and despite the immediate hostilities, the galaxy looked beautiful. Its backdrop of nebulae and planetary bodies were accented with deep green and blue hues. An icon around the ship was split into four quadrants, which represented front, rear, and side shields. The quadrants displayed how weak or strong each shield was, and we could bolster a sector when taking a beating from any particular direction. We could also move energy from auxiliary systems to the weapons systems and shields. At our disposal were forward-facing photon torpedoes, as well as forward- and rear-facing phaser arrays. While the torpedo arc was only 90 degrees, the phaser arcs were much wider, and when broadsiding an enemy, we could use the front and rear arrays together for a more powerful attack.

In addition to shields and weapons, we were occupied with the ship's throttle and power levels. While you can travel at warp, Federation ships don't feel particularly zippy at impulse speed. The size and scope of the universe around you is immense, so something that looks relatively close can take a while to get to, even at maximum impulse. As you progress through the game, you will unlock multiple officers to command, but you can only order a maximum of three at any one time. You only have access to one officer at first, and our engineer had the useful skill of being able to divert emergency power to recharge our shields. After playing through a few missions that involved beaming survivors onto our ship and destroying Borg probes, we received a transmission from Admiral Quinn, who asked us to join in a final assault to drive the Borg from that sector once and for all.

In the ensuing attack, we helped destroy a damaged Borg Cube--a satisfying feat for any new Starfleet captain--with a short burst of our phasers and photon torpedoes. It wasn't long before we were hailed and thanked by Quinn, who requested us to meet him at the Earth Spacedock for another important assignment. The Spacedock serves as a hub that allows you access to a number of useful resources in addition to core and side missions. This also includes access to the shipyard and personnel office. There, you can spend points you've acquired on upgrading and tweaking your vessel, as well as requisition new bridge officers to join your crew.

There's a lot more to see and do in Star Trek Online, so for a more detailed look at space and away-mission combat, check out our previous coverage. The game should appeal to any Trekker who has wanted to take the helm of a Starfleet vessel, explore the galaxy, and engage in a range of missions. These missions include space and on-foot combat, diplomacy, and scientific research. With the game due out in early February, would-be captains won't have to wait very long to make it so.

Written By

Former staff writer for GameSpot.co.uk, now marketing guy for a certain major online retailer....

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Discussion

117 comments
ParisSun
ParisSun

The graphics and gameplay mechanics look to be 10 years old. That said, if the missions are interesting I'd be willing to give it a try.

che_vive
che_vive

Star Trek, my first thoughts when I heard of this was "Star Trek is kinda boring to watch or read why would I play it?" As an rts, maybe, but I just don't see it working as an mmorpg. I mean, what's next a Dune mmorpg? How about Stargate or Battlestar Galactica? And who was the marketing whiz who decided to release this just in time to take an azz whipping from Mass Effect 2? That's where my game money is going this month...

wcassaday
wcassaday

gringojo You just flamed him for quoting the monthly price at $50 but in fact you simply misread his post. You may now remove your foot from your mouth.

Neogenic
Neogenic

@ gringojo Degenerate is saying that you have to pay 50 USD for the game itself AND a monthly fee (of indeed 15 USD). I can understand that this is a problem for many people, as they do not think it fair to pay for a game already purchased. That said, the reason for paying the monthly dues is off course the upkeep of the servers, patching of the game and the further development of the game itself. I guess what i am trying to say is that the above, along with the Atari not being that good as a publisher comment (Which i partly agree with, as Atari isn't known to have the best games these days), it's all about what you like and dislike yourself that should matter. Calling people an idiot because they have a different opinion then you is just sad.

