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Saints Row 2 Co-op Hands-On

We team up with the lead designer of Saints Row 2 for some cooperative chaos-making.

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Earlier today, during a meeting with THQ and Volition, we had an opportunity to play Saints Row 2 for the first time. Joining us in the city of Stilwater was the game's lead designer, James Tsai, who was kind enough to play through a stronghold mission and a helicopter activity with us in the two-player co-op mode before the session degenerated into an infinite-ammo-fueled rampage.

Saints Row 2 promises a user-friendly approach to cooperative gameplay that'll let you jump in and out of online co-op games at any time, regardless of how far into the campaign each player is. You'd have to be pretty dedicated to playing alongside a friend to completely avoid playing solo for fear of getting out of sync with each other, after all. You'll be able to help other players out with missions that you've already beaten, of course, but what's really neat is that when playing alongside someone who's a lot further into the story than you you'll have the option of playing through their missions as well. Said missions would almost certainly be unavailable to you in single-player mode at that time, but the game will remember that you've beaten them in co-op and, when you reach them in your own story, will give you the option to skip them accordingly.

Screenshots of the Sons of Samedi trailer park are in short supply, apparently, so here's one of an unrelated locale.
Screenshots of the Sons of Samedi trailer park are in short supply, apparently, so here's one of an unrelated locale.

The mission that we played through during today's session tasked us with taking down the same Sons of Samedi stronghold that we were given a brief tour of the last time we saw Saints Row 2 in action. The stronghold is a trailer park where the Caribbean-influenced gang manufactures a designer drug known as Lower Dust. Our goal was to destroy five trailers being used as labs, and thanks to a cheat that afforded us infinite ammo for every weapon in our arsenal, we had no shortage of toys with which to accomplish it. Favorite weapons on this occasion included a shotgun, an assault rifle, a rocket-propelled grenade launcher, and satchel charges. The two guns were effective at close- and long-range, respectively; the RPG was useful because it locks on to targets pretty quickly if you position your crosshair over them; and the satchel charges are a lot of fun because they adhere to just about anything (or anyone) you throw them at and can then be detonated manually.

While playing through the stronghold mission we were free to work as closely with or as independently from the other player as we liked, though since you'll have the ability to revive each other when you die it's definitely a good idea to stay pretty close. Simply taking the shortest route through the mission and blowing up the five trailer labs wasn't terribly difficult with two players, and even with numerous gang members attempting to stop us we rarely needed to worry about retreating into cover so that our health could replenish. Our first play-through of the mission was a little underwhelming, to be honest, but that's only because it was a little too easy to beat with an overpowered arsenal that we hadn't started to get creative with yet.

That all changed on our second play-through. Landing satchel charges on a stationary target as big as a trailer isn't very challenging or particularly satisfying, but landing those same charges on cars as they drive by or even on unsuspecting pedestrians who then go into a panic is infinitely more enjoyable. By sticking a couple of charges onto a car and then driving it toward one of the trailers before bailing out and hitting the detonate button, Tsai also showed us how seemingly innocuous vehicles can effectively be turned into powerful missiles. The new cruise control feature that lets you keep your vehicle's speed constant while freeing up your accelerator thumb for other things proved useful here, though its intended purpose is really just to make drive-bys easier. By adhering multiple charges to a pedestrian and then detonating them individually it's even possible to "juggle" the target using explosions to keep them in the air, and when the day comes that we're allowed to capture our own footage of Saints Row 2, you can bet that'll be one of the first things we try.

Another fun feature of Saints Row 2 that we experimented with while playing through the stronghold mission is the ability to grab pedestrians and use them as human shields. Gang members and cops are somewhat reluctant to fire at their own people when you're hiding behind them, and even innocent civilians that gang members will fire upon without a second thought do a good job of soaking up bullets for a time. When you no longer need your human shields, you have the option to execute them with a quick headshot (that doesn't work with the RPG, we discovered; you just break their necks instead) or simply push them away--preferably toward a fire or fast-moving vehicle so that there's no danger of them trying to exact revenge.

