Star Citizen funding passes $26 million

PC space sim from Chris Roberts adds $1 million in 7 days to reach new milestone.

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The crowdfunding campaign for Chris Roberts' upcoming PC space simulator Star Citizen has surpassed $26 million, elevating the most successful crowdfunded project in history to new heights. The campaign added more than $1 million in one week.

At press time, funding stands at $26,111,266 from 291,858 backers.

Reaching $26 million means developer Cloud Imperium Games will expand the game's capital ship mechanics and functionality. Players will now be able to lead a damage control team to fight fires and repair stations during battle and control internal bulkheads to slow boarders.

To mark the $26 million achievement, Cloud Imperium Games released the first in-engine images of the Idris corvette's interior, including the hangar bay and engine room.

Should Star Citizen funding reach $28 million, Cloud Imperium Games will add a second option for players' starter ships. This new ship, the Mustang, will be offered for sale alongside the Aurora.

"The Mustang isn't planned as a replacement for the Aurora; it's another option that may better suit some play-styles," Roberts said. "Want a reliable personal starship? Go with the Aurora. Want something with a little more power, at the expense of cargo? Try the Mustang!"

Roberts said a "top concept artist" is being sought to develop the look of the Mustang. When it is ready, players will be able to purchase the ship from the pledge store. Players can also swap from the Aurora to the Mustang at no extra cost.

Star Citizen has been in development at Cloud Imperium Games for more than a year. The game itself centers on a storyline that is set in a persistent online universe. Last month, Cloud Imperium Games announced a modding competition for the game.

Roberts has said that Star Citizen will fuse elements of his previous games, Wing Commander and Freelancer. Support for the virtual-reality headset Oculus Rift is planned.

Star Citizen is expected to be released in late 2014.

Discussion

98 comments
wyan_
wyan_

I don't normally play this type of game, but the Oculus Rift support has me really interested.

Unfallen_Satan
Unfallen_Satan

I wish the crowd-funding enthusiasm for this game won't get much more exposure. In the event it fails, and 300k player isn't really a particularly viable base for a MMO, the resulting negativity will get blown all out of proportion. There will be plenty of time for accolades if it succeed, I am sorry, when it succeed.

Hoogovens
Hoogovens

Haven't been following too closely and not sure if it's a game I'll be interested in, but I really hope they pull this off.  It would be a shame if a crowd-funded game of this magnitude was a disappointment.  It could seriously damage the potential of games being made via Kickstarter in the future.  So best of luck to the team at Cloud Imperium, I hope they make a great game!

vicsrealms
vicsrealms

Can't wait for it to come out, but I have no interest in crowd funding it.  

Diegoctba
Diegoctba

Not impressive at all. Looks really boring.

Grenadeh
Grenadeh

That's great, now, can  you actually make a game? Tired of hearing about your funding, bfd.

Fabian85
Fabian85

Looking forwrd to this. I will buy it. But i would like a sequel to starlancer one day, it was the best space sim ever played.

dribblesbarbax
dribblesbarbax

Cant wait for the article when it passes 27 million in funding.

Cloud_imperium
Cloud_imperium

This game . . .  It is J2W (Joystick to Win)

youtube.com/watch?v=g0gZES2pTWk

 

sgt_hunter
sgt_hunter

I wonder if the game will be good. 

archav3n
archav3n

A bunch of pirates in PC gaming so sayeth the Console Master race?

entan
entan

It's literally turning into a snowball. Soon enough, GS will have to do daily updates in order to keep accurate track of how many millions the project raised so far.

bouchart
bouchart

I've heard more about the amount of money raised for the development of Star Citizen than I have anything else about Star Citizen.

prats93
prats93

Wow, i guess this will also make it the biggest failure in crowdfunded video games history.

Darkwalker75
Darkwalker75

@Grenadeh 

Why dont you instead of coming here, save us your stupid comments and complaints about how much money they make, go the RSI website, follow the development of the game and stop reading these articles.

You comment clearly shows that you have only read the articles about the funding goals they have reached, but have not taken the time to follow the development.

If you are tried of hearing about how much money they make, why why do you keep coming here and read these articles?

If you dont like it, dont read it.

majinzane
majinzane

@Fabian85 You might be interested to know then that Erin Roberts, lead creator of Starlancer, and his team are heading up the development of the single player portion of Star Citizen.  

Darkwalker75
Darkwalker75

@Fabian85 

Considering that MS holds the license to that game I would not get my hopes up.

And if they do make one it will probably be some console ported arcade crap thats not even a shadow of the original.

SC will contain a single player campaign with a branching storyline where your actions determines the outcome of each mission and the direction of the story. 

Cloud_imperium
Cloud_imperium

@Shimonhead All of these elements were supposed to be in the game anyway , When they get more money . They hire team , that can finish that feature before release . Unlike ArmA 3 that had no campaign on launch because they didn't had enough budget . More money means more features on launch , instead of later as update .

Smosh150
Smosh150

@Cloud_imperium Indeed, before this I'm gonna either gonna get the CH Fighterstick or save up for a Thrustmaster Warthog. My little X52 is falling apart after I tinkered with it to make it better, even if it does respond better with no deadzone anymore, just missing so many screws lol. Love games that rely on the flying ability of the pilot rather than the skills you obtain in game.

Darkwalker75
Darkwalker75

@sgt_hunter 

Its really up to the individual player to determine is they think the game is good or not.

