Star Citizen Blasts Past $48 Million In Funding, Makes $1 Million in Three Weeks

Crowdfunding campaign for Chris Roberts' upcoming PC space sim reaches yet another milestone.

The crowdfunding campaign for Star Citizen, the upcoming PC space sim from Wing Commander creator Chris Roberts, continues to soar. The project has now reached a staggering $48 million in total funding, up from $47 million at the end of June.

To put that figure into context, Double Fine spent about half that--$25 million--to make 2009 action game Brutal Legend. At press time, funding for Star Citizen stands at $48,073,377 from a total of 498,342 backers.

Star Citizen's original Kickstarter campaign attracted $2.1 million in 2012, meaning the overwhelming percentage of support for the project has come since then. Roberts often writes a new blog post on the game's website for every new million dollar milestone, but he has yet to do so for $48 million.

Should funding reach $49 million, Star Citizen backers will receive the Xi'An Space Plant, which is described as being similar to a bonsai tree. More than 250 people are currently working on Star Citizen, and developer Cloud Imperium Games recently hired someone to fill the role of Director of Persistent Universe.

After a slight delay, Star Citizen's new dogfighting module was made available to backers in early June.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch
Got a news tip or want to contact us directly? Email news@gamespot.com

Written By

Eddie Makuch is a news editor at GameSpot, and would like to see the Whalers return to Hartford.

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279 comments
skipper847
skipper847

Cant wait for next mile stone. This was a trap from clap trap.

nazgoroth
nazgoroth

So the Claptrap thing was an Eddie snare now was it?

These articles seriously need an option to be downvoted.

Stebsis
Stebsis

I get here from trying to watch Claptrap video, I guess Eddie really wants us to know about these f***ing stretch goals. Already on the edge of my seat waiting for another one

ScifiGuy7
ScifiGuy7

If this becomes pay-to-win I'll be using Kickstarter to fund a lawsuit.

JalalBlack
JalalBlack

This game should be a real big hit or it's bye bye Kickstarter

Heshertonfist
Heshertonfist

Wow, $50 million for this game, $50k for potato salad and I sell my PS3 just to make rent this month. **** you too, universe, **** you too.

Eza08
Eza08

Gamespot stop reporting stretch goals and actually report the game. For example where was the news when the arena commander was released? I can't believe the amount of hate towards this game just because it raised $48 million. You guys understand that it's their money, better spent on this than some dudebro shooter that has been copy and pasted 100 times. And all the claims that this game will be p2w are utter garbage. You pay for the ship if you want one but when the game goes live, you can buy ships in game for free, without actual money. The continuation of stretch goals were voted by the backers, so you can at least say that they are listening to their fans?  


I seriously doubt many of you know the scope of this game hence why an early 2016 release is being suggested. You guys want this game to fail because your too used to the standards that EA and Activision have bought to you and also the fact that it's raised so much money.  I understand the hate towards the stretch goals but your taking it at face value. The extra money means more cash to develop other ideas and recruit more people. 


If this game fails, at least they tried to change the way games are developed, by listening to gamers and not some token survey. 

daikkenaurora12
daikkenaurora12

Thats a ton of money.  Hope the game is atleast decent.

nousername66
nousername66

It would be so funny if the game flopped

Ferrari3
Ferrari3

wow...this is getting scary.

4kgamer_lmxxx
4kgamer_lmxxx

Good. See you on the 49 Million article followed by the 50 Million and so on... 

dussan2
dussan2

I spent $150.00 on this game back in 2012, getting the Freelancer and Orion ships. All I had to go on back then was a video from Roberts and the features he wanted to put in.  Fast fowardward to 2014 and over a dozen ships are available, a hangar module, an alpha build of the flight system.  


Also it's a little hard to describe walking around a hangar, and seeing your ships.  You can walk around them, play around with the buttons and doors.  It's like a showroom floor for an exotic car dealership, without the snooty asshole calling the cops on you.