The helicopter activity that we played through next will, like other activities, be completely optional as you progress through the game. On this occasion we were tasked with providing air support for a friendly vehicle that was being used to complete a drug deal and coming under fire from rival gangs. In co-op mode, helicopter activities have one player jump into the pilot seat while the other uses a chaingun and laser-guided missile system to take out hostiles. The chaingun seemed a little underpowered on this occasion, while the missiles were perhaps just a little too quick and easy to fire and forget.

We completed the activity from the gunner's seat with a minimum of fuss after shooting down a number of enemy helicopters and blowing up plenty of hostile vehicles on the streets below. We were eager to pilot a helicopter for ourselves, though, so we had Tsai show us to a location where we could jack one and just fly around without having to concern ourselves with objectives. Predictably, the controls for the chopper were a little more complex than those for cars and bikes, but they're still quite easy to pick up. Your accelerator and brake buttons are the same as they are on the street, except that they can also be used to influence altitude, you still steer with the left analog stick and move the camera with the right, and you can use the shoulder buttons to rotate left and right.

And here's a great screenshot of the helicopter that we used to explore Stillwater.
And here's a great screenshot of the helicopter that we used to explore Stillwater.

The work-in-progress demo version of Saints Row 2 that we were playing on this occasion afforded us the opportunity to explore only a portion of one of islands that make up the gameworld. From our vantage point inside a helicopter flying high above, though, we were still impressed by the scale of the environment and by the variety of the neighborhoods that we could see. As we flew from one end of the island to the other, we left the trailer park behind and headed toward a large, modern-looking city before ultimately ending up at a museum site that incorporated what appeared to be the ruins of an ancient temple. That's where we ditched the chopper (OK, crashed it) and decided to have some more fun with satchel charges before bringing the session to an end. A few hundred explosions later we still weren't bored of them, and we'd managed to attract the attention of several SWAT teams by the time we reluctantly put down the controller.

Saints Row 2 is currently scheduled to ship to stores later this year. No more-specific release date information has been announced at this time, though we're assured that it will be soon. We'll bring you more information on Saints Row 2 as soon as it becomes available.

Got a news tip or want to contact us directly? Email news@gamespot.com

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AcrobaticMonkey

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you said it right there MarShionach

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Igor19877891

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I liked the first one a lot. This one sounds even better. Okey, maybe the story wasn't the best, but all the crazy stuff you were able to do was more then enough for me.

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onnfir3

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Saints Row 2 Will Pawn The Hell Out Of GTA IV . You Wanna Know Why?? Saints Row 2 Has Online Multiplayer And Kickass Co-Op GTA IV Has Only Got Single Player... Saints Row 2 Has Full Customization Of Your Character, Vehicles, Cribs, I Mean You Can Be A Transexual For Jeez Sake GTA IV You Play As A Russian...... -_- Dude.... Saints Row 2 Actually Has Its Story Carried On From The First One GTA IV I Dont Think You Played As A Russian In GTA:SA... I Believe I've Made My Point. Disagree, I Dont Care The Fact Is, Saints Row 2 Give's You More Options On How YOU Want To Play IT Whilst GTA IV You Play As A Russian..... Thanx For Reading My First Post On Gamespot..

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Rank_Reaper69

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I love both GTA and Saints Row but I'm afraid that THQ just doesn't cut it for me. The Grand Theft Auto series has been around since the first Playstation and everytime Rockstar produce's another GTA it ends up becoming one of the best games ever made. Than look what happend when THQ brought Saints Row out and than Rockstar Games started losing fans because everyone started buying Xbox 360's and PS3's so they didn't have a GTA game to play on their next-gen consoles. Now that its been around 4 years since the last major seller was released I think Rockstar Games have spent enough time creating the next best game for years to come. It's time for GTA to show Saints Row whats really cooking for 2008! I mean come on THQ haven't even spent half the amount of time on how long its taking for Rockstar Games to produce GTA IV. Still getting both so its a win win situation for me.

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MarShionnach

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The great thing is about Saints Row getting better is that Rockstar is going to have to keep improving its own product. Unlike games that get stale because they lack outright competition, both GTA and Saints Row are attempting to draw fans from each other's franchises. It's a win-win for everyone who enjoys both those games.

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Hitman2500

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well the co-op does kind of make me want to get this game now

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Iqen

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Co-op?! That sounds brilliant!

