Section 8: Prejudice Hands-On - Multiplayer

Prejudice is calling down a ton of new content for this upcoming multiplayer shooter release.

by

Section 8: Prejudice, the follow-up to last year's sci-fi multiplayer shooter, is upgrading several features players felt came up short. More guns, more gadgets, and a fully featured single-player campaign are all in the works, but what caught our eye was the new multiplayer mode: Swarm. Together with developer TimeGate Studios, we decided to hit the battlefield and check out this new mode, and the new game's improvements.

The revamped mech suit is a force to reckoned with on the battlefield.

Swarm is a cooperative multiplayer mode that pits you against three waves of enemies--not unlike Gears of War 2's Horde mode--and tasks you with preventing these fiends from capturing a lone control point. The enemies in each wave are staggered, so you won't be fighting them all at once, but if you're not quick, your aggressors will completely overrun you with numbers. To help even the odds, each wave also has a time limit. Hold out until the end, and an airstrike is conveniently called down to clear out the remaining foes, buying you some time to regroup for the next wave. Hold out against all three, and you win.

While our first match across a frozen tundra ended in an icy grave, our second round, which was set in a dense jungle, sent a more favorable wind our way. At the start, we selected our weapon loadout and landing zone before being launched via drop pod to the jungle arena below. Upon landing, a quick appraisal of this compact battlefield showed that our control point was inside a small outpost with a commanding view of the battlefield. Once we were in position, the control point was activated and the match began.

In the skies above we spotted our foes making their descent. As they slammed into the battlefield, our superior positioning let us snipe with impunity. A few quick kills netted us enough requisition points to start purchasing defensive structures, such as antipersonnel machine gun turrets, long-range missile platforms, and medical stations. Halfway into the second wave, the game tossed a dynamic combat mission (DCM) our way to change things up. DCMs provide you with bonus combat objectives, in this case escorting a VIP unit from the far side of the map to our base. To help cover the gap, we called in a speedy hoverbike. While it can't turn on a dime, the hoverbike packs plenty of firepower and was just what we need to get the job done. With the VIP secured, we now had a powerful ally and ultimately emerged victorious.

Flush with victory, we jumped into Prejudice's second multiplayer game mode, Conquest--a carryover from the original Section 8. Conquest is all about amassing points, which you earn by holding control points and completing DCMs. The first side to reach a set number of points wins. Our arena, an expanded version of the jungle map we just left, provided us with enough room to take advantage of the improved tank and mech suit. The tank, a slow-moving death wagon built for two, is equipped with a devastating cannon for the driver and a machine gun turret for the copilot gunner. The personal mech suit is also armed with a deadly machine gun and can easily execute foes who fall into its robotic grip.

While neither is especially quick, both the tank and the mech suit felt very durable and easily traversed the terrain without getting snagged on the geometry. As the fight progressed, various DCMs were assigned to either side, forcing us to split our attention between capturing points, completing bonus objectives, and denying the enemy its bonuses. This three-way battle means there's always a way to contribute to the fight outside of simply scoring kills. As the firefight came to a close, we scrambled to reach the score cap but ended up tasting bitter defeat for a second time at the hands of our AI aggressors.

Prejudice packs plenty of ways to cut your opponents down to size.

Though we might not have won every battle, we can tell from the time we've spent with the game that the multiplayer in Prejudice will be fast, frantic, and always full of options. A constant string of upgrades and unlocks should keep you clamoring for seconds, while the persistent stat tracking and promised online clan management tools will be a boon to any multiplayer fanatic. And should you find yourself flying solo, AI bot support for both modes is there for you to test your mettle in the absence of human competition. Be sure to check out Xbox Live, PlayStation Network, Steam, and other digital outlets for Section 8: Prejudice early next year.

Discussion

28 comments
ZombiePhoenix72
ZombiePhoenix72

Looks great and it's apparently only $15 in the US but it'll probably be at least $25 for me:(

sochio
sochio

looks incredible

DarkNinja09
DarkNinja09

is it just me, or is this game based off of halo???

BLAS1AN
BLAS1AN

I hope this games gets a lot of support, Looks great for only $15

OilySuperWillie
OilySuperWillie

I liked section 8 from what i tried and this seems to be much more complete I'm interested

jad206
jad206

Wait...Swarm is new? I definitely remember a Swarm and Super Swarm mode.

Welshmun
Welshmun

lol halo fans are getting cold feet

drako2121
drako2121

Section 8 is a mix between Halo series and Battlefield

Bjornishigi
Bjornishigi

Section 8 is easily one of the best designed games I have ever played. The elements that are there are perfect. The blend of customized suit load-outs, requisition points/reinforcements and all out war is unparalleled. All thats needed is more maps and weapons. But that is a pretty big oversite.

ildamos
ildamos

@0Mastermind_: Agreed.

0Mastermind_
0Mastermind_

Gotta love fools who don't know what they're talking about. Does it look like Halo? Yes. However, from what I've seen, the gameplay is different in a number of ways.

ildamos
ildamos

Because Heinlein and other writers have already developed the space marine in power armor concept decades back, no one should make video games with armored space marines.

nightrider505
nightrider505

[This message was deleted at the request of a moderator or administrator]

SouL-Tak3R
SouL-Tak3R

Well for $15 I might just download it.

campbell153
campbell153

I might rent this to see if its any good... but it does look very Halo like

iluminat23
iluminat23

[This message was deleted at the request of a moderator or administrator]

almat96
almat96

I agree with DustMan2704, the original was great, and this one looks even better!

Fz1994
Fz1994

I was just playing the first game on the psn...After a while it is hard to find any players online anymore...I will see the game but wont buy it on release date though

DustMan2704
DustMan2704

well the original section 8 rocked, with very little flaws. without a doubt the best team based shooter in years, a must buy for tribes fans. but if you have no idea what tactic or teamplay is or have no friends to play with or play the game just for the singleplayer and/or alyways complain about how weak the sniper rifle is when you sit in a corner for the entire round waiting for someone to walk by so you can show off your 1337 headshot skillz while your team loses because no one dares to capture any point, you better stick with your simple shooting galllery.

FusionRain
FusionRain

OH yeah just saying, top screen shot looks like Lost Planet. The bottom one looks like Halo: Reach.

FusionRain
FusionRain

I liked this game but it just wasn't one of those games that kept your attention for long and some control notches got in the way. I hope this sequel will I'm prove vastly because it's a great idea.

Viperdx
Viperdx

Never played the first game but from what I saw from this won is not a bad multiplayer game

Angre_Leperkan
Angre_Leperkan

They didn't talk about whether the gameplay was actually improved or if it was the exact same. Completely unhelpful article.

Fandango_Letho
Fandango_Letho

The first Section 8 had a good heart, but felt too priced for its lightweight compared to the gorillas of the genre. But for 1600 microsoft points, and downloadable throught online services, it's a day-one purchase.

Rickystickyman
Rickystickyman

The first game looked good, but it wasn't. The fact that your vehicles were weaker than your soldiers was a problem. Also most of the guns either delt tons of damage, or hardly any. Though this game hopefully fixes the bugs, and makes the game what it should've been. :D

CWZaft
CWZaft

The original Section 8 had some really cool ideas, but fell rather short. Hopefully this one will fix the issues with the first and add some new stuff as well.