Shadowrun Online opens Kickstarter campaign

Free-to-play MMO is the second Kickstarter project set in the Shadowrun world; if successfully backed, the game will feature cooperative gameplay and player vs. player faction wars.

A second Kickstarter project set in Jordan Weisman's Shadowrun world has now been launched, following the successful backing of Shadowrun Returns a few months ago.

Shadowrun Online is on Kickstarter.

The new project--titled Shadowrun Online--is aiming to raise $500,000 by Tuesday, August 14. It will be a free-to-play browser and tablet MMO with co-operative gameplay and player vs. player faction wars set in the world of Shadowrun, and will be developed by Cliffhanger Productions.

"While our MMO is extremely modest by the big-budget standards of today, it costs far more than a development company of our size is able to afford on our own," Cliffhanger said on the project page. "Due to the licence restraints, it is hard to get traditional publishers interested, and we didn't want to give away creative control over the project, or the ability to shape the game together with you, the fans."

According to the project's Kickstarter page, the collective actions of players in the game will determine the fate of the online game world with a player-driven plotline. The game will be powered by the Unity 3D game engine, and will be accessible through browsers and tablets (Windows, Mac, Android, iOS), as well as the possibility of Linux support in the future.

In April, Shadowrun creator Jordan Weisman and his studio Harebrained Schemes launched a Kickstarter project to raise $400,000 for development of a new game in the fantasy cyberpunk series for PCs and tablets. The project hit the goal in just 28 hours.

Other recent Kickstarter projects hitting their funding goals include Tim Schafer's Double Fine Adventure, Inxile's Wasteland 2, and the Ouya video game console. Other campaigns launched include Al Lowe's push to remake the original Leisure Suit Larry.

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oflow
oflow

in an mmo world filled with money hungry wow clones I hope this venture is a success. the mmo market is seriously stagnating and it would be great to see an mmo made thats about the game rather than just trying to make wow bucks. 

TSteiner
TSteiner

The first 100.000$ were backed at this very moment, and an update with more details about the ingame details will follow the next days.

 

The fans of this project heartly invite you guys to check it out as soon as the announcement will go out.

 

regards

T.

UGEplex
UGEplex

Hoi Chummers! Cliffhanger has announced there will be a client for Shadowrun Online, it's not just a "browser based game." And, well.. I've seen people commenting elsewhere about "oh it's an MMO so it must be sketchy" ... this is my reply to them, based on my experience in the community...

 

The original creator of the entire Shadowrun franchise as well as the company behind the pen and paper Shadowrun RPG are cooperatively supporting Shadowrun Online. That's two other companies working in friendly cooperation with this developer and one of those companies is another video game development company/potential competitor since they're both launchin on tablets (though with very different types of gameplay)! The developer of Shadowrun Online (Cliffhanger) is also the developer of Jagged Aliance Online, which gets a lot of positive reviews from its players, and the team working on the game are developers from other major titles. They've been consistently interacting with the community and responding to the Shadowrun fans as well as interested gamers, tweaking the project where they can as a community effort, which is AWESOME. Additionally, they already have the core engine developed and screenshots available, and need the Kickstarter money to expand the game world and art the like. It's not intended to be a AAA game, they have their sights set on what they can reasonably accomplish, and they've been working on this for some time. Additionally, while the game may be free to play when it launches, they've made it clear it won't be pay to win. Nothing about this says sketchy. It says Cliffhanger is a dedicated developer trying to make a fantastic game for an under served (Shadowrun) community, because they're fans of Shadowrun too, and they've repeatedly shown this to the community. I really hope they get the support to make this game, because these are exactly the type of developers gamers need working on games. It's just a shame they can't get publishers interested without losing control of their own project, which is why they've gone to Kickstarter to get help from gamers to complete Shadowrun Online. So, as Leeloo would say, "Plaese Haaaalp!" You can take a look at the project here, and don't forget to check the updates tab, it has more info and links some really sweet graphics http://www.kickstarter.com/projects/1964352341/shadowrun-online - If you can't tell...I'm so excited they're making a Shadowrun game I can play with friends online, it's like a cranial BOMB of AWESOME exploded in my brain! ^_`'`'`'``'`'`