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Erroneous_Snake

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Looks like they made some decent improvements but I could care less with GTA IV coming out first. I honestly think they should wait until next year so they don't rush and let this game reach its potential. To be honest I doubt it will even come out this year since it doesnt even have a release date. This games still looks miles away from being finished and random parts looked really choppy along with poor textures, let's face it this is still in basic testing. I'm not really impressed with the co-op considering all the lag the first one had with its co-op gameplay, and since those were small obstacle course like missions I don't even want to see the issues now. Bottom line, you just can't release something like this aft GTA IV and expect to do well. The first game was fun and had some new ideas but nothing that makes it shine, if you don't realize that then you just don't know games. I saw someone even say something as ridiculous as this game having a great story, LOL.

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ALLoY1717

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The thing with Saints Row is that is was the game people played whilst waiting for GTA4 now number 2 will be out after we get our hands on the real thing. I'm just not sure if this game has much relevance.

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DoomZaW

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Does anyone know if they will also make the co-op off line?

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BontraXenderKyl

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nah!!! it won't work....

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siskokidd

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GTA IV will be so similar, but so much better. I don't think I'll waste my money on this one. Even if it does have killer MP.

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GeigerdolylWodd

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AFTER:

I'm liking what I've read. This is definitely a step up from the first one's co-op. No, news on multiplayer? The strongholds were the funnest missions to me even in the first one.
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GeigerdolylWodd

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I plan to post two sets of comments one for before and one for after (I read this article).

BEFORE:

I own a copy of Saints Row one and I have to admit I kind of hated the two player co-op compared to Crackdown it was a real let down. Basicly you had one of two scenarios if I recall correctly. The one I played the most was a package moving one.

What made it so bad? Was the fact that there was either lag or a fairly persistent dropped frame rate. Well that and the need to cart around the package or else have it reset itself all the way back to the beginning of the level.

That aside the other reason I hated two player co-op was because it was not directly apart of the main singleplayer's game. world.

Don't get it twisted I like the idea of coop in a sandbox game I just don't want it to be a completely separate experience.

Sure there were people who dogged Crackdown but you know one of the few things it did right? Co-op, co-op in a sandbox world was done right. Could there have been improovements to the system for joining/quitting a game sure(could have been made more seamless with the other player controlled by the computer as an NPC when they leave or when there is no one else playing with you, P.S. I am talking about Crackdown not Saints Row here). But it was great for what it was two people sharing the same sandbox/GTAish world over the internet on their consoles.

What I liked about Saints Row was the single player experience. I had lots of fun shooting rocket launchers and causing the cops to come just to have shootouts the only thing I regretted not being able to share this experience with more than just the computer. The computer was very natural in terms of its response.

Sorry I know this is a long winded wall of text so I'll end this part now... to be cont...
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Agreb91

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Saints Row 2 looks to be shapping up well.

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ripdareaper92

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in my terms i like gta storyline because its story is always better than sr but sr gameplay is waaaaay better but this year i thank i favor gta but whateve i'm still going to get both yeah!!!

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dxy592

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was there a guy "jacking off" at 1:09 in that video?

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generaltom

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I've been trying to find where this is all taking place, since its been mentioned (on IGN) that it was in San Francisco, yet I couldn't find anything on THQ's website... is their '08 Gamers Day not an event for the public?

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Mush_Mouth

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Getting both this and GTA IV...hopefully the ending in SR2 will be better than SR1. It was a little lazy in my opinion.

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Shootingpeanuts

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Can't wait to play this! Also I will be AT LEAST renting GTA4 and you know what? I could give half a rats ass if the game isn't better then GTA4. I just care that its fun and has a good story like the first one.

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ivanfred

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DeeCrutch: SR 1 was great, and it seems like SR2 is gonna be even better. I don't know about some of you fools, but I plan on enjoying 2 great games this year in GTAIV and SR2. There is no need to pick one over the other when they will both be great. ======================================== Correct. I will be buying both games. I hope that the co-op mode is not displayed in split-screen.

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p-niiice

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I like how this game doesn't get as good writeup as, say, conflict:denied ops. :)

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deactivated-5925dfb1d1fe6

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GTA IV all the way. This doesn't look that good.

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Dnadolny

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Epic Want!

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Colonel_Cool

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Looks allright but I'm more excited for GTA 4.

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Mercenary848

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Nice I can't wait.

