SmackDown vs. Raw 2010: Creation is King

If creativity is your thing, WWE SmackDown! vs. Raw 2010 has got you covered. More than covered, in fact. From top to bottom, the creation tools in THQ's upcoming wrestling game have been either overhauled, upgraded, or, in some cases, re-made from the ground up. The result will be a game...

If creativity is your thing, WWE SmackDown! vs. Raw 2010 has got you covered. More than covered, in fact. From top to bottom, the creation tools in THQ's upcoming wrestling game have been either overhauled, upgraded, or, in some cases, re-made from the ground up. The result will be a game that is more open-ended and flexible than ever before. Recently, THQ producers visited GameSpot HQ to give us an exclusive first look at the new modes in SmackDown! 2010, which is the 11th game in the long-running wrestling series. After watching the demo and getting the briefest of tastes of what the new creation tools will allow you to do in the game, we can't wait to see what people come up with.

While existing features like create-a-wrestler and create-a-finisher have received important upgrades, the big news for creative types will be the design-a-story mode. Using what looks to be a flexible set of tools, you'll be able to unleash your inner Vince McMahon (or, if you're evil, your inner Vince Russo) and design broadcasts of RAW, SmackDown, and ECW from the ground up. This is much more than just an extension of GM mode from a few years ago--you'll have control of everything: matches that appear in your show, backstage fights, interviews galore, and even the words each Superstar speaks will be from your specific script.

Using a variety of preset choices that you can edit to your heart's content, you can create scenarios that will make up your individual weekly show. Create a slow-building feud between two Superstars; build a love story between your created wrestler and your favorite WWE Diva; or go completely nuts and feature an entire show that is nothing but Triple H screaming nursery rhymes at the crowd from the middle of the ring. It's up to you.

When setting up a show, you'll have the choice to create either a scene or a match. Creating a match is straightforward--you'll be able to choose from any of the available match types in the game, set the competitors, and set any specific win conditions. Creating scenes takes a bit more work, and you'll have complete control over the scene, including the setting which can include backstage antics with exploding cars, to more traditional sequences featuring interviews between WWE announcers and talent. There's even a luminous white background that looks like something out of a hallucination, perfect for creating a dreamscape for your favorite sleepy Superstar.

Once you've got a setting and some general action points added in (in one backstage scene, for example, you can cause the star of the scene to get hit by a speeding car), you'll have the ability to add text to your scene, which will appear on the bottom of the screen. There's a character limit you'll need to be mindful of, but from what we saw, there's plenty of room to get a decent amount of back and forth going. Reading text instead of hearing the voices of the wrestlers feels a bit retro, but considering that you can write anything you want, the novelty factor probably outweighs the lack of voice acting.

While you can choose from anyone on the SVR 2010 roster to star in your original stories, why not use a Superstar of your own creation? Create-a-wrestler is nothing new in the SmackDown series, but like so many of the creation tools in this year's game, it has been expanded and improved into something better. There's a ton of new fully 3D-modeled apparel for your wrestler--no more painted-on ties or shirts, for example. If you put a robe or jacket on your created star, the fabric will move realistically. There's also plenty of variety--just in headgear alone we saw everything from traditional luchadore masks to eyeless hoods, samurai headgear, and even a giant chicken head. All of it looks like great fun to experiment with, but to our eyes, the best feature of the "new" CAW was the speedy menus; the developers at Yuke's have spent time on improving the loading time in screens--so the long delays while waiting for parts to load up in the CAW menu look to be a thing of the past. For existing WWE Superstars, there's a "Superstar Threads" tool to customize their outfits--such as changing up the colors of Rey Mysterio Jr.'s masks and ring attire to something completely of your choosing.

Create-a-finisher, introduced in last year's game, has seen its own share of improvements. THQ producers told us there is about 30 percent more content in the standard front grapple finishers, as well as an entirely new category of finishers, this time from the top rope. As with the standard finishers, you create your top-rope finisher by stringing together a bunch of separate animations, the taunt you use to start things off, the dismount off the top rope, any flips or kicks you perform in the air, and finally your crunching landing on the mat. You can even make minor adjustments to animation speed and jump trajectory to create just the kind of move you're looking for.

Enveloping all of these enhanced creation modes is the idea of sharing online. Anything you create in SVR 2010--be it your favorite create-a-wrestler, your insane top-rope finishing move, or your epic series of RAW episodes--will be able to be uploaded and shared with the online world. You will be able to rate content you download too, allowing the best content (and its respective creators) to rise to the top--and you'll be able to add tags to your creations for easy browsing purposes. In essence, THQ is blowing out online content and every SmackDown fan is a potential contributor.

Elsewhere in the game, the developers are throwing a bone to players who might have been away from the SmackDown series for a while with an interactive tutorial that will provide a primer of sorts for the sometimes complex controls that are part of the game. You can use whomever you want in the ring, and you can choose to play either solo or against a friend. As you move around the ring, pop-ups will appear onscreen with instructions on how to pull off different context-sensitive maneuvers--for instance, which types of moves will be available to you in a front grapple or what you can do when moving on the apron. In all, there are more than 100 training tips available, and you can choose to play the tutorial with several AI settings--including the AI turned completely off, if you like.

