Star Citizen Rockets Past $47 Million In Funding -- How High Can It Go?

"Thank you for your incredible support," creator Chris Roberts says about milestone.

Star Citizen, the PC space sim from Wing Commander creator Chris Roberts, continues its ascent into the crowdfunding record books. The game, which is already the most successful crowdfunded project of any kind in history, has now reached $47 million in total funding, which is up from $46 million just two weeks ago. To put that figure into context, Double Fine spent about half that--$25 million--to make 2009 action game Brutal Legend.

"As always, thank you for your incredible support," Roberts said in a post on the game's website. "We're working hard to make Star Citizen a truly special game." Total funding currently stands at $47,058,621 from 486,748 total backers.

Now that funding has reached $47 million, backers have unlocked the latest player-voted perk, the Engine Tuning Kit. This virtual toolkit includes "everything the fledgling engineer needs to take a deeper look into the mechanics of their engine." This includes a Tap Analyzer that lets you view your engine's current output, as well as a 38-piece omnitool.

Looking ahead, Star Citizen will continue to receive player-voted reward items, but only barely. Developer Cloud Imperium Games held a vote to see if player-voted bonuses should continue, and 54 percent of backers said they wanted to see the system carry forward. "And we're going to honor that choice," Roberts said.

Should funding reach $49 million, Star Citizen backers will receive the Xi'An Space Plant, which is described as being similar to a bonsai tree. More than 250 people are currently working on Star Citizen, and Cloud Imperium Games recently hired someone to fill the role of Director of Persistent Universe.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch
Got a news tip or want to contact us directly? Email news@gamespot.com

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Eddie Makuch is a news editor at GameSpot, and would like to see the Whalers return to Hartford.

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160 comments
mr_nee
mr_nee

imagine the suicide rates when this game fails?

Dirty_Window
Dirty_Window

What they should've done is completed the game as they originally intended usuing "x" millions to give it a massive level of polish and then release the extras bits as free DLC. Instead, they keep adding bits when the core concept still isn't fleshed out. 


Putting the roof on a house that doesn't yet have walls comes to mind.

ponymilar
ponymilar

All Star Citizen fans claimed with all their "wisdom" around the internet, in SC news and in their forums, that as soon as CIG shown gameplay or as soon as people had something to play (which was first the Hangar and now Arena Commander), but mainly, as soon as they had the ability to pilot the ships and fight on Space (which AC already provided and was released almost by a month already), MILLIONS OF NEW PLAYERS would come and become backers of the game. Millions and more millions, and that would put all the publisher in fear to lost ground for the "success" of Star Citizen.

Almost an year after the release of the Hangar (the first gameplay) and a month after the release of Arena Commander (the dogifithing module), their number of people are still very tiny, and did not grow up... They present that number in the front of their page, but every backer knows that the number is fake, that includes many accounts that are duplicated (the same backers with tons of accounts, to be able to have more vote in polls that they do, or to "form" opinions due their wishes in the CIG forums or to help in their marketing.

The only thing that CR does to make money, is to super-polish ships to sell them to the same people, again and again, and using brainwash tactics disguised as "sharing behind the scenes", to keep people addicted, but at the same time, thirsty for anything more relevant that their continuous marketing fluff, so thirsty, that as soon as they offer a plant as a reward of a Stretch Goal, these people become excited to make them achieve an additional million. The most ridiculous customer base ever. A really non-sense community indeed. 

And as you can see, despite their "knowledge", that know more than anyone... they failed- hard in their predictions, after all... where are those millions of people that they claimed that would come as soon as AC was released?

/facepalm

ponymilar
ponymilar

CIG at the beginning: "With 2 million dollars I will release to you a full featured game Single Player, with the tradition of Wing Commander and updated to new techonlogy... and if you gave me 4 million more = 6 million dollars, I will give you a full vision of the game that I have, with 100x more details than any AAA and in the 2 year time period".

