Spotlight On - Two Worlds II

We take a look at this upcoming sequel to Topware's open-world role-playing game for PC and consoles.

You could say that the original Two Worlds attempted to build on the success of open-world, single-player role-playing games like The Elder Scrolls IV: Oblivion and the Gothic series. But the original PC game had some issues, and the console version, which Topware admits wasn't a perfect port, had more. The German studio originally planned to release an expansion pack for Two Worlds called Temptation, but it changed gears and instead decided to build a brand-new graphics engine and a brand-new sequel to improve on every aspect of the original game with the sequel.

Two Worlds II takes place some years after the events in the original game and again places you in the role of the original game's hero, who has been captured by the evil Gandahar (the villain of the previous game) and imprisoned for years. You're sprung from prison by, of all things, a band of elite orc commandos (orcs were hostile enemies from the previous game). The surly orc warrior, the mystical orc wizard, and the sexy, sexy female orc assassin seek your help in stopping the villain because he has now begun a campaign to exterminate the entire orc population. The orcs sneak you through the villain's throne room, but they are discovered and attacked by Gandahar. They attempt to make their escape in a spectacular pitched battle that shows off the game's new motion-captured animations for melee combat.

We then skipped ahead to a few other venues, including a swamp full of zombies that came charging at us through the muck. We watched demonstrations of different character archetypes fend off the fiends. As a melee warrior, the character used various weapons (such as a dual-wielded sword and axe pair) to slice the monsters to bits and swapped to different weapons using the sequel's much-requested shortcut for different weapon and armor combinations. As an archer, the character fired arrows from a distance, grabbing the zombies' attention with a flaming arrow used as a warning shot to draw their attention. As a wizard, the character used different combinations of spell components (from different elemental schools of magic such as fire, water, and lightning) along with spell enhancers. These can increase the range of a spell, cause it to ricochet off walls, or split into smaller magical barrages and can be combined in special magical lockets. Just like in the original Two Worlds, whether your character uses swords, bows, or sorcery is entirely up to your choice of skills in the game's open-ended system (rather than any kind of rigid profession system).

In addition to offering a huge and colorful fantasy world to explore, Two Worlds II will, interestingly enough, offer several multiplayer modes. These include a co-op mode that lets you and your buddies take on a series of about a dozen story-driven quests built for multiplayer, as well as an unusual, cooperative city-builder mode. This mode will let you build and manage a city that consumes resources to produce items, such as swords, shields, and other armaments. The idea is that players will be encouraged to help each other develop killer cities that create items of outstanding quality to outfit their characters. If you have a character who's a career archer, it'll be in your best interests to help your friend develop a town that crafts powerful longbows. This kind of economic strategy and management might seem a bit out of place for a heavy-duty RPG like Two Worlds II, but keep in mind that the studio developing the game is none other than the Polish studio Reality Pump. That studio, prior to developing Two Worlds, had made a name for itself with the Earth series (Earth 2150, Earth 2160, and so on)--a hardcore sci-fi real-time strategy series. Two Worlds II is scheduled to launch worldwide in all territories on September 14.

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52 comments
raopferk
raopferk

I'm excited for Two Worlds II. I know the first game got pretty poor reviews (and rightfully so) but for some odd reason I still completed and enjoyed the game. I was let down at first, but then the game grew on me. The Elder Scrolls IV: Oblivion was the most fun game I have ever played (nearly 500 hours invested over 9 months) and if this even sniffs that game, I'll be happy.

Frysco415
Frysco415

can this game be played in first person perspective?

Balck_soul
Balck_soul

It's a great game allready have it and i am loving it!

Humorguy_basic
Humorguy_basic

@ISuPrEmAcY32I, couldn't have said it better myself!!! Surely if people can have room for £30 million blockbusters AND £50,000 indie titles and £10,000 causal titles, they can look at $5 million games like Two Worlds and see them for what they are Decent AA titles not AAA titles! :)

Humorguy_basic
Humorguy_basic

Two Worlds II looks like it will be brilliant, but the original Two Worlds, on PC, was also great, but it was not a good conversion! If you have upgraded to a better PC, like a laptop, in the last 2-3 years, consider giving the PC version a chance, even if you played the console version. It's under $10 on GOG.com, so thre's no excuse! :)

Humorguy_basic
Humorguy_basic

Two Worlds II looks like it will be brilliant, but the original Two Worlds, on PC, was also great, but it was not a good conversion! If you have upgraded to a better PC, like a laptop, in the last 2-3 years, consider giving the PC version a chance, even if you played the console version. It's under $10 on GOG.com, so thre's no excuse! :)

ISuPrEmAcY32I
ISuPrEmAcY32I

i love open world rpgs. end of story. Two worlds was an excellent B level game. I for one, feel that in games, as with movies, it doesn't have to be a blockbuster release with incredible production values to make a good product. there is some room to improve, so hopefully two worlds improves on it's forbear. but all in all i'm excited for a good romp through a fantasy world.

