Star Citizen passes $20 million in funding

Chris Roberts' PC space sim adds another $1 million this month to reach new milestone.

Star Citizen, the PC space simulator from Chris Roberts, has reached $20 million in crowdfunding, up from $19 million just over a week ago.

The new game is the most crowdfunded project--of any kind--of all time, and has now doubled the Pebble Watch's $10 million fund raising effort.

Now that funding for Star Citizen has reached $20 million, developer Cloud Imperium Games will add first-person combat to the game, though no new details are available about this mode.

The original Kickstarter campaign for Star Citizen launched in October 2012 andconcluded with $2.1 million, just a tenth of all-time funding.

According to Roberts, Star Citizen will fuse elements of his previous games, Wing Commander and Freelancer. Support for the virtual-reality headset Oculus Rift is planned.

Star Citizen is expected to be released in late 2014.

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Discussion

378 comments
Spyre1984
Spyre1984

I actually can't believe this is gaining so much support. It's all a little scary.

julzeverne
julzeverne

I can't wait to get in my Idris!

predatorGS
predatorGS

They just went over 20.2M 

This is going very well.

Abysthrian
Abysthrian

Just from watching the trailer, this is going to be an amazing game! I really like this crowd-funding idea too. Games of this quality and stature are the result of creative freedom.

The same can't be said for those poor people under strict deadlines. 

thorn3000
thorn3000

when will this stop? hoping never

white8000
white8000

damn. I stopped upgrading my PC after buying a console and I have not missed buying new components every 6 months to play the next big game.  I was such a WC fan though that this may force me to get a gaming pc again...

R_Mckay
R_Mckay

Well we already have a lot of "mega million" crowd funded games... but have yet to see the "end product" so, yeah if any of these multi million dollar games come out flat on its face on release day... that will be the death of crowd funding... so the devs of these games had REALLY BETTER MAKE THE BEST of this alternative funding to make awesome games.

vadagar1
vadagar1

if they run away to mexico with the cash I would totally understand :P 

but i will send hit-men after them ;) 

Simplythebest12
Simplythebest12

Egosoft (the creators of X games) is also excited with upcoming Star Citizen, and Chris Roberts team had already preordered X-Rebirth.

Mutual respect.

Blue_Tomato
Blue_Tomato

Elite Dangerous, Star Citizen... Wonderful! I love crowdsourcing, it brings us the games we really want, not only the uninspired safe gameseries big companies make due to their lack of balls :D

arqe
arqe

they said "PC Gaming is Dead" bam "Elder Scrolls - Arena"

they said "PC Gaming is Dead" bam "Ultima Online" 

they said "PC Gaming is Dead" bam "Starcraft"

they said "PC Gaming is Dead" bam "Commandos" 

they said "PC Gaming is Dead" bam "Half-Life" 

they said "PC Gaming is Dead" bam "Warcraft"

And the list goes and goes and goes and goes on.

And they are saying "PC Gaming is Dying" bam "Star Citizen" ...

And i did put Warcraft after because first 2 games and expansions wasnt that good.

TenraiSenshi
TenraiSenshi

In a way, this is a double-edged sword of sorts. On the one hand, reaching this milestone is a good sign for crowd funded game development as a whole and proof that it could work for the industry in a big way by making devs less reliant on big publishers. 

On the other hand, however, if they don't get it right, it could hurt future crowd funded games and turn people off the entire system altogether, so there's a lot of pressure riding on Chris Roberts and his team to get it right, not just for their own sake, but for the potentially huge impact Star Citizen could have on the gaming landscape as a whole. Still, with all the backer feedback and free creative license, without the pressure of publisher-induced deadlines, they have no reason to fail.

neo2161
neo2161

What some of you don't realize is that Chris Roberts is cutting out the middle man (i.e. the Big Publisher you know EA, , 2k, Activision) That alone saves them money. It also does something for the Backers of the game. They have more say in its development. It also gets the suits off the backs of the Dev's so they can take their time and do it right, and not be rushed into things . And if the backers of the game don't like something we let them know on the forums or chat . It's a more personal approach that you don't get with big name publishers . Its ours to make it the best game it can be. And it will change the way games are made in the future. I promise you the big publishers are absolutely paying attention now .   


arqe
arqe

I'll be salvaging your destroyed ships and will be selling parts back to you. Profitable job i'll play with 315p.

