Spotlight On - World of Tanks Updates, World of Warplanes, and World of Battleships

Wargaming.net shows off World of Tanks updates and discusses future plans for Warplanes and Battleships.

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We've checked in with Wargaming.net for new updates on World of Tanks, as well as on the studio's upcoming projects, World of Warplanes (which is in early alpha phases and will, as we're told, hopefully go into beta later this year) and World of Battleships (which is even earlier in development and probably won't be playable for a while). We have new updates on all three games, including the studio's eventual plans to unite all three games to be playable simultaneously (spoiler warning: it's planned, but don't expect it anytime soon), for you here.

World of Tanks


Release date: Out Now
Genre: Action, Massively Multiplayer
Platform: PC
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Bonjour! Soon, French tanks such as the Somua S40 will grace the battlefield in World of Tanks.

According to Wargaming.net representatives, World of Tanks continues to enjoy strong success in the studio's home country of Russia, though the company continues to make strides in expanding out of its motherland, having already established offices in Berlin, Paris, and California. The World of Tanks development team has grown to a whopping 600 people who are hard at work on the game's 7.0 update, which will add plenty of new features, including fully functioning global camouflage (currently, camouflage isn't always fully visible for all players). Future updates will also introduce new battle modes, such as Garage Battle, which will let each player in a standard 15-versus-15 match choose five different tanks based on certain criteria (such as point value) and then go into battle; if shot down, players will then respawn as the next tank in their remaining four until they run out of tanks and the game is over. Other modes include Assault (a team-based mode that puts one team on the attack and one on the defense); Encounter mode, a king-of-the-hill-like mode that requires each team to try to capture and hold a central point on the map; and Escort, a mode that requires one team to safely escort a computer-controlled VIP vehicle while the opposing team does its best to destroy it.

7.0 will also add new tanks and may or may not coincide with a separate, planned tier of French tanks dating back to the 1930s and up through the 1960s. Wargaming.net chief Victor Kislyi explained that several of these new French vehicles will be lightly armored, hit-and-run vehicles that can perform powerful ambushes using cartridge-based turrets, which can launch multiple shells in a single round (but require significant recovery time to reload). And generally speaking, Wargaming.net is also working on future enhancements for its large-scale clan warfare mode (also known as Ultimate Conquest) by adding new territories, such as North Africa, Korea, China, and Japan. The 7.0 update will launch "hopefully within the next month or so," though the developer plans to continue supporting the game with regular monthly updates.

World of Warplanes


Projected release date: "When It's Done"
Genre: Action, Massively Multiplayer
Platform: PC
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In World of Warplanes, your enemies will be rival sky pilots, and your only cover will be the clouds.

World of Warplanes is Wargaming.net's next free-to-play online action game, and like the name implies, it'll be all about fighter planes rather than tanks. The game is in development in Wargaming.net's Kiev studio with a team of about 200 people, and like with World of Tanks, the vehicles you'll use will be from the mid-20th century, primarily from World War II. At launch, the flyable planes will mostly originate from the major world powers that participated in the conflict (the United States, England, and Japan, as well as planes from Germany and Russia). While the game is intended to have the same kind of accessible, action gamelike pace as World of Tanks, Wargaming.net's Kislyi suggested that the team is still doing some fine-tuning with regard to exactly how in depth it will make the control scheme. The current, alpha version of the game uses a simplified control scheme we saw in a brief, hands-off demo; at the moment, you can control your plane completely using nothing but your keyboard to turn, bank, accelerate, and slow down. Because you'll be airborne for the entire time--the game will not require you to sit through takeoff, though Wargaming.net is considering the possibility of letting players attempt a landing for bonus experience after a match ends--your aircraft will always be on the move. You will have only clouds to use as cover while you face threats not only in the sky from enemy ships, but also on the ground from antiair emplacements. And while you won't have to worry about your fuel running out, you'll still have to stay clear of terra firma because flying into a mountain will cause your ship to crash. This is an important concern because your ship's flight model will be affected if you've taken severe damage. The game will even model specific mechanical damage, such as shorn wings.

