Spirit Hunters Inc. Hands-On

We scan our surroundings and discover hidden ghosts in Nnooo's augmented-reality DSiWare game.

Few games have managed to make good use of the two cameras Nintendo packed into its DSi. Aussie game developer Nnooo! plans to change all that later this year with the release of Spirit Hunters Inc., an augmented-reality game that uses the handheld’s two cameras to superimpose enemies over real-life backgrounds.

The premise behind Spirit Hunters Inc. is fairly simple: You point your Nintendo DSi camera around the area that you’re in and find ghosts. Creative director Nic Watts explained to us during a recent hands-on session that the game scans the area using the images from the camera and makes a spherelike map of the room. From there, it hides ghosts in various locations on the map, getting you to pan the camera left and right to uncover enemies. In the build that we played, there was only one ghost per location, but Watts told us that they plan to have multiple enemies per area, although you’ll only be taking one enemy on at a time.

Ghosts are famous outlaws in the world of Spirit Hunters.

If you can imagine Ghostbusters with an EyeToy: Play-like feel to it, you’ve probably got a fairly good indication of what to expect. You play as a ghost hunter, who works for a company called Spirit Hunters Inc., and it’s your job to track down ghosts in the area to destroy them. Finding ghosts is a relatively easy task because all you need to do is scan the camera around until you find one, but they don’t always attack you immediately. Depending on the level and aggressiveness of the ghost, you may have to provoke your foe with a few taps of the stylus before the fight starts.

To help you combat those stuck in the spirit world, weapons have been divided into six elements: fire, water, ice, shadow, light, and fungus, with each having various strengths or weaknesses against different ghosts. At this stage in development, only fire and water elements were playable, so we faced off against enemies that were susceptible to damage from either element. Fire seemed to be a more direct-attack element, allowing us to punch the ghosts with a flaming fist or hurl fireballs their way by dragging the stylus across the screen then releasing just before impact. Water, on the other hand, was more useful for trapping or slowing down enemies. Attacks like the ice burst had us tapping on the ghost and would slow it down to chip away at its health bar while it remained in the area. Each attack has a cooldown time before you can reuse it, with lighter attacks recharging quickly and the heavier attacks taking longer. Poor aim with a heavy attack can spell the end of your battle.

Once you’ve dished out a certain amount of damage to the ghost, you’re presented with the choice to either capture or kill it. If you capture it, you’ll get fewer experience points but more cash, which can be used at the Spirit Hunters Inc. menu. If you decide to wipe your foe’s spirit out once and for all, you will earn more XP but less cash. Cash and XP can be put toward unlocking abilities or weapons in the skill tree.

Spirit Hunters Inc. will be launching in two different versions: Spirit Hunters Inc.: Shadow and Spirit Hunters Inc.: Light. While the core game will remain the same, there will be some ghosts and abilities specific to each title. Although Spirit Hunters Inc. is far from completion, from what we’ve seen so far, the core mechanics of the game are fun. And if the developers can get the rest of the game up to that standard, it could become as addictive as other catch-and-fight games like Pokemon or Monster Hunter.

Stay tuned to GameSpot for more details on Spirit Hunters Inc. during the Electronic Entertainment Expo and in the lead-up to its late third quarter release.

Written By

Want the latest news about Spirit Hunters Inc: Light?

Spirit Hunters Inc: Light

Spirit Hunters Inc: Light

Follow

Discussion

6 comments
raiinydaes
raiinydaes

:D Looks interesting. There really are many games to expect on 2011. Ds craze!

GameGoddess32
GameGoddess32

Sounds interesting......things that make you go hmmmmm...

PsiPhiTy1
PsiPhiTy1

First it was System Flaw which retailed almost a year ago and use it for the exact same purpose, then they released it via DSiware in the US recently as though it had never hit retail (by Storm City, a Russian Co.) , followed by Photo DoJo, Foto Fighter, Oregon Trail, Face Stealers and Castle of Magic by Gameloft using the camera to a smaller extenet, but still in game now this Spirit Inc, These writers keep reporting the new guy as being the first to blah blah blah... they ALL THINK THEY ARE FIRST. The camera has been used for this EXACT SAME PURPOSE by System Flaw Retail as well as DSIware in the USA. long before THIS one... It superimposes the monsters on the background which is picked up through the camera. Now it is possible they MAY end up doing it better than system Flaw, but I suspect not. Either the writers aren't doing thier research or they all are naieve enough and really believe their first to do it.... The camera already had its first, in this exact same application a year ago regarding, this use !!!!!!!!!!!!!!!!!!!!!!!!!! Hey writers... DO SOME READING for a change...