AlphaWolF_J
AlphaWolF_J

Oculous rift and Games like these totally convinced me to trade in my 11 game PS3 collection and put my PS3 on ebay.

Im keeping my PS3 sharpshooter for when i have the Oculous as i intend to make it work with it in arma 3 and other fps games.

ewjiml
ewjiml

$20 million?  For a freakin' video game?  Geez...

bunchanumbers
bunchanumbers

as much as it pains me to say it I think they're stretching themselves too thin. They're trying to add all these modes and things because of the stretch goals and while yes it sounds like its going to be a great all in one game... it seems like they're trying to pile too much onto the plate so to speak. 

Agelu
Agelu

As much as I want this game to deliver and be just plain awesome, I sincerely don't think that it'll be able to deliver all the hype surrounding it.

Don't get me wrong, I think it'll be GREAT, but expectations keep rising, and rising, and rising... it's getting out of hand.

You got to feel it for Chris Roberts. Money it's no longer a problem. Delivering a AAA game, making the game truly feel like it's worth $20M and the very revival of space combat sims games must have him nervous as hell.

holtrocks
holtrocks

@white8000 upgrading every 6 months?!?!? you sir are doing it wrong i am upgrading for the first time in 4 years in a month or so and thats only a new GPU.

gufberg
gufberg

@white8000 Upgrading every 6 months may also be alittle over the top. I upgrade every second year or so and i mostly only upgrade mobo+gpu+cpu. The rest is pretty secondary afterall, especially if you already have a good powersupply + big case. 

thorn3000
thorn3000

@R_Mckay shadowrun returns is finished, but yes, that was not as largely funded as some of the bigger projects

Eloking
Eloking

@Simplythebest12 

Of course, in their case they aren't in competition, they are trying to make space sims popular again.


The major drawback of the space sim genre is their unpopularity. If they can create a hype and make the genre "cool" again, they will both benefit from it.

Darkwalker75
Darkwalker75

@Blue_Tomato 

Sequel after sequel, year after year.

It very quickly becomes boring and repetitive.

Whats worse is that publishers refuse to accept, that making good games, even in niche genres, can be far more profitable in the long run than the rehashed bull piss they keep sewing out every year.

Even if the truth was standing right before them staring them right in the face, they would still refuse to accept it.

TenraiSenshi
TenraiSenshi

@arqe To be honest, I don't see many people saying PC gaming is dead or dying nowadays. I think steam itself kinda defeats the argument.

godonholiday
godonholiday

@arqe DayZ helping an old game make new profits, indie bundles, and much much more! :)

rofeta
rofeta

@ewjiml 

 For an "indie" game, it is massive, but as Slade968 stated, the major publishers spend a very large amount on their big titles.  It is part of the reason why they tend to be so conservative with what they do as they need quite significant returns on their investment and they are wary of stepping outside of safe territory.

Slade968
Slade968

@ewjiml 

lol wha? That's pretty cheap as far as big game budgets go. GTA V cost 170 million. Most big AAA titles are around 100 mil.

Darkwalker75
Darkwalker75

@xze1nx 

Another console player who are mad because the game will not come to his favorite console, and his parent will not buy him a PC that can run the game.

EcksTheory
EcksTheory

@xze1nx yet another moron trying desperately to get on feedbackula. What an empty life you must lead.

AlphaWolF_J
AlphaWolF_J

@xze1nx Your stupidity is beyond comparison 

go back to your Kiddy console

Shanks_D_Chop
Shanks_D_Chop

@bunchanumbers To try so many different "modes" is very risky but it needs to be done. It's been going on in little ways for years, an FPS might include an on-rails shooter moment, a third person action adventure might have a flying vehicle section... Little steps, almost not worth mentioning, and there are often issues with the transition.

So I think it's very key for it to be taken further, to try and mesh various perspectives and play styles within the same title. If one title manages to pull it off well then it helps set a precedent, contributes to the evolution of video games as a medium for experience.

I understand your concern, maybe they are piling too much on... But I think it's great that they're gonna try.

rofeta
rofeta

@bunchanumbers  

The story above is a bit misleading, this goal didn't add first person combat, it was already going to be part of the game with boarding actions.  This goal just expands that so you can have planetside battles, so its akin to a map pack expansion since the gameplay elements already exist or at least are partially underway.

spikepigeo
spikepigeo

@bunchanumbers they aren't actually piling on new features, it just looks like it. They've stated before that all of these features are already planned for the full release. They are just feeding us these "unlocks" as little treats. The milestones are irrelevant. They've planned these features right from the beginning and have been working on them whether or not we had "unlocked" them yet.

spikepigeo
spikepigeo

@Agelu You probably already know this, but I would just like to remind you that Chris's team, and especially Chris himself, are game-dev veterans. Big time. They know exactly what they are doing. 

