Star Citizen dev opens new office

Chris Roberts' Cloud Imperium Games launches new Santa Monica, California office to support development of new space sim.

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Star Citizen developer Cloud Imperium Games--led by Wing Commander creator Chris Roberts--has opened a new office in Santa Monica, California. The outfit will assist in the development of the space simulator, which raised more than $8.6 million across Kickstarter and other donation destinations.

With the arrival of an office in Santa Monica, Cloud Imperium Games spreads its development shops even further. The company also has offices in Montreal, Austin, and Los Angeles. According to Roberts, this approach was intentional.

"I'm a big believer in utilizing small, very focused development groups," Roberts said in a statement. "Each studio is working on key features of the game. In Santa Monica we're working on some of the high-end creative elements, the structuring of our game engine, and publishing. Other studios are working on technology, game design and production, customer support, and web development.

The 2,9000 square foot office in Santa Monica is located in the Third Street Promenade area, just blocks from the Pacific Ocean. Cloud Imperium Games hopes to hire up to 20 people at the outfit. More information is available at the developer's website.

Star Citizen has been in development at Cloud Imperium Games for more than a year. The game itself includes a "sophisticated storyline" that is set in a persistent online universe. According to Roberts, it will fuse elements of his previous games, Wing Commander and Freelancer, and support for the virtual reality headset Oculus Rift is planned.

Much like Guild Wars II, Star Citizen will be available through a one-time purchase, but will not require a subscription. Players can also purchase virtual items with real-world money to customize their ships.

Discussion

98 comments
LatinproX
LatinproX

This is insane. They ask donations for thousands of dollars and all you get is a name credit and a dlc, which you can get get for a few bucks in most any game. Anyone who pays thousands of dollars to support this is even more insane. I loved the wing commander games but this is absurd. Comparing this to what they  had to deal with publishers is even more absurd. The publishers got their share of the profits in millions of $$$. So why don`t they offer a fair cut to their donating `founders`? PATHETIC.

LiquidGold
LiquidGold

I really want to join a guild or squadron, but theres so many and they all sound really good. Can anyone give advice if you're  a backer and have joined one. Blue Horizon, Black Widow Company, S.U.N all sound great. Not sure what to go for.

tim1935
tim1935

So using the donations to get an office on the beach, nice.

Sam_021
Sam_021

This game is just so epic, it's huuuuuuuuuuuuuuuge. I can imagine spending more than 300 hours playing it!

barrel224
barrel224

"The 2,9000 square foot office in Santa Monica" 2,9000? are we using a different measuring system recently? oh noes typoessssssss

Daian
Daian

So they basically have 2 studios in the same city since Santa Monica is part of the greater LA area.

LiquidGold
LiquidGold

Can't wait to play Star Citizen with the Oculus Rift its going to be amazing. Also if you're a fan of space sim's be sure to check out Rogue System. It has the most in depth startup I've seen in the space sim genre. will post some vid's below.

Adavanter
Adavanter

They've already got my money. At this point I'll throw many at anything that's a space flghter game.

gufberg
gufberg

It's pretty badass to go from being a man with a dream to having a team located in 4 different cities working on a 20+ million dollar title. Aside from being the godfather of space sims he must also be a pretty experienced business man. 

gunsofdeschain
gunsofdeschain

It's what... another two=three years away before we can play it?

PAL360
PAL360

Looks amazing! This generation seriosly lacked space combat games, especially on consoles. I miss games like Elite, Wing Commander, X-wing, Tie Fighter, Colony Wars, Roghe Leader, etc...

I want this genre to ressurect in 8th gen.

J_Dangerously
J_Dangerously

Please don't ever sell the company to a major publisher, Chris.

Hold onto your IPs.

highlanderjimd
highlanderjimd

Between this and the new Elite game im going to have to find time for working/real life. The only thing real life has, is better graphics and framerate.

TheOnlyConan
TheOnlyConan

Go away console fanboys, we don't want your kind here.

Amandamarvell
Amandamarvell

I  tried to back this game so many times, and watched it since it was announced, but the website was always way to full :(

Cloud_imperium
Cloud_imperium

8.6 million dollars from community + 16 million dollars from private investors . Kick ass game is about to release next year :-D

Poodlejumper
Poodlejumper

@LatinproX The person who gave more than 2/3 of that money was Roberts himself.

Most of the donations were given from small potatoes folks like me who didn't mind plunking down 20 bucks or so...

