Rust is the latest Steam Early Access game to make loads of money

So much money.

by

Alongside DayZ and Starbound, another Steam Early Access game has announced whopping sales figures: Rust.

Developed by Facepunch Studios, the studio helmed by Garry Newman of Garry's Mod fame, Rust is a survival game that plays a little like DayZ mixed with Minecraft. The game was released on Steam Early Access back in December, and has now made 55 percent of what Garry's Mod made in its nine-year lifetime.

And how much has Garry's Mod made? GamesIndustry pegs it at $22 million in revenue. Yikes.

Rust is currently the top-selling game on Steam, outperforming DayZ and heavily discounted copies of Saints Row IV and Company of Heroes 2. Have you played it yet?

"We've got about four or five other projects on the go right now," added Newman. "As long as Rust pays our wages we're going to keep working on it. Even when it's 'finished', it's not finished, it'll still be updated, in the same way that Garry's mod did. I suppose it's the way with big games, there's never an end point, it just evolves."

"People have kind of started modding the servers already, but in a way...this is something we're focussing on. We kind of want to make the game we want to make right now, we don't want to give lots of people tools because we know that what they'll do is make people turn red if you kill someone and stuff like that. It kind of compromises it."

"We don't mind what people do on the modded servers, but we don't want to confuse new players about what the game's about, in a way," he concluded. "It'll probably happen eventually, but it's not as much of a priority as things like stopping the cheaters at the moment."

Discussion

99 comments
Hurvl
Hurvl

Nowadays we don't only have half-completed games, because of content being sliced off as DLC or because they released a game that needs lots of patching, but also games that get bought and played by regular gamers for a long time before the game is actually done. The concept of a full or complete game is getting more fuzzy every year.

jessie82
jessie82

yet its another stupid survival game

arqe
arqe

how to make money 101 ;

start to make the map , add fps engine , sell it as "early access".

make shitloads of money.

after few years , when you come back from world tour with your own private jet you can start to add some things in game as a hobby.

C-THREE
C-THREE

I picked it up last night and it's other than the grass constantly popping in and out, it's cool. luckily I was on a lightly populated, mostly friendly server so I got to learn the basics. didn't have much luck with friendlies on day z mod.

Stebsis
Stebsis

I don't really get why people willingly buy unfinished and broken games when there are crapton of finished games available. Especially with Rust the Steam page says "We are in very early development. Some things work, some things don't. We haven't totally decided where the game is headed - so things will change. Things will change a lot. We might even make changes that you think are wrong. But we have a plan. It's in our interest to make the game awesome - so please trust us." Well that's comforting to know that the game I buy now might not be even nearly the same when it's finished, if it's finished.

1wikkid1
1wikkid1

I like the concept of "early access" but I think it should be free, as in open-beta. Making people pay for a product before it's completed is more crowdsourcing IMO, the purpose shouldn't be to cash in early it should be about working out the kinks and making sure the concepts can survive being released to the public.

Personally I'd never pay for an unfinished product that could (and likely will) change in major ways before it's finished. No matter how much I'm looking forward to a game I'm not going to throw my money at the devs hoping (without any real reasons) that what comes out will be worth it.

Auriken
Auriken

Hey developers, take note! In your mind PC gamers are a bunch of pirates, but apparently in reality we're perfectly happy to spend money on an unfinished product as long as it's not a shitty port.


Funny thing is we've been telling you that for several years now. Give PC gamers an unoptimized mess that feels like you put in the minimal effort to cash in and we'll either not buy your games or not buy it and pirate it. Put effort into a port and we'll buy it before it's even finished.


I'm not trying to justify PC gamers pirating games, but lets face it. PC gamers never have a single guarantee that a PC game will even work right, but the developers still expect us to shell out money for it. I know this isn't a familiar concept to console gamers, but imagine how you would react if more than half the games you bought played like total shit. IF they work the day you buy it. Imagine going through that year after year, hoping and praying that the next game you pay for actually works.


And this is DEFINITELY an unfamiliar concept to console gamers: Imagine if the game didn't work right, you couldn't return it or trade it in. You've spent money on something that plays like shit and there is nothing you can do about it to recoup your losses. Then imagine the reason it runs like shit is because they put effort into another platform and not into the one you have.


If you think that wouldn't piss you off then you're lying to yourself. Except for PC gamers, that happens with every single multiplatform game released every year. So of course we're going to put money into something that's tailored to the PC. We've been forced to deal with consolized crap for years.

rarson
rarson

Rust is a great concept that doesn't seem to be working well in practice, at least at the moment. I'd love to play it, but I can't be arsed to spend the money when it's clearly got a lot of kinks to work out. Having said that, I respect Garry's work and I fully expect them to build the game into something special. I just can't see spending the money on it for what it is at the moment.


