Star Citizen crosses $18 million

Funding for Chris Roberts' PC space sim climbs to all-new high; first-person combat to be added if support reaches $20 million.

The crowd-funding campaign for Chris Roberts' upcoming PC space simulator Star Citizen has surpassed $18 million, up from $17 million less than one week ago. Star Citizen is already the most crowd-funded project--across all mediums--of all time.

"When we first proposed Squadron 42 and Star Citizen, the goal was to bring back space sims and prove that PC games never died. We thought that was an important goal worthy of our effort and your support," developer Cloud Imperium Games said. "We never dreamed that you would take that even farther and become our partners in changing how games are developed. As always, thank you."

Funding for Star Citizen currently stands at almost $18.4 million from nearly 250,000 backers.

For hitting the $18 million mark, players will unlock the "exclusive star system." This means all supporters who backed the project prior to reaching $18 million will be able to start their in-game journey in a system that is unavailable to others as a starting point.

Cloud Imperium Games also announced that if funding reaches $20 million, first-person combat on "select lawless planets" will be added. No further details were given.

Star Citizen has been in development at Cloud Imperium Games for more than a year. The game itself includes a "sophisticated storyline" that is set in a persistent online universe.

According to Roberts, it will fuse elements of his previous games, Wing Commander and Freelancer. Support for the virtual-reality headset Oculus Rift is planned.

Star Citizen is expected to be released in late 2014.

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Eddie Makuch

Eddie Makuch is a news editor at GameSpot, and would like to see the Whalers return to Hartford.
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157 comments
KustomCulture
KustomCulture

This game better be the SHIT otherwise the world will be hunting for Chris Roberts soul

predatorGS
predatorGS

18.488.601 at the moment...


I guess we will see the "Star Citizen crosses 19M"-article very soon.

julzeverne
julzeverne

The Hangar Module turned out really well done. The devs keep doing more than they were expected to. I was really impressed with how much they got done on schedule for the release.

Now they are talking about adding buggy tracks/races. Good times..


Pawfalcon
Pawfalcon

How about I just give you my account and routing # and save us some time?

kohle36
kohle36

GS, you guys need to start linking the original external links in your articles. I mean, I know you guys love to be all self-referential and stuff, but if you're going to publish incorrect information, at least let readers find out with a minimum of additional effort.

For everyone's information, the additional star system will be available to all pre-release backers:

https://robertsspaceindustries.com/funding-goals

Traghetti
Traghetti

@kohle36 careful with linking to the stretch goal page, there are a few points mentioned that differ from direct dev posts/communication, awaiting clarification.

e.g. $15M goal pdf, some posts say 'for everyone backing before $15M', goal page and $15M comm say 'Every backer will also get a free digital 42-page Upgrade Handbook manual with their game'. (for example, among most other posts, the $14M transmission says 'The Upgrade Handbook: an extra 42-page manual that walks players through the process of customizing and overclocking their ship systems! (PDF free to all backers before $15 million)')

I hope the system will be available as a starting point to all pre-release pledgers, though.

kohle36
kohle36

@Traghetti
 

Hmmm... I was unaware of the discrepancy. All the more reason to provide external links so readers can evaluate the legitimacy of claims made in the article. As for the different wording on the website, I assume they would have to honor the version that benefits most backers, as some of them may have made their donations based on that information. It's all digital goods anyway, so it's not like it will cost them anything extra to produce. This would obviously only apply in cases where there are published conflicting statements on the website.

In fact, the ambiguity may have been their intention all along, with the 'all backers before X point' being a pressure tactic to drive pledges.  Anyway, it's not like anyone is going to throw a hissy fit because they got all their stuff and someone else got it too. Right? Guys?

edgewalker16
edgewalker16

Ugh--save that money to make the 3rd person experience better...what's wrong with people these days...

LesserAngel
LesserAngel

"first-person combat to be added if support reaches $20 million."

Fail, obviously did not do research for this article. First Person Combat is already slated to be in in the form of raiding other ships and space stations, the $20 million goal is specifically for ground side FPS combat.

jhonMalcovich
jhonMalcovich

What first-person combat  means ? Like first person shooter or what ?

genjuroT
genjuroT

I just hope all 18 million actually goes into this game, All's I'm saying.

