Star Citizen Hires Director of Persistent Universe

More than 250 people are now working on the space sim.

by

Developer Cloud Imperium Games announced it has hired Tony Zurovec as Star Citizen’s Director of Persistent Universe.

That’s not a title you hear every day, but it’s pretty much what it sounds like. Zurovec will direct design, engineering, and art in Cloud Imperium’s Austin studio, focusing on the space sim’s persistent universe. He’ll also manage some of Cloud Imperium’s contract studios. According to a press release from Cloud Imperium, there are now more than 250 employees and contractors working on Star Citizen.

Zurovec, who’s best known for his Crusader series, started his career at Origin Systems (now a part of Electronic Arts), where he worked on the Ultima role-playing games. Zurovec and Cloud Imperium founder Chris Roberts also worked together at developer Digital Anvil in the late ‘90s.

“I’m extremely excited to be working with Chris Roberts again,” Zurovec said. “What Chris is doing with Star Citizen is absolutely unprecedented in the industry. The entertainment potential for a totally open-ended universe that gives players complete freedom to pursue their own path is staggering, and I look forward to working with the vast number of talented developers Chris has pulled together from all over the world to help deliver an experience unlike anything anyone’s ever seen.”

After a slight delay, Star Citizen recently made its dogfighting module, Arena Commander, available to backers. Star Citizen is being funded by fans, and has raised more money than any other crowdfunding project to date. At the moment, it’s approaching its $47 million stretch goal.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg and Google+.

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Discussion

41 comments
pica_creative
pica_creative

I cannot believe some of the totally stupid comments on this post. You do realise that you DONT have to buy all of these fancy ships and that they'll all be available in-game. If I was making this game, I'd be selling ships the way they're doing too - it's common fucking sense. They're making a shitload of money and developing a massive fanbase. There's no hidden agenda you paranoid illiterate bell-ends. They're creating a game from the heart and because they're successful you feel it's alright to say there's a bigger money-making conspiracy behind it? Cocks. And stop comparing it to Eve or ED. They're nowhere near what this game aspires to be. I've not ranted like this on a forum or thread before but some of you dickheads need educating.

ponymilar
ponymilar

Star Citizen is not a game... It is an Online Store that sells virtual ships... It cannot be compared with games... Games are No Man's Sky, Elite: Dangerous, EvE Valkyrie, EvE... The companies involved with these games, are not interesed on disguises or to call people to their game that is not interested... They are clear and ethic in their offers, while SC team tries to appeal to everyone, anyone, just to take money out from more people, for obvious profit reasons.

Their numbers do not grow. They even lie on their numbers. Anyone can create accounts in their website and see that "number of citizens" growing, regardless if you have paid anything or not.

The fanboys spent an year predicting that as soon as they released their "Alpha", millions of people would come and start to play the game, but the numbers did not grow. Not even too much new copies were sold, and noticing that, they quickly managed to create a weekend sale, presenting new ships and promotional videos, to sell the ships for the same group of addicted/brainwashed people, just to show the number of money growing... but still, they always get money from the same people. And, as always, many fanboys spend their days creating accounts, just to show that "number raising", but they are obviously too few, and the numbers do not grow too much anyway. After 2 weeks of AC release, only 150.000 installations were made, and counting the number of installations, not the number of people that installed, since almost all those who installed, had to install 2 or 3 times, until finally be able to make the installation working and getting access to the Arena Commander module.

And they are even unable to praise this tiny set of people that are backers. Many people disliked their decision that contradicted words that they told for years... Saying that it would be like Wing Commander/Privateer, just to reveal now, that "decided to make something different, more realistic, less 2nd War dogfighting as WC and Priv was. 