KimCheeWarriorX
KimCheeWarriorX

how about a kickstarter for skies of arcadia 2? someone? anyone? bah. :(

TSteiner
TSteiner

Hi chummers,

 

the fanbase adressed the fears, which accompanied the free-to-play model, and the developers reacted in the following manner:

 

"Client version

 

When the press release of our Kickstarter campaign hit the various online gaming news sites, there was a lot of discussion about Shadowrun Online being a "Browser game". Now, we only meant to describe one way players can access the game, but many people out there thought "Oh my god, it's a Casual Facebook game," and told us so. But we can assure you: Shadowrun Online is a full fledged 3D game for real gamers! Have a look at our in-game screenshots that are now moved to the frontpage - thanks to Bruce, Honeybadger and others for pointing that out - or check out our current game "Jagged Alliance Online" which is currently in Beta, but it can show you what a "Browser" game can really do and www.cliffhanger-productions.com will get you there! 

At the same time some of our backers were asking if the game would also be available as a client game on platforms like Steam, and so we discussed that with our engineers, and can now proudly say that we will also release a client version of it! With this it will be totally up to you to decide if you want to play it in your browser, which can be played in fullscreen mode like any other PC or Mac video game, or download the client on to your harddrive and play it from there. We think this will give you a little bit of an idea about what we can accomplish with Shadowrun Online!"

 

regards

T.

Hatemachine25
Hatemachine25

My hopes for a good Shadowrun game ended with the Atrocity that was the 360 game, looks like the closest we will ever see to A Shadowrun game will be the Deus Ex series, I hold out for a glimmer of hope still, but man, it's gettin sad.

Destrond
Destrond

Its a turn based MMO.

 

You get NONE of my money.

grove12345
grove12345

i backed up the other Shadowrun game but now im like.... ok wheres the screen shots or concept of how this game will play. too many vague ideas. Especially since they have the creator of that horrible SR FPS game working with them.

 

its easy to say ya we will bring back the old school game, but they never showed how

TSteiner
TSteiner

Hi guys,

 

as all of you I waded trough most of the current "free to play" concept games and what I saw was rather unamusing. Of course any product/game have to generate some income, the point here of course is: do we face a greedy developer, or a product, which, though micro-transactions are involved, is offering a good to excellent gaming experience?

 

The product has to be financed somehow, right? Therefore checking out the details of the dev site and investing 1 buck or another to see an already good looking concept comes to reality would not pose that much of a finacial and emotional risk.

 

Also take into account, that we are not talking about microsoft or a another billion backed game studio. If you are interested into the shadowrun universe (or bladerunner/Ghost in the shell styled games) give it a shot, I would say....nobody is forcing you to spend all of your hard earned creds on such a project.

 

But try to be fair here...which other means of funding, without putting millions into a project targeted on an unresearched market/player community you would suggest here.

nurnberg
nurnberg

I am really curious to see how all these kickstarter-funded games end up like.  I don't think any of them came out yet.  I have doubts about this, but it might still work.

gix47
gix47

sounds nice but another MMO...

interrasteral7
interrasteral7

In my opinion, this better be a real Shadowrun game.

YagerMyster
YagerMyster

A F2P kickstarter?  I'll commit $0.00 to that!

SolanOcard
SolanOcard

A shadow run MMO COULD be amazing. They could have different factions, like freelance runners, Lonestar, various Megacorps such as Renraku or Aztechnology, a UCAS patriot group, really so many different possibilities. The Factions could be strengthened or weakened through shadowrun ops for or against... It could be awesome.

xxxarlow
xxxarlow

Who remembers ToiletBrush Tripweed from the Shadowrun FPS forum???

 

He used ta argue all the time with it not being a "REAL!!!!" Shadowrun game LOL  Hope he's happy with this one.

Richardthe3rd
Richardthe3rd

Not interested in an MMO.  The other Shadowrun project will do just fine.