PenthiusX
PenthiusX

@SteelCutterGuy I wound up with the same scenario as u did ,just ended oblivion after playing it for 2 months straight (did everything possible in game) and when it ended left me wanting more, got this void, and foolishly though this game was gona ease the pain. But it chewed my nuts instead ! fregin hatedd the game ,y? cus (the thing i can remember) the horse mechanics sucked ass , the combat was hilarious and he ate monster eyes for strength -- Oblivion was and is heads and tails above no doubt, but after like a year laying in my drawer i ended it and surprisingly didn't have a shred of dissatisfaction. (Why u ask? Cus i forgot i paid for it & Oblivion memories got hazy =P). The game was still able to deliver decent amounts of fun, and if the new one only promises to deliver a non buggy game ill still buy it.

Torpidelatev
Torpidelatev

I just hope they won't ask the building's janitor to do all the voices like in their previous title.

ironcreed
ironcreed

Looks leaps and bounds better than the first based on what I have seen. Despite all the issues, I managed to have fun with the first anyway. I'll be picking this up.

mww1982
mww1982

Hope they can do the idea justice this time was really disapointed with the last one,

SirMordredX
SirMordredX

@Dark_Jedi_Dave When GS rates games, they rate them based on how good they are in comparrison to the rest of their genre and/or catagory. So when they rated Braid as a 9.5, and also Dragon Age and Halo 3 - that doesn't mean they thought they were all the same in terms of greatness, it just means that they did what they set out to do equally well for their own genres. Loving how awesome this looks so far.

arginius
arginius

hated the first one but still looking forward to this one.

Dark_Jedi_Dave
Dark_Jedi_Dave

I still don't forgive GS for rating Two Worlds higher than Blue Dragon

SteelCutterGuy
SteelCutterGuy

I was unsure of TW1 for months after its original release, but after finishing Oblivion (which was an awesome game) I stopped comparing it to ES realizing that the two games are not even close to the same. I eventually grew a great appreciation for TW1 and thoroughly enjoyed the entire game, minus the bad acting and corny/sappy scenes. If anyone is going to give this game a second chance, remember one thing. It is not Oblivion, we all know how amazing in almost every way ES was, but IMO TW was a great game if you can take a step back and look at it without thinking about ES.

valent1n
valent1n

it is promising indeed, but the real thing will be after some hours of gameplay.

KO4U
KO4U

"Featuring a massive world, hundreds of items to costumzie, and co-op play" that describes the first game...huh, why don't we remember it more fondly? Oh yeah, 'cause it was terrible to play!

Cybrian
Cybrian

Played TW1(PC), found it a good change of pace from Oblivion. Took a while to get into it but came to appreciate the art style and gameplay...gritty, with lots of OMG moments. Like what I see so far with TW2. Can't see why people continually compare TW to ES. Will track...

bridx7
bridx7

Good luck to Reality Pump, they had a lot of courage to try so many new ideas. Let's hope they can execute them better this time around. City builder mode sounds ambitious, lets hope it turns out well like the Villa in Assassin's Creed 2. :)

jad206
jad206

Two Worlds 1 SOUNDED awesome, does anyone remember what they called it? "Oblivion on crack!"(Or roid's cant remember) "It's just like Oblivion with co-op!" Sweet count me in. Sadly, that game's multiplayer was terrible, and way to easy to glitch. Anyone remember the Unicorn Glitch? Me and my friend did that, then attacked teammates(without weapons) to make them attack us and do no damage. Or the fact that there was no way to turn off friendly damage. Wasn't their a weapon that, if it hit you, you dropped your weapon? Then they would pick it up and leave? And you gotta love having like over five million health and mana.

Schwarte
Schwarte

In all territories? No early release for Germany then? How mean. Well, I have a lot of faith in RealityPump and I did like the first installment, (fairly easy, but oh well) so I will probably get this. Also, I know this will earn me lots of thumb-downs, but I really don't get why everybody is so mad about Oblivion, which was imho the worst entry in TES.