When in the ring, you can expect to see a back-to-basics approach in terms of presentation. The game's sometimes cluttered HUD from previous years has been stripped down. Gone are the health meter and location-specific damage meters that sat in the upper corners of the screen. Instead, the game is focusing much more on the body language of the wrestlers to convey their relative health. The only HUD elements that will remain are a small halo appearing underneath each wrestler that acts as a momentum meter, and the occasional reversal timing indicator that will pop onscreen above the wrestlers' heads.

Speaking of reversals, the reversal system has been tweaked for SVR 2010 as well. Previous games had separate buttons for strike and grapple reverses--this year that's whittled down to a single reversal button, which should simplify the process. The timing of reversals--or, more accurately, the length of a reversal window--has been tweaked as well in order to prevent reversals from becoming too easy to execute. Other control changes include a new pinfall kickout system borrowed from THQ's Legends of WrestleMania game (which requires you to fill up a meter in order to kick out of a pin), a load of new moves available to players when standing on the apron (such as Triple H yanking people into the ring, or Rey Mysterio Jr. performing a springboard leap into the ring), four "strong" grapple holds available to players (up from two in last year's game)--collar and elbow, side headlock, wrist lock, and rear waste lock, each of which triggers a different set moves. In addition, you'll be able to manually transition between grapples by holding down the right bumper and moving the right stick.

In keeping with the game's customization theme, it will be easy to record your own match highlights this time around. At the end of a match, you'll be able to see a list of defining moments in the match you just completed. You can choose to rewatch any of these defining moments--anything from bloodying your opponent to sending him (or her) through a stack of tables--and save them for later use.

Last year's Road to WrestleMania mode returns this year with six brand-new stories from around the WWE stable of wrestlers. This time around, there will be a Diva-centric storyline, as well as a story specifically meant to focus on your created wrestler, which is all the more reason to bust out that giant chicken head for your created grappler.

In addition to seeing the Xbox 360 version of the game, we got a chance to check out the Wii and Nintendo DS versions of SVR 2010. On the Wii, the frenetic pace and motion-based gameplay of last year's game have been nearly completely jettisoned this time around in favor of a more realistic game speed and a control scheme that more closely resembles that found in the Xbox 360 and PlayStation 3 versions of the game. In fact, producers told us that the goal was to make the Wii version as comparable to the other versions of the game as possible. As a result, SVR 2010 for the Wii will have a feature set that is virtually identical to the other versions, including the extensive creation options like create-a-finisher, the upgraded create-a-wrestler, and the all-new story designer.

The controls in the Wii version will be more button-centric than ever before--and the aforementioned motion controls have been largely done away with, mainly because they were so unpredictable in the previous game. That said, you'll have lots of options for control--including the default Wii Remote and Nunchuk, as well as alternate control schemes using the GameCube controller or the Wii Classic Controller.

This screenshot comes from the Wii version of the game.

THQ is still searching for an ideal DS solution for the SmackDown series, and this year represents another experiment. Game speed has been upped from previous games, and in the ring, the gameplay takes place from an elevated camera, with a perspective that is almost top-down. Unlike previous games, which used the touch screen almost exclusively, this year's game on the DS will use buttons to control the action in the ring.

The big addition for the DS version will be a collectible card system. You'll earn cards in season mode, either by winning matches or by doing favors for WWE Superstars you'll encounter along the way, and you'll have a deck of cards to choose from before a match. You'll go into a match with a handful of cards and can activate them in the match, like run-ins from other wrestlers, or for specialized boosts that will make your grapples temporarily unblockable. In addition to the match boost cards, you'll earn cards that will unlock goodies like new match types, create-a-wrestler parts, and more.

The DS version will also have a story mode that will have you interacting with WWE Superstars, and even Vince McMahon himself. The 12-chapter story will be semi-open-ended, allowing you to travel across multiple locales, such as the gym (where you can train your created character to improve his or her stats), the hospital (where you can nurse your wounds), and Mr. McMahon's office (where you can be berated by the boss). Of course, you'll be wrestling in tons of matches as well, as you play through a storyline that is sure to have plenty of double-crosses, body slams, and, presumably, lots and lots of exclamation marks.

As much as we've revealed today for WWE SmackDown! vs. Raw 2010, there are still lots more surprises to come for the game. GameSpot will be on top of all the latest developments in the coming months, leading up to the game's release on October 20.

Check out additional screenshots of WWE SmackDown! vs. Raw 2010: 360-PS3, Wii, DS.

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Discussion

461 comments
punkwork
punkwork

Took a small breal after a disapointing SVR 07(ps2) but this looks like something i shouldnt miss. SVR 10(PC) im coming for you.

buckethead12346
buckethead12346

the graphic good and its really a heck of a game with lots of things to do, not like other wwe games

DCSchark
DCSchark

My favorite, the "Create A Storyline"!