Zepthire95
Zepthire95

I hate that companies are starting to use KickStarter to ask us to pay for them to make games that we will then have to pay for again when they are released (I know this one is F2P but it will still have some kind of transactions). What's next, Warner Bros. asking us to fund their movies via KickStarter?

Evilnator
Evilnator

You didnt have to make it an MMO.....

Miroku_of_Nite1
Miroku_of_Nite1

I donated because I want to see how it will turn out, also I'm becoming a bit of a patron of the video game arts lately it seems.

 

As for Shadowrun I hope one day we get a game like Deus Ex set in the Shadowrun universe.

Nodashi
Nodashi

Oh, I just feel ripped off by kickfunding the other Shadowrun game. So this will become a fan milking process, I see.Well, I refuse to kickstart a F2P game with all thet microtransaction crap. I also hope those guys leave enought manpower to make the first game, otherwise  Weisman and Harebrained will be blacklisted to me - I really, really hate low blows to rip off costumers.

DarkSaber2k
DarkSaber2k

That's just being greedy. Deliver on your first damn game you promised before expecting people to pony to support another!

fobbs69
fobbs69

Man the 2nd shadowrun game at kickstarter and its still not a fps like the most recent one, which i really loved.

UGEplex
UGEplex

Hoi chummers!

 

Shadowrun Onlines's devs said this in their FAQ:

 

"Well simply put, the game will be free. As in: You don't have to pay anything to get it. The premium subscription allows you to have an easier time and is an option for players who want to spend less time grinding. It will not allow you to power buy into winning." They also pointed out "...the best items will always only be available as in-game rewards, loot etc. There will also be restrictions on using them, to prevent players from just stocking up their characters and waltzing in. You need a certain reputation or experience to get to the good stuff."

 

I'm pointing this out because...well... I hope you'll read on. I HATE/DESPISE/LOATH and am REPELLED by the freemium model so many games have used, but...

 

Free to play (or freemium) games have been changing lately. The original intention of them was to provide a full game experience to demo the capabilities of a game, while offering cool non-game-breaking incentives to customize a character, in-game home, or what have you to support the games development. You know, awesome but superficial premiums.

 

Unfortunately, a plethora of greedy bastards went and misguidedly abused the free to play model, and I totally agree that it has a bad reputation for a reason.

 

However, I've noticed that some developers recently, have taken the hint and forcused once again on gameplay, in the hopes a good, free game will win us over, and interest us in paying for superficial extras. They also offer non-game-breaking boosts that help to reduce grinding, without powering up a character unfairly. This saves a lot of people time, who don't have the time to spend hours grinding, but still love to play games.

 

One such game is Strikefleet Omega from Harebrained Schemes. It's a fun, free game, that does allow you to purchase "Megabucks" to help cut down on time spent grinding for Megabucks, however, you can play through the entire game without spending any real money if you don't want to. It's a fun game, and the free to play model for it is done right, without screwing gamers. Note: Some people think the game isn't possible to complete without buying Megabucks. If you suck at a challenging game that many other gamers had a great time completing without spending a dime, then the problem is yours, not with the game or developer. Learn to strategize!

 

I worte all that, because Shadworun Online's devs, seem to be focusing on making an awesome game, with a free to play model that is returning to the right way to develop such games, so people really can enjoy them for free, and if they really like the game, have additional, superficial options they can pay for, to save a little time, and to customize their characters even more. This is not the freemium model we've all gotten used to, and I suggest reading their FAQ on the bottom of the main page before you bash 'em. http://www.kickstarter.com/projects/1964352341/shadowrun-online ^_^

Henrique2324
Henrique2324

Are people this dumb to keep supporting F2P just because it has some flashy propaganda on Kickstarter? 

Kickable
Kickable

@Hatemachine25 it was a first person shooter with emphasis(almost ENTIRELY) on multiplayer.  At the most our expectations should have been for a mildly entertaining game that felt nothing at all like the Shadowrun that we've been begging recreation for years.  Deus Ex coming close in a few meaningful ways makes me think that a hybrid shooter could be great, but still not what I'd rather play.  I'm speaking as strictly video game player though, I never played tabletop and only read 2 or 3 books.