So you can talk smack about it, and hate, and troll every thread about how No Man's Sky, and Elite will kill this game, and how it's a giant scam.  But for me, I paid my money to be part of the journey, and not jump to the destination.

holtrocks
holtrocks

One of the big reasons I backed this is because it is a AAA, without a publisher. And in my mind the sooner we ditch publishers the better, so that is one reason I backed it. The other is it's freaking amazing, seriously people check out their youtube channel look at the " What is Star Citizen " videos and watch gameplay before you say this is a scam.

tanerb
tanerb

I heard that they are renaming the game to Star Ponzi?

fede018
fede018

There's something very shady about this. Kickstarters barely made more than 5 millions (and that's a website with a wider access for the general public) and you're telling me people are going to SC website to donate?

tanerb
tanerb

you are paying the salaries of those 250 people. they know that once the game is launched they will be unemployed. do the math

oflow
oflow

I heard this game has a lot of technical problems. Yes I know its still in beta just saying.  Server side stuff like rubberbanding and stuff. 

JalalBlack
JalalBlack

Well written , you should write a books , in fact , you should make a Kickstarter for a book and call it Machiavelli everything , where you give a similar guide like this to presidents , teachers , game developer etc .

tanerb
tanerb

@Eza08  At least Ea and Activision sell the finished game. Even they didn't think about selling a hangar and ship pictures for more than the full game price. Cant you see, he already earned whatever he would earn by finishing the game. This game will never be released because there is no game. What was this guy developing since 2012 ?

ponymilar
ponymilar

@Eza08 "by listening to gamers and not some token survey. "

Hahahhahaha! For years, whatever time that any person raised "they should not continue to encourage people to pay real money because that has collateral damage", in the CIG Forums, the OP of the thread was severely attacked by fanboys, considered a hater, targeted as a witch in a 'witch hunt', had their "comments history" investigated by forum white knights and, in case the person made one or two more critics before, they were put on probation and banned from there. I watched that happening in the last years, with a lot of different backers, again and again in the CIG Forums... oh, and they made sure to close or delete the threads too, because you know... "they do not want more and more people opening their eyes".

Definitely a funny way of "listening to the gamers".


jwtiberius
jwtiberius

@nousername66 I agree, I have a friend who threw £120 at it when the first module was playable, I keep saying that there is no guarantee for quality.

Hurvl
Hurvl

@holtrocks People wanting space sims on consoles will have to put their hopes to Elite: Dangerous, like the article here on gamespot which suggests they're open to that idea.

Hurvl
Hurvl

@4kgamer_lmxxx And always comparing the budget to a five-year-old game (Brutal Legend) in a completely different genre. That's like comparing apples to Apples' products.

tanerb
tanerb

@holtrocks Why not having a publisher is good?  The reason they do not have a publisher is , a publisher would force them to release the game.

hypre1
hypre1

@tanerb I think Ponzi citizen sounds much better


(I don't believe this I'm just making a Joke I'm a high admiral, soon to be grand admiral when the connie variants release)

ponymilar
ponymilar

@fede018  They actually had a lot of difficulty to achieve the 2 million mark on the Kickstarter. The remaining (+6 million) they made on their own website.

And they continue to push more and more ship sales, regardless how damage that makes in their image outside their walls, between the hardcore gamer community in general. 

Make you wonder if they really have the money that they claim to have. Nobody is double checking that. Kickstarter confirm only that 2 million achieved there. 

We know, for sure, that the number of backers is fake. But if they pretend to have a number of backers that they don't have, why they would not pretend too to have money? 

Kind of marketing strategy of "showing success" to push more sales.

A bad marketing strategy if you think in the medium/long term, but when you learn who is responsible for their Marketing, you start to have less doubts.

WingChopMasta
WingChopMasta

@fede018 Ummm ya why wouldn't they? The Kickstarter was only a month long.


Are you knew to the internet or something?

ponymilar
ponymilar

@tanerb They are not paying salaries for 250 people. They have contracts with partners. The partners paid their salaries. And definitely, not so good ones.

