Star Citizen hits $40 million and proves that PC space sims aren't niche, Chris Roberts says

Crowdfunding campaign for PC space sim from Chris Roberts hits yet another milestone.

"We've done it again!" Chris Roberts exclaimed in a new blog post on his website about the crowdfunding campaign for PC space sim Star Citizen, which reached an astounding $40 million last night. This is up from $39 million just over two weeks ago.

Roberts said the $40 million number "would have been an impossible dream" when the campaign originally went live in October 2012. But indeed it's real and Roberts said he owes everything to the fans.

"I'm constantly amazed by the continued support we receive and how this community manages to grow every day," Roberts said. More than 10,000 new backers have supported Star Citizen since the end of February. Funding currently stands at $40,043,740 from 405,834 total backers.

"Some say that space sims are niche," Roberts said. "I'm not so sure!"

Now that funding has reached $40 million, players have unlocked the final backer-voted star systems: the Kabal System and the Oretani System. You can read more about these systems on the game's website.

If funding reaches $41 million, Star Citizen developer Cloud Imperium Games will add procedurally generated content to the game. If support climbs to $42 million, developers will--paying homage to The Hitchhiker's Guide to The Galaxy--add a "Galactapedia" to the game.

"The Galactapedia isn't a simple wiki or a static how-to guide: it's going to integrate directly into the game universe and respond in real time as players steer the course of Star Citizen's world," Roberts said. "We envision making the news with an impressive feat in the Galactapedia as a major goal for many players: if you're the one who finally defeats the Dread Pirate Roberts, charts a new Jump Point, or makes the Advocacy's Most Wanted list, your actions will become memorialized for all time in the Galactapedia! What’s more, the Galactapedia will be available both inside Star Citizen and through the RSI website."

But that's not all. At $42 million, Cloud Imperium Games will expand the website area of the Galactapedia with holographic ships and make it so items and the navigation interface appear in 3D. What's more, all supporters who back Star Citizen before $42 million will receive a mobiGlas "ExoGlas" rig, which can be used to access the Observist at any point. On top of that, if funding hits $42 million, players will have access to the Aegis Dynamics Gladis-class light fighter and a Towel for their hanger.

"Remember that our stretch goals are examples, ways of showing you how we are improving the game with the additional funding and ways to thank you for your early support," Roberts said. "The full impact of each additional dollar is actually felt across the board."

Finally, Roberts provided a Cloud Imperium Games headcount update, revealing that more than 200 people are currently working on Star Citizen. Cloud Imperium Games has offices in Santa Monica and West Hollywood, California, as well as Austin, Texas.

Star Citizen is already the most successful crowdfunded project in history from a dollars perspective, easily surpassing the next closest competitor: the Pebble Watch ($10 million).

To put Star Citizen's new funding milestone into context, Epic Games revealed in 2006 that development on the original Gears of War cost $10 million, while Tim Schafer's 2008 action game Brutal Legend had a budget of around $25 million.

Star Citizen is due to launch in full sometime in 2015.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch
Got a news tip or want to contact us directly? Email news@gamespot.com

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Discussion

110 comments
SunriseAngel
SunriseAngel

Guys, guys, guys... so, you DO realize that if this so called "project" fails to meet expectactions Kickstarter will lose all credibility?


As much as you want the game to succeed, how could you not see that this is just a CASH GRAB? The more money you give them the more "MILESTONES" they add, instead of focusing on creating and polishing the damn base game. Oh wait, there are those guys who say "development takes time". LOL, might as well give them all your money and wait 10 years.


End result ? Well... I'll be sorry for you if I'm right.

coolguys3s
coolguys3s

Average donation has been around 100$ each. Nice amount to pay for game you get to play in 2 years. Fuck1ng morons.... Just sayin'. Im so happy to see you crying some shitty build in 2015 with 0% of promised features (like every crowd funded game so far).

This guy is currently probably chilling at some beach or climbing everest or other dumb sh1t 40mil on his account.

hadlee73
hadlee73

Well technically space sims *are* niche. There are only 405,834 of us who wanted this enough to back it. That's not very many, really, lol

Deckard2323
Deckard2323

I hope Lawrence Holland and Edward Kilham are reading this -- gentlemen, we need a new TIE Fighter game!

guardianofhonor
guardianofhonor

Man people really fell hard for this scam, Only game Chris Roberts has ever made has been WC1 and that was like 25 years ago. All he did was make a little CGI movie and a bunch of promises and suckers are throwing cash at this guy left and right and calling him "the godfather of space sims" LOL, some gullible people on this internet.

Jacen22
Jacen22

So what is the total development funds needed to create and release the game? Every time i see an article on this they just keep raising more money and adding more content. Is this an never-ending kickstarter? When are they going to focus on finishing up the game for release? 

