In May 2008, Splash Damage offered the initial clues on its first project since the well-received PC edition of Enemy Territory: Quake Wars, saying that it had entered into a long-term development deal with Fallout 3 creators Bethesda Softworks. Since then, the London-based studio has been bulking up on industry talent, announcing in December that Fable II lead designer Paul Ham would take over as creative lead at the studio.
Today, Splash Damage said that it has acquired yet one more industry heavyweight. The company announced that Killzone 2 lead level designer Neil Alphonso will fill the same role on the Bethesda-published game. Prior to his stint at Guerrilla Games, which shipped its highly rated PlayStation 3-exclusive shooter in February, Alphonso served as an environment designer on Ubisoft's original Tom Clancy's Splinter Cell and as a level designer on 3D Realms' Duke Nukem Forever.
Very little is known about Bethesda and Splash Damage's upcoming game. The project has been referred to only as a "AAA multiplatform title," though neither a genre nor platform have been named. However, thus far, Splash Damage has built its name in the first-person shooter field, having been founded in 2001 by several members of the id Software mod-making community.
Splash Damage also noted today that since announcing its development deal with Bethesda, the studio has doubled in size. It is continuing to seek development talent in the roles of art, design, and programming.