svpaladin
svpaladin

lol For those who are wondering about the amount of (and focus on) combat that this game is taking: As much as it pains me to admit it, having watched all the Trek series from TOS on, you have to admit the best part of them all was the fighting. There are very few, if any, episodes in TOS where someone on the "opposing" side didn't get punched, drop kicked, nerve pinched, phaser-stunned, etc. TNG was better at avoiding the physical combat, but still, why are the Borg episodes, especially the ones where they're blasting, bat-leh-ing, sabotaging, etc. the Borg still some of the highest rated and most enjoyed episodes out there, along with the ones where Picard majorly outwitted Q... On that note, how do you build a video game around the concept of majorly outwitting a nigh-supreme being that doesn't come across as majorly scripted and linear??? And consider that, while there wasn't "war" all the time, in every series the prospect of war "could" break out at any moment - TOS had major Federation/Klingon and Federation/Romulan tension. TNG rebuilt the Federation/Romulan tensions to give them a "major" enemy to worry about. Voyager's early seasons had them worried about being in the heart of Borg space, DS9 had the whole Dominion and Cardassian thing, even Enterprise tried to have Earth/Klink, Earth/Rom, Earth/Xindi, Earth/Vulcan, Earth/you-name-it.

gringojo
gringojo

degenerate = IDIOT, 1ST OF ALL STOL is NOT $50 Per Month its $15 less you get a longer Discount plan etc.. 2ND IF it wasnt for Atari WHO INVENTED Video Games there would be NO Video Games, MORON! so get your FACTS str8 before you open your big mouth :)

ian_gamespot
ian_gamespot

When I first heard that STO was going to be an MMO, I was oh so excited. Then there were the bumps with it taking forever and one publisher going under trying to develop this game. Now in a relatively short amount of time we have the game, and reading the reviews I can see I have to wait a bit more.   I'm concerned this game was rushed out the door as a shot-em-up, and missing the entire exploration element that is Star Trek. I mean how many wars were there in the star trek series? The Dominion and a bunch of skirmishes. So the very first STO game is all about wars and shotem ups? Hello? Anybody there? What made the TV Franchise so endearing was that the human species had moved wars and could focus on exploration. As soon as it went “dark” and introduced wars; the fans disappeared!! As soon as I heard STO had only one server, the game felt a lot like EVE. For example, how many video clips do we see showing space or ground battles? A lot of them. How many videos do we see exploring space and expanding the technology tree in the medical and engineering fields? Zero. EVE is a great game for those who want a sophisticated PVP experience. It’s a fully dynamic experience involving hundreds of ships in an attack that evolves as supporting and opposing ships are lost or added.   My gut says, that this game is one of those where you drool for months only to put it back on the shelf realizing that what you were drooling for isn’t even part of the game :-(

Logic_Wins
Logic_Wins

@Gerrelli--You dont need a degree in anything to play EVE. What you need is a few hours to get games like WOW and WAR out of your head and except somthing new. Also the rookie chat has always been helpfull to people who don't ask questions that are right in the help tutorial. Imagine playing a game every day, and hearing the same questions over and over when you know full well if the person asking took any initiative they could find it out on their own. ie. "how do shoot my guns"? I havent played the beta but if they took a page from EVE's book they would be better off.

GaryA1955
GaryA1955

The game is kind of fun but I don't think it'll be good for the long haul. Game is too close to release for me to have a warm fuzzy about stability and access after it goes public as I would think the folks who are truly interested in this game are trying to play now anyway. I always looked at Star Trek as a team type of experience so the space combat was the one area where I was scratching my head until I saw how they imlemented it in the game, I don't know what I expected but I guess this is the only way to give each player their own starship. There is a bridge crew that you gain with progress so I think after I've played a little more I'll figure out how to use them. I like the idea that if you help kill something you get credit without having to be in a team, so there isn't so much competition. Sometimes in LOTRO, etc. that can be very frustrating. The graphics and sound are outstanding, but then again I have the muscle to run anything. They use the same sounds at loading as City of Heroes, that shows laziness on the part of the devs to me. Still haven't decided on the lifetime thing yet still have two days but I like that plan because I have other hobbies and it takes the "I need to play to get my money's worth" syndrome out of the fees. But then again it's only worth it if it's still here in two years, see my first sentence.....

