Star Citizen never coming to Xbox 360, PS3

"It will never be dumbed down for a lesser platform," Chris Roberts says about upcoming PC-focused flight sim; doesn't rule out Xbox One or PS4.

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Star Citizen is first and foremost a Windows PC game that will never be "dumbed down" for Xbox 360 or PlayStation 3, creator Chris Roberts said today in a post on the game's website.

His post addresses outcry from fans regarding a photo of a PlayStation 4 devkit sitting on the desk of Cloud Imperium Games CTO Jason Spangler. Some fans thought this meant the game had switched to a console release, but Roberts said this is not the case.

"Star Citizen is a PC game. It will never be dumbed down for a lesser platform," Roberts said. "We will not limit the input options or supported peripherals to the lowest common denominator. We will not pass on features and technology just because they will only run on some hardware configurations."

"The PC platform is great because it isn't static. It doesn't have rules or some controlling entity that decides what will and won't be in the ecosystem," he added. "Because of this Star Citizen will always be primarily a PC game and will embrace the best and newest tech."

Roberts went on to say that while Star Citizen will never be released on Xbox 360 or PS3, he remains "open" to bringing the game to Xbox One and/or PlayStation 4, though he has not current plans to do so.

"If the platform holders (Sony & Microsoft) allow us to update the code and data without restrictions and odious time consuming QC procedures, if they allow our community to openly interact with each other across platforms then I would consider supporting them," he said.

Why potentially support next-generation consoles if Star Citizen is a PC-focused game at heart? First, Roberts said it would allow the game to have a wider userbase. What's more, both systems are attractive because they are "essentially inexpensive small form factor PCs with a custom operating system focused on gaming," he said.

Roberts gave Sony more credit than Microsoft, saying the PlayStation maker seems to be the "most eager embrace indie games and the idea of openness." Sony even sent Cloud Imperium Games PS4 devkits, though Roberts said the developer has been "very clear" with Sony on what it would take for Star Citizen to come to PS4.

"We are shooting for the stars both virtually and technology wise. For me this game is about pushing boundaries on all levels and is something that I hope is still breathing strong ten years from now," he said. "Instead of Crysis benchmarks when they test a new GPU I want to see Star Citizen!"

Lastly, Roberts said he has no inclination to "sell out" to a console platform in that way that he said Bungie (Halo) and Epic Games (Gears of War) did when agreeing to release games only on the Xbox platform.

"Thanks to everyone that has backed Star Citizen we have no need to sell out to anyone! You've funded a AAA PC game that will compete with the biggest and best," Roberts said.

Star Citizen is the most successful crowdfunded project in history, having gathered over $27.7 million to date. The game is expected to launch next year.

Discussion

341 comments
Hurvl
Hurvl

"The PC platform is great because it isn't static. It doesn't have rules or some controlling entity that decides what will and won't be in the ecosystem," Yeah, that's why I love playing on PC and one reason why I only play on PC.

The funding is currently at 28,2 million dollars now. Though that might seem small, I think Roberts knows what he's doing. I don't know if he still has other investors giving him cash or if he relies on the crowdfunded money entirely now that it has grown so large. If he succeeds with his goals, that should teach some companies that you *can* make a great AAA game without spending hundreds of millions on it. I want him to succeed just for that reason.

J_Dangerously
J_Dangerously

Gotta love how GS takes a piece of conversation out of context as an article title to generate clicks among the console vs. PC trolls.

snaketus
snaketus

"Star Citizen never coming to Xbox 360, PS3" This isn't really news. It was said at the get go these ancient pieces of hardware were nowhere near to be able to manage Star Citizen, which good, this game will show what PC platform makes possible.

renerak
renerak

Well, currently the game is being made by the money of PC gamers, a  AAA game completly supported by the PC fan base so, it would be bad if they release a PS4 or Xbone version when releasing, then that would mean that the money that PC gamers invested for improving the game, instead was used for porting it. So if the PS4 and Xbone versions are going to be released, then hopefully they release it down the line. Cause when many devolopers are ignoring PC and tricking/giving us inferior ports, inferior games and forcing drm down our throats, we need atleast a few games to keep our rightfully earned pride.

Yes, we are free and we are proud.

Zero_Echo
Zero_Echo

ALERT! ALERT! INDIE DEVELOPER TAKES JAB AT CONSOLES! EXPECT ABOVE AVERAGE AMOUNTS OF NONSENSE FROM ZEALOUS FANBOYS! YOU HAVE BEEN WARNED!

noandno
noandno

MWAHAHAHAHAHA PC MASTER RACE!!!!!!

