SimCity sales hit 2 million

EA's city-building game moves another 400,000 units in past three months; The Sims 4 will be offline due to SimCity feedback.

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Electronic Arts' city-building game SimCity has now sold 2 million units, EA Labels president Frank Gibeau told GamesBeat in a new interview. This is up 400,000 units from 1.6 million at the end of March.

Recalling the game's rocky launch in March, Gibeau said the first week was "really rough" and an "experience nobody wants to live through again."

Despite the initial struggles, Gibeau said the company sees SimCity as a positive achievement overall.

"Since then, we've sold more than 2 million units, and the number of people logging in and playing is holding steady. SimCity is a success," Gibeau said. "However, underestimating demand in the first month was a major miss. We hope that the game and the service we’ve provided since then meets the fans' high standards."

In addition, the feedback EA received from gamers following SimCity's launch helped inspire the company to make 2014's The Sims 4 an offline game, Gibeau said.

"In the last few months, we have started making changes to the business practices that gamers clearly don't like," Gibeau said. "In the spring, we dropped our online pass program for consoles--both next-generation and current-generation. We listened to the feedback on SimCity and decided that The Sims 4 would be built as a single-player, offline experience."

Discussion

119 comments
jay30mcr
jay30mcr

I agree that the initial launch of SimCity was a disaster but its been a few months now and the game is really quite addictive. No problems with servers now and aside from the slight difficulty with finding english speaking players the updates are pretty regular. Just don't try and contact EA support! 4 hours waiting is a bit long in my opinion :P

RageKitty
RageKitty

2 mil is no big deal. Barely broke even. Underperformed expectations and hype. Online games have extra server and labor costs. Offline Simcity is the true unmilked cash cow they have so far managed to kill. They know it, core fans know it, investors know it.

Yes, The Sims 4 will be offline, thanks to SimCity 5 core fans outrage. 

Verdict: core fans boycott WORKED! 

Linquent
Linquent

I may be in the minority with this opinion, but I feel that concept of having an online option for the Sims is worth exploring. Again, an optional online component and not mandated

mav_destroyer
mav_destroyer

Always online was only one of the problems. The limitations on the maps and useless DLC are other problems that need to be addressed also.

adupuis
adupuis

i am so happy they will have  Sims 4 offline. i just wish they make Simcity 4 offline as option

Sampawende
Sampawende

So there were still people that was unaware...

IndiePrower
IndiePrower

Fucks a(some) franchise(s)

everyone rages

fix it

OMG they listened to us player feedback

-EA Logic-

noandno
noandno

Still, glad to hear that The Sims 4 will be offline.

bobdimstar
bobdimstar

2 million people actually bought this game?

VarietyMage
VarietyMage

If SimCity's next game isn't single-player offline, I won't buy it either.

postalsam
postalsam

If you have the internet connection to moan about SimCity then you have the connection to play it... End of

Unfallen_Satan
Unfallen_Satan

I'd think that The Sims 4 to be more suitable for online play because it's more interesting to interact with real people in simulated lives instead of simulated people in simulated lives. I hope EA has researched the consumer base for the Sims and found that most actually prefer to interact with AI, instead of doing a knee-jerk response. I don't care for either game, but EA does make other games I enjoy.

cirugo
cirugo

The Sims 4 will be offline due to SimCity feedback...why not make SimCity offline due to SimCity feedback?  I couldn't give a shit about the Sims.

baxman74
baxman74

But...wait...NO ONE PLAYS PC GAMES...right?

WTF1555
WTF1555

Was ORIGIN what helped them to get these numbers!.

brainiac1988
brainiac1988

please make the game offline now. most of the times its still broken as hell.

And I wanna be able to use the whole region space for my city.  not just a small square.  cities dont develop that way.

GSGuy321
GSGuy321

Just think what this game could have been had they just respected the gamers from the beginning.

nechiken
nechiken

it's sad to know that 2 million people bought a game like this. 

