Second Pandora Tomorrow Xbox Live patch available

Ubisoft releases auto-update to remedy reported bugs, improve play in the Tom Clancy-inspired stealth-actioner.

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Over a month after it released the first auto-update, Ubisoft has released a second patch for the Xbox version of Tom Clancy's Splinter Cell Pandora Tomorrow.

The auto-update, which is now available on Xbox Live, fixes a number of bugs, including:

--A corrupt profile message no longer displays when a profile is created in the offline part and then used in the online part. New profiles may now be used in both parts safely.
--The temporary or complete freeze at the end of the game, or in-game when hacking an ND133, is now fixed.
--When a player fell on the head of another player, he may have stayed frozen there for a few seconds. This has also been fixed.

The patch also adds several new features, including:

--Increased communication quality in the lobby that now indicates who is talking in the lobby.
--When creating a game session, the player can now specify the language he or she wishes to speak. In optimatch results, the language the host selected is displayed.
--The "Games in a Row" and "Revenge" parameter can no longer be used in ranking mode.
--When the host changes the game mode or the ranking option, the other players are informed (the game mode is displayed in orange, the ranking icon blinks). This remains until the ready state is switched on again.
--A little up or down arrow to show whether an objective indicated by an Enhanced Reality icon is located below or above the player's location is now present.
--The game now tests if there is an opposite wall close enough before sticking a spy trap.

The game also underwent several ranking enhancements, including:

--Ranking Levels have been recomputed using a linear system (100 points = 1 level). Players above 10,000 points are ranked AA. Players with negative points are ranked 0.
--When a player leaves a game session, he or she now receives a fixed and higher penalty (25, 50, or 100 depending on current scores). And penalties may be applied partially (as long as a player has some positive points in the current specific leaderboard). If the penalty cannot be applied completely, the remaining penalty is kept and it will be applied next time.

The ranking scoreboard now contains more information:

  • Number of points lost during the game.
  • Penalty applied (due to a disconnection at a previous game session).
  • Total number of points in the specific leaderboard (e.g., "spy in neutralization mode").
  • Total number of points in overall leaderboard.
  • The number of points lost or gained are computed using the overall leaderboard points.
  • The number of penalties applied is tracked and displayed in ranking details when reading from the overall leaderboard.

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