SC is just a money machine that takes money ONLY of some crazy fanboys of this Chris Roberts, more interested to give him money than in results or a game. Meanwhile, every smart press and smart fans are going for who deserves... ED team, EvE team... Limit Theory guy... because it is already know that SC is an epic fail... but as any fail, it is still able to keep a tiny population of crazy fanboys, that becomes even more frustrated and crazy each day, spreading their non-sense marketing in any chance that they have, in the hope to mislead and deceive people to save CIG of a quick bankruptcy after its release... well... unless they continue to sell ships for the eternity, even after release, after all, they never sold a game... they only sell virtual fancy ships... that you can fly in a crap arena which map has no more than 4 counter strike rooms in size and a  "big background scenario", where you can fly against circles, not enemy ships and that you do not operate a ship, but turrets. 

Oh dear... this game is such a crap.

hitomo
hitomo

this is an EA Project becomes clearer with every move they take

amaneuvering
amaneuvering

I'm still not 100% convinced this thing is going to deliver.

Sajius
Sajius

"And for the milestone of just 14 billion, we will thrown in flushable toilets...and!...and!...uh and toothpaste that you can actually use in your captains cabin!... and!..uh!....and you'll be able to fart in space and save it in a jar and sell it to other players on the open market!...and...uh!...GIVE US MONEY PLEASE JUST KEEP GIVING US MONEY WE WILL SAY WHATEVER YOU WANT AND KEEP SAYING WHATEVER YOU WANT TO HEAR  PLEASE JUST KEEP THROWING MONEY AT US!!!!"

-Star Citizen's development in a nutshell.

*Gets the head start on laughing before the hive mind Star Citizen cult shows up*

Sl4cka
Sl4cka

I sometimes touch myself to SC videos.

80sgamerftw
80sgamerftw

As Iong as I get to see a finished product before my retirement, I'll be happy.

Darkwalker75
Darkwalker75

He has been going on like this for months now, on every single article he can find.

To try and create the illusion that there are others who agree with him, he uses at least half a dozen accounts agreeing with himself.

The Internet equivalent of multiple personality disorder would be an apt description I think.


He resorts to name calling and insults against both CIG employees as well as anyone and everyone who does not agree with him.


He has been banned both from the RSI(SC) forums as well as multiple websites for his disruptive behaviour.


While I'm not a professional in the field, his religiously obsessive hatred and need to tell the world about it makes me suspect that this guy has some serious psychological issues in real life.

lightingbeal
lightingbeal

@ponymilar Wow what crap. I don't know if you've just been burned by this game or your just going on some assumptions you have come to by reading incorrect sources, but personally I'm enjoying the AC, and they never forced any to make a purchase.

Mevrick
Mevrick

@ponymilar You spent a lot of time in this thread telling people they don't have proof for their claims. Where is your solid proof that the number of citizens is just "crazy fanboys" creating multiple accounts? Where is your proof that they lie in numbers? Where is your source that everyone had to install the module 2-3 times?

You don't like the game and/or the company making it? That's perfectly fine. You think this is all a scam and Chris Roberts is wiping his ass with 100$ bills? That's also fine, because that's what you think. And I say again "think". If you start making up accusations based on nothing then your own hatred for this game then you're not different from the "crazy fanboys" you mentioned, you're just on the other side of the spectrum.

I myself have no idea what will happen with this game. It will either be one of greatest things ever, or it would be a major fail, but speculations are just speculations, only time will tell.

ponymilar
ponymilar

@hitomo Definitely. They love to attack EA and others, but are doing even worst in the greedy subject. They even pretend to 'give the community the choice to continue the funding', when obviously those sick people always will think that "all the money goes to the development". 

It is very fun to see how their tiny community reacts to everything that they do, regardless ti contradicts speech told before... They just got a tiny group of sick people, and that's it. That is everything that they will get.... They probably knows that, and that's why their put their whole focus not to develop/release their game, on time and with quality, but their put their whole focus on develop/release fancy/polished ships as soon as possible, to take money in a seasonal way from this addicted/brainwash people.