XRED_0
XRED_0

Seeing the average (at best) reviews of the Star Trek open beta, I'm a little less excited than before. On another note, I sure hope The Old Republic lives up to its hype. I was somewhat glad to hear it got delayed into 2011....sounds like they're giving it the time to develop properly that it deserves, which is what seemed to be the opposite of what happened with Star Trek...

TheVlaka
TheVlaka

cryptic studios. lmfao. i've said enough.

tiggerlu
tiggerlu

I played this game for about 10 days in beta, and i really enjoyed it, it was pretty rough around the edges, but the last few updates, really brought the game to a pretty polished state. The PvE missions vary, some are good, some are a bit repetitive, but what isn't repetitive is reminding yourself when you're flying your starship with a huge planet as a backdrop, that you are in a star trek universe. If you have an imagination, this is pretty damn cool...if you're more into stats, and making an uber char and ship, then this game isn't for you. PvP only had 1 significant space map at the time, but it was well designed, and really made you realize that it's not about the baddest guy on the block, but strategy, tactics and teammwork. This game has lots of potential, towards the last day or so, I experienced very few bugs except for the login server, and once they release more content for the Klingons, I think it'll be a very exciting universe to play in. This is a chance my friends, to forget what you know about D&D MMOs, WoW, uber-chars, and give a cultural phenomenon a chance to impress you.

degenerate
degenerate

$50, monthly subscriptions, and the game is made by Atari? Pass.

AdamWriter
AdamWriter

I'm sorry, nothing against Star Trek, but this game looks mediocre.

AhMing
AhMing

... there is Klingon on open beta too...

prince__vlad
prince__vlad

Hahaha...These guys are pathetic..What did they think...? "Well...all those jerks are making MMO and get a lot of money...and we...are just standing here on our asses and...just dreaming for a better life...Let's do something about, even if we don't know how ;)...they won't notice...90% of the gamers are stupid" ;)...and...they start that crap called without any trace of shame: STARTREK...a brand who is STILL one of the best in SF literature. You'll see...just try the BETA...and you'll understand what I'm talking about...A stupid game made by stupid people who don't know where the wind blows...

crusender
crusender

a full RPG Startrek, where lot of people on the same ship, whit rank ensign to admiral if officer at all. Cant be market profit, some MMO try be full RPG and go down in toilet. too few players like full RPG, and most people want be the captain, only 1 can be by ship. if highter officer dont like you, you will be ensign all the time you play doing the dirty work just repair EPS conduit around the ship or doing trainning exercise until you die...

Hammershock6
Hammershock6

By Individual I mean Different, not to sound confusing.

Hammershock6
Hammershock6

My views on the game are this from open beta, the game is still unfinished yes, and they shouldent have added the klingons untill they were finished with missions and all (which they said they were adding with a new update when the game comes out check this link http://www.startrekonline.com/node/957). it should have been just Federation so if they were adding missions for klingons atleast we wouldent think they wernt going to. the gameplay is a lot like WoW or any other game that has simple killing pick something up repeat missions. (especially the side missions!). the episode type missions are the best and most trekky where you actually have to do something that involves the star trek universe that you can recognise from the episodes. (I didnt read most of the story of what they were saying though and just did a john cleese of monty python holy grail, and just ran in and killed things first before asking questions) =) the best thing about this game is the charicter creator and the sheer amount of different skills you can get in the game for your officers in space and land, because you dont get to choose them all and each are very different the more you progress in the game, and the ship combat is not all 2D especially in pvp where i got my ass kicked by 2 klingons uncloaking above me that i didnt notice. and is by far the reason why i think this game isnt going to be the best mmo but will be the most individual mmo i have ever played.

DarkSid
DarkSid

They should finish this game before they sell it. To pay for half a game is a crime.

