Sony Pre E3 2008: Pixel Junk Eden Impressions

So Guy covered this one really well at Sony's London event earlier this month but, after playing it myself, I had to chime in on it. Pixel Junk Eden is one of those weird and cool titles that are slowly becoming more and more of a Sony staple. The game is looking good and has an addictive appeal to...

So Guy covered this one really well at Sony's London event earlier this month but, after playing it myself, I had to chime in on it. Pixel Junk Eden is one of those weird and cool titles that are slowly becoming more and more of a Sony staple. The game is looking good and has an addictive appeal to it. The three player co-op, while not online, is good fun. I have to hand it to Q games, the Pixel Junk series is getting better and better. If the co-op in this can be as engaging as the one in Monsters then all will be right with the world. Outside of the gameplay, the game's strong sense of style, courtesy of Japanese artist Baiyon is key to making the experience fly. The game's slightly off kilter take on platforming feels fresh and the non linear structure seems like it's going to keep things interesting. We've got an interview with two of the folks working on it here so give it a look.

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ps360fan
ps360fan

When is it coming out? Or should I say available for download?

legeacy22
legeacy22

yeah this game keeps looking cooler; this game and littlebigplanet will be the ones to push me into buying a ps3, because i have no interest in their big titles such as MGS4..or home o.O

RicardoT
RicardoT

So Guy covered this one really well at Sony's London event earlier this month but, after playing it myself, I had to chime in on it. Pixel Junk Eden is one of those weird and cool titles that are slowly becoming more and more of a Sony staple. The game is looking good and has an addictive appeal to it. The three player co-op, while not online, is good fun. I have to hand it to Q games, the Pixel Junk series is getting better and better. If the co-op in this can be as engaging as the one in Monsters then all will be right with the world. Outside of the gameplay, the game's strong sense of style, courtesy of Japanese artist Baiyon is key to making the experience fly. The game's slightly off kilter take on platforming feels fresh and the non linear structure seems like it's going to keep things interesting. We've got an interview with two of the folks working on it here so give it a look.