CIG now: "With 2 millions more, as soon as we achieve 49 million, all backers will win a plant to decorate their Hangar and if you probably read our interviews for many different magazines... those 2 year time period became at least 4".

Seriously... They are really showing with that, how their community are extremely brainwashed (just to do not say another word).

cashandchecks
cashandchecks

This game looks great, most ambitious but I got hooked on space sims thanks to Freelancer, couldn't do Eve, but this game, I sure will.

Darkhol0w
Darkhol0w

I have a feeling that by the time this game comes out 4k will be a standard for PC's, since they keep getting more and more money they will keep delaying the game over and over.

lonesamurai1
lonesamurai1

If this game somehow makes it to next gen consoles it's going to be hysterical that's all I know.

---Cipher---
---Cipher---

Wow, I really hope this game is incredibly good. Even still though, I honestly think that even if this is the best game for the next decade, it won't live up to the hype surrounding it and I think that will be its' biggest hurdle.

KimCheeWarriorX
KimCheeWarriorX

sheesh. they might be able to hire a-list movie actors to do the voices at the rate the funding is climbing.

Nepti
Nepti

Awesome. Each million is another million pies in the face of all the morons in positions of power throughout the industry who said this genre was dead for the last 15 years. Screw them.

4kgamer_lmxxx
4kgamer_lmxxx

I believe this game is going to reach or surpass 50m by the time of it's release. That's quite a lot of money backed into a indie project. Let's just hope it turns out worth it in the end. This game has to be amazing or else people will shy away from backing further ambitious projects like this in future...

frozenuxx
frozenuxx

“We can’t stop here, this is bat country”

dussan2
dussan2

Before anyone shouts about how some big publishers should take notice of what Roberts has done, remember EA actually tried to get him to make another Wing Commander game before Star Citizen. 

Darkwalker75
Darkwalker75

@Dirty_Window 

Please elaborate.

What are these things you claim they are adding?


Or are you just making it up based on unfounded rumors, assumptions and a general lack of knowledge of what is actually being done?

Darkwalker75
Darkwalker75

@ponymilar 

Why do you do this?

We get it you hate CIG with a passion, you think Roberts is lying and that this is all a scam and whatnot, that's your opinion and you are entitled to that.

But why do you keep going around on every single article you can find and repeat all this crap time and again?

Why are you so obsessed with this that you have to keep making new accounts when banned to continue to spread your own lies?

And why do you keep making multiple accounts to like your own posts and agree with yourself?

I'm asking you for the truth, the real reason you are so angry and bitter towards SC, CR and CIG, the reason that makes you keep doing this.

Or are you simply afraid to admit the truth?

BrassBullet
BrassBullet

@ponymilar I'm a backer and I can tell you there has been concern for awhile that we are running out of people to add to the user base.  However, funding has continued fairly steady and information indicates most money is coming from new accounts.  Additionally, annnedotal evidence from when I've asked new forum members is that they just heard about star citizen and backed right away.


So, I'm confident that as long as good material keeps coming from CIG, there is at least another 5-10 million out there, mostly from new backers.  Hopefully a few million would join up after release, but its not completely neccesay.  I'd rather have 500,000 dedicated players than 5 million casual.  I want no less than the best, most comprehensive game of any kind ever.  That's gonna take serious talent and resources.  Hopefully possible, but failure is always an option.

ponymilar
ponymilar

@cashandchecks I just saw battle against circles on this game. Its very boring... and the remaining... just empty promises without any ETA. Who pay for this game at this point, definitely is some kind of <redacted>. The best thing is wait for the release... or pre-order Elite:Dangerous, after all.... ED shows accountability as a matter of respect for the customer base, instead only throwing empty promises around the internet to get money and creating a brainwash machine to make people addicted and paying thousands of dollars on virtual and fake ships.

Darkwalker75
Darkwalker75

@Darkhol0w 

And what is it that makes you think they will delay the game just because they get more money?