CyberByte727
CyberByte727

@oflow  Trying to get game modules up and running while in pre-alpha means you're going to have a host of "technical problems".  The best way to find and fix these is to do exactly what they're doing: open the early modules up for gameplay and see what's broken, what works and what needs improving.

I'd rather problems now than when released in 2 years' time.

ChiefReaver
ChiefReaver

@oflow It isn't even in beta yet. Hell, it's still like prre-alpha. Only a miniscule chunk of the game is actually playable.

SteinarB
SteinarB

@oflow Not beta.  It's nowhere close to being in beta, though that is a widespread misconception among those who don't really follow the development of the game, probably because usually the gaming public never sees the a game this early in the process.  It's very early alpha (officially pre-alpha, actually, as Arena Commander won't officially be in Alpha until it reaches version 1.0, and that's just a tiny bit of the full game).  The alpha phase is where issues like these are _supposed_ to be identified and dealt with, which is exactly what is happening.

hypre1
hypre1

@oflow not beta, Alpha and early alpha at that

holtrocks
holtrocks

@oflow It's not beta its pre pre pre pre alpha this game is not supposed to be out for another 2 years.

WingChopMasta
WingChopMasta

@oflow Oh ya. I honestly don't know if it is going to be what people think it will. They used a brutal engine for something like this and I think they are feeling that mistake. Right now it is pretty much just a tech demo with almost zero to show other than the pretty ships, flashy ship 'commercial' trailers and their very small dogfighting module.


It is still in its early stages but now that they actually have to create a game it is causing them big issues.



Eza08
Eza08

@tanerb @Eza08 Yes DLC ridden games which were released with bugs and all. And do you understand the concept of a kickstarter? People wanted to back this game. This is their place where people can back the game. Also they released the first module called Arena commander so there are tangible things being released. You faiil to understand the scale of this game. In 2012 he only started putting together the studio and the personnel. You are too used to the yearly  titles releases that EA and Activision put out. Your forgetting that their have numerous studios working a game. It may take 3-2 years for a game to developed. 4 years isn't that long when your looking at this scale of the game.  

Eza08
Eza08

@ponymilar Like I said they are not forcing people to buy the ships the hangars, etc. People decide to buy it because they know what they will be getting. And people voted to continue the stretch goals. I can't speak for the "white knights" you speak but generally the community as a whole is excited. And when I say listening to the community I'm talking about actual ingame input. 


Anyway all you seem to do is find  excuses why people shouldn't spend money on this game etc. Maybe you should just understand that it's their money, nobody is forcing them to buy these ships which you can earn in-game for free I might add.  

ponymilar
ponymilar

@Hurvl @holtrocks Who cares with "Space Sim" when you have No Man's Sky, exclusively on console. And that definitely will come earlier, regardless been from a company of 10, instead the 250 (spirits?) that "work" for CIG. 

When SC start to deliver anything valuable to say that it is not yet pre-pre-pre-pre alpha, others will be already released and advanced to become what is matter... a Space Opera... where "Space Sim" is just a tiny part of that.


CIG are stuck in their bad choices of engine. They will be always behind on features, cool game mechanics, innovation... despite the fact that they are way way ahead, on "throwing dreams out of the window without having any idea when or if it will be possible to implement one day, just to get money from dumb dreamers".

Butcer2
Butcer2

@tanerb @holtrocks yeah and if you dont have a publisher  its a risk you end up duke nukem forever with feature creeps turning your product into vaporware and shatterted dreams 

ponymilar
ponymilar

@holtrocks @oflow According with the original promise it should be full released by the end of this year. But you are right. Full release won't be out in any time sooner than 2017. That's why they did not get too many "new" backers. And that's why they told the tale of releasing it in 2 years in the beginning, if acquiring 6 million dollars. If they told, from the beginning, that would release it in 5 years after the original campaign, they NEVER would get the initial funding, that according with CR, in that time, "was enough to deliver his full vision for the game".