LesserAngel
LesserAngel

@genjuroT One way or another I think it will be, production equipment, wages, advertising all need to be paid, though advertisement seems to be taking care of itself right now.

fredlamirande
fredlamirande

I'm holding out on upgrading my PC for this game... seriously could use some better graphic card cooling in the mean time however...

WmRedwine
WmRedwine

Fia1.  Shadowrun Returns was pretty much as promised and will continue to get better over time with more community support.

Fia1
Fia1

i have yet to see a completed kickstarter project thats actually good or that delivers what they promised. if really big kickstarter games like this one doesnt deliver the medium of kickstarter will die soon

VenomousOne
VenomousOne

The super nerds (of which I count myself) have been dying for a space sim game for years. As evidenced by the wads of cash. That, and it sounds like it's actually trying to do some new things, which is rare these days.

sorintitus
sorintitus

This is unbelievable! I can see this one going all the way. But for that kind of money this game had better clean the apartment, do the laundry and cook at least once a week!

Danoth7
Danoth7

@sorintitus The minimum game donation is 35 dollars, which includes a ship and in-game credits, as well as alpha and beta access.  That is a pretty cheap game if you ask me.  As far as other online games go, this game doesn't include a subscription fee. But games like WOW which cost 60 dollars to purchase, not including expansion & 15 a month to play will cost you about 240 for the first year of play, no including any additional years. You don't have to donate any more than $35 if you want a copy of the game and all ships and content are available for in- game purchase. The only reason to donate more is to support the game and have a voice on how your games are paid for and made, unless you like playing COD with massive hackers. This is all the big publishers are going to produce going forward. I hope this helps you understand what you are buying, how much and what you end up getting in the end.  I would strongly recommend you check out the website and if you have time watch a couple of the Wingman's Hanger shows which air weekly and talk about the development of the game.

Dirty_Window
Dirty_Window

Or... They could stop adding stretch goals and use the extra cash for... I don't know... POLISHING the game?

joalopes
joalopes

@Dirty_Window And as I wrote this more $10.000 pledged. Just in 15 minutes. It is insane. Really. 

joalopes
joalopes

@Dirty_Window $21 million is the last big stretgh goal.

From Chris Roberts:
 Reaching this point also means that it’s time to reveal our penultimate planned stretch goal, the $20 million level. 
While goals will continue after $21 million, they will take a new form representative of what additional funding can add to the game!


Thor_Oddinssohn
Thor_Oddinssohn

@Dirty_Window This is pre-pre-pre alpha... and they're being transparent about the development, every step of the way. You're asking for POLISH?!? They've JUST released the very first phase, long before a traditional developer will. On schedule. AND supporting bug issues. The money is well-spent, and when they reach the 21-million mark, they will have successfully developed a triple-A game WITHOUT corporate funding. The final polish will come with release/launch. Show some patience.

Dirty_Window
Dirty_Window

@Thor_Oddinssohn You've missed the point entirely. They keep adding and adding and adding. Instead of making what they have exceptional. Just because they have the money doesn't mean they have to spend it. Get everything working that's there now and when that's fine, THEN think about adding everything else. 


Build the foundatons 1st. Don't slam extensions on before you've even remotely finished the main building.

Antic_Dreamer
Antic_Dreamer

They can get 30-35 if they add next-gen consoles support.

Darkpriest667
Darkpriest667

@Antic_Dreamer trust me we'd rather have a 21 million dollar funded PC game than one that has to deal with the console crowd for 35. 


@highlanderjimd 

you're right it couldn't


@Inconsistancy 

Yeah at about 3 frames per second. The CPU on the PS4 is atrocious its a jaguar core AMD running between 1.6 and 1.8 Ghz. In fact, I'd be surprised if it could run at all considering the minimum requirement is a Core2Duo that REQUIRES 2.6Ghz of IPS. AMD IPS is usually very high but it's IPC is horrid and a Jaguar at 1.8Ghz is not going to cut it

Inconsistancy
Inconsistancy

@Darkpriest667 You seem to think that your CPU is the biggest player in games, it isn't. The consoles can run games perfectly fine.

Just calm down, and stop being an anti-fanboy.

Darkpriest667
Darkpriest667

@Inconsistancy The GPU discrepancy is even worse. The consoles aren't even released and are running 2 year old hardware GPU wise. Try again?