This way, they make more money if they had charged people with subscriptions... They just create disguises... just like EA and some other greedy developers are doing.

Hopefully for the gamers, there are people like ED team in the industry... that charges people with an expensive ticket price, because they do not want "everyone", just those that are meant to be in a alpha/beta stage.

CIG team is a shame for the crowd funding business... so shame, that not even the kickstarter that came later, uses their approach to present more and more and more promises to make more money. They prefer to respect the fact that crowdfunding is to pay the cost of the game, not to make insane profit. And CIG obviously presents excuses for all that... but obviously excuses that only crazy fanboys bought.

ponymilar
ponymilar

@amaneuvering That's because ED team is making a game.... SC team is focused more in their online store to sell ships.

Damnation_6
Damnation_6

@Sajius Nah they asked the community if they should stop accepting donations and a vast majority said no.

Also Chris Roberts said this about the stretch goals and such:
"Remember that our stretch goals are examples, ways of showing you how we are improving the game with the additional funding and ways to thank you for your early support. The full impact of each additional dollar is actually felt across the board: the project currently employs over 200 people. As a result, every dollar allows us to support this large team and helps improve Star Citizen in both scope and scale."

And that was at 39 million. At 46 million they asked if they should continue giving out stretch goals 54% said yes, 26% no and 20% no preference.

So people are voting in polls and with their money. So if you wanna laugh fine, don't care either way because the game is getting made love it or hate it. Only time will tell if they finished product is any good.

lightingbeal
lightingbeal

@ponymilar @hitomo Wahh wahh wahh, bitch bitch bitch. Give it a rest already. Put down the zoot and let your crazed mind take a rest from digging into every little thing thats posted onto the internet.

ponymilar
ponymilar

@Damnation_6 @Sajius "Nah they asked the community if they should stop accepting donations and a vast majority said no. "


The vast majority of crazy fanboys creating fake accounts to vote int he option that they wanted, after all, you do not need to be abacker to vote in the CIG polls... obviously manipulated, since you do not say to people that candy is good and then, "pretend to ask them" if they want more candy... but the true is that they just want more money... and people still will receive the same game that they would get below the 6 million mark, with just a few towels in their Hangar.

/facepalm

Sajius
Sajius

@Damnation_6 @Sajius *Points to "Gets the head start on laughing before the hive mind Star Citizen cult shows up"*

predatorGS
predatorGS

@zinten @predatorGS @amaneuvering Elite doesn't have a smaller budget, they got less with funding, but they have investors... they probably have a lot more money.
 

Elite is under full development a tad longer than SC is.

Since when is being in a more advanced state the same to being a better game?


Elite has their own engine developed and elite has been a WIP for decades (the ideas, etc.) They also have a complete team working on it from the moment they started the crowdfunding proces.


SC is still busy with completing their team, settling in new officespaces, etc.


You cannot compare and preview the games on this.

Sonic4545
Sonic4545

@ponymilar @Damnation_6 @Sajius Let's just say all 400k members were actually 1 dude. Then athat 1 dude contributed all $47 mil.  That 1 guy is alos then the 1 who decided what to do with the game and CIG is making it just for him.  I am sure he would be happy with it.


I just so happen to be 1 of the 400k plus, and I love everything I am seeing so far.

ponymilar
ponymilar

@predatorGS @zinten @amaneuvering "Elite doesn't have a smaller budget, they got less with funding, but they have investors... they probably have a lot more money."


Lie. You cannot prove, can you? ED did not have anything to show when the crowdfunding starter, while SC shown, according with the CR's words: "... a pretty advanced prototype that has almost everything that he needed"...


Now, ED team put SC team on shame, and the SC fans has anything better to do, except spreading lies about "how they know the money the ED has that is much more than SC"... Really... that's the only thing that these guys do in their days... creating new excuses for the next crap that CIG team will do.

zinten
zinten

@predatorGS @zinten @amaneuvering I find it hard to believe that the elite team got anywhere close to 45 m in extra funding or they wouldnt have required kickstarter funding at all.