World of Warplanes' development team is still determining the sensitivity of the control inputs. In any case, the studio plans to support multiple types of controller input (keyboard and mouse, USB controller, and flightsticks) for the game when it eventually launches. And much more interestingly, the studio plans to (eventually) have Warplanes missions connected to Tanks missions in clan wars mode. The tentative plan is apparently to let Warplanes players struggle for air control over sectors of the clan wars map, with the winning team granting some sort of bonus (which has yet to be determined) to the Tanks players on the ground who belong to the same team for as long as that team maintains air control in that sector. Wargaming.net hopes to have the game in a beta state later this year.

World of Battleships


Projected release date: "When It's Done"
Genre: Action, Massively Multiplayer
Platform: PC
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World of Battleships won't be available for a while, but one day, you might call yourself the captain of a ship like this.

World of Battleships is the third game in Wargaming.net's planned trio of games, and by its very nature, it'll be the game with the slowest pace. This is because you'll be controlling a warship of some type, such as a PT boat, destroyer, or some class of battleship. Then again, the term battleship itself is pretty broad and can refer to gunships that are merely huge or to truly colossal aircraft-carrier-style ships. Because battleships don't generally turn on a dime, the game experience in World of Battleships will be less about careful maneuvering and presumably more about timing, smart initial deployment, and repeated shelling of key targets. All of this must also be done while avoiding minefields and coastal batteries and capturing key control points and island bases. We're told that for the time being, Wargaming.net doesn't plan to implement submarines into the game, at least not at launch, because this tactical consideration could throw off entire matches, such as a 15-versus-15 battle in which a few players on one team decide to play as subs while no one on the other team makes the same decision. This kind of thing would make matches lopsided in a hurry, and the studio prefers to let players play the game with the vehicles they most enjoy rather than have them feel that someone has to play a different vehicle because the game mode requires it. The game was not in a playable form when we saw it, and because it's the third game to go into development (a team of about 60 is currently working on the game at Wargaming.net's St. Petersburg studio), it'll most likely be released after Warplanes or as Kislyi put it, "When it's done."

Discussion

13 comments
lord-yan-lou
lord-yan-lou

youve had a bad experience with the game so fing what, the fact of the matter is you think the game is bad because you had bad luck, in conclusion and with current facts of many sites and gamers, the game is good, not luck based or whatever, and in the end you dnt like it, dnt bother warning others as its ur personal opinion, which in the end is mute. oh and if you read properly instead of reading what you want to hear, i never implied you was a bad player i mentioned you could be or could not be, so please again read properlly

lord-yan-lou
lord-yan-lou

[This message was deleted at the request of a moderator or administrator]

lord-yan-lou
lord-yan-lou

[This message was deleted at the request of a moderator or administrator]

lord-yan-lou
lord-yan-lou

How have any of my responses been personal iv just tried to explain why your comments and theories are faulty and i didnt directly call you a Troller either, i said it will make u seem like a troller to others, theres a difference in how i phrased it, so please read carefully and im not calling you a troller for warning people, im saying theres NO POINT in warning others as OBVIOUSLY you DONT understands games what so ever and EVERY game, has "luck based mechanics" as you put it, SO World of Tanks is NO EXCEPTION, So seriously please stop going on like you know the game mechanics only because youve played the game a little doesnt give you the right to try and give others the impression you know and to dissuade pthers, only because youve had bad luck

lord-yan-lou
lord-yan-lou

he fact is the game doesnt stand alone in this, all games suffer from this, WoT is no exception, saying what you said has no point any gamer knows that bad luck happens in games regardless, seriously what irks me more, is that you sound more like a disgruntled player, whos had a personally bad experience with the game, who may or may not be a bad player in the first place and because of that you see the game as bad enough to warn people, now i do get frustrated at times with the game, in fact i had a losing streak of 6 tonight but that hasnt made me complain about the game it happens, even with loses i enjoy the game, and so does 95% of the players, no matter how much they moan. so yes you dont like the game i get that but warning people against the game and claiming you know how the game mechanics work, will just make you seem like a troller no matter how you phrase how you explain things, the game like many other people will tell you its a great game a much need game(especially for tank fans) and even better by been free to play, even with its bad point and few problems(all games suffer the same) its a great game, like no other and i hope it lives a long life.