Devean
Devean

 @grove12345

Hoi chummer! You might be intersted in some of the latest prototype gameplay videos with Jeff Rickett.

 

And I believe you're wrong about the creator of the FPS. He helps Jordan Weisman make the SR:R game. It's kind of a way to redeem himself ;).

Nodashi
Nodashi

 @Miroku_of_Nite1 That's why I kickstarted the other game. Now, a F2P MMO? What about all the "we'll then dive into the making of a game we hope you love to play as much as we love to make", blablabla?

 

It's more like "Ok, you sent us 400k dollars, now forget about making a game, we want another half million!"

RogueShadow0618
RogueShadow0618

I was in the process of saying the same thing that axjenson just did

axjensen13
axjensen13

 @Nodashi This isn't Harebrained, this is a completely different company and the games are set in different time periods. They have said they will work together to try to tie some story elements together but that's pretty much it

UGEplex
UGEplex

 @fobbs69 Hoi fobbs! The FPS would take tens of millions of $ - a little out of Kickstarters reach, and Microsoft controls the licensing for it. If the Shadowrun Online and Shadowrun Returns games do well after they're released/launched - it's likely Microsoft will see the value in investing further in to Shadowrun for the xbox, and my guess is they''d include further development of the FPS compopent as well. The way Shadowrun has always worked, is to support all aspects of it, in order to increase interest in the aspect you enjoy most. It's a diverse IP, that relies on all its legs to stand on. Another way to put it is, "you support us, and we'll support you, from one fan to another" ^_^

JKnaperek
JKnaperek

 @fobbs69 There's enough fps out there and that particular fps was a horrible blacksheep of the Shadowrun universe. If you had ever played any of the Shadowrun games that made it successful, you would understand.

UGEplex
UGEplex

 @fobbs69 I suspect all this Shadowrun goodness coming out, is to rebuild interest in the Shadowrun IP overall, and to see if there's enough interest in it, for Microsoft who owns the Shadowrun IP which other companies are relicensing... to invest in another Shadowrun game. I think it'll end up being a single player or co-op adventure, with a FPS online multiplayer component, sort of like the Halo games.  The Shadowrun IP had been trashed over the FPS, so now they need to see if it's worth putting $30 million or (a lot) more in to trying again. Just a suspicion, but I think that's where all this Shadowrun love is going. It also appeases the fans who were enraged over the FPS, so if another FPS comes out, they'll have the games they always wanted to play to mollify them (us.) ^_^

UGEplex
UGEplex

 @Gelugon_baat It's an MMO with a small budget being developed by a crew that are fans of Shadowrun. MMO's are expensive to develop, and major publishers have been avoiding Shadowrun like the plague after the fiasco with the Shadowrun FPS that got a game studio shut down. If people who like the type of MMO it is, or love Shadowrun - which has been around in various forms for 20 someodd years, it makes sense to ask for help with getting the game made, because it wouldn't be made any other way. ^_^

badboy
badboy

 @Gelugon_baat You don't have to play it you know. There are other people who don't mind this business model. 

UGEplex
UGEplex

 @Gelugon_baat You'll note, it's not a pay not to grind, it's essentially a subscription to the non-free version of the game, and there's still grinding involved. But the subscription version requires less grinding, and lets gamers get back to the adventuring sooner. That's not really an advantage, it's a benefit of subscribing. I know, this can be looked at in various ways, but the stuff I used to rail against, and what you're still (understanably) enraged over, is changing with some developers, and I think we should support that. But I wonder, how do you expect developers to support games in an ongoing basis, when they CAN bring a wide range of additional superficial content and gameplay options that a lot of gamers do seem to want, but the devs don't have the budget to support it? Content packs can't offer the range of options affordably, that piecemeal buying can. Granted, some companies charge WAY too much for microtransactional items, and I won't support those either.  But Shadowrun Online's devs seems to be reasonably in their expectations. The subscription is $10/mo, and I don't see them charging $5 or more for a virtual pair of sneakers (unless ome other company like Nike gets involved and demands a hefty licensing fee, and then I wouldn't buy it if they did)

Henrique2324
Henrique2324

 @Gelugon_baat  It's still a pretty stupid thing to do. I particularly dislike how the average gamer just plays games to blow off steam without giving a single crap about who they're giving money to nowadays.