Sam_021
Sam_021

Haven't played it in ages, last time I tried to play, the trade market was fucked up and was impossible to make any money at all lol

Rafass
Rafass

The game still crashes untill today, and for a lot of people. They should be ashamed of selling a broken game that people can't play for more than 10 minutes.

Sheepsquad
Sheepsquad

I wonder how much $$$$ they are making off all their microtransaction dlcs. Deluxe version should include some semblance of a season pass structure. By the end of the year, prolly gonna be a dozen more purchasable buildings. Kinda ridiculous, but i guess expected just like The Sims.

sonic-boom
sonic-boom

I bought Sim City 4 during the Steam Sale and it has been amazing. Not going anywhere this new one until it gets a drastic overhaul.

Nxss-effa-sim
Nxss-effa-sim

EA saw the crap that happened to SimCity, they're not about to let it happen to the best selling computer game series of all time--that is until EA thinks it can get it right.

Ometh
Ometh

SIMS 4!!!!???? Where do I preorder???

terminus
terminus

Just make games like they use to be, @#$% piracy, make single player games, with the option to use LAN with some friends, or host your own internet server. I would have also like to see companies like Bethesda make an Elders Scrolls game that had co-op in the actual game, or again, LAN, then make a fail MMO that they have limited experience in to begin with. It's all about the freedom, and the possibility to keep a game forever. When you make games online only, or requiring an online server that's provided by the publisher/developer whatever, it limits the games life, good example is Red Dead Redemption, had it gone to the PC, it would have lived forever....................and ever.

Patohua1
Patohua1

This is probably one of the biggest encouragements for trolls everywhere...

Krauklis
Krauklis

The confirmed count of the mystical sheep people reaches 2 million.

Slim_Lyrics
Slim_Lyrics

How about making SimCIty an offline experience? And don't give me that "it can't be done" crap.

Truth_Hurts_U
Truth_Hurts_U

All this time and the game is still a buggy broken mess.

Game could have stayed in beta for another year.

Katz
Katz

How many of those 2 mil people actually got to play the game? 

wbknapp
wbknapp

@postalsam The issue with the always online mode isn't with ping or speed, as you are correct that lag/latency has minimal impact on SimCity gameplay.  However, the always-connected mode has far greater and disastrous effects.

First, as launch showed, it opens the door (a door through which EA not only walked but threw themselves) for vastly underestimating demand and thus not having the server capacity to deal with all of the users.

Second, because much of the simulation in SimCity takes place on the servers rather than in the client, the game had to limit the amount of traffic between its servers and your computer.  How did it do that?  It limited the sizes of the cities.  That's why rather than playing SimCity like you used to be able to do, now you have to play SimSuburbs.

Whether you have an internet connection or not is irrelevant.  The decision to require a connection to play SimCity forced design decisions that made the game much less enjoyable that its predecessors.  

It's really too bad, too, since I think some of the things they introduced in this version were awesome, like utilities travelling along roads rather than having to lay down separate power lines, sewer pipes, etc.

VincentAntonio
VincentAntonio

@postalsam

It’s not that fanboytotherescue, it’s that EA has a bad history of closing servers very early, they just closed down many of their FB games without refunds, ppl still play SC 4; be sure that EA will not leave their servers so long and this piece of S* will be totally useless, besides this garbage is bugged as hell still in patch 5 and uber expensive (and EA/Maxis also don’t have a record of patching games too much if you come with the argument “they are fixing it”). Enjoy your bugged game while you can.

trdrstv
trdrstv

@postalsam I'm one of those people who continues to play games after they stop being supported by the company. I still play NES games, and PC games from the 90's.... so any game that can be shut down by the company turning off their servers I'll pass on. No SimCity, no Diablo 3... etc.


Also, I'm not a fan of LAG, so why would I want to support a game that adds it for Single player ?