Unholy123
Unholy123

Hah! "If the platform holders (Sony & Microsoft) allow us to update the code and data without restrictions and odious time consuming QC procedures, if they allow our community to openly interact with each other across platforms then I would consider supporting them," Roberts Said.

So basically never then

HaloinventedFPS
HaloinventedFPS

Heard this before with plenty of PC devs, once Sony or Microsoft send money their way, they are more than happy to sell out


arqe
arqe

Cant believe people still thinks Ps4 more open for indie.

Xbox One is a console and also a developer kit.

Ps4 is a console and you have to pay 2.500$ to get a developer kit.

Way to support indies by taking 2.500$ from them.

Ladiesman17
Ladiesman17

It seems like we have Star Citizen and Lesser Citizen....

Fabian85
Fabian85

As a backer i dont want to see my money being used for a port of any kind. Last time i support your projects then.

Grimkillah
Grimkillah

As long as they are open to idea of a PS4 port, then all is good, considering now PS4 supports keyboard and mouse.

rofeta
rofeta

The online components seem to be what would cause the biggest issues, however given the SQ42 is designed primarily as a single-player WC experience it could be a way for the game to have a presence on consoles without CI having to compromise too much on what they are trying to create.

bibleverse1
bibleverse1

I do not see a problem with not bringing this game to ps3 or xb360.

lorider25
lorider25

Yeah, I also don't care if they want to port to the console after. I will allow the peasants to feast on our table scraps.


Darkwalker75
Darkwalker75

@Hurvl 

To answer your "question" regarding outside investors.

The game is 100% crowd funded, there are no outside investors involved.

Its been some time now since he said he didnt need outside investment anymore.

The good thing with this is that he has full creative control over the game, and dont need to worry about making money to pay back outside investors.

rofeta
rofeta

@J_Dangerously  

Who would have suspected a news site would ever use a sensationalist headline...it's unheard of! :p

Senior_Rosa
Senior_Rosa

@renerak Don't have too much expectations about this game. It can be a shit afterall 

MAD_AI
MAD_AI

@renerak

As long as it's my money being used I do not want anything besides PC, that's we paid for and any other port will take away resources into making something we did not ask for. After the PC release then I don't care if he ports it to 3DS.


SauhlGood
SauhlGood

@HaloinventedFPS yep i remember Crytek making a very familiar statement about its games, back when crysis1 first game out it was pc exclusive with no plans saying the consoles just couldnt run crysis and they wouldn't dumb it down technologically or limit its possibilities.... the rest is history of course...

Damnation_6
Damnation_6

@HaloinventedFPS Difference is tho, with almost 28 million dollar in funding they have no need for money from Sony or Microsoft. Chris Roberts is clearly a big PC fan.

I dont mind if they would port this game to the PS4 once the PC version is finished. Just means more people will be able to play the revival of AAA space sims.

Damnation_6
Damnation_6

@arqe Indie devs can get free kits from Sony for the first 1 or 2 years or so. Microsoft track record towards indie devs isnt that great.

Toysoldier34
Toysoldier34

@arqe $2,500 isn't that bad in the grand scheme of things. It isn't enough to break the bank but it also ensures that they only go to people serious about development. If you have no limits then the marketplaces turn into garbage like the mobile market it. Anyone submits what they want and it makes it very difficult to find quality games. 

This was a major problem for the Wii and what killed it for core gamers. They let anyone make what they want and they got horrible games that buried the few games worth playing.

Toysoldier34
Toysoldier34

@Fabian85 They are intent on making a great game which is why none of the money will go towards anything but the PC release.

vicsrealms
vicsrealms

@Grimkillah PS4 supports a mouse and keyboard!?  How well do they work for FPS games?  If this is accurate I will go buy ones as soon as I can actually find one.  Can't stand controllers for a lot of my games.

sirapathetic01
sirapathetic01

@bibleverse1 I don't even think the audiences of Xbox 360/Xbox One and PS3/PS4 is truly there for this game.

DAOWAce
DAOWAce

@bibleverse1 Porting costs development time, which in turn costs money ontop of the time spent porting which could be used to do better things, like fix bugs or add new features.

It is a complete and total waste unless it's outsourced to another company, which can potentially ruin your reputation.

Also, the 360 and PS3 are so beyond old that the game would have to look like an original Playstation game to even run at the current console standard of 30 FPS, which is absolutely disgusting.

