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Smite Xbox One/PS4 Patch Adds Optional 60 FPS Mode, New God With Wolf Companion

Skadi enters battle with a wolf by her side.

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The latest patch for the console versions of Smite arrives this week, and it introduces both a new character and a new option to make gameplay smoother.

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The 3.5 update, which is out now on Xbox One and arrives tomorrow, April 12 on PS4, introduces Skadi, the goddess of winter. Her passive sees her come to battle with a wolf by her side. One of her abilities allows her to toggle between having the wolf (named Kaldr) attack or enter a form where he regenerates health and is immune to attacks.

Whether or not Skadi is your cup of tea, a new option is now available to everyone that allows you to play the game at 60 frames per second. This is enabled by turning on the "Enable Upcoming Features" setting in the Options menu. The previous feature that could be accessed by doing this, a grid layout for character selection, is now enabled for everyone (except for when playing on training maps).

Developer Hi-Rez Studios also introduces the usual slate of new achievements, item tweaks, and god balancing. Most notably, Hercules gets a solid buff as his base movement speed and attack damage are increased; Khepri's health is lowered; and Serqet gets buffed with a cooldown reduction on Deathbane and a damage increase for Cobra's Kiss.

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Finally, several new skins are being introduced, including Ordo Solarus Amaterasu, Thunder's Roar Raijin, Hellrider Chiron, and K-9 Anubis (pictured above), among others. You can get a look at those along with the full patch notes on Smite's official website.

As noted above, you can try out all of this for yourself now on Xbox One, and on PS4 tomorrow, APril 12. The reason for the PS4 version lagging behind is because Trophies are being added to the game. Hi-Rez says the delay on the patch's release is "a one-time thing" and that future updates "should be in parity" across the two consoles.

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