Gerrelli
Gerrelli

I managed to jump on the STO beta a couple of hours before it finished. It's certainly not EVE but personally I'm glad about that, EVE is very elitist and unless you have a degree in quantum mechanics can be hard to get to grips with for your MMORPG rookie, the attitude from existing players is dismissive and egotistical, much like the egomaniacs on here that feel they have to put someone else down by putting @ someone...blah blah no one cares blah. STO is only the second MMORPG game I've played so entering into this genre was daunting. It's accessible for players from other genres as it's interface is simple and the game mechanics are easy to master. The studio did the right thing making a console port as this will bring the world of MMORPG to gamers that may not normally consider the genre. Therefore making the port a commericially sound idea. For now I'm willing to give it a chance, it's subsciption based so it's in the studios best interest to make it better. In terms of difficulty, hours before the server shut down parts of space were literally filled with Borg cubes and spheres, there were around 5 - 15 human controlled Federation ships in these parts of space at any one time, I teamed up with six ships against one cube and we didn't even scratch it, so although the first missions are easy this last minute NPC frenzy gave us a taste of the sheer devastating firepower we can expect in later missions of the full release. Live long, prosper and don't smoke weed.

hautarzt
hautarzt

having played the closed beta for quite a while, and struggled between utter dissapointment and being somewhat charmed - my two cents: star trek feeling: very little - literally - (*fakeaudiencelaugh*). all surrounding/leveldesign is tremendously out of scale. i.e all levels, (especially obvious in star ships) people (including your avater) are about 80cm tall. very nice if youre into "alice in wonderland", but quite annoying if you have EVER seen any star trek episode. space exploration is also very one dimensional and flat. apart from kill whatever you see, scan pink dots in space, the occasional beem to some random corridors auto generated "space station" and kill stuff/scan stuff, theres not much to see or do. since this is supposed to be a "star trek" game, it clearly failed on that aspect. space battles are shiny and have lots of pew pew. if you like that, check out star trek legacy. its quite similar.

RazorBat
RazorBat

Every player is a starship captain? Lame.

jedimastermania
jedimastermania

Personally i m dissapointed with the game . It was an exact clone of Pirate of the Burning sea ... just in space . The mechanics were good and well designed nice graphics. If you liked PotBS u ll surely like this more however i see some stupid comments comparing this game to Eve and saying wrong information about EVE too -_- STO is a baby compared to EVE . STO ' s space gameplay was worse than starfleet command series which disappointed me too and imo it needed lots more of ground missions than it currently has now for the trekkie feeling If u wanna play this MMO for its space combat i suggest u look somewhere else, either MMO or not . Freelancer's space combat is more fun that this and u dont pay to fly a pretty easy-to-use mechanics ship

crusender
crusender

i play the whole open beta, who just end today. It is a very good game. Space-battle is the best, mostly in PvP, where tactics really work. You dont just lock-on and shoot everything you got like in EvE. You need to pilot the ship around or you will just die. It is not too a rock-paper-scissor system. I play EvE online, in the ealy day of it life, there was far less stuff that the beta of STO. About the instance system, a lot of MMO use that system for reduce system load, just ask the EvE players. before they upgrade when a solar system reach 200 people (in 0.0 space) the whole solar system freeze whit super uber lag. The graphic are nice, when you fly you ship in a nebula you can see the slit in the front of the ship (like the introduction of ST:Voyager). it is not super high, but in big battle it is lag free (50 players ship vs 50 npc ship). -lower point Ground battle, it is true, it need some work PvP still need some work for balacing, few mode (hold ground or deathmatch) and small battle (max 10 each side) Oh and compare this game to other genre of MMO is purely lame, they are not same mecanic and/or time frame. EvE online comparaison is good, has it is a sci-fi mmo, still not same mecanic has it is pure players economy and PvP. PotBS is a not bad comparaison, you can say that STO is a mix of the 2 game whit PvP at the moment.