Smosh150
Smosh150

@---Cipher--- An unfortunate reality with all games, though if they deliver on what they are planning which they seem to be I have no doubt this will be my favorite game I have ever played regardless if it doesn't live up to the hype or not as it will still be a top quality space sim and that is all I really ask for.

ponymilar
ponymilar

@Nepti Well... It continues dead. Too few people buying this game for raise the interest of a big publisher. Minor publishers would be interested, but CR does not like to share profit... He wants all to him, and I would not say that he is wrong on this, but wrong when criticizing others and delivering crap in his own side.

ANGRYWOLF
ANGRYWOLF

@dussan2 

When was that.Details ?

I can see why he said no.He probably frustrated by past buracracy at the companies he worked for, so he prefers his current situation.Who can blame him ?

joalopes
joalopes

@dussan2 By the way . EA never needed Chris Roberts to build a space sim. The reason why they didn't do it is simply because they never had a huge interest in doing it. 

joalopes
joalopes

@dussan2 Did they? 

EA makes good games. EA is a valuable company and we all need publishers.

With that said, EA did not want to invest on a new AAA Wing Commander. In fact if you want to see the real face of a profit focused company just read this : http://en.wikipedia.org/wiki/Origin_Systems


When EA saw how profitable Ultima Onlne was, it turned a company known for multiple franchises into an online only company focused in one and one game alone.


EA cancelled ALL the projects Origin had planned. This is what is called sucking all creativity out of a company. Your boss comes in and says. "You love space sims right? Well the thing is,  MMOs sell a lot more. So accept the new reality or leave".


Let me tell you another well know story. Imagine you work for someone and you have this bright idea. You go to him and tell him that you have this great idea. In return he promises you that if you succeed  you'll receive royalties based on the game profitability.

This type of deals are usual in the game development world and were common practice in Origin.

When EA took control all those promises were......BROKEN. 
That's why some of the senior developers left the company as well.


Chris Roberts did not have a good experience with big publishers. Not just Chris Roberts by the way.

In fact, if you're a game developer, let's just say that  EA doesn't have the best reputation in the world.


http://www.giantbomb.com/electronic-arts/3010-1/


Check the "Slave labor" part of the article : http://www.destructoid.com/why-people-hate-electronic-arts-251899.phtml


In all honesty EA learned the hard way that having a tight grip of their software houses only leads to disaster. They have restructured since then and given developers a bit more freedom. 


http://en.wikipedia.org/wiki/Electronic_Arts


But why am I pointing all this and how is it relevant to what Chris believes or not?

Because Chris has stated multiple times in several interviews, game conferences and articles that he didn't have a good experience with publishers because they change their views according to what is popular at the moment. There is no guarantee that they will support you all the way through a project and they may even force you to switch direction.


http://www.gamesindustry.biz/articles/2013-04-22-chris-roberts-how-incredible-community-transforms-development

And I quote 


"Roberts doesn't harbor ill feelings towards big companies; it's just not the way he prefers to do business anymore. "I'm still very fond of EA," Roberts said. "I think they're all great people, but the problem is I would always have these arguments with marketing and sales about who the audience is. All that's gone away because I'm plugged right into the audience."


http://www.gamasutra.com/view/feature/200998/chris_roberts_on_star_citizen_.php?print=1


In fact Chris Roberts was pitching Star Citizen to investors directly in order to publish the game independently as he always wanted to keep away from publishers.



Darkwalker75
Darkwalker75

@fredyellowone 

So these people getting $47 million to make a game is too much money, but its not too much money when a publisher spends $250 million on a game like GTA V which is basically just a remake of last years game only with slightly better graphics and a different setting?


Game Over.

Do you want to play again Y/N?

Dirty_Window
Dirty_Window

@Darkwalker75 Two words: STRETCH GOALS.

Instead of sorting the game out they're adding and adding content which dilutes even more of the team when the basics are not even nailed on. 