lord-yan-lou
lord-yan-lou

I ment the 7.5cm L48, I apologise for that, i always get mixed with that short 7.5's but my point still stands, it wouldnt have been able to pen a panther, and in game it does that same, just bounces, "I have already implied below that this game isn't for players who don't like a stroke of bad luck ruining what could have been a perfectly enacted plan" T

lord-yan-lou
lord-yan-lou

"the tanks in this game will never be the real things; those stats are just computer strings of digital numbers." Sorry but maybe there not but the stats are based on historical fact, and they try and simulate that, yes unexpected things happen, but mostly if you cant pen a panther with a 7.5cm L46 in game then you probably couldn't in real life. "You read those too, and you will realize that historical facts or otherwise, not all of those factors that you mentioned are not completely within your control, especially for shot angle, since you cannot control where the shell lands within your crosshair after you have fired it." NO re-read what i said, i never said anything about those factors been in control, i said the opposite infact what i said shows how its not in the players control. As iv said luck plays a role in every game. And the dice analogy doesnt work, even with dice you have a measure of control, i have seen it many times during my games of 40K, i have seen someone many a time who has used the same way to through the dice and each and every time he has got the dice he wants, so yes there is a certain amount of control even with dice for a player, bit in a game like WoT you have no control what so ever, so the dice do not work. Please realize that the game is not based solely on luck and will never will, the game is about skill and team work with a measure of luck and skill often beats pure luck.

lord-yan-lou
lord-yan-lou

(cont) Iv played all together counting Beta over 3,000 games and i can tell you, its a great game, fun and quite consistent and when your skill as a player improves so does the consistency of shell pen and damage as you know which places to hit.

lord-yan-lou
lord-yan-lou

Gelugon_baat you obviously havent played WoT or played very little and the same could be said about any game. Unfortunately Luck plays a role in any game you play doesnt matter what kind of game it is. Also this isnt a Tabletop game, so the dice analogy doesnt work, the fact is, the game has mostly historical stats for guns and armour values; "You can hit the rear of an enemy tank with a relatively high penetration weapon at ideal normal angles - and the shell still can bounce, because the game gives you s*** for dice rolls." Yes the Shell can bounce on even the rear armour, but you fail to factor in even slight angles of the position of the tank been shot at, the velocity of the shell in question, how close you are to your the target and how accurate the gun is, the base angle of the enemy tank, how thick certain parts of the armour is, all these can factor in, even a 12.8cm L55 shell can bounce a weaker target in the right conditions, but does that mean its down to dice rolls no. As we know the game works on all these factors so to someone who probably hasnt played it much it will seem like luck, as iv said in some cases yes, but this mainly applies to lower tiers taking in higher tiers. So what im saying is before you criticize the games mechanics play alittle longer, wait till you get to the mid to high tiers then youll see a change.

stratommy
stratommy

@Gelugon_baat I think you didn't play the game, or if you played it, you did it for a short time. Accuracy: Like any shooter you have an aim, and like any shooter if you are stationary you have more accuracy, the more your speed the worse your accuracy is. But anyway the bullet goes inside the aim (that become bigger or smaller for the reasons above), so I don't understand why do you complain about this. Penetration: A tank is not a human body, so has locations with different armour values. Also a sloped surface has more armour (calculated with trigonometric formula) and improve a chance of ricochet. Also distance influences penetration: a closer target is hit by a faster projectile... Now you know that your gun has a penetration that could change by 20% BUT you need skill in chosing the right spot on your enemy to shot at to penetrate it Damage: dependant of the hit location and penetration you have chances to damage a module, would be normal to destroy a module always? I think that luck is a minor factor in this game, and a noob player can never beat a good player

ggregd
ggregd

"currently, camouflage isn't always fully visible for all players" - Isn't that the point of camouflage?

GGCrew_basic
GGCrew_basic

@Gelugon_baat Depending on the game, I'm just fine with a bit-o-luck influencing an outcome. In World of Tanks, I think the die rolls do a decent job of incorporating things that a real-world tank crew wouldn't have control over. Things like ammo quality, changes in wind speed/direction once the shell has been fired, and build quality of the targeted tank. If the game were billed as an arcade shooter, I'd find the randomness frustrating. As an action-RPG, which is how I interpret the marketing message, the die rolls are expected. Thank you for including links to back up your argument - it changes the vibe of your post from random trolling into a coherent discussion. (Aside: Speaking of arcade shooters, don't many FPS games model accuracy using some randomization? For example, some games represent accuracy with a targeting reticle that will grow or shrink based on various factors - the size of the reticle indicates the likelihood that the player shots will hit where the player is aiming.)