Shadow of the Eternals on hold

"We have no regrets," says Precursor Games boss Denis Dyack as spiritual sequel is put on hold.

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Shadow of the Eternals, the spiritual successor to Eternal Darkness: Sanity's Requiem on the GameCube, is on hold, developer Precursor Games has said.

Veterans from original Eternal Darkness, Too Human, and X-Men: Destiny developer Silicon Knights formed Precursor Games to work on the proposed survival horror title, including boss Denis Dyack, but the crowdfunding project failed to garner enough interest from the public.

"It is with a heavy heart that we have decided to put the Shadow of the Eternals project on hold," posted Dyack to the Precursor Games forum. "We are very happy with what we have accomplished both as a group and with the community. The community has blown us away and was the one thing that kept us going through it all--we cannot thank you enough.

"Many of us will be taking a break. For those who are not aware, we all worked on this project as a labour of love and self financed 100 percent of everything for a over a year to try to make Shadow of the Eternals a reality. Although we did not succeed on doing this, we succeeded in making many friends and starting something that we hope provided value for those involved."

"We have no regrets," added Dyack.

"Is the project dead? No, but we feel it needs a rest too," he concluded.

"We have all agreed as a group that when and if the time is right we will get together and start it up again. Keep your head high everyone and remember what we have accomplished together."

Discussion

69 comments
ChiefFreeman
ChiefFreeman

Dyack is a failure, and he should never be allowed to make anything but iPhone games from now on. Just go away, Dyack.

Daemoroth
Daemoroth

Accomplished: Nothing

Dyack: Very happy

Explains a lot when you look at the quality of their previous work...

lostn
lostn

I wonder what they'll be doing next, since if they attempt another crowdsourced game it will not get funded. So they will have to go back to the traditional publisher model.


But if they're going to do that, why not just get a publisher to fund SotE?

SavoyPrime
SavoyPrime

This project was doomed when it was announced that Denis Dyack was associated with it.

dr_jashugan
dr_jashugan

I will wait for it. Hope it will come out in a few years later. :-)

leikeylosh
leikeylosh

"Keep your head high everyone and remember what we have accomplished together."

Which is: nothing. If you're a game developer and your game was never finished, then you have accomplished nothing.

LADIES_MAN_2013
LADIES_MAN_2013

Damn it, i thought it would succeed in it's funding.  Eternal Darkness was great, i would've loved to play it's sequel. :/

devild0ogwhite
devild0ogwhite

Did they really expect people to back them?  X-men Destiny and Too Human are reason enough for me to not care about anything these guys work on.  Eternal darkness was passable, but if you take out the whole sanity thing (I forget what they called it), the game itself is incredibly generic. 

DrKill09
DrKill09

Wasn't this on Kickstarter?

Maybe next time, do a spiritual successor to a game people still care about.

Just look at Mighty no. 9!  It's stomping balls!

Thanatos2k
Thanatos2k

Make no mistake, it is not on hold - it is dead.  It is dead because they have no funding, and no one is going to give money to Denis "Too Human" Dyack and a bunch of code thieves.

komuchen
komuchen

"we all worked on this project as a labour of love and self financed 100 percent of everything for a over a year to try to make Shadow of the Eternals a reality"

Then why the hell they wanted money to create it anyway? Actually, it's bad investment, when you sink money into something to not even release it. I smell BS

West123
West123

Denis Dyack is a con-artist....he takes money with one hand promises them gold with the other...and delivers absolutely nothing..

Lu_Shen
Lu_Shen

Such a shame... I never thought I would ever live to see the day where game developers are practically begging for money to make a game, but I suppose anything is possible.

Rennik_Repotsir
Rennik_Repotsir

"Keep your head high everyone and remember what we have accomplished together."

Accomplished what? A game on the back-burner?

ChiefFreeman
ChiefFreeman

"Cancelled" is what they mean to say.   Anything with Denis Dyack's name attached is damaged goods.  This game is dead.   Gamespot wasted its time giving Dyack that 3 part video interview.

focuspuller
focuspuller

From the interviews I've seen it just seemed like they didn't have it together, and it reeked of it.

I did support the project.

MAGIC-KINECT
MAGIC-KINECT

I'll make it. Just send me a few million via Kickstarter. I promise to fulfill my end of the deal if you send me at least 3 million dollars. Thank you for your support.

Daian
Daian

Bummer, so that's over with, sucks for all the people that invested so much of their time in this project.

Adavanter
Adavanter

I'm surprised he didn't blame the fans... At least he's learned that much since Too Human. I'm sorry so many people followed him into this decision as it likely cost them quite a lot.

jedinortd_basic
jedinortd_basic

I still need to finish eternal darkness. Gotta find it in my stack of games.

001011000101101
001011000101101

That screen shot sure doesn't look generic as hell at all.