I'd much prefer they focus on getting the core gameplay as they intended and then start adding all the stretch goal content.


ponymilar
ponymilar

@Darkwalker75 @Darkhol0w Oh Look! Darkwalker75 again replying to everyone who gave any opinion against its marketing... you all should know that this guy is part of the CIG Marketing Team. You will find him in many websites where there are SC news, as you probably will find me, revealing his true face and falacies, to sell the game in whatever way and mislead people to the mistake of supporting this crap.

You should know that I had some discussions with him, and after he lost the argument, he started to say that I "have an agenda against SC, and that I am crazy, or things like that", because he does not have any good argument, and the only thing that he can do is to make personal attacks on people who disagree that SC is good and that the CIG way to make business is correct. But he obviously have vested interest, and do whatever is necessary to take money of naive people that will fall on this false speech.

ponymilar
ponymilar

@Darkwalker75 @Darkhol0w Because they are not really good to sell the game... they are better selling ships, for the same tiny group of people that they have. As they promised to release to people the possibility to earn ships with in-game credits, on release, and stopping to sell ships, offering just a standard package with one ship, that means that they will hold the release as most time as they can and their "excuses" be swallowed by their community and the media in general.

Darkwalker75
Darkwalker75

@Xcalibur_basic @lonesamurai1 

Roberts himself has this to say about a console version of the game.


As far as consoles go Star Citizen will never be on the PS3 or Xbox 360. As for the next gen consoles, PS4 and Xbox One, we have NO CURRENT PLANS, but my stance remains open and is consistent with the many interviews I’ve given -

IF the platform holders (Sony & Microsoft) allow us to update the code and data without restrictions and odious time consuming QC procedures, IF they allow our community to openly interact with each other across platforms then I would CONSIDER supporting them.


https://forums.robertsspaceindustries.com/discussion/76653/star-citizen-pc-ps4-and-consoles/p1

ponymilar
ponymilar

@joalopes @dussan2 Roberts just want profit... He keeps the same EA mindset in how to make money.... He is actually even more greedy... He obviously knows that going to a publisher, the public for this game is not enough, but going alone he can make a lot of profit... he just needed to do by himself... and crowdfunding allowe him...

That's the problem with crowdfunding... it attracts a lot of these deceivers like CR that are clearly more interested on money and profit than releasing a game.

ponymilar
ponymilar

@Darkwalker75 @fredyellowone And what will be Star Citizen after its release, if not tiny updates of the same thing with different flavors? 

Look to yourself before criticizing others. GTA is thousands of years ahead of Star Crap Citizen in terms of inovation, gameplay, fun... while Star Crap Citizen is just a bunch of promises and the thing that they released so far, is pure crap that did not even praise many of their own backers.

Deadlysyns87
Deadlysyns87

@Darkwalker75 @fredyellowone They likely won't use the 47 million on the game its a kickstarted game meaning they likely stopped using the money they were given and now your just giving them money in their pocket.

johnk419
johnk419

@Dirty_Window @Darkwalker75

Oh man! They're diluting the game so much by giving backers an engine tuning kit (which is supposed to be in the final game anyways)! They're spending the entire million dollars making an engine tuning kit! Gee, when will they learn?


In all seriousness, I don't know how dumb you can possibly get. The million dollars goes into hiring more staff and working on the game. They don't spend the entire million making an engine tuning kit. It's a little reward for backers for meeting the goal. It's been that way ever since the game crowdfunded past like 20 million. It's an extremely simple concept. I'm sorry your retarded brain fails to understand it.

jenovaschilld
jenovaschilld

@Darkwalker75 @Xcalibur_basic @lonesamurai1 Well it would be not only logistically hard for console makers to allow players to play across platforms but also across platform play would go against the business models they have setup - but that is one feature I would like. 

bfeinberg
bfeinberg

@ponymilar  Oh, my, we have now resorted to childish name calling of the game. I guess there is no point in talking further with someone that is up past their naptime.

ponymilar
ponymilar

@wallacom @Darkwalker75 @fredyellowone And you and Darkwalker75 are part of the CIG marketing team (or fanboys), saying whatever it is necessary to mislead people to believe that they are doing a good thing, while in fact, they are just doing crap and performing a business/monetization system worst than even EA dare to make ever.