Well... they have to deal with the disappointed people that were expecting to fly in a "huge open galaxy", according with their original promise, between now and September.

ponymilar
ponymilar

@Eza08 @tanerb "DLC ridden games which were released with bugs and all."

The insanely delayed Star Citizen DLC's... aka... Modules... are released without bugs? Hmpf! Seriously?

ponymilar
ponymilar

@Hurvl @holtrocks Who cares with super-ultra-hyper high fidelity when it is actually just a tiny part of what makes a game, a great game. Only Hollywood blockbuster kids like that. Like those movies full of special effects and with lack of a good plot. This is the kind of "customer" that CIG is getting.

"Oh look, how pretty it is, the only problem that its unplayable, and won't be for years".

"Oh look, how pretty it is, this epic battle with 70 ships (while in other space sims, there are big epic battles with hundreds).

"Oh look how pretty is that background city, while in others you actually will walk in the city, you actually explore the world and still, with great/cool graphics".


Pretty much this. On 2017, when SC finally releases - still part of their dreams - it will be simply out-dated on features and very limited in terms of velocity to expand their universe.


Enough is enough, but it seems that CIG never knows what is enough, neither in game design, nor in money grabbing.


ponymilar
ponymilar

@IJONOI @ponymilar They told. It is not hte nubmer of backers... It is the number of Space SIm fans... Kind of number of ans "interested" in the game, but that does not mean real backers, indiviuals and accounts associated with payment.

There are tons of multiple accounts, with pledges associated and tons of multiple accounts with not pledges at all... They even created a "slot" mechanic to deal iwth that, with a big post explaining that. 

They did not say that "the numbers are fake" in comm-links and press, but in some deep corners of answers in their forums, telling "how they were dealing with that".  But they let people, eventually using that number, as it was the "number of backers", because it is obviously good, in their view, for their marketing.

And you can create how many accounts as you want there if you double check. You do not need even to have a real email associated... I made a try... I was able to vote in their polls with different fake accounts when I tried. And when I created, their numbers in the front page, immediately raised.

I suppose that, by now, that won't happen... I am not sure. IT is not something really new... so, they probably are starting to make so damage control on that, changing now to do not sum with accounts without pledges... 

They probably are starting to add to that numbers only when you confirm the account, or the pledge, I don't know. So, now, it would be more difficult to prove, because as soon as you create, the number does not increase immediately as before... but that is a thing that everyone knows in the community. Some people pretend to do not know, for marketing purposes, but there are plenty of threads with a lot of people telling about their multiple accounts, by accounts not associated to pledges couting on the front page numbers, non-backer voting on polls and so on, despite the tries of the moderation team there to hide this threads, by closing, deleting them or even moving to sectiosn taht nobody reads, like "off-topic".


rofeta
rofeta

@IJONOI @ponymilar He doesn't know.  However, the backers figure used is not correct.  Gamespot is using the registered users of the RSI site.  As far as I know only Imperium Games knows the true number of backers.

AnimeFreaks
AnimeFreaks

@fede018 a large proportion of the "donations" are game and ship sales. and they also have a subscriber program and there are actually people paying the subscriptions for development.

I paid with the intention of playing the game on release on the game website.


you may not understand it but the game is real. and no it doesnt happen everyday but it is happening for star citizen.


and yeah its so "easy" i'd like you to go and pull it off lmao.



sirchick
sirchick

@fede018 @WingChopMasta who cares as long as the game is good when its out. So far the Arena Commander has been great fun. And the graphics lived up to their word. Now we hope they keep it at it for the rest of the game..

rofeta
rofeta

@ponymilar That's incorrect.  They never said we'd get the full game by tnow.  They said they were aiming to get Squadron 42, the Wing Commander-type component, out by roughly the end of 2014 (depending on when exactly the "start" date is).  However, for the full game they added at least another year on top of the release timetable for SQ42.  So that's late 2015/early 2016.

Anyway, if you back a game that early in its development and think that their schedule is set in stone, well, you deserve to be disappointed.