If it had some kind of offline single player experience, I'd probably buy it.

hadlee73
hadlee73

This Rust thing sounds interesting. But do I actually have time to fit something like that into my day? *Looks at PC*. *Looks at gaming backlog*. *Looks at work that I brought home*.

Sigh :P

chibi-acer
chibi-acer

Good for them.  Seems like a cool idea, though it doesn't appeal to me personally.  I'm not into open world sandbox games with a completely open multiplayer component.  Internet gaming has too many trolls for me to feel comfortable in those kinds of games.  Maybe if I had more real life friends who also enjoyed these games, but alas I do not.

nyran125tk
nyran125tk

cracked me up when Ubisoft's Ghost Recon Online advertised themselves as Early Access...now THATS jumping on the bandwagon.


Next it will be, Battlefield 5 , early access. Call Of Duty DLC , early access.


Half life 2 episode 3 - NO ACCESS!!

Grenadeh
Grenadeh

Every article, qqing about early access. No one is forcing you to play early access alpha games. This is a PC only thing that evidently console peasants can't understand because they don't seem aware of where their games come from. Things have to be tested. People have free time and the ability to test them. If in exchange for doing what is someone's job, for free, on a very part time basis, they get a far discounted version of the game and get to have fun, why the fuck shoudn't they be allowed to do so? I have multiple friends at work who love Rust - who stopped playing DayZ because of it. One of them has already logged over 200 hours on Rust. 


For an indie developer who doesn't have the resources to pay 150 people to bug test their game, early access is a win win situation. They get money to develop, they get testing, and people get to own the game and get word out about it.


The premise is great and people like survival games. As others have said, yes,  you spend all this time gathering shit just so someone can mug and kill you or destroy your fortress. It's no more a waste of time than WoW, STO, TOR, Neverwinter, Everquest, Guild Wars, SimCity, The Sims, or any other games that have "no end."

unfreak-believ
unfreak-believ

I love how everyone loses their cool when games release "unfinished", yet this is exactly what Early Access is.  You pay for a game, things function improperly, and then the developers slowly release patches for it.  And for some reason, everyone cuts them slack because, well, it's in "alpha".  Seems to me like developers simply found a loophole around customers b*tching.


Make a game + say it's in alpha = PROFIT???!?!

But, whatever.  To each their own.

unreal101
unreal101

Early Access..... EA..... we're all f*cked.

Evil_Sidekick
Evil_Sidekick

I have a had time understanding the fascination with Minecraft (and clones) and open world survival games like Rust and DayZ.

I have a hard time understand games that have no real goal in sight, it's basically "play until you get bored".


I bet he majority of people that buy them only do it for word of mouth and hype and lose interest 2 days later.

MapleLeafKush
MapleLeafKush

Some people dont realize that "early access," helps devs polish the games and fix bugs faster... 10,000 people playing and testing the unfinished product and making legit reports, helps the polishing process better than a team of 30 devs working on the game...No one is putting a gun to your head and forcing you to buy "Early Acces,"games its for people who like the game and are willing to pay for early access and help the devs make the game great.  It says right in the description of the game it is unfinished... At least they are not lie EA releasing a half ass full game and deceiving everyone who bought it.

GSGuy321
GSGuy321

Conflicted about Early Access. From one persepective it's great, from another not so great.

It's basically a Kickstarter Program. But there should be time limits or some other regulations.

Certainly it's going to allow companies to save a huge amount of development costs since the alpha and beta testing phase of development is very expensive.

unreal101
unreal101

Early Access games should be free IMO, since people aren't getting a complete product. The consumers will get to try a game early in its development cycle (without the fear of getting ripped off), and devs will get a MUCH larger playerbase to beta-test their games. Win-win.