TheGreyArea
TheGreyArea

the addition of multiplayer (limited as it may seem unfortunately) has seen-to-it that I will cautiously track this game. Interesting.

jasopan
jasopan

Will definitely look into this. Been waiting for a RPG where you control what is built, kinda like a real kinda or something :D

ReneFWJ
ReneFWJ

Finally a real-time RPG game with city-builder mode :) When i found a good spot in Oblivion, i missed that build button, would be nice with own mining company or tax paying city XD

ChudWarrior
ChudWarrior

Wait, so Two worlds gets a sequel, yet there is still no sequel to Oblivion? Come on! I too played the first one for about 5 minutes or so and was excited at first, then a little confused, then angry upon seeing the Mortal Kombat blood effects, and having my weird looking guy completely raped by a black bear. I actually just recently re-bought it for $5 recently and plan on giving it another shot at some point this century. (console version)

cale482
cale482

Everyone hates it but I gotta b honest the first Two World's game kicked some serious A**. Hopefully this one wont disappoint.

jordan1
jordan1

[This message was deleted at the request of the original poster]

Barighm
Barighm

Platform has nothing to do with it. Two Worlds is basically an Oblivion knock-off from what I heard. With the next Elder Scrolls game sounding like an MMO, let's hope Two Words 2 fixes all the problems of the original. NO TINY UNREADABLE TEXT!!!

sleepychicken
sleepychicken

I don't see how platform has anything to do with the Problems I had with the first game. I played it on xbox. My biggest problems with the game were not platform specific. Awful dialog and voice acting. Maybe they just needed to take more time to localize it for English, but regardless of the reason, it was bad. Second, the combat was terrible. It played out in real time but looked worse than MMO combat where things just stand in place and do all these fancy attacks that don't visually affect anything, just a dice roll. Either way, so what if we didn't play it on PC. Many of us didn't have PC's that would run it when the first came out and won't have one that will run it when this one comes out. If you aren't going to bother to put in the work to make it play well on a console, don't bother. If you build a PC centric RPG that can't properly be ported, don't port it.

Humorguy_basic
Humorguy_basic

Regarding the first Two Worlds: Can we please say, with every comment, whether you played it on console or PC. because on PC it was good and on console bad. I always assume that people who say TW was crap played it on console, but it would be nice to know.,. I played it on PC, and while it was different from Oblivion and Gothic, it was just as good. I still play it now. Just love the horse riding and how realistic it is compared with the 'WASD' style of riding in Oblivion!

Humorguy_basic
Humorguy_basic

[This message was deleted at the request of the original poster]

green_dominator
green_dominator

@muzza93 If the sequel is anything like the original then it's real time combat but third person not FP. Two Worlds doesn't try to be like Elder Scrolls but it still has a definite ES influence to it....

Armyboy5
Armyboy5

@muzza93 Yes, its real time like oblivion, you fight with skills and jump and everything..

plightstar
plightstar

Loved the first game, Still play it now. can not wait for 2. Hopefully they keep the cheesy voice acting, it added to the charm. After the disappointment of Oblivion, Two Worlds and Gothic 3 were the only sandbox RPG's that satisfied my gaming appetite. Hopefully they don't go down the Elder Scrolls route and water it down for consoles.

Berkut666
Berkut666

I had such high hopes for the last one but it was dreadful.

danaketh
danaketh

Hope it will be better then first game. After few hours it became dull.

Alex_09
Alex_09

I hope it turns out well.

muzza93
muzza93

is this game first person with real time fighting? (is it like oblivion?) no takin it in turns to kill eachother?

Falcon084
Falcon084

I loved the first game and I say it like this. Think of it this way; Two Worlds One is like Game Spot. It's full of bugs and glitches but you love it anyway :D

megamega777
megamega777

Most important thing from the first one was to play in co-op with friends and just f*** everything and everyone!!! I just found it was funny that at the end of the game, choosing the evil side was a harder boss battle than being good.

deathcon4
deathcon4

The last game could of got released on last gen consoles it looked so awefull. I don't like making graphics sound like a priority for a game but if your comparing this to Oblivion then you NEED some decent graphics atleast. I'm sure their was an interview where the developer said they didn't want to compare it to other games... Yeah, you know why; cause it sucked!

Wam11
Wam11

I played the original on xbox for about 5 minutes and had to give it back lol.. but srly. this game better have improved.

Squirrelatwar
Squirrelatwar

Didn't hear anything good about the original. I hope they do better with the sequel, i hate seeing bad games being made.

Froce712
Froce712

@Viktorman If they were to make you have to play the first one, it would be cruelty. The first one was garbage.

uberjannie
uberjannie

What we need this time is decent voice acting. The voice acting in the first one was so horrid, I would have preferred just text xD