Rust Developer Was Prototyping Open-World, Hitman-Type Game

Garry Newman talks about the prototype Rust was based on, and why he and his team are starting over.

Rust developer and Facepunch Studios founder Garry Newman said that prior to Rust, he was working on an online, Hitman-type game set in an open world similar to Grand Theft Auto.

The codebase for the prototype, called Cash4kills, eventually became Rust, the survival game which became immensely successful while still in Early Access. But Cash4kills was going to be very different.

“The one thing we don't like about the latest Hitman games is that the game seems to be about finding out what the level designer wants you to do, rather than just working out the best place to kill a guy,” Newman told PCGamesN in an interview. “We wanted it to be all free-form, with bullet entry stats, bonuses for clean kills and for being unspotted, shareable replays, then cash rewards in a backend that you could use to buy new weapons, etc. So you'd only get one chance at a kill and if you f****d it up you couldn't replay, you'd have to wait for the next contract via your real email.”

That sounds pretty cool, but the fact that Rust was based on a prototype with very different ambitions has created a lot of trouble for Facepunch.

If you launch Rust right now, you’ll be prompted to choose between “Play Rust,” and “Try Experimental.” The first option will lead to the game you’re familiar with that’s based on the prototype, and the second will take you to the experimental version, where Facepunch is changing “pretty much everything” with regular updates.

“There were a lot of stupid decisions made in the old codebase,” Newman said. “That's probably unfair. There were a lot of decisions made when we didn't know what game we were making... There's a lot of systems that are integral to Rust, that are 3,000 lines long, that could be 100 lines long.”

Newman said he isn’t getting rid of the old version of Rust, but that all the team’s efforts are going into the experimental build, which will get more servers and become more stable as it grows.

For more on Rust, check out GameSpot’s previous coverage.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg and Google+.

Got a news tip or want to contact us directly? Email news@gamespot.com

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Discussion

15 comments
liquidbutter
liquidbutter

A hitman minecraft clone. Yo buddy... you see that tree over there? I'll give you $100 if you make it disappear with your fists.

mattcake
mattcake

No doubt he will make 90% of it, sell it as early access, then quit onto the next thing. Finishing the last 10% of a game takes as long as the first 90, and is hard, tedious work.

hoyholyhoy
hoyholyhoy

Man I would LOVE to see a game like that. Never played Rust, but if they ever implemented ideas like that into a game they have my money.

nyran125tk
nyran125tk

you'd have to wait for the next contract via your real email.”"


i like that idea, if you screw up, its over. A new random mission gets created or something.  Random missions would also be infinitely replayable.


Its why i play ARMA so much, i can create my own missions and make it as in depth or as creative as i want it to be.

Ice-Cube
Ice-Cube

Pissed it never went on Steam Summer Sale...maybe Holdays

gajbutler
gajbutler

I liked the start of Hitman Abs, I thought it was super compelling even if it was linear. The problem with that game for me personally was the story just lost focus a third of the way through, because ridiculous and the missions just became really boring and generic. However the opening with trying to escape and evade the police, I loved all that stuff, I just didn't like the boring traditional Max Payne like rest of it with the Nuns and the evil corp etc. 

zyxe
zyxe moderator moderator

I was enjoying, for the most part, the initial Rust game on a friendly server. It was fun to run around and build stuff and upkeep everything, scout for supplies, kill zombies/radioactive bears, mine rocks and trees and everything. We stopped playing when we got all of the items and hit the wall, but would have loved to see a larger creation within the same boundaries... No clue what this Hitman change is all about or why it happened, why they didn't just rewrite the code to be smarter then create their Cash4kills game separately...

vadagar1
vadagar1

a game where u can actualy fail a mission and cant restart it  !!!!


BLASPHEMYYYYYYYYYYYYY

pezzott1
pezzott1

“The one thing we don't like about the latest Hitman games is that the game seems to be about finding out what the level designer wants you to do, rather than just working out the best place to kill a guy,”


This!!!

C-THREE
C-THREE

I haven't played rust in a while. might try that experimental mode.

spacecadet25
spacecadet25

Too bad, we need more games like Hitman Blood Money, and add the open world concept, that would be cool.  I've always seen the older Hitman games as a type of puzzle solving game, with numerous solutions and high replayability.

However, I don't like this concept of not getting to retry a failed mission, that makes me wonder if the missions in general were just highly generic.

They should really dust off their previous concept and see if they can get it to work.

MJ12-Conspiracy
MJ12-Conspiracy

@pezzott1 But that's not entirely true....Absolution has several ways to kill your target....it's just 1 way seems to be the path of least resistance and the rest are far more risky.....or kinda convoluted.....

point is even Absolution promotes varying styles of play....

Hitman Codename 47 and Hitman 2 were the ones who were very strict in how you killed.....

In Contracts and Blood Money the games were far more open ended yet catch a ton of flack for no reason...ooh they're dumbed down...HOW? as open as those games are....people are stupid, sorry....

and this guy sounds like you're typical I hate Hitman but wanna be a cool assassin so I'll do my own game and not even make a game about assassins in the end....I'll do a typical survival game which seems to be all the rage lately, gimme $$$$

C-THREE
C-THREE

could not get a server list on experimental.