LomaxGnome
LomaxGnome

405k people is still niche in the video game world. But this does prove that niche titles should be able to be profitable if managed reasonably. The problem is, the EAs and Activisions of the world only want to chase the billion dollar projects and don't care about the middle ground. What will be much more interesting to see is the kind of sales numbers this gets once it actually releases.

suppaphly42
suppaphly42

i have a crazy stretch goal why not make it F2P nuts i know.

leikeylosh
leikeylosh

Ok, enough money, just release the goddamn game!

The-Neon-Seal
The-Neon-Seal

The galactapedia should be narrated by Steven Fry!!!!!

supercakefish
supercakefish

I might be able to play a few years after release, when I can afford to upgrade. My GTX 780M 4GB won't cut it. I've already heard how they've said that the desktop GTX 770 will only play on low settings :(

luert
luert

it's a little sad to me that some other games don't get as much support as this one, but don't take me wrong, I also think that this game deserves all the support it's getting, as long as it gets where we want it to go, by the way high 5 to chris, with what he said it'll be a wonder if he doesn't get 50$ sooner than later haha (=

zypher000
zypher000

It's very sad how many people a) don't have patience for a development project to be done properly b) have no idea what is involved when developing any software project yet they want to play the game  c) ask for it to be put onto console because a keyboard scares the hell out of them and finally d) spend a lot of time commenting on an article which shows big changes are coming to the gaming industry which they spend their whole crappy lifes investing in yet all they can say is...


well all the bull**** on this page. Hi I'm ZypheR get used to what I have to say about YOU while I make a mark on news like this and say how bloody wonderful it is. 


Take my money Chris Roberts + team you guys deserve it.

edgewalker16
edgewalker16

@coolguys3s  If you went to his website and watched him doing personal Q&As each week then you would know he's not at the beach...unless his office is at the beach.  If you did some research (or knew how to read) then you might also know that he's one of the most respected people in space sim history.  There's absolutely no reason not to trust his judgement or direction.


And, for the record, I've "donated" $45...which includes the MP game, campaign, ship, and alpha/beta test access.


In short, shut your goddamn piehole.

Cloud_imperium
Cloud_imperium

@hadlee73 Ya because number of pre orders are always equal to number of sales post release . Lol

This is not even pre orders at this stage but backing a game . Sale of the game will be a lot more than that . It is also biggest crowd funded project in history so no , it is not niche .

Smosh150
Smosh150

@Deckard2323  I second that, but in the case that it never happens, at least we will have modding capabilities that will allow for a Tie/X-wing mod for SC. 

screecwe
screecwe

@Deckard2323  Have you seen what Disney is already doing to the Star Wars franchise? After cancelling Clone Wars, they show teasers of their new show "Star Wars Rebels" with their copy-pasted disney characters all over it. Check this picture out:
http://i.imgur.com/QVTcgvh.jpg


I'm not sure I want another X-Wing/ Tie Fighter game if it's going to be crapped out to look like that.

Wraith3
Wraith3

@Deckard2323 I came in here to post the exact same thing. Hopefully Disney/Lucasfilm are listening.

suppaphly42
suppaphly42

@guardianofhonor shitting on this one too. man you  just talk out your ass everywhere don't you

Sl4cka
Sl4cka

@Jacen22Maybe you should read the article, or the blog, or both?


"Remember that our stretch goals are examples, ways of showing you how we are improving the game with the additional funding and ways to thank you for your early support. The full impact of each additional dollar is actually felt across the board: the project currently employs over 200 people. As a result, every dollar allows us to support this large team and helps improve Star Citizen in both scope and scale."

screecwe
screecwe

@Jacen22  They needed $23 million dollars to fully fund the game. $2 million of this going to kickstarter and paypal. Anything past that is gravy, going towards expanding on already existing features, bringing in better talent, and adding in new minor features that are easy to do. 

This is what the community wanted. They had a poll when they were close to $23 million, and 89% of the community wanted funding to stay open indefinitely with new stretch goals added every million.

XIntoTheBlue
XIntoTheBlue

@Jacen22 Star Citizen has been in development since 2011. It's been in development for more than 2 but under 3 years now. That's not a particularly long time for development of a game these days.

ajeoae
ajeoae

@Jacen22 They've already raised more than enough for the base game.  The additional funds allow them to hire more employees to get more assets built in less time.  A lot of the superfluous dollars will extend to features and services post release (like the cost of running and maintaining the player universe servers, etc).   They're setting their sights on making a game that will have longevity like Freelancer had...a game that will be modded and community supported for many more years than your typical AAA EA cash grab.

screecwe
screecwe

@LomaxGnome  I know plenty of people who are against the idea of backing or preording anything. But they will happily buy it once it comes out.

