Someone has made $100,000 by selling in-game items through Sony's Player Studio

User banks six figures by creating and selling items for Sony Online Entertainment's Player Studio.

Games are big business not just for the studios that make them. One gamer has made more than $100,000 so far by selling in-game items for Sony Online Entertainment's Player Studio, according to a Polygon report detailing the latest episode of Game Talk Live.

Responding to a question about whether or not SOE's new post-apocalyptic MMO H1Z1 will have Player Studio support, Smedley said this would be the case, and revealed that the company recently had its first user cross $100,000 in lifetime revenue.

Games from Valve like Team Fortress 2 and DOTA 2 allow users to create and sell their own items, but it's not clear how much money is made doing this.

SOE's Player Studio lets you download sample geometry files for actual in-game objects and then you can use third-party software like Photoshop or Maya to create new items and submit them for sales in games like EverQuest, EverQuest 2, and PlanetSide 2.

To make money from Player Studio, SOE needs to approve your custom-made item. If they do, they will sell it in the SOE Marketplace, and you'll get to keep 40 percent of the net amount of sales. Right now, Player Studio is open only to people in the United States 18 or older.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch
Got a news tip or want to contact us directly? Email news@gamespot.com

Written By

Eddie Makuch is a news editor at GameSpot, and would like to see the Whalers return to Hartford.

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Discussion

51 comments
tomservo51
tomservo51

I suppose the people saying it's unfair would want McDonalds to give them half of the revenue for everything sold when they worked as a cashier.

Rakou
Rakou

I think I read an article saying that a 14-year old kid created Team Fortress 2 items and netted a $40k check. Was a long time ago...

GheTToDaN15
GheTToDaN15

That means Sony made $150,000 off of this person lmao.

simc1
simc1

2 months later : Gamer sued by the IRS ...

neowarrior121
neowarrior121

its funny because the people who think this is unfair are the people who tend to either be to lazy to try it out themselves or people who actually buy stuff off these games. 

blackace
blackace

I wonder how many items get submitted that never get used? It must be millions of stuff.

kerrman
kerrman

Yeah, well I made $30 selling DOTA 2 items and cards on Steam. So there!

nl_skipper
nl_skipper

Huh, interesting idea, but I gotta say I like the free modders out there more :p

kane6911
kane6911

this is the reason i love the free market. capitalism is the best and you gamer's hate i suggest that you get out of playing periods. money rules the world and my wallet. I love it. 

fredyellowone
fredyellowone

I so hate that now, video games turned into a capitalism Marketplace.

TashunkoSapa
TashunkoSapa

So they keep 60% of your work?! 

Geez, greedy bastards.


Apple and Steam get only 30%. 

themc_7
themc_7

This is pay to win, created by the community.  People paying real money for in game items, etc that they could've got on their own if they just played the game. Also 40% is a ripoff, you should be getting like 60%+

Boddicker
Boddicker

You only get to keep 40%?

Come on Sony, atleast split it with us.

RobDev
RobDev

@tomservo51 not even a close analogy. If i developed the big mac while working at mcdonalds maybe. But being a cashier in a store selling others intellectual property is not even in the same ballpark as this case.

tomservo51
tomservo51

@Rakou Pretty cool, there are lots of ways to make money, you just have to find something you love doing.

RobDev
RobDev

@simc1 considering this is an online marketplace operated by sony i imagine all proper taxes have been paid. It;s hardly cash in hand.

kane6911
kane6911

@fredyellowone  

the thing you should hate is yourself, because you keep buying their products. 

RobDev
RobDev

@TashunkoSapa Apple and steam are purely a marketplace. this is in game selling. i.e. they are in essence licensing the ability to sell in game items. 

rsiebelink
rsiebelink

@TashunkoSapa Well there's actually a lot of work involved from the dev side before they can put a players design on sale in the game.

Prometheus439
Prometheus439

When your a company that is on the verge of bankruptcy, tell me how your gonna deal with it !! AND Apple and Steam are THRIVING and swimming in money since their foundation. You think if they were in the same place they wouldnt do the same or worse.

Sevenizz
Sevenizz

Hey, Sony has to do something to save themselves from impending bankruptcy.

PSYCHOV3N0M
PSYCHOV3N0M

@themc_7 Apple only gets 30% from the App Store. The developer gets a whopping 70%!!!

Tigerbite2
Tigerbite2

@themc_7 Actually 40% isn't a rip off.  I mean, it seems like it, but most major companies when partnering with them take 70%.  It's there way of saying "It's your idea, but it's my risk and my money, take it or leave it."  Ahh...society.  Smells so good.

kyelo
kyelo

@themc_7  not sure about that. Most of the player created content on Panetside 2 are car ornaments and decals...essentially superficial stuff.

Tigerbite2
Tigerbite2

@Boddicker Average is 30%.  Sony is being a little on the generous side here.  You have to remember, without them, you're nothing.  ;)

dannydopamine8
dannydopamine8

@Judeuduarte @GheTToDaN15 Unfair? this guy would not have made a penny if not for the service sony provides. He is lucky to have made that much. Business is business if you don't like it don't do it

fredyellowone
fredyellowone

@kane6911 @fredyellowone ?!?!  What the hell are you talking about?

RobDev
RobDev

@PSYCHOV3N0M @themc_7 the app store is only a marketplace. they provide a market to sell othere ip. In this case the main IP is the sony game and the dev kit. Completely different.

Torguish
Torguish

@fredyellowone  Why do you hate it? This literally means more work for people that love this kind of stuff.

I would pay at least 30 euros for the Skywind mod on Skyrim. If it was complete ofc.

I mean, do you literally think some peoples work that they've done for multiple years, months, they shouldn't be rewarded for it?

themc_7
themc_7

@kagento @themc_7 @kyelo  League uses micro-transactions and they get 100% of the money. You are buying stuff from another player, you're buying stuff from Riot. Also I believe most of that money comes from buying Champions, not skins, but I'm not sure.

Torguish
Torguish

@kyelo @themc_7  I tend to buy cosmetics off f2p games. If i play a game enough and can get everything ''useful'' ingame by just playing i buy something cool. I've played Warframe for about 600 hours now, since closed beta and i occasionally bought color patterns and some other cosmetic stuff.

Never weapons or something like that since those can be made in-game.

Same thing with Planetside 2. I've played it over about 100 - 200 hours, whats wrong with buying something that makes you look cooler? :P

Something like 5 - 10 euros per 2 - 6 months doesn't really hurt you.

I don't see anything wrong with using money on free to play items. In fact, i think the best models are those that sell you cosmetics only for ''real'' money. 

Sevenizz
Sevenizz

You have no idea.

What was that game that had a 10 thousand dollar ring that was purely superficial without any stats?

kyelo
kyelo

@themc_7 straight up! haha nonsense if you ask me but people get proper involved in that sort of game. So having a paint job better than the newbs matters!