I'm not anti anything. I just think that console owners do not understand that a PC game designed for high end PCs would never run on a console. 

Inconsistancy
Inconsistancy

@Darkpriest667 @Inconsistancy And the PS4's GPU is fine (~7850+), it's above the originally listed spec.

I didn't say the game's coming to the consoles, that I wanted it to, or that they could run them at 60fps 1440p on the highest graphics setting.

 I said that they (at very least the PS4) could run it. Even if it's on medium/low and only 30fps, that still qualifies as 'running it'.

The min specs aren't going to require a Titan by the time the game releases, they'll probably not even change much (as the game will see optimizations by then). 

MateykoSlam
MateykoSlam

this game will fail, it wont reach the goal

coop36
coop36

@MateykoSlam huh? its already far surpassed its initial goal.

Thor_Oddinssohn
Thor_Oddinssohn

@MateykoSlam LOL. IT went from 2.5 (total) million in Kickstarter, to currently 18.5 million as of... now. It is already way beyond the original "goal". The only real hurdle now (which will happen in the next two months at current rate) is breaking the $21 million mark which eliminates corporate funding, making it 100% crowd-funded. It has happened.

Eza08
Eza08

My only concern with this game, is the case of fps lag and network lag that can only occur with a multi player game, with this level of fidelity. 

focuspuller
focuspuller

@Eza08 They are going to have to handle CoD numbers for Multi-player. That won't be easy.

LesserAngel
LesserAngel

@focuspuller @Eza08 With that much money, you'd think they'd be able to afford someone that knows enough about netcode and buy some decent servers.

Thor_Oddinssohn
Thor_Oddinssohn

@LesserAngel @focuspuller @Eza08 nice to hate on something that doesn't exist yet. Did you realize that? One small element of the game (the Hangar Module for BACKERS) is online at present, for our entertainment and pre-alpha-testing. And it ain't on a server, just localized on our individual computers. When they need the 'netcode and decent servers', they'll provide.

LiquidGold
LiquidGold

I'm pretty sure this game will reach well over 20 million before its launch, It would be great if they could do huge ship to ship docking or pirate boarding. Where players fight to take control of the other vessel. Say maybe 64 players or more on each battle cruiser. You then have to fight your way through the ship to the engine room or bridge. If you don't destroy the ship, you could sell it for scrape and have it divided up between the player s that won the battle over that ship. 

Cloud_imperium
Cloud_imperium

@Sushiglutton Pfff . Rockstar wasted all of it's money on optimization the game on ancient consoles . Budget have nothing to do with creativity in the game . Max Payne 3 cost 108 million dollar to make and is no where near as good as Max Payne 2 , art of the game is crappy as hell . Witcher 2 in the mean time cost 8 million dollars and Witcher 3 cost 26 million dollar for all 3 platforms . Star Citizen is PC exclusive and in 20+ million dollars they are bringing more than 100 star systems with film quality visuals .

AmZD
AmZD

@Cloud_imperium @Sushiglutton  

Love the "out of your own ass" numbers. Max Payne 3 did NOT cost that much. Witcher 1 cost 8 million, Witcher 2 was twice that. Witcher 3 is PROBABLY (since I don't have any data on that) going to cost at the very least TWICE, if not more. Also remember The Witcher 3 is far from being anywhere near finished. They still have a year to go. My educated estimate is anywhere from 30 to 40 million.

AmZD
AmZD

@Thor_Oddinssohn @AmZD @Cloud_imperium @Sushiglutton Destructoid have no idea what they are talking about .....but then again, if you checked it wasn't even them with that story.

Also, that number is based on the ASSUMPTION that Rockstar pumped into MP 3 the same resources they pumped into GTA 4, plus the delays. I have it on good authority that MP 3 had infinitely less resources at its disposal. For starters, as most people might know, Rockstar Vancouver handled MP 3, which based on several sources, had as much as 75 employes at one time, all working on that game. Now true, there have been many delays on the project, but compare 75 people with the 500+ that worked on GTA 4 from the start (yes I know, they ramp development in the last 12 months, that's why you've read reports of 1000+ people working on GTA 4, MP3 probably got as high as 500, if not more).


A game's budget comes down to how many people worked on it and for how long. MP3, at worse, cost maybe 60 million (but I'm more inclined to believe it was 40-50, realistically speaking).