Splatterhouse Hands-On

We bathed ourselves in blood in this hands-on, blood that we carefully extracted by rending demons limb from limb.

The return of the Splatterhouse series to consoles means that one thing is for sure: blood and gore will be plentiful. We visited with Namco Bandai at E3 2010 to finally get our hands on some flesh-tearing, limb-ripping, skull-crushing action.

Previous Coverage: We've seen the game before and written up some detailed impressions, and the game was also featured on our live E3 stage show, as you can see below.

What's New: Our hands-on time with the game gave us a chance to get a feel for the pace of combat and to ascertain whether or not Rick's moves were as fun to pull off as they looked. The answer to the latter question is yes, killing demons was just as fun as it looked in our preview demo. Rick's punch combos proved to be a good way to dispatch weaker enemies and keep bigger baddies at bay, though grabbing the weak ones and flailing them against the ground was also satisfying. The heavy punch packed some good damage, and combining the punches with Rick's sprint ability was a great way to get out of (or into) trouble and do some extra damage. The real blood started to flow when we used Rick's mask abilities. These had great effects like temporarily turning his arms into giant scythes or causing a spiky protrusion to erupt from the ground. And then there was the gory finisher that ended our boss encounter. After much pummeling of the mutated fiend, Rick twisted viciously and ripped its head messily off of its body. Delightful.

The section we played also had some interesting pacing changes. It began in a hallway and then proceeded into a series of three open rooms. We had to stay in a specific room to avoid getting fried by microwave beams, which added an extra challenge to the combat. Then came the aforementioned boss fight, followed by a two-dimensional platforming section in which we had to guide Rick along a moving conveyor belt, avoiding spiky obstacles and crushing pillars the whole way.

What Has Changed: The blood effects looked rich and more complete than the last time we saw the game. This effect, along with the still-awesome damage modeling that kicks in when Rick gets wounded, increased the feeling that Splatterhouse is staying true to its super-gory roots.

Final Word: While it remains to be seen how the combat will hold up over longer periods of gameplay, what we engaged in was diverse, gory, and a lot of fun. They are certainly making sure to keep the "splatter" in Splatterhouse, and that's a good thing.

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Chris_Watters

Chris Watters

Chris enjoys aiming down virtual sights, traipsing through fantastical lands, and striving to be grossly incandescent.
Splatterhouse

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28 comments
robtion
robtion

I hope this is good, hopefully the story is interesting and well presented as I haven't seen a lot about this.

ClevBeast
ClevBeast

Looked a bit samey. Walk into room, button bash, walk into another room, repeat. Some nice touches and looks like fun but not sure for how long.

JJB03
JJB03

this looks crap about as entertaining as a kick to the crotch

punisher781
punisher781

Ths game is looking awesome can't wait to get my hands on this

mmoo84
mmoo84

nice to have a red screen wow

100proofsoco
100proofsoco

@Gambit110 Flashback was awesome! I have been hoping to see it on XBLA for sometime now.

eddieham13
eddieham13

there may be a lot of blood, but the enemies themselves dont look so detailed when they are being killed. I would like to see their insides falling out, and for the enemies to look a little more like creatures rather than objects that you can break.

picklebucket
picklebucket

repetitive kills, boring, lagy i'll stick with gears3 for cool monsters and blood!

razorzs
razorzs

where is pc version of this game, i really want play on pc :( namco?

Impaler0077
Impaler0077

first 2 mins of video = this game is garbage watched entire video = this game looks AMAZING i really want this game now lol

Gambit110
Gambit110

Awesome. Now let's get some more Genesis days titles out. Specifically Flashback: Quest for Identity

Koosterfish
Koosterfish

Looks unfinished, but who cares! It is supposed to be that way. Maybe it ends up being good. Who knows...

Uhagi
Uhagi

Do not count on it COSTRA_NOSTRA01. I still rent it, but that is about it.

COSTRA_NOSTRA01
COSTRA_NOSTRA01

They think the blood and gore will compensate for the laggy, repetetive moves in this game. i hope, at least they will put in upgradable moves and specials

Hevion
Hevion

[This message was deleted at the request of a moderator or administrator]

termadoyle
termadoyle

could have used some environmental kills though.

termadoyle
termadoyle

wow. that dude is BIG. But to stay on topic, SPLATTERHOUSE FTW!

Mar28jw
Mar28jw

was quite intrested in this with previous videos seeming to show an nicley animated beat em up,now ive seen it in action it looks absoloute sh*t with ridicluous amounts of blood splashing about every time you throw a pathetic punch trying to hide the badly animated enemy reaction to being hit,lame indeed

MrGoodKill
MrGoodKill

Definitely holding out hope for this one, but the way Gamespot keeps referring to Splatterhouse in that "we'll have to wait and see how this shapes up" way makes me wonder....