PS.  When did Beta testing change from a job that you get paid for, to a privilege that you have to pay the developers for?

blackace
blackace

I could care less about this game. It's basically a time waster. Craft and building things to survive and watch other players destroy what you have and take every you've earned after playing for over 24hrs. Bah. No time for that crap.

marcusfeelius1
marcusfeelius1

Early access is rubish, it's a product of a gaming culture that just can't wait for that release date. I'd much rather a delayed project than a rushed one. After all, there are dozens of great games that you can play while you wait for the next release, there really is no excuse to want early access

biggest_loser
biggest_loser

Is it a surprise anymore that we have major blockbuster games like Battlefield 4 being released in an unfinished state? Because of rubbish like Early Access people are now happy to pay for half-baked games. Developers are really taking advantage of the over-eagerness of gamers to play SOMETHING as early as possible. I know that after BF4 I won't be preordering future EA games again. 

stev69
stev69

@Stebsis If people didn't willingly buy half finished broken games these days, then no game ever would sell. Most "finished" games these days require patching after release to fix the multitude of things wrong with them.

analgrin
analgrin

@Stebsis As vduong says the price is one reason. If it's an online multiplayer game it gives you headstart against competition to get your strategy down. Plus it kind of feels like you're part of the development of the game as you report bugs or make suggestions about what would make the game better. And it's quite nice to have early access to a game you're really looking forward to playing.

vduong942
vduong942

@Stebsis 

The point of buying early access games is because of the price. for instance, a game would be $15 during it's alpha state. when it reaches the beta stage, the price will go up to maybe $30. 


If you buy an early access game, just give it some time and will be a fully functional game that's worth much more than what you paid. 

stev69
stev69

@1wikkid1 They aren't "making" anyone do anything, they offer the chance for those that are inclined to have that early access. Its optional, nobody holds a gun to anyones head and forces them to indulge. 

spartanx169x
spartanx169x

@Auriken I have learned not to buy every game that looks good that immediately comes on the market. I would never continually buy a games if the had the possibility of not working. That is simply not logical. Not insulting you if you do that, just saying that it doesn't make sense. If you want a good gaming experience, then  it makes more sense to wait for a fully finished game to come out and then do a little research to see if it meets the hype vs buying a game not knowing if it will work or not.

1wikkid1
1wikkid1

@rarson That's what I'm thinking too... This multi-player everything crap needs to stop, I don't want others in my game. I want to play my game the way *I* want to play it without having to worry about griefers, noobs, spammers, cheaters and other forms of asshattery.

Why not take a clue from STALKER (one of the games that supposedly had a major impact on Rust) the multiplayer was dead on arrival, nobody wants a survival game where any 13yo jerk can ruin your game in a flash.

Don't get me wrong, I enjoy multiplayer games, but not every game is made for multiplayer.

I've spent 100s of hours playing STALKER games, and not once did I think to myself "Hey, wouldn't this be great with a bunch of kiddies running around?".


rarson
rarson

@chibi-acer 

 
These are my thoughts exactly. I like to be able to ease into a game and not have to deal with online experts and trolls. I just want to enjoy the game. The feedback I've read tells me that this game suffers from exactly what I was afraid of. Great concept, but not worth the money yet. Give me offline single player.

rarson
rarson

@Grenadeh 

Yeah, it's a great concept, but it would be nice if they could somehow make it easier for gamers to ease into, or create an offline single-player component. As it is, Rust is a game I'm extremely interested in, but won't buy (at least at the moment) because I don't care to have my game ruined by online assholes.

I don't have a problem with the Early Access bit, but in this case, it means that the online component detracts from the gameplay. If it had offline single-player, I'd have already bought it.

reishid
reishid

@unfreak-believ People whine about games that are marketed and priced as finished/retail but are actually unfinished. You pay for Early Access knowing what you are getting into. There's a big difference in that. 

CrackDima
CrackDima

@Evil_Sidekick It's a genre that you are really into or you're not.  I can't explain to my girlfriend why Lord of the Rings is awesome.  She's just not into it and doesn't understand why anyone would be.  This is the same concept and there's no sense in trying to articulate the type of person who would like an open sandbox game

PartyGavinParty
PartyGavinParty

@Evil_Sidekick I've played it for about 3 years now and still don't get bored trying to survive. And there is a goal... to beat the Ender Dragon. Plus there are countless mods and it's a great sandbox game with basically limitless freedom. 


"Why would anyone want to create something that has no real purpose or use?"


You chose your own username... they could've just assigned you a number. 

Mr_BillGates
Mr_BillGates

@Evil_Sidekick Big map =/= open world. There's no content in those games. Just PVP here, PVP there. Maybe some zombie AI kicking around.

delta5931
delta5931

@Evil_Sidekick Minecraft is good because you can make anything you want and makes you work for it. I would rather have 2 days over the few minutes that Garrys Mod offers. You can only have so much enjoyment from blowing up ragdolls by explosive barrels. In minecraft, you can make towers to the stars. And it has easy to use mod tools to help you reach new areas. It allows hours of enjoyment with small tweaks. Minecraft is like a base and then you build off that base to make something great.

chibi-acer
chibi-acer

@unreal101 But they *are* getting a completed product.  Once the game reaches final production status, they don't have to buy it again.  They're just getting access...early.


