The long-awaited prequel to the Deus Ex series, Deus Ex: Human Revolution, will finally hit store shelves next month. Even though we've seen demos of the game and spent a good amount of time with it, Sound Byte likes to explore the other side of development by talking to the behind-the-scenes people who work on the audio and the music. In this week's Sound Byte, we talk to audio director Steve Szczepkowski. He explains his role, the challenges he faced, and what the priorities were when it came to the sound design. Thanks to Square Enix for helping GameSpot put this one together, and in August, look for a Q&A with composer Michael McCann. As always, leave your feedback below and follow us on Twitter or Facebook for updates.
Sound Byte is GameSpot's game music blog, which covers every aspect of music and audio in games, including interviews with top game music composers and sound designers, as well as discussions of new or classic game soundtracks. Have a question or suggestion? Leave us a comment below or e-mail us at firstname.lastname@example.org. For a list of previous Sound Byte features, click here.