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tirmothy87

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i think the first one was to shallow in terms of gameplay, but it had a cool story and decent graphics. hopefully saints2 will improve on some driving physics! in the end its gotta be GTA for me these kinda games are just wannabe rip offs.

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Oloryn

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Personally I had alot of fun with the first game. It may not have been the absolute top tier version of a game in this genre, but for a first attempt, it did many many things right, moreso than many of the other GTA knockoffs anyway. Assuming they fix a couple of the bugs and issues, this should be pretty good, and if anything, the fact that the first did so well might have pushed Rockstar to work harder on GTA4, and vice versa. Should be a good couple months for this genre.

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KMJRoche

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Woooooooooo! i like both sr and gta, each one is better in different ways, but overall i like sr better i think. Droogie- Wtf r u talking about? cops are all over you in sr

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RgvXavi

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i hope they include pedal bikes and motorcycles in SR 2. i love being able to pop a wheelie over 1k feet in GTA. cruise control for drive-byes is a sweet idea. will this be on ps3?

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kos1085

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I personally like both GTA and SR but the only thing SR has over GTA in my opinion is the create a character options.

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lumeiwan

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Probably the kids who can't afford both games are here to whine about either one.

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Pigpusha

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man whats up the u guys hatin on sr and sr2 there both good games can't yall just accpect it

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shamiq_loco

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supaflyvenom13,your wrong SR1 never improved GTAs formula,it just ripped it off onto a really bad game who 12 year olds would love to play

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Droogie_1

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GTA4 makes this game irrelevent... saint's row 1 was a TERRIBLE game, except for the insurance fraud missions. the city seemed completely devoid of life. cops wouldnt even respond to your crimes until you killed about 100 of 'em. SR1 sucked big time.

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Yyin9564

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yepyep... just recently decided to buy this and GTAIV... although my set of choices had SR2 a step above GTAIV..

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fanirama

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Saints Row is to GTA as Titan Quest is to Diablo. I will buy SR2 and GTA.

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FatherTimex

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The ending of the first Saint's Row was so incredibly awful, that it almost makes me refuse to buy this sequel. The whole game was great, but the ending was absolutely horrible on every possible level.

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supaflyvenom13

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GTA was an amazing game, that's why they made Saint's Row. Saint's Row took the GTA formula and improved on it giving us new things and fixing others. Saint's Row 2 looks like it's going to do the same with SR1. That being said, I own SR1 and all the GTA games and will still be getting GTA4 and SR2. They are similar games, but that doesn't mean you can't love them both. Haters need to quit hatin'.

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maoonparas

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i will be getting both this and GTA4

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twolegsbad

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I'm burned out on the rappin' gangsta thing. But this co-op system is sweet - exactly what I've been hoping GTA will have. It would be even better with a Test Drive Unlimited type option where real people would just be in and out of your game world automatically to some degree. Maybe not on a massive scale that would create Chaos in the world, but just randomly share worlds while online. But the co-op is more important.

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SemiMaster

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Saints Row was much more fun than GTA San Andreas was. Let's see if GTA 4 has the magic back. I'll probably still get Saints Row 2 anyways.

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ronnet

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I like what Rockstar is doing with GTA4, and I feel that SR2 is just more of the same that SR1 offered. But luckily SR1 rocked so I'll definatly pick up SR2. But personally I think GTA4 is better, it's really something else compaired to the previous GTA games. It's actually funny to see how SR is continuing the direction that GTA was heading with GTA:SA and that GTA is doing something compleetly new.

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willripyouanew1

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prff ..With GTA IV comming out this game is gonna tank.

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arroliga

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Dudes, I was the biggest SR hater until I was forced to try it one afternoon & I've been an avid fan ever since...CANT WAIT for SR2. I'm buying GTA4 as well but this is my baby right here.

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dreamcastdre

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I don't care too much about the multi-player options but this is one of my most wanted games coming out this year. I can't wait. Also, Gamespot, get it right; Stilwater is spelled with 1 'L' in Saints Row ;-)

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iceveiled

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Grand theft auto is a rip-off of shenmue? Have you even played shenmue?!

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tekmojo

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MAJOR CRAP AHAHAHHAHAHHHAHAHHAHAAHHAHAHHAHAHAH

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