LiquidGold
LiquidGold

@Cloud_imperiumI really want to join a guild or squadron, but theres so many and they all sound really good. Can anyone give advice if you're  a backer and have joined one. Blue Horizon, Black Widow Company, S.U.N all sound great. Not sure what to go for.

Lastof
Lastof

@Daian I'm fairly certain this is the LA office, they have recently said they are moving into it soon. The original press release (found at http://worthplaying.com/article/2013/4/23/news/88954/) says "The new office in Santa Monica will be part of a distributed development approach for Star Citizen that spans from Montreal to Austin, Texas to the Los Angeles area". Notice the LA area, not LA.

They also said on their site recently that their LA office is in the same complex as Ouya, whose website list their address as 1316 3rd Street, Suite 109, Santa Monica, which seems to match the location given here.

MXVIII
MXVIII

@Daian  Pasadena is also part of the greater LA area, but they are in fact separate cities.

Cloud_imperium
Cloud_imperium

@LiquidGold It's funding has been failed like a week ago . He is looking for alternate ways to fund it .

Cloud_imperium
Cloud_imperium

@gunsofdeschain Hanger will be released in August this year at GDC where backers can visit hangers within the game and see or invite their friends to see their ships etc , then dog fighting alpha will be released in the end of this year . Final game will be out late next year .

Adavanter
Adavanter

Yes yes yes. I wish Factor 5 hadn't have gone under. We never got to see what visual master grade graphics they could have done with a next gen Rogue Leader.

JonC666
JonC666

@Cloud_imperium I hope so i was scared a little with the 8.6 millions since AAA games cost close to a 100 millions to make but 24 millions looks much better hopefully it will go all in devlopment but im dreaming normally marketing cost more then devlopment. I hope they get more money wich i think they will but 24 millions is really not that much and its even less for an MMO but with all this crowdfunding they will get more money down the road if they need to i dont expect the final cost of this game to be 24 millions more like 50 millions i really think they should and they can make something really great 2 years is not much tough i hope at least a 1 or 2 year pushback on the game release.

Cloud_imperium
Cloud_imperium

@JonC666 @Cloud_imperium Don't forget this is community funded game . According to Chris' press conference in SXSW event he said that in community funded games development cost is 4 times less than traditional method and on other hand developing on PC costs 2x less than consoles .

LiquidGold
LiquidGold

@Cloud_imperium  Some extra info for u Cloud incase your interested . This is from 5hrs ago -Thanks :) Keep an eye on the website. I'm working toward a "public" test version that I hope to release around August, and then a more robust Alpha version that I can take back to KS around Jan of next year if needed...

Cloud_imperium
Cloud_imperium

@highlanderjimd @MAD_AI @J_Dangerously If you look at extended trailer of Star Citizen carefully . You'll find a lot of references about whole Wing Commander series . This is spiritual successor to all of his games . He just can't call it Wing Commander 5 or Freelancer 2 because those IPs are owned by EA and M$ .

Cloud_imperium
Cloud_imperium

@JonC666@Cloud_imperium 

Final Fantasy VII  $100 million just for marketing

 Lost Planet (2006) - $20 million to develop, $20 million to promote

 Halo 3 (2007) - $30 million production, about $60 million including promotional costs 

 Assassin's Creed 2 - $24 million production (Also open world)

Crysis - $22 million (CryEngine , Open world)

The Witcher 2 , $8 Million PC , 7 Million xbox

Gears of War - $10 million

 Crysis 3 (2012) - $60 million (Much linear than first game but bigger budget , why .? More platforms = bigger budget)

Not every game costs 100 million dollars to be AAA . Most of the time you are in space that gonna save a lot . On other hand , one platform and no publishers .

Also to be noted that the game was in production for one year before GDC reveal and they put their own money in it as well on Prototype .

JonC666
JonC666

@Cloud_imperium @JonC666 gta 4 100 millions swtor 200 millions and its a PC game. Open world game cost a lot of money but in space the environment is pretty much non existent so yeah you can probably save a lot of money there i watch the video and now im a believer even at 24 millions. And has for Mass Effect 3 its a story telling game not really open world and ive checked for number and no number has ever been given. Im just sceptical since most MMO take 5 to 6 years to make and cost shit tons of money i would like im go the long road and give us something close to EVE with first person piloting but there im crazy EVE is 6 years old and they ad like 11 expension. 

Cloud_imperium
Cloud_imperium

@JonC666 @Cloud_imperium Also to be noted that AAA games have marketing budget of at least , AT LEAST 25 million dollars . Not every AAA game cost 100 million dollar (except Blizzard games). Mass Effect 3 cost 22 million dollars if I am not mistaken .