As far as paid beta testers go, most of the developers using Steam Early Access are small developers that can't afford to test on the vast array of hardware that's out there for PCs.  I expect most of them still have a dozen or more people who test internally before they release new builds to Steam, but making it widely available gets them more feedback.

larkin-54
larkin-54

@unreal101 @unreal101  the idea is that you help fund the game, you like how it looks you do early access and you help fund the game to completion. notice how no huge games do early access only smaller studios 

unreal101
unreal101

@blackace Some people like that, the risk of permanently losing everything is what creates the tension in the game.


Personally, though, like you I don't have nearly enough time to invest in something like this.

larkin-54
larkin-54

@marcusfeelius1 @unreal101  the idea is that you help fund the game, you like how it looks you do early access and you help fund the game to completion. notice how no huge games do early access only smaller studios 

LomaxGnome
LomaxGnome

@marcusfeelius1There's nothing stopping anyone from waiting until the game is finished. Games like this evolve best when they have a player base and the developers can see what people do and adapt accordingly, as the game itself doesn't have a defined path anyway. I think Early Access is perfect for them. But if a company releases its newest generic corridor FPS via early access just because it wants money sooner, then I agree with you. Not everything is universally good or bad.

MapleLeafKush
MapleLeafKush

@biggest_loser your comparing giant titles like EA's BF4, tied to billion dollar corporations with alot more room for funding to Indie devs and early access?  Some of these devs have VERY small teams.  It is your choice to buy an "Early Access,' game... They tell you in the description it may contain bugs and is in an unfinished state... At least these devs don't release their "early access," games as full complete games like EA did with Bf4.

Hurvl
Hurvl

@stev69@1wikkid1And nobody is forcing anyone to agree with the results and practices of it, so people are free to speak their mind about it. I personally don't like unfinished games, I want access to everything from the start, but lots of other people sure don't mind spending money on it so go ahead, other people.

Hurvl
Hurvl

@1wikkid1@rarsonLuckily there are lots of games with singleplayer, but the thing that gets all the attention is either MMO's, moba's, mp-only survival games (Online Bastard Simulator as some call it) and mixed SP/MP games where they "seamlessly blur the lines between the modes". Just wanting a separate SP and MP mode sounds almost like you want to bring back text-based games or something else old-fashioned.

Evil_Sidekick
Evil_Sidekick

@delta5931 "You can make towers to the stars".....sure.....but.......why?

Why would anyone want to create something that has no real propose or use?

Minecraft is great if you are an artist of sort, but....that's it.

biggest_loser
biggest_loser

@MapleLeafKush @biggest_loser I am comparing a small development team's project with EA yes because the attitude of gamers is the same: I want it now!! With Early Access they're still willing to pay $30 or more for what someone described here as bug testing. Its your choice but that doesn't mean its smart. Is it too much to wait till its finished? 

1wikkid1
1wikkid1

@Hurvl @1wikkid1 @rarson I think everybody realizes that not all games should be multiplayer. But the paper pushers are still trying to force some sort of DRM upon the gamers, and obviously "always-on" is one of the more effective anti-piracy measures. Although we've seen numerous times what happens when multiplayer is stuffed into a game where it doesn't really belong, where the community doesn't really want multiplayer... SimCity is just one of the latest examples. It was pretty obvious that the online component was never about adding features and depth, it was more about attempting to control piracy, and in that regard it may well have succeeded, but the numbers of paying customers this system pissed off will likely have a greater negative impact than piracy could have.

Grenadeh
Grenadeh

@Evil_Sidekick @delta5931 Because it's fucking awesome and you can see below your mighty tower of badassdom to look upon your kingdom. Also what unreal said.

biggest_loser
biggest_loser

@MapleLeafKush @biggest_loser How do you know they don't have the money though? They have enough of it to make a game that is playable and have trailers etc to entice people. Far too many developers are going to take advantage of this. Its like celebrities suddenly using Kickstarter to raise money to make a film. Developers here are especially desperate for revenue. That's why they're exploring Kickstarter, Early Access, Pre-orders - they're all the same. 

MapleLeafKush
MapleLeafKush

@biggest_loser @MapleLeafKush guess you missed the whole point of my post... like I said indie devs have VERY SMALL teams, they dont have the funding and teams like giant corporations like EA, it is to help them polish the game.. EA on the other hand has no excuse