Vaelore
Vaelore

@ponymilar @holtrocks @oflow 

In the beginning they didn't expect to get 48mil. you make a whole different game with 48mil then you make one with 8mil. Just as it takes more time to create a 48mil game then a 8mil one.

ponymilar
ponymilar

@AnimeFreaks @fede018 Donation?

The game was fully funded on 2012, according with THE CIG ANNOUNCEMENT in that time. How is it... funding something already fully funded?

:D


And look... "Buy this 150 dollar ship until Friday"... "last chance to buy this 80 dollars ship"... "Run... the ships are running out"....


Donation? Riiiiiiiiiiiiiiiight!

LoL

ponymilar
ponymilar

@Vaelore @ponymilar @holtrocks @oflow Or you take time to make more money and create just an illusion that is making a different game, when actually you are doing what you are already would be doing anyway... and expand your time to sell ships, that is the reason that they have this money, because if was a matter to sell just simple copies of the game, they never would be funded, or probably would get just the minimum target that they originally proposed in the original campaign.

ponymilar
ponymilar

@IJONOI @ponymilar Not really. I just know how to manage it properly. I definitely could give some lessons to Chris Roberts :D

AnimeFreaks
AnimeFreaks

@ponymilar well you either didnt bother to read what I wrote in reply to your posts or you just cannot understand my view.

as i said i have always considered the funding figure as sales figures. they will not get another sale out of the same person for the game. they may have other added feature to sell but that is something different. you said yourself they have already openly said they have enough to make the game, they have said they have more money than they know what to do with. but they are continuely trying to come up with something new. people read that and still continue to pull money in. they just did not change the name and continued to call it funding and in a sense it still is. there's nothing wrong with it. your just jumping up and down and screaming all the way for nothing. lmao.

as for donations, the way i see it, when someone deliberately spends more than what is reasonable to acquire something that is essentially an act of donation in many cases. have you not heard of charity events, sales, raffles etc...do you not buy something in return for it. they are officially called donations. the only difference is the cause. yes of course charity is very different to gaming and you can say the cause for charity is alot more worthwhile and noble. but it does not mean the game do not deserve support. people support what they like. if you worry so much about charities join one, promote their activities, thats the only way things will change but funding for games is always there. and who is to say non of the supporters have never donated to a charity? if you understand the way i see ityou will see the line between sales and donations is not as clear cut.

AnimeFreaks
AnimeFreaks

@ponymilar i didnt know they were making a different game. what game is that exactly? i really think you are just blowing things out of proportion.

im pretty sure their plans for the game is bigger than what they originally started. i've given them my contribution and im just going to wait and see what they come up with. the current estimated time to completion puts me off quite a bit but im willing to wait till its ready. I really hate games with alot of glitches. not that i expect the final game to be glitch free i dont think i've played a game like that in a very long time. particular PC games...the developer's attitude really frustrates me and i just dont see anything that can be done about it...grhhh....

and their backers number are not "fake", it has a basis. it is not accurate because of multiple accounts and some pledged and some did not. "fake" would point to a complete lie and a figure made up to deceive on purpose. i dont think that is the case. you yourself pointed to the basis of their backer figure. you'd have to know their actual decision making to know if they really meant to put out a fake figure. I feel your sceptism and bias for marketing strategies makes your speculations lean further to the negative side than things really warrant. this backer number they choose to use is not in anyway a problem to me. I have a feeling of what happened because it happens seem to fit with some of the things I've seen happen.


turnert235
turnert235

@ponymilar Look bud, no matter how much anti-publicity you try a spew out there, this game is being made, whether you like it or not.  You say you know how to manage your time, well I got news for you... you just wasted a bunch of your time on this thread.  By the way, lying about the amount of backers is one thing, lying about the amount invested to the investors, I'm pretty sure that's illegal.

ponymilar
ponymilar

@turnert235 @ponymilar Actually... if you understood well about laws (clearly you do not)... you would know that both are illegal marketing practices.