KingOfTheNubeis
KingOfTheNubeis

Its like too much like WOW in space.With a Trekee slant. I'm used to EvE were the players push the gameplay & make up the universe.You can do misions and epic arcs but at the end of the day there allways REAL danger.REAL players that wil kill you if given 1/2 the chance in non protected empire space.I could be playing a single player Bio Ware game here,no people required.There is no danger in the shadows,no tigers in the forest.I'd have loved to be a Kilingon cloked waiting for Fresh Federation meat. : ) . But you know your ship WILL be home for tea.For me ,hell..the thrill is gone. I need to be looking at the local..EvE people will know what I mean. Having said that WOW in space is prob'ly what most people want so in that case who am I to throw cold water on it. I watch on with interest.... Whats EVE? use link below. http://www.youtube.com/watch?v=oq2oxt7Nrxo

Lor77
Lor77

Epic. Just remember the cruisers are not the vessel class to choose. Trust me pick a science vessel or an escort with an engineer or science officer. They offset and buff nice. The game was interesting but it can be tedious scanning all the anomolies. The graphics are fine if you adjust your settings upward. The game is pleasureable if you can actually read and follow hints. There were awesome plot twists for those of us beta testers that actually followed the hints. The voice overs and narration are done by Leonard Nimoy and Zachary Quinto (Sylar). Trust me when I say you'll tire of being asked "where's sulu" or "where do i get my new ship?" I want the lifetime package, but at over $220 I'll wait. Good stuff though if you're a trekkie.

thriolith
thriolith

Klingon are not locked in Open Beta. You have to unlock Klingon by reaching rank 6 of Lieutenant as a Federation officer first. It will be the same for release as well.

Hammershock6
Hammershock6

I just want to say something about people saying this game is easy, all the vids ive seen are people with maranda class ships, this is beggining content like tutorial so its meant to be easy, im at commander class now after they installed a patch in open beta that removes lvl cap, and i find it a lot more difficult, if you not in a team you need your shields up full constantly and if you are in a team then you need to work together unlike beggining content where you dont even have to try. so go on beta now get to commander then show me you beating a ship your own lvl with no shields. and dont forget it is still beta they are meant to be fixing things in game and evening out the gameplay, we getting patches almost every day.

ratuk
ratuk

someone said they got a virus downloading the beta ?? are you for rea!!!,l must be something on your rig mate.

hobobobo00
hobobobo00

looks terrible. the space battles looks like eve online with worse graphics, and the role-playing half looks almost as bad as the spore counterpart.

Seobazz
Seobazz

Interest STO but I stick WOW...

waterdragon222
waterdragon222

I just hope that my computer can play it. I will have to see more though, I'm not convince.

galsberk
galsberk

When I tryed download the beta there come a virus and I didn´t get to net anymore

crazy098
crazy098

The only thing that made me want to buy this game was the space combat. Now that's messed up with the recent patch. It's way too easy now. Take a look here: http://www.youtube.com/watch?v=1nPSRAepCtQ This person has no shields equipped. Ground combat is downright awful and needs to be totally redone. Exploration is pointless and extremely boring (ie. go here and scan this object). Role playing is totally non existent. Combat is the main focus of the game, and as far as I know, Star Trek captains did a lot more then just fighting. Here's the kicker: I really liked this game prior to the combat patch. I could have lived with everything else and waited until it got sorted out. Now the only thing that was fun for me has been taken away. I still play because I want to like the game, find bugs, and make it better. I know this is still a beta and don't know what's planned for launch, but the devs have not addressed any of the issues many players have or hinted as to what's going to be added/changed come launch. One has to assume though, 6 days away from release, that this is the game we're going to get.

DatWasEasy
DatWasEasy

I can not seem to find it very cool.

