Second Life studio acquires Desura

San Francisco-based Linden Lab buys digital distribution hub for undisclosed sum; service will continue uniterrupted.

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Second Life creator Linden Lab has acquired digital distribution service Desura, the San Francisco-based company announced today.

The service will continue uninterrupted for current Desura customers, as the team and technology becomes a part of Linden Lab.

Terms of the acquisition were not disclosed.

"Desura's talented team, thriving business, and impressive technology are a great fit for Linden Lab," said Linden Lab CEO Rod Humble in a statement. "This acquisition gives us a global platform for serving creative developers of all kinds, and we're looking forward to growing both Desura's global community of gamers and its fantastic portfolio of thousands of games, mods, and other content. Our aim is to invest and support the Desura team in making it the most open and developer-friendly platform in the world."

Linden Lab's acquisition of Desura is the second buyout from the company this year, following its acquisition of iPad game Blocksworld in January.

Second Life recently marked its 10th anniversary. Since opening to the public on June 23, 2003, the game's 36 million registered users have spent the equivalent of more than 217,266 years in the virtual world. The game currently sees 1 million players per month.

Discussion

24 comments
DiscGuru101
DiscGuru101

"Our aim is to invest and support the Desura team in making it the most open and developer-friendly platform in the world." 

-That sounds pretty good.

chibi-acer
chibi-acer

That's a little troubling.  I guess good for the guys with a financial stake in Desura, but I really hope Linden Labs doesn't ruin it by trying to monetize.

starcrafthenry
starcrafthenry

I thought Desura was mostly a mod distributor, no?

Hurvl
Hurvl

"service will continue uniterrupted" Spelling errors in Gamespot articles will also continue uninterruped.

Sohereiam
Sohereiam

As long they don't use DRM its fine. 

DrBomberJack
DrBomberJack

Well this is surprising, i even forgot Second Life was a thing till this article reminded me.

Ulvenkai
Ulvenkai

Things I didn't see coming... This.

Kane04
Kane04

@chibi-acer Linden Labs doesn't move a finger to do anything, last time I check they were still using basically the same code that they started with in their software.

chibi-acer
chibi-acer

@starcrafthenry Desura is mostly indie games.  Everything currently trying to be "greenlit" on Steam is probably already on Desura.  They practically invented a formal place for what Steam now calls "Early Access" content.

Petman8246
Petman8246

@starcrafthenry Desura is really popular amongst Indie developers as a method of distribution since it isn't Steam or Origin.

Sohereiam
Sohereiam

@Hurvl It wouldn't be a Eddie post whiteout the spelling errors.

Kane04
Kane04

@DrBomberJack Just remember its not a game (like so many people think), its a tool where users create 100% of the content you see.

starcrafthenry
starcrafthenry

@Petman8246 I see. I know Steam charges 30% to have your games available there. Does Desura have a better deal?

braqoon
braqoon

@xsonicchaos @Sohereiam Actually they are not using DRM. If you access you account via website, you can download standalone releases of games as long as you own them. Client is there mostly for auto update. I'm a dev who sells game there so I know what I'm talking.

chibi-acer
chibi-acer

@starcrafthenry @Petman8246 Not sure how the developer rates differ, but I know Desura is much easier to get content into, so they've got a pretty diverse range of material.  You can pretty much browse what they have on their website; probably worth a look.