With bigger budget sc just adds more people to work on their game, it shouldnt slow down the progress of the game development just because those new ppl need to settle in new officespace.

Star citizen ended its kickstarter funding on november 2012 while elite ended it on january 2013.


Star citizen didnt develop their own engine they just modififed cry engine, elite is using a smartphone engine so I doubt that engine was unmofidied as well.


I m sure chris robert was already in contact with ppl he needed to hire to start the project way before that. So I doubt there was a huge gap of time between when both of their team started serious work on their game.


So It looks to me that the sc team is just much less efficient in their development.

Sonic4545
Sonic4545

@ponymilar @predatorGS @zinten @amaneuvering

ED was originally Elite 4 and was in development for many years before Kickstarter.  It almost died due to lack of funding so they renamed it ED and put it up on Kickstarter.


There are many who enjoy ED but when compared to SC state it is significantly the lesser of the two and does not have the shine or depth as SC.

predatorGS
predatorGS

@zinten @predatorGS @amaneuvering A smartphone engine?? wrong, ED really has their own designed engine. (which is great btw, specifically designed for space-sim)


Yes, they do have more money, you cannot run a 200+ team of people for a few years on just the crowdfunding amount. It was a showcase to their investors that there is a market.

Yes, new people being added shouldn't slow down progress... which it did not do. It made the progress go faster. Elite simply started a lot sooner. Ending a kickstarter campaign 2 months later says nothing about the progress of a game. They (ED) were forced to do their campaign sooner because Star Citizen came along. I bet that if SC didn't exist, the Elite campaign would have been started a few months later.


And Chris Roberts having contacts is still different from having a complete team working for you back in 2012.


SC team is not less efficient, see their website and the amount of work you will see there is staggering. They are at least as efficient as the elite team.


Don't forget, SC had to build up their team when the kickstart ended (and is still busy with this, see this article), they use an existing engine (perhaps not smart) which is not suited for space sim out of the box. And they solely make this game using funded money, no investors with demands or publishers pushing them.


zinten
zinten

@predatorGS @zinten @amaneuvering Go tell walsh that he is wrong then. Here is a quote from him.

"The engine we use forElite: Dangerous is the same as the engine we use for LostWinds on smartphones. There are different technology modules that you plug in there, obviously, but it's the same fundamentals."


Also where did you see that work (real work) on elite started much earlier?

At gdc conference at end of 2011 they did an elite post mortem saying elite was on drawing board.

So it seems to be they only restarted around the date of kickstarter.

predatorGS
predatorGS

@zinten @predatorGS @amaneuvering I said that they were working on it earlier, mostly ideas etc (The creator of Elite wanted to restart Elite a lot of times, but the tech was not worth it) I thought I read somewhere that they worked on it for at least a year when the kickstarter started. Of course there is no visible work from then, because that would have meant starting the kickstarter a year earlier.

I didn't know that the cobra engine was a mobile engine as well. Now I do, very impressive that they can use it for something as beautfull as a spacesim, but it will not be able to do the same as cryengine. Cobra can be used for almost every platform, Crysis only pc and console.


But still, SC had to start from the ground up (only thing they had ready during kickstarter was the introduction video), has to learn the engine and have just the funders to back them.

ponymilar
ponymilar

@predatorGS @zinten @amaneuvering "But still, SC had to start from the ground up (only thing they had ready during kickstarter was the introduction video), has to learn the engine and have just the funders to back them."


So... if you know that, you are telling that CR lied? Because he told that spent an year on that prototype and that such thing was advanced and that had almost everything that he needed to create the game that he wanted.


Yes... I don't doubt on you... He lied... He lies all the time.

Kelreegan
Kelreegan

@ponymilar Did Chris Roberts kill your dog or something?  You got a real hard-on for him, just wondering....