While it may take some time, everything he's promised is probably not beyond their reach. Don't let the relatively lower budget and indie feel deceive you: these guys are pros.

white8000
white8000

@holtrocks @white8000 admittedly I exaggerated the 6 months...I spent a lot of time in the 80's and 90's upgrading my PC to play Chris Roberts' games.  From getting more memory to play WC1 to adding a sound card for the speech pack, to getting a CD-ROM for WC3 - hell I practically bought a whole new machine for Privateer.  It was all worth it as I loved each of those titles.

It has been nice not having to worry about specs buying console games tho....

Daemoroth
Daemoroth

@gufberg @white8000 Yeah, upgrading every six months hasn't been necessary in years. It was about 15 years ago when they were putting together new 3D tech every other week and pentium I, II, III, IV, etc. was happening.

I just did an upgrade after 3 years, and I was still playing everything I had on max settings (Just upped the GFX and got a mini ITX MB and case).


R_Mckay
R_Mckay

@Darkwalker75 @Blue_Tomato unfortunately the CoD crowd and the GTA fanatics (who come out of the woodwork every release sequel cycle) apparently enjoy throwing money at them developers so you can't really put all the blame squarely on them.

Shanks_D_Chop
Shanks_D_Chop

@Darkwalker75 @Blue_Tomato I like an industry that delivers a range.

Don't get me wrong, this looks rather exciting and I'm hoping it progresses well and that the end product will be of quality.

But I also enjoy my "safe" titles such as Call Of Duty. I know what I'm getting, I know I'll enjoy it.

I do think that the larger publishers need to be more willing to take a risk here and there, go for an unknown quantity. But I do believe that variety is best.

CptJohnnyRico
CptJohnnyRico

@Slade968 its only a PC title doesn't need to be developed for all platforms so its cheaper, witcher 2 was 8 million budget and was AAA quality game and was freakin incredible, by the time this game is finished it will have all the backing to be a true AAA title, plus they have the flexibility to do what they want and no real timeline, publishers have the money to throw around when they don't want something done or want something changed, these guys do what they want, gonna be an amazing game.

DKRises
DKRises

@spikepigeo @bunchanumbers Plus even if they don't come at release, they didn't promise to have them available at full release. The milestones just state that it will be in the game, not when.

Agelu
Agelu

@spikepigeo @Agelu I'm a Wingnut myself. It's just that they have such brutally high expectations to meet. I hope they reach them. =P

Fachero
Fachero

@white8000Honestly, that's what I call a cool story bro. Such a riveting tale, I honestly copy and pasted it to word, saved on my hard drive, backed it up on a jump drive, drove to the bank, put the jump drive in the safe deposit box, and will leave it there until my kids turn about 12 (when they can actually state their age, and ask what it is I'm showing them), when I will pick it up, put it in an old USB drive reader and relay this cool story to them and tell them, "kids, this is what a cool story should look and sound like...not like the stories your generation tells.


Darkwalker75
Darkwalker75

@R_Mckay @Darkwalker75 @Blue_Tomato

I suppose you have a point there.

But then again, is not at least part of the reason they do it because the publishers over the last 5-10 years have been doing it this way, making people think that these games are good?

They have been feeding us sequel after sequel year after year, for so long that many gamers think that because its a sequel to last years blockbuster it must be good.

While the guy like CR who is creating something completely new and innovative is crazy and whatever he makes will fail because its different.

You can just read the replies to this article here to see just how much power the publishers actually have to dictate gaming policy.

I'm not saying sequels are bad, and they can be good, but when the numbers get up to 5-6-7, then I dont see them as good games anymore-

I just see them as a publishers greedy money grab because they know people will buy it, for no other reason than because its the sequel to last years sequel to a blockbuster many years ago.

So in the end it it not the publishers fault after all?

CptJohnnyRico
CptJohnnyRico

@Agelu @spikepigeo I think they will reach them for sure, its all about the heart of the team, and Chris's team got the talent and heart, cry engine veteran volunteers!, people want this game made, you betchur ass it'll deliver :)