Aside from that, I'm all for people getting to play great games, but as with the original Crysis and Witcher 2; PC first and foremost, consoles later (if ever).

snaketus
snaketus

@Damnation_6 @HaloinventedFPS I don't mind console versions if all players are still eligible to play with each other, if not console versions starts to impact PC version player base. Let's face it, if this was coming to consoles many people would go console version instead to make sure it runs properly, to play with they beloved controller etc. But this will never happen. Sony would say maybe to play with PC players, but interact with Xbox, maybe not and from MS it would be big NO NO.

arqe
arqe

@Damnation_6 @arqe Really ? How many indie titles on Ps3 ? And how many indie titles on Xbox360 ?

Exactly !

miser_cz
miser_cz

@Toysoldier34 @arqe Stop trying, there are no positives about paid dev kit vs free one. Thinking developer must have $2.500 on bank account to be considered serious is silly. In many countries $2.500 is enough to pay for a room for A YEAR. One man with that amount of time can create spectacular game, but he must not be forced to throw year´s rent at dev kit.

arqe
arqe

@Toysoldier34 @arqe so paying 2.500$ for a kit will generate better games than the free kit ? NO.

Its all up to "Developer" look at all the "SHIT" titles that comes with Advanced Game Engines which costs thousands of dollars yet we got crap all over the place.

JachAnen
JachAnen

@TenraiSenshi @arqe Even if it wasn't free, if an indie company didn't have 2,500$ to spare for a developer kit, can they even afford producing any games worth you time?? Making these kind of tools free will spawn a lot more games, but most would be crap. Just look at all the Android or PC Indies. Copy-paste versions of good games and sometimes crappy ones, very few are worth anyones time as they might have had a good idea, but most clearly can't realize it.

Fabian85
Fabian85

@vicsrealms @Grimkillah Really dont think you can play bf4 on ps4 with mouse and keyboard online. sorry. Some games might support it on both consoles.  

Vodoo
Vodoo

@DAOWAce @bibleverse1 Witcher 2 ran exceptionally well on the 360. In a side by side comparison the Xbox held up pretty well against the pc version. Sure there was a noticeable difference but it wasnt mind blowing. CD PR really did a great job squeezing every little ounce of power out of the 360.

Zero_Echo
Zero_Echo

@arqe @Zero_Echo @Damnation_6 I've played on Xbox before, "better people" they are not.

arqe
arqe

@Zero_Echo @arqe @Damnation_6 And still Free vs 2.500$. But they still defending "2.500$ is better"

So in same sense 500$ Xbox One is better because its expensive and most people will get Ps4 because its 100$ cheaper. So pay 100$ more and play with better people ? If you defending 2.500$ you have to defend this too.

But NO ! Just say SONY is better in everything and get lost.

Damnation_6
Damnation_6

@arqe @Damnation_6 Did you hear about the Fex fiasco? Did you know europe doesnt have access to most indie games on Xbox 360?

Dont expect me to cound every title on both consoles. I just know from many different news stories and sources the support from microsoft towards indie studios was terrible.

Toysoldier34
Toysoldier34

Overall it would produce a higher level of game on average but I'm not saying it prevents bad games completely. We see big games with millions of dollars for a budget come out badly. My point is that having some kind of barrier helps to weed out a lot of the junk. Just look at the Xbox Live indie game section. There are tons of great games there and even more horrible games that shouldn't have been released. It lacks the quality level of the core store and it shows.

It keeps only serious developers on it. They can still make a good or bad game but at least they have something at stake to try and make it good.

MAD_AI
MAD_AI

@Zero_Echo @vicsrealms @Fabian85  

When I was a child I played FPS's like a man and till this day I still play them like a man, with a Keyboard and mouse without auto aim to hold my hand. 

Zero_Echo
Zero_Echo

@vicsrealms @Fabian85 When I was a child, I played FPS's like a child, I point-and-clicked at people's heads like a child, I held CTRL to crouch like a child. But then I became  a man, and started to play FPS's with a controller.

vicsrealms
vicsrealms

@Fabian85 Oh well, could always hope console makers would finally get their act together.  Can't hit the bloody planet with a controller.  Back to PC FSP only gaming I guess.

renerak
renerak

@Vodoo @DAOWAce @bibleverse1 Wow, you actually think star citizen can run decent on ps3 and x360!!

You know how much ram each system has right?

In witcher 3 they added a few doors and such and somehow managed(and they only had to aim for 30fps). But to expect a hig end game to run on those! wow. Atleast ps4 and Xbone, maybe.