Nodashi
Nodashi

 @badboy Now tell me, how is it free to play if you fund it?Also, how is it a good model for the consumer who puts 45 dollars 2 or 3 years up front and have a "premium account"... for three months, not lifetime?The greed in the gaming industry is reaching critical level, and than whtye will (as usual) blame piracy. 

Henrique2324
Henrique2324

 @Gelugon_baat Good for you. I personally can't really abandon a franchise like that. Not without collateral jimmies-rustling. It'll be sad to see TES go, but I know it's gonna happen someday. Oh well look at the time, 6 am in here already. Guess I gotta go, baat. Nice chatting with you.

UGEplex
UGEplex

 @Gelugon_baat I totally understand that :)  I just have the experience of desiring certain games get made, certain books get written, certain movies or tv shows get made, and they never did get made... that I'm willing to pool a few $ with a lot of other people doing the same, in the hope it'll happen. I realize there may be a failed project here or there, but I also look at the reputation and presentation of the people running a project before backing it. I'm not trying to change your mind either, but... if there was a shot at making another Ultima game the way you'd want it... and a reasonably established developer tried to get it funded through investors but failed, wouldn't risking $10 entice you?

Henrique2324
Henrique2324

 @Gelugon_baat Yeah, maybe I shouldn't worry so much. Regardless, this same thing destroyed one of my favorite franchises, Ultima. I wouldn't want to see it happen again with a company like Bethesda or BioWare.

UGEplex
UGEplex

 @Gelugon_baat  @Henrique2324 That's the nice thing about Kickstarter. IIf there's a game you would LOVE to see get made, but there's no interest by investors to do it, or investors would want to take the reigns and stomp all over the development teams vision, then it totally makes sense for a developer to look to crowdsourcing the game's funding. And this is  exactly what brings which games get developed within our control as fans and gamers. ^_^

Henrique2324
Henrique2324

 @Gelugon_baat Me neither. But I'm certainly not interested in telling people how to spend their money.                                                                                           I'm just saying that sadly many great games go where that money is. 

UGEplex
UGEplex

 @Henrique2324  @Gelugon_baat Don't remind me. I was able to pull out after 8 months of FF Online. Oh man, now I want to play Shadowrun Online? Well, I do love Shadowrun. *sigh* I'm happy to be a sucker for this one.

Henrique2324
Henrique2324

 @Gelugon_baat You could say that. I used to play these a lot though. After I quit I was pretty disgruntled with what I had done. 

Henrique2324
Henrique2324

 @Gelugon_baat It's not more content, it's the content itself. 90% of it resolves around dated mechanics that have to support thousands of players. It drags the game down.

Henrique2324
Henrique2324

 @UGEplex  @Gelugon_baat  @badboy It's not just the freemium model. It's also partly due to this genre's overall quality. i.e. I absolutely love RPGs. Good RPGs, IMO, give me reasons to wander the game's world discovering more about it's universe. That means a good RPG requires either a great writing/questing or an unique RPG combat system, or maybe a combination of both. In MMORPGs we get the same crap all over again, the same cancerous fetch quests, the boring combat, and limited graphics. It's what separates an RPG from an MMORPG. I'd say the same goes to MMOFPSs, but that genre is pretty much like pizza nowadays, so it doesn't really count.

UGEplex
UGEplex

 @Gelugon_baat  @badboy Gelugon - you're bashing the game because you understandably don't like the connotations of the freemium model, but some developers are turning that model around, and back in to what it was intended to be before greedy bastards perverted it. There really needs to be a new term for the freemium games that really are just good free games with non-gameplay-breaking superficial extras you can buy. Microtransactions suck when you HAVE to use them to play or finish a game, but when they're available just to provide some additional fun stuff that doesn't negatively impact gameplay otherwise, I dunno, I think we should give those games, and their developers a chance. You should see me other reply to this article, because I used to be just like you, until I....(kills instinct to meme)...discovered a couple of games that weren't douchy with the freemium model. ^_^