DiegoHLH
DiegoHLH

this game is awsome i am getting it tommorow for ps2 and i am going to play it for a long time

UFCme
UFCme

I have evry svr games. this one tops ALL of them

gauravbalani
gauravbalani

raw 2010 sucks bcoz it is not working in hdd.

alex7551
alex7551

AWESOME GAME !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! SvR 2010 ROCKS =) =)

stvt1991
stvt1991

The game is really good...excellent grpahics, features and more add-ons than the previous version...But i own a ps2 and THQ has not added all d features for ps2 and i feel disappointed about it....:(

tundes009
tundes009

jjack thats ur opinion get out

tundes009
tundes009

when the hell are they gonna put ps2 graphics i still didnt get the game yet

Skyler619
Skyler619

Smackdown Vs Raw 2010 Featuring ECW é um dos melhores jogos de todos os tempos com varias supersters e melhores combates, acreditem ja tive esssa experiencia

abdon78
abdon78

Yo ya lo tengo la verdad vale la pena mucho mejores los efectos y los intro´s, muy real en cuanto apariencia de los luchadores... si jala para ps2 claro, tengo chip en mi consola lo descarge de internet, y ahorita estoy x calar el PES 2010. Jugando en Tamps. Mexico

enrique27
enrique27

quien sabe cuando sale este juego en venezuela o si ya salio

nikc_34
nikc_34

the game is raelly gonna be rocking n its soon comin to ma home

DaGamingDude
DaGamingDude

i'm acctualy looking forward to the ps2 version...

mo999
mo999

this is beatiful I wish that I can download on pc smackdown 2010

tundes009
tundes009

last year my mom hided the game all that time.svr09 tmnt smash up my mom buyed wap one week she not gonna get it she might be hiding it again

DHH34
DHH34

and it's a good thing, they've gone back to GM mode and improved it.

DHH34
DHH34

create-a-storyline sounds like some good gas! i wish they could get voiceovers in it, but i guess they're not gonna go straight for advanced tutelage.

wiiboy37
wiiboy37

i hope the ps2 version will have awssome features too

edmaccan
edmaccan

If it's true that the fabric that your created wrestler is wearing now has animation, then this is really the next best SVR game to come next only to SVR 2006.

razaullahashraf
razaullahashraf

Oooonnn !!!!!!!!! I will not play this game Oooonnn !!!!!!!!! Because i have not playstation 2

DarylJ100
DarylJ100

not sure i have been buying this since smackdown 1 lol and since smack down vs raw 2007 it been getting craper and craper

JESSEAARON100
JESSEAARON100

THIS GAME IS GONNA BE A HIT! THANK YOU THQ ANS YUKES!

Blackpantha25
Blackpantha25

tovar72 can u just shut up really no one is gonna buy the wrestling 10.00 game anyway imwanna get this my mom cant hurry up with other games like tmnt smash up

ajisgood
ajisgood

I have two words for this game SUCK IIIT!!!!

kool-c1969
kool-c1969

hey i just can't wait to hold this game in my hands and lay the smackdown on all my foes in the ring

memii
memii

yazan 3 u got be kidding me this game is going to rule

memii
memii

guys is the superstar threads on the psp please i want an answer

Torvar72
Torvar72

That's easy to wanser. Firepro has move moves for edits. More slots for edits.Over400 wrestlers. As for american wrestlers there is the Road Warriors, The British Bulldogs, Brett Heart, Sting, Scott Hall and Kevin Nash. Also I can make anyone on the WWE roster. And give them logic to act like they do in the ring. The game alos has MMA and UFC guys as well.

scnthegrate
scnthegrate

why would i buy a old game for the ps2 that has no American wrestling companies like wwe or tna when i could buy a new game for the ps3 that is the best wrestling game franchise ever

Torvar72
Torvar72

Raven I'm not going to wine and complain that I don't have this game. If anything I'll be laughing at all the dumb a@@es that bought this game. Cause I know they just got ripped off 40.00 and bought a subpar game. Cause when the game comes out all you Smackdown zombies will be crying and moaning. That the game doesn't have this move or the game play sucks. That will be when I get on and say I told you so. So save your self som money and go buy FIREPRO WRESTLING RETURNS and you can get that right now for about 10.00

RavenX08
RavenX08

@ torvar:dont like this game then dont get it, no one is forcing you to buy this game a gun point,one person wont matter much the game will still sell. So while we are all enjoying this game Oct 20th,you can sit there and whine,complain with all the other people who are the same as you,hey maybe you can get with them a all complain togather and no one will still care.

basilsami
basilsami

the miz have no status to add him in this popular game

amirdrb
amirdrb

i wish i could hear the voice of wrestlers,it would be the best thing in the game.

thedgehead
thedgehead

o yeah about the game this has potential to blow all previous installments out of the water, my only quarel at the moment is there appears to be some sort of cap limit on ur create a wrestler, y make it that way damn it, and oh yeah the legends of wrestlemania pinig=g*d damn it

thedgehead
thedgehead

ok torvar 72, i was reading some of these comments and may i ask y u are havin sucha sissyfit about this game is it cause maybe ur girl/boyfriend left u for a wrestler maybe its ur parents love wrestling more than u, i gotta ask cause u really appear to have ur nickers in a twist about it. o and it appears to be ur only come back i am not a FANBOY!!!!!