RAD_RADIO
RAD_RADIO

@lostn Publishers don't want to touch anything Dyack has his name attached to with a 100 ft pole, much less throw their money into a furnace for it.
This guy's reputation in the Gaming market and Game development community is about as bad as they come. For good reason too.

ChiefFreeman
ChiefFreeman

Because his track record is pretty poor, and he lies.

96augment
96augment

@lostn It's possible that no publisher wants to publish it. 

kohle36
kohle36

@DrKill09 You never played Eternal Darkness, did you? If this had been done by a less dysfunctional studio and without Dyack's name attached, it likely would have raised the funding with weeks to spare. It's not that people don't want to see this game made, it's that noone trusts the guy in charge.

Thanatos2k
Thanatos2k

@komuchen He's lying that they self financed it 100%.

They were working on Eternal Darkness assets and trailers with the money from Activision they were SUPPOSED to be using to make X-Men Destiny.

Hurvl
Hurvl

@Lu_Shen Game developers are always begging for money, it's just not shown publicly. Although, I wouldn't call it begging literally, most developer pitches to publishers/kickstarter backers are simply a way to say "Can I have some money to make this game?".

West123
West123

@Lu_Shen what are you talking about?? this dude is no game developer!! how many games has he made?

Printul_Noptii
Printul_Noptii

@jedinortd_basic Uhrm I replayed it recently and I must say the graphics didnt age well but the weird effects like the "out of memory" error will scare you lol

lostn
lostn

@96augment @lostn If their reason for not wanting to publish it is because Dyack is involved, then he won't be able to make any more games ever again, because they won't publish anything else he does either.

komuchen
komuchen

@Thanatos2k yeah, thought the same. Dyack actually have the money to make this game, but he is making people "regret it" by this move, because they didn't shell out their money

Lu_Shen
Lu_Shen

@Hurvl @Lu_Shen Maybe so but think about it... Were game developers doing these kickstarter campaigns 4 years ago? This kickstarter thing was unheard of until... What - 2012 I think? They weren't asking for money. Now every 2 months you have someone "asking" for money to get a game started. These are definitely troubling times, man...

Hurvl
Hurvl

@Gruntlock @Rennik_Repotsir One kickstarter was cancelled, the other didn't reach its goal. That means no money exchanged hands, so it wasn't even a successful scam (if it was a scam at all). 

I can't see what they accomplished, but I was neveer really interested in it. Make an actual game and I'll see if I care to buy it.

ChiefFreeman
ChiefFreeman

@Printul_Noptii @jedinortd_basic it was an overrated game,  looking back.  Horrible combat,  extremely linear.  Only the sanity effects and spells made it interesting.

RAD_RADIO
RAD_RADIO

@lostn @Thanatos2k @96augment I think you missed the point. Dyack IS the problem, not what team he is on. As far as fans, publishers, developers are concerned, Dyack is a washed up nobody. Finished.

96augment
96augment

@lostn Dyack probably has to use his own money to make games. 

lostn
lostn

@Thanatos2k @lostn @96augment Then Dyack needs to retire from game development because as long as he's associated with the team, no publisher is going to want anything to do with him, nor will any KS backer. Or Precursor can become an indie developer and make self funded PSN/XBLA titles.

Thanatos2k
Thanatos2k

@lostn @96augment Well why would they?

1. After supporting him for years, he stabs Nintendo in the back and abandons their platform.

2. He stole code from Epic, blamed them when his game sucked, then sued them.

3. Instead of using the money Activision gave him to make X-Men Destiny, he secretly funneled it into making assets for Eternal Darkness 2.  X-Men Destiny sucked and flopped.

Why would ANY publisher trust the man?

uncle5555
uncle5555

@Lu_Shen I take issue with your comment, most of the successful devs that got funded are industry vets creating games that publishers won't touch anymore but that fans want.  So how is this a bad thing pray tell??? 

 I've been very happy to support developers and concepts I've missed and want to play again, do you think EA, Activision, or any other big name company is going to put out a couple million here and there to go and create a niche game for the fans of these games, I honestly don't think so. 

And Inafune's KS project wouldn't have hit over $3 million, if fans of his and Megaman didn't want another game, a game that Capcom doesn't see fit to make, so again what's wrong with this way to make money other than you can't fathom why they are doing it and now think that many of these devs are greedy and money grubbers. 

 Methinks you need to reassess your way of thinking, as all of these backers don't think these devs are trying to rip them off, and rather give them what they ask for by giving money for support and development.  'Nuff said. 

Hurvl
Hurvl

@Lu_Shen @Hurvl But we don't see all the times developers "beg" or ask for money from publishers to make a game. That's not different from asking the intended audience for money, it's simply more unclear what you get or *if* you get a game. 

There are simply more devs not wanting or being able to get money from publishers to make the game they want to do. The customer is always right in this case and if they want a game that no publisher will fund, then this is a good alternative - unless the game turns out crap or doesn't come out at all.