When you spend hours upon hours in a massively multiplayer online game, you not only trek across the landscape over and over, but you also listen to the music that comes with it over and over again. It's a challenge to come up with themes that fit the scene while keeping it in the background so that it doesn't get annoying. See what audio director Yannis Brown has to say regarding the soundtrack and meet the composers behind Rift: Planes of Telara.
Sound Byte is GameSpot's game music blog, which covers every aspect of music in games, including interviews with top game music composers and discussions of new and classic game soundtracks. The blog is usually updated on Fridays, but things might happen midweek too. Have a question or suggestion? Leave us a comment below. For a list of previous Sound Byte features, click here.
i dont like game like this to gay ugly wapon i want big guys bad azz lookin armo wapon big swords nice gear shoulders with pikes or skulls i mean this trash skine flat sowrd ugly shild look like the plate i eat diner mee!!!!! trash
I wonder how much John Van Caneghem worked on his game. I'm guessing that he's played a big part in getting Paul Romero and Rob King involved since they were did the music in all the Heroes and some of the Might and Magic games.