Cloud_imperium
Cloud_imperium

@LomaxGnome Facepalm . That is number of backers . You are basically saying that , not even a single person will buy the game once it is done .

screecwe
screecwe

@omar_q  You can't "win", first of all. Secondly, this is a twitch combat kind of game. That means anyone can be killed by someone else who is more skilled. Just like in Battlefield where you can be killed by a skilled level 1 player with no unlocks, even if you have everything unlocked. 

screecwe
screecwe

@suppaphly42  Why would they do that? F2P games are crap. They already don't require a subscription. If you can't pony up $40 to preorder it, then that's on you.

Nehkara
Nehkara

@leikeylosh  LOL


Uhm... no?


It is in development and will continue crowdfunding throughout.


The Dogfighting Module releases in mid April with the unveiling coming on April 10th, just before PAX East.

Nehkara
Nehkara

@MateykoSlam  That's actually not true.  $132 million was the development budget.  The rest was marketing.


Even the development budget has a lot of bloat because of licensed music and developing for multiple platforms.


...and besides that, that was the most expensive game ever made.

screwjack86
screwjack86

@supercakefish GTX 460 or AMD equivalent is the minimum system GPU needed.  8 gigs of memory with a 64 bit operating system as well. You're 780m wont max it (its going to be 4K capable so at launch most wont be able to max it, similar to how Crysis was when it first came out.  Future proofing.)  but you will be able to play it.

screecwe
screecwe

@supercakefish  They said today's top of the line cards will be optimized for medium settings, not low.

Gruug
Gruug

@supercakefish Actually, no. They have said that the game will be very "scalable" graphics wise but they have not said what is the "top end" in regards to specifications. They have NEVER said that a GTX770 would be only able to play on "low" settings.

The-Neon-Seal
The-Neon-Seal

@supercakefish Really? Damn. And I thought I'd be good with my 640. *Unhappy face*

hadlee73
hadlee73

@Cloud_imperium  Dude I was being sarcastic. Compare 405,834 to the population of the world and its "niche". It was a joke, so you got worked up for nothing, lol

askanison40
askanison40

@Smosh150 @Deckard2323Exactly. To put that in context - there are new Star Wars mods coming out every month it seems like based on the old Freelancer game (another Chris Roberts jewel I might add). Imagining what modders will be able to do with the Star Citizen code gives me goose bumps.

LomaxGnome
LomaxGnome

@Cloud_imperium @LomaxGnomeNo, I'm not, I said it will be interesting to see how big the sales numbers are then. That will determine if it is niche or not. Besides, there's nothing wrong with niche, smart game companies make profitable niche titles all the time. EVE Online makes millions of dollars every month, and it's very niche.



suppaphly42
suppaphly42

@screecwe @suppaphly42whats this they stuff and this game will have a sub cost of $10 a month or $120 a year i think that is a bit high considering he got all the money to make the thing given to him and is not beholden to a publisher so every sale past that is profit also  is there not an insurance you will have to pay on top of that if your ship gets destroyed 

suppaphly42
suppaphly42

@Gruug @supercakefishthat may be so but  just in case my plan to get 2 800 series gpus when they are out for a bit doesn't sound that ludicrous anymore

screecwe
screecwe

@suppaphly42 Glad I could help. CIG really should renamed the "subscription" thing on their site to something less confusing. 

See you in the 'Verse!

suppaphly42
suppaphly42

@screecwe @suppaphly42oh that is good to know well then thanks for the info i will now go back to looking forward to this like a kid in a candy store my ignorance has once again not lead to bliss

screecwe
screecwe

@suppaphly42 @screecwe  There IS NO MONTHLY SUBSCRIPTION. You buy the game once and that's it. The "subscription" you see on the site, is so people who choose to continue to donate because they support the game, can do so. There was no way of doing so before, and people ran out of things to buy. They wanted to help and CIG gave them a way to do so. It has no affect on gameplay at all.

As for the insurance, that is paid for with a nominal IN-GAME fee, using in-game currency. There are lots of small in-game fees(landing fees, taxes, garage rentals) in the game to help keep the economy from inflating. CIG is trying to create a realistic  feeling universe. 

uberbewb
uberbewb

@suppaphly42 @Gruug @supercakefish  I'd wait for the refresh of the 800. Maxwell is rumored to mostly reduce power consumption. So, I figure the refresh will improve actual raw power a bit more. If you've got a 780. I would wait, especially considering the 800 series is opening into real 3k-4k gaming (not stuck at shitty fps). So, the refresh (900) ought to be a good settling point for a while.