VarietyMage
VarietyMage

@postalsam That's an ignorant statement.  My ping times vary from 50 - 100 ms on a good day.  That's good enough to post here most days, but it gets me killed nearly constantly in Diablo 3 (which is the main reason I quit playing).

Szap15
Szap15

@WTF1555 With 50 millions of suckers on Origin,these numbers gonna grow well!.

DawgByte2
DawgByte2

@Sam_021 I play it on my own... because I hate playing with others, which is why I wish it were off-line, but I can live with the "always online" since my PC is... always online. HOWEVER, I hate that trade-market, because I can NEVER get things fully developed properly. It's an industry fuck-up. 

Is it my fault? Maybe. Maybe there's a trick to it. I dig for coal & ore, but I can't store it all & can't use it all, so I give to my neighboring cities, but they can't use it. Sometimes they get stuck @ the border (traffic fuck up), and again... not able to get to the goal so my HQ can make the quota... thus, I can't get my Smelting factory. 

DawgByte2
DawgByte2

@Rafass I don't know where you get this information from... I played this game as of recent... yes, as of two days ago, and for a number of hours, as I recently got back into it, trying to build back up a new region. Europe East 2. Crash? More than 10 minutes? I logged in & out a number of different times many days in a row, and sometimes for hours, sometimes for minutes... not once did I notice a single problem.

Does that mean the game is "fixed"? No... by far & none it's not. It still has many  "issues", however the server problem is all but resolved. It's just the minor problems that they need to iron out & fix with the release of 6.0 & 7.0 patches.

dsb333
dsb333

@Nxss-effa-sim  

Too bad they couldn't have figured that out around the same time everybody else did, before fucking over SimCity.

NTenseify
NTenseify

@terminus When the object is to make money, having a product that lasts forever is not an advantageous endeavour... sad is the world we live in

DawgByte2
DawgByte2

@Slim_Lyrics They actually were talking about that in a future update. It wasn't an immediate fix for 6.0 or 7.0, but down the line, that was one of the plans... probably after the major issues were addressed (ie: land expansion, traffic, road-types).


DawgByte2
DawgByte2

@Katz I was an early adopter myself, and although I had a number of issues connecting initially (AND expecting it, from what I read...), I stuck with it thick & thin, and got my free game & bonuses and I have no problem connecting now nor have I had any since April. 

Most of the issues are just minor problems with traffic & evolution based problems, and providing us with freebees that should have been given all along during the 2.0/3.0 & so forth updates... 

MysteryJ0ker
MysteryJ0ker

@Katz 

Quite a bit actually.  To be honest, I never really experienced the issues with connecting, save two times during the first week.

I would've really preferred if they implemented bigger maps over the offline mode first though.  No point in going offline if the gameplay is still restricted to such a tiny map.

postalsam
postalsam

@trdrstv It's like with Cities XL that was an online only game and just before Monte Cristo went bust they added offline mode and completely removed the online element

postalsam
postalsam

@VarietyMage Hardly ignorant, I own the game, ping is only relevant when you're in a competitive shooter for example as thats the response time not how fast your connection is, SimCity only uses the connection to verify the game is legit, sync the game saves and region state and then to chat to others in the region if you are playing in an online region 

VarietyMage
VarietyMage

@DawgByte2 @Rafass Where you live determines how good your internet service is, and also whether servers have problems.  2 million people can't play on one single server, and if enough servers have problems, so do the players.

trdrstv
trdrstv

@postalsam @trdrstv EA has never said it will do this, nor do they have any obligation to do so. Why would you buy the game before such a feature is implemented ? 

VarietyMage
VarietyMage

@postalsam @VarietyMage Actually, if the game requires an always-on connection, and mine lags out on a regular basis, then syncing anything will cause me to crash out or otherwise be unable to play.  Why bother?

postalsam
postalsam

@noandno Nope, I've played the game over an edge connection using my old iPhone as a modem when my broadband was down and it worked fine, just took a little longer to connect to the data server, I guess the reason any specs might say it needs a decent connection is because the game updates through the games launcher