Sacred 3 Designer Says "Marketing Department Of Deep Silver" Responsible For The Game's Change In Direction

Junior game designer Sascha Wagentrotz offers up a game key as a gesture of apology.

A designer who worked on action-RPG Sacred 3 has stated that sequel's divergence from the deeper gameplay of previous titles in the series was pushed by the marketing department of publisher Deep Silver.

Posting on the Steam Community page for Sacred 3, former Keen Games junior game designer Sascha Wagentrotz said, "The marketing department of Deep Silver was the only one with enough power to change the direction of the franchise."

Wagentrotz publicly apologized to fans of the Sacred series, saying he was sorry that they "didn't get the game they wanted to have." He also posted a Steam key for Sacred 3 as an apologetic gesture to fans who were disappointed by the game. According to Wagentrotz, the story and "chatter writing" in the game was outsourced, and player actions were limited to accommodate couch cooperative at the behest of the "most influential stakeholder of the game."

Sacred 3 was released last month for the PC, Xbox 360, and PlayStation 3 to lukewarm reception. The game was praised for colorful visuals and challenging boss fights, but received criticism in GameSpot's review for its bland and repetitive level design.

Got a news tip or want to contact us directly? Email news@gamespot.com

Did you enjoy this article?

Sign In to Upvote

Zorine

Zorine Te

Zorine “harli” Te is GameSpot Australia's associate editor.
Sacred 3

Sacred 3

Follow
127 comments
Scarshi
Scarshi

Every department and person that created this game is to blame.

Saying sorry doesn't fix anything. 

Take the money, knock us down and say after you got caught "Sorry, it was peer pressure", doesn't make anyone feel less crappy.


vadagar1
vadagar1

unlike ME3 FIASCO at least the guy is saying sorry 


guys at Bioware just threw artist integrity at our faces

vadagar1
vadagar1

this is what happens when we live in a world where money is basically the god emperor, money cant be wrong, greed is eternal 


all hail the money HAIL HAIL


frankly those marketing numb skulls should maybe brush up on their LONG term economic profitability instead of burning an IP to ashes never to make money of it again

ArchoNils2
ArchoNils2

Didn't know Molyneux worked there: Are they copying his statements? :P

utterlyotter
utterlyotter

As a sacred fan this game is quite possibly the biggest disappointment I´ve had in over 20 years of gaming.

The publishers/devs comments, consciously boldfaced lies and actions to get people to buy it is/was nothing less than undiluted arsewater through and through.

Sincerely hope Deep Silver will go out of business. The sooner the better.

santinegrete
santinegrete

Deja Vu of Resident Evil 6. Deep Silver is the people who owns the Darksiders and Metro franchises? I'm mighty worried now.

Keaze_
Keaze_

Wow that is really great for the potential future sales. "Don't bother, our game sucks".  Lol.  Nice job Sascha.  I'm sure you will get a raise for that one.

KimCheeWarriorX
KimCheeWarriorX

they can polish my knob for all i care for feeding us this crap

mjfn_4617
mjfn_4617

Marketing Vs. Game Dev... 


Marketing wants the game to be polish in some unique for them to Sale in affordable price.


Game Developer wants the game to be polish like what he did on Sacred 1 and 2


Two Departments are contradict. But If I were to Game Developers, Follow the path of Sacred 1 and 2 not to listen marketing because one thing I assure of, Marketing wants to be unique and sell it in good price while the developer is following the orders


the result is The marketing is actually destroying the Game play to make this in sale  They didn't think the gamer wants

Please make another Sacred but like the original Sacred 1 and 2. 

jenovaschilld
jenovaschilld

Well does every marketing dept start out by saying lets 'dumb the game down'. The graphics and visuals are pretty strong, art style took alot of time also. They need to take a page from Torchlight 2, gameplay with just the right amount of story. 

Daian
Daian

Suits really need to know their damn role and shut their damn mouths.

leviathanwing
leviathanwing

@Daian you do realize that what you stated sounds oxymoronic or at the very least contradictory... for what are suits for if not always opening their mouths even in the most uninformed of topics.

nurnberg
nurnberg

Apparently this game was just recently released yet I never heard of it.

Damnation_6
Damnation_6

@nurnberg Be glad...a lot of people preordered it and are angry with the result.

Falcon2000
Falcon2000

@Damnation_6 Which funnily enough is exactly what happened with X:Rebirth.  Which, by what seems to possibly be no coincidence whatsoever, was also a Deep Silver published title.  Fans of the X Series (which to be fair had been through Deep Silver all along) got shafted with a completely different game top to bottom.  Perhaps derailing series is their new "thing"

---Cipher---
---Cipher---

@Falcon2000 @Damnation_6 I don't think you can compare Rebirth with Sacred 3. For one, Sacred works. Rebirth didn't. 


They did take it in a bad direction too, but at least sacred 3 was playable.

Thanatos2k
Thanatos2k

Deep Silver is becoming the European EA - meddling with the development of the games their studios are working on, and always to the detriment of those games.


This has happened multiple times now.

Zloth2
Zloth2

@Thanatos2k  I'm starting to wonder about the whole X:Rebirth boondoggle, now.

PixelAddict
PixelAddict

No loot = no sale.

Loved Sacred 2. Won't buy this one because of this massive change. Nice job, marketing dept. You just did your anti-job. You reduced sales.