If you like these kinds of games, then there is a good chance that you will think this is a good game once its released.

Zloth2
Zloth2

@Cloud_imperium Come out!?  What, are you nuts!?  They are making $2 million a month right now.  Why would they put an end to that!?  ;)

Smosh150
Smosh150

@bouchart Don't go to gamespot then to hear about Star Citizen, they don't focus on anything else but the money really, go watch Wingmans Hangar or go to https://robertsspaceindustries.com/ to actually learn about it, ton of information there.

Unfallen_Satan
Unfallen_Satan

@razrabbit I expressed myself poorly, and you were right to criticize. EvE has lasted 10 years with at times fewer subscribers.

I disagree that EvE's story will repeat for Star Citizen. Although it has remained stable with only a few hundred thousand active accounts and even increased its sub base in recent years, the environment that permitted MMOs to succeed with that number, less even, from the beginning no longer exists today. The competition is a hell a lot tougher, gamers perception of MMO a lot more critical, and the magic of MMO has been replaced by pragmatism. The very existence of EvE works against Star Citizen is also shaping up to be space simulator MMO with an economic spin.

There isn't much info yet to say how Star Citizen will turn out. It may turn out to be a great game such that the MMO genre has not seen. However, with only this 300k starting number and either competition with EvE's sub model or a F2P model which treads in even more hostile waters, I don't see any possibility except downhill out of the gate. Other than Occulus Rift, whose own fate is undecided, I don't see how Star Citizen is shaping up to be different.

Fabian85
Fabian85

@Darkwalker75 Hmm yes it was published by microsoft game studios I believe now when you say it, to bad :(. They wouldnt have to call it Starlancer 2 though could just implement the same squadron mechanics. Space rpg is not as appealing to me, freelancer was not anywhere near starlancer I think.

Smosh150
Smosh150

@Cloud_imperium @Shimonhead Don't remind me of BIS, I love the ARMA series, but they relied too heavily on modders and put no content in the game. Still is a great game, but it doesn't keep me as interested as the 2nd.

sgt_hunter
sgt_hunter

@Darkwalker75 I am thinking maybe it will have lots of bugs or people will have problems connecting like they did in Diablo 3 and SimCity

Zloth2
Zloth2

@Random_Matt @sgt_hunter Do the math - people are paying an average of almost $90 each for this game.  And that's before paying for "extras" after the game comes out!

Darkwalker75
Darkwalker75

@bouchart @prats93 

I keep seeing these stupid comments, yet I have yet to see anyone whatsoever elaborate on anything beyond that.

Have you been to the future, do you know what will happen?

I what way will this game fail?

Unfallen_Satan
Unfallen_Satan

@Sl4cka @AnimeFreaks Going along with what AnimeFreaks said, I think there is also the possibility that a sizable portion of that 300k funders will leave the game if the actual monetization scheme fails to win wide acceptance. Many of them signed on for Robert's namesake.

I wish the game the best. Wing Commander was the first game franchise I really embraced. I just don't want too much hype over the game. Ouya, and a number of games, have already done no small amount of harm to crowd funding.

AnimeFreaks
AnimeFreaks

@Sl4cka it could be 1 million+. that'd be really good. but it will not be 5 million. not by a long shot. it is yet to be seen whether people will continue to play the game for at at least 1 year on a regular basis. and i would not call the 300k royal fans. some are but the rest are people that like the idea of the game. 300k is just a pre-order number.

 currently the game is looking like a giant money sucker.

Sl4cka
Sl4cka

@Unfallen_Satan Wow, this is weird, it's like I'm talking to myself. Anyway. You do know that the game is coming out in a year/half-year. 300k is just loyal fans who are paying for the game that doesn't even exist yet. Most of the subscribers will come once it is complete (i.e. launchday). It could be 1m, it could be 5m.

Darkwalker75
Darkwalker75

@Fabian85 @Darkwalker75 

Freelancer was different in many ways.

It was an open ended game where you could do pretty much what you can in SC, trade, explore, fight, etc.

Smosh150
Smosh150

@Cloud_imperium @Smosh150 ooooh, seen some of those custom ones from the 90's, been looking for a new one and I have seen some custom old school revamps of joysticks from like 92 that make newer ones look like a pile of junk. Always wanted to build my own because there are only 2 joysticks(Excluding Yokes and Throttle Quadrants) that actually fit my description of a realistic and parts that are not cheap Joystick. 

Darkwalker75
Darkwalker75

@sgt_hunter @Darkwalker75 

Thing is that this game will not have the online DRM that D3 and Simcity has.

CR is very adamant about the game not having all that DRM crap.

Only time you will need to log in would be if you play in the online Persistent Universe, for obvious reasons.

The single player can be played both offline and online.

You can host your own server and just play offline alone.

Smosh150
Smosh150

@Darkwalker75 @Smosh150 ah ok, I will say since we are on the topic of flopping, even if it doesn't live up to the hype it will still remain way more ambitious and in the top for Space Sims based on what they are adding since many of the "top space sims" don't even include a fraction of these features.

Darkwalker75
Darkwalker75

@Smosh150 

The comment was actually directed at both of them.

The OP for making the stupid remark, and bouchart for basically agreeing with the OP.

And whats with the reference to a game thats 10+years old?

Smosh150
Smosh150

@Darkwalker75 I agree that these are annoying, but I would direct this towards the OP rather than bouchart, he said could be when the OP said it will.