BrassBullet
BrassBullet

@Deadlysyns87 @Darkwalker75 @fredyellowone They have almost 300 people working on this project.  With benefits, taxes, etc, just labor alone could use up the budget in a few years (2016 release).  Then of course you have all the computers, cloud serves, CDN fees, their mo-cap studio, office space, etc etc.


Doing business is an expensive affair.  $50 million isn't that much nowadays.  

joalopes
joalopes

@Deadlysyns87 @Darkwalker75 @fredyellowone  Wrong. I don't know if the poster knows a lot about game development but I do know a bit. $50 Million is a good number to build a AAA  game. Development cost only. Since it's a MMO they probably need a bit more than that. MMOs cost quite a bit more to produce.

Anyway here are some sources of information you can check  yourself instead of just making assumptions about something you don't really know much about.


http://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop


http://blog.knowyourmoney.co.uk/index.php/2008/08/10-most-expensive-video-game-budgets-ever/


I think that should be enough to change your perspective.

ponymilar
ponymilar

@bfeinberg @Deadlysyns87 @Darkwalker75 @fredyellowone Proof? They must to prove that. They are getting the money and they are releasing plants to people at this point, instead features. If you believe that they are not making a lot of profit you are definitely a person who believes on fairy tales.

joalopes
joalopes

@bfeinberg @Deadlysyns87 @Darkwalker75 @fredyellowone


It's not a baseless claim. Marketing and the suits control big publishing companies. The production cost of a game is a fraction of the total money invested by publishers ª

Here is proof :


http://www.ibtimes.com/gta-5-costs-265-million-develop-market-making-it-most-expensive-video-game-ever-produced-report


http://www.g4tv.com/thefeed/blog/post/711624/ea-to-spend-more-than-100-million-on-battlefield-3-marketing-campaign/


It's insane. And in my point of view completely out of control.

Publishers waste more money trying to convince us their game is good, than on actually making sure their game is good.


But then again, it works. Console makers try to convince us that consoles are inexpensive devices as powerful as high end PCs. Publishers waste a lot more money than an indie developer doing a similar game. 

And so on and on.


OldDirtyCR
OldDirtyCR

@Deadlysyns87 @Ensabuhnur @Darkwalker75 @fredyellowone Over 250 employees. So lets say it was simple and they simply paid each employee a % of the 47 mil. This means each employee gets 188,000.


188,000 is a sizable amount, but development is going to take more than a year, so lets say it takes 2 years. Now we are at 94,000 which is reaching a reasonable salary for experienced game developers.Development might even be longer. That's salary though, which isn't even half the expenses of an average business. Don't forget equipment, the building, taxes, cleaning service, etc.


If they maintained like 10 employees then I'd agree with you. But they've expanded exponentially and matched the money funded quite well. An opinion doesn't require fact, but an opinion backed by fact is much more valued. Your opinion is baseless.

Darkwalker75
Darkwalker75

@Deadlysyns87 

The way you word it makes it sound like you are trying to make it look like it is a fact, which is why you get the response you get.


Opinion or not, its completely unfounded, there are more than enough hard facts and proof that your opinion is completely invalidated even as an opinion.


Despite this you make such blatantly obviously misinformed statements showing that you have no knowledge of what is going on at all.

BrassBullet
BrassBullet

@OldDirtyCR @Deadlysyns87 @Ensabuhnur @Darkwalker75 @fredyellowone didn't see your post before making mine.  Its amazing how people aren't able to do simple math and instead rely on emotion to form opinions.


I'd say 94,000 is on the low end of the spectrum if you include benefits.  I imagine employing people in the UK isn't cheap, and US payroll tax and health insurance, retirement plans etc can add 20 percent on top of base salary.  You can probably bet some people are making quite a bit more as well.