Fuzzbutt111
Fuzzbutt111

Very boring game. I was hoping for more of a Bridge Commander style with a crew of players working together. This is nothing but Starfleet Command 3 in limited 3D (You cant even flip over, just circle around) meets City of Heroes. Space combat is pretty, but boring. Ground combat faces the same issues as City of Heroes. Crappy interface, poor combat mechanics. etc etc. Also, while I know this is a review of a Beta....it looks like Cryptic Studios is going to release the game long before it's ready. Make cash off pre-orders and initial sales...then complete the game via "patches" MMO players have gotten fed up with this long ago.

illuminutty
illuminutty

The Beta at least presents a game with little to do, boring, repetitive, and not much of a challenge at all. Perhaps for the diehard Trek fan and still that's pushing the envelope. Generally a trek fan likes a challenge, STO present no such challenge. Earth & Beyond was a much better space sim game and it unfortunately died... If this survives it'll only be due to the franchise and fan base.

oopomop
oopomop

@kevin-V this is for a different poster, i was stating when Warhammer online was coming out and it said it in the back of the novel. The person i was replying to said that warhammer was a rushed release, but you cant rush something if it is released 1-2 years after a documented release date that is printed inside of a book. (Mark of chaos in this case)

Kevin-V
Kevin-V moderator staff

@oopomop -- Mark of Chaos is a different game. That novel cover is great, but it is based on the RTS called Mark of Chaos, not the MMO, and it is not "documentation." The cover even has printed on it "Namco's hit computer game." As you are well aware, Mythic and Electronic Arts brought us Warhammer Online, not Namco. Mark of Chaos is a real-time strategy game. As has been pointed out, Warhammer Online: Age of Reckoning is the game to which you are referring--NOT Mark of Chaos.

Blackcat2000
Blackcat2000

I hope Cryptic understands the AWESOME opportunity they have here in getting the chance to work on this IP. Do not blow it Mythic. Please. DELAY the game if its not up to snuff. Do not be like so many others that had licenses to print money and frittered them away from releasing too early ( Age of Conan, Warhammer, Star Wars Galaxies...) I won't comment on how the beta is now because I don't know what they have waiting in development, but Mythic had better not repeat the nonsense they did with Champions Online and release a game changing day one patch and try to blow it off like it doesn't matter. They have a good foundation to make a worthy Star Trek game, now they just need to work on making it decent to play all the way to end game. Mythic, don't think you're going to get a few weeks to BS around and shore up holes you go live with. Players get a little more savvy and little more weary every time a major MMO gets released and once again spouts BS when a developer KNOWS the game is not decent. I for one will not stand by and be silent if you pull the wool over players eyes again.

mattisgod01
mattisgod01

It was built too much as a Star Trek simulator then a good MMO, It is mediocre at best.

tawess
tawess

oopomop... Mark of chaos = RTS (dont belive me use the serach function on this page) Age of reconing=MMO Still you have a point, they have added a lot of stuff and the game have improved. saddly in the MMO biz it is once burned. twice shy so getting old players back is hard and saddly i am ot sure WAR will ever recover. On a more general note i want to like STO and the space combat bit feel very good but the game feels disconnected somehow.

RevJim92
RevJim92

I'm in the open beta, and while the game isn't bad, it's not great either. Doesn't feel ready for major release for sure. Honestly I have a blast in space battles, combat itself is a little simple, but it seems to need to be to balance all the power level and shield management. Not as big a fan of the ground combat, feels really generic. All the folks calling it an instant fail for being on consoles however, at this point it's a POSSIBILITY that it's coming out on consoles, not a definite.

oopomop
oopomop

@Vargre666 Yes i do have the documentation as i stated in my previous post. Yes, it is Mark of Chaos. (http://www.fantasticfiction.co.uk/series/warhammer/mark-of-chaos.htm , The cover is offical btw). They were not rushed, they were taken away because players did not find them entertaining. (Btw they have changed a lot since release, i started playing but stopped because i didn't enjoy it, but they have changed quite a bit. You may want to give it another try) Oh and about that.... There are 4 active servers now. There is always. ALWAYS. Open RvR going on now. T3 is the only slow one, however T1,2 and 4 are always active. And yes i remember them promising growing beards and such, it was a great idea. I am sad they did not put it in. And by the way, my facts are straight.