Next time the marketing dept should actually do their job by getting together several focus groups of PAST FRANCHISE TITLE'S GAMERS and hear how to do it right before they SAY it wrong and mess the whole thing up.

zyxahn
zyxahn

I read the reviews but bought it anyway.  I thought it's Sacred it can't be that bad.  4 areas in, about an hour I guess.  Stopped.  Went back and tried again but it just isn't any fun.  I compare the experience to Heroes of Ruin.  Both are RPG's of the hack and slash variety, with levels and skills and boss fights and loot.  Just not fun to play.  Atleast HoR has loot though.

LustForSoul
LustForSoul

The marketing division even knew what the difference was between games? Wish he was a bit more specific. I doubt they said ''Go all out arcade fighter, forget the depth''

ghost140
ghost140

Marketers told the devs how to develop the game? *head explodes*

dani3po
dani3po

This pile of crap should have been called "Sacred: the dumbed-down arcade game" and sold for $5 on PSN/XBL/Steam.

commander1122
commander1122

after 10 min of playing uninstalled the game and get refund from steam .....worst game of the year so far

catsimboy
catsimboy

Big surprise, marketing shouldn't be involved with development and outsourcing parts of your game almost always backfires.

lostn
lostn

I hate when marketers run a company. 


Could I get a free code too?

billynintendo
billynintendo

Very Unprofessional of him to do that. Not fair to the people that enjoy the game. Shameful displace, catering to the petty fanboys that hate on him... No self respect...

Thanatos2k
Thanatos2k

@billynintendo The people who enjoy the game obviously don't have good taste, even the developer knows it.

utterlyotter
utterlyotter

@billynintendo  He deserves a lot of respect for speaking out even though it might hurt his career, it shows both self-respect and respect for the gaming community.


P.S Only Nintendo fanboys could possibly enjoy this game..

mestupidface
mestupidface

Of course I knew the game was going to suck and I made it any way, those horrible people in marketing made me do it.

commanderxp90
commanderxp90

Please re-fix Sacred 3 game just like Sacred 1/2 and I will appreciate it.

marlesco
marlesco

This has to be the worst game I have had the misfortune too play, I loved the sacred franchise but sacred 3 finished that for me sadly

kvan33
kvan33

Has a sequel ever been better because it was "streamlined" over the original? This is not a rhetorical question.

chronocommander
chronocommander

@kvan33 Mass Effect 2 was much better than the first one after it realised it's a shooter RPG rather than an RPG-shooter, which resulted in a lot of streamlining of various systems and some of the finest gaming experiences around.

kvan33
kvan33

That was the only example I could possibly agree with. Personally I liked the first one better, but I get why many didn't.

Thanatos2k
Thanatos2k

@chronocommander @kvan33 No it wasn't.  The game was severely dumbed down and no longer an RPG.  This made it "better" to the bro shooter crowd, but inferior to the RPG crowd.

chronocommander
chronocommander

I personally feel they did a great job bringing the customization and depth of old school rpgs to a realistic modern setting without the interface clutter. Having shots not connect in the first game just because a calculation that does not match the actual player action carried out said so felt wrong whereas the second one's proper shooting mechanics and seamlessly integrated powers all while taking into account character armor and perk customisation was the right balance in my opinion. Mass effect 2 onwards are fully voiced 80 hour branching rpgs with deep customisation and superb artistry end to end, to me they are the realisation of the vision of the isometric classic rpg designers rather than a dumbing down of those mechanics.

Thanatos2k
Thanatos2k

@chronocommander It felt wrong to people expecting a shooter, not people who expected an RPG.


Hell even people who played Counterstrike knows that bullet distribution is random in the target zone.  Same thing, really.

ANGRYWOLF
ANGRYWOLF

@chronocommander @kvan33 

uh no. Next....

There are rpg players and there are shooter players.You can't sacrifice one to appease the other. Hudson did it and now he's bye bye Bioware.

sonyonly4
sonyonly4

It's not a bad game it's just "Misunderstood".

Jshaw71
Jshaw71

Sounds like someone playing the blame game...

Kayweg
Kayweg

All that makes me wonder about is how many other franchises we love have been/are getting watered down by that sort of thing.


Dannystaples14
Dannystaples14

@stan_hg @Kayweg I don't get the hate for Diablo III, it has sold more on PC than either of the first two games and that is just in physical sales. So clearly it can't be that bad a game.

terrariafan247
terrariafan247

@Kayweg Elder Scrolls, compare Skyrim's depth to morrowind and you will see a big difference. Of course Skyrim sold better than Morrowind because casual gamers couldn't deal with a "nerdy" RPG. I'm assuming this is what Deep Silver was thinking.

stan_hg
stan_hg

@Dannystaples14 Mcdonalds also sales well, but its nothing more than a fast food eaten on the move.

PixelAddict
PixelAddict

@stan_hg @Kayweg Ironic that you mention Diablo 3. They actually pulled some of the positives from Sacred 2 into their 3rd title.

Specifically I'm talking about loot that is unique and yet scaled to level. Because how many times playing D2 did I say "Man, I wish there was a higher level version of <insert unique name here>?"

Answer? Lots.

stan_hg
stan_hg

@Kayweg I can freely say: many. Most notable is Diablo3 

Thanatos2k
Thanatos2k

@Dannystaples14 @stan_hg @Kayweg It sold entirely on name alone.  That only works once.


See: Assassin's Creed 4 having worse sales than AC3 despite being a better game.  It's the game AFTER the disappointment that suffers.