jazilla
jazilla

the beta is fun. the character customization is top notch and the game is great to look at. There are far too many bugs in it though for it to be in open beta at this point. The game play is really repetitive after a while, and the drops and armor don't inspire, "I must have that item!" in me. While the ships are cool and stuff. it really is a click the attack button when it recharges type game and it offers very little in the way of extra attack skills that are cool besides the single ship skill that your oficers can use. Sorry, but I don't want to wait til I am level XX before I feel like I am having a fun time with a game. Especially one that is so grind based and slow to level.

SilentChicken
SilentChicken

Tried the beta. Somewhat impressed with the many options in the character creator, but it's not as fluid as the one in Aion. Played it for 3 hours before I got bored, very repetitive gameplay and not really that much to do. Feels somewhat outdated, and combat is not much more than pressing the "reroute power from engines to weapons" button and spamming the space button to attack every 4 seconds.

shunokoutsuki
shunokoutsuki

I have to say, this game has so much potential, but not quite there yet. So far I feel ship control is little clumsy, and indeed it feels like running a sub rather then a spaceship. Ground mission is ok, but I hope there will be more planets and areas. not just to these pre-set systems and limited zones. from what i saw in these trailers and dev diary, they say crew is the important in this game(sort of like that). so if we can interact with the crew that 'd sure to be nice; develop our own crew... etc. also, the UI for the away team can be a little simpler. I hope there will be a major battle like the starting of the game, where players have to work together to bring down a boss-type enemy(cube?), and random Borg invasion to friendly territories, where player will be called to reinforce. Graphics are ok, but still have some minor graphical glitches. like sometimes when i go warp, i saw 2 blue trails extend to distant and my ship was still there, have to wait a little for the ship to go away. and no, it's not "your computer sux", at least I have a 4-core CPU and a mainstream graphic card. Server is a little unstable too. I hope they can fix it. Personally, I think exploring is a huge part of star trek series, and yet i feel there is not enough to explore. I hope they have more contents when they launch this thing, or at least add it through patches later on. Judging at current state, i will give it a 7 at best.

royjaxfl
royjaxfl

I have no idea what the hell some of you guys are playing on... I HAVE YET TO CRASH ONCE. I have a bit over average system and mainly it might not crash because i have 16gb of ram... that said i have played it on my laptop with 4gb on the road and i have yet to crash... ONCE... Booted out yes... but HELLO! Its a beta. And yes... i bought the game already... and yes i also payed for the lifetime... because if city of heroes is ANY indication they will make this right eventually and then some! But hey... if you are used to playing with swords and incantations dont bother criticizing the game as its note ven your type!

DaDown
DaDown

I liked Earth and Beyond better than this. STO is all instances, so even if there are a lot of players in your area, you'll only see a few of them at a time. Space combat is mainly flying in circles, firing as fast as you can, sort like an old fashioned plane dogfight or sailing ship combat in PotBS. I had fun with the novelty for the first 3 days and then it started to get old. It feels more like you are guiding a submarine than a spacecraft (except when you warp). You can't fly straight up or down, you can't roll or flip and travel is limited to a shallow box. After playing Eve, I feel very restricted in STO. STO does let you beam down out of your ship, but only when you are on a mission and you are locked into a limited area. Its like COH where you can only enter most buildings if you have a mission in them and there are only mission items to interact with. You can't even explore your own ship, just visit a static bridge with nothing to do there. I had great hopes for this game, but its been a big disappointment. It is not ready for release (I had several buggy missions that I couldn't complete), but its releasing anyways. I will not be buying it, but will check back for a free trial in 6 months if its still around.