Rust already made more than Garry’s Mod’s $30 million

Rust has caught up to Garry’s Mod’s nine years of sales in just a few months.

Facepunch Studios’ Garry Newman said on Twitter that Garry’s Mod broke $30 million in sales yesterday, but that his more recent game Rust, which hit Steam Early Access in December of last year, has already surpassed it.

“Garry's Mod has just broke $30,000,000!” he said. “And if my calculations are correct - we have now officially made more money from Rust than Garry's Mod. 0.34% more!”

Newman also clarified that Facepunch Studios gets less royalties from Garry’s Mod than it does from Rust. The developer’s cut of a rust sale is 70 percent, while its cut of Garry’s Mod sale is 50 percent or $2.50 if it’s sold as part of a package. Rust is also currently priced at $20, while Garry's Mod goes for $10.

Only two developers were working on Rust full-time before it was released to Early Access on Steam, Newman said.

Last month, we reported that Rust made 55 percent of what Garry's Mod made in its nine-year lifetime, when it passed the $22 million mark.

in its February 6 update, Rust rid itself of the “zombie survival game” designation and comparisons to DayZ by completely removing zombies from the game.

Written By

Emanuel Maiberg is a freelance writer in search of the Citizen Kane of burritos.

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36 comments
Steveb106
Steveb106

This game is so frustrating, nothing worse than being chased by 3 half-naked dudes with rocks for 30 minutes right after you respawn.

DragoBlade7
DragoBlade7

I really want this to come to console! It would be so much fun to play this with my friends with a controller on the big screen!

neowarrior121
neowarrior121

i will probably get betting this next steam sale (if i can) cheap, just to pass the time.

cornbredx
cornbredx

What this suggests to me (this and Dayz) is there is enough people with access to steam now that don't really care about mechanics or game play so much as long as they can fuck around and have a good laugh. Doesn't seem like there is much else to this or Dayz (I'm not passing judgement on that, just making an observation).

For me that is an interesting thing to learn.

hadlee73
hadlee73

I may have misunderstood the purpose of early access alpha games. I didn't think they were meant to "make money" from them, but instead the money was meant to be sunk into the development of the game so it could be finished.

Hurvl
Hurvl

It's a bit of an unfair comparison, since Garry's mod is quite different. In some ways, Garry's mod is more like Minecraft, but in a smaller scale/scope. Either way, Rust is certainly not a bust, but I wonder for how long this genre will be the next big thing.

jinzo9988
jinzo9988

So people complain about games that are perceived as unfinished with droves of DLC, but they don't mind buying what's quite literally an unfinished game.  Neat!

19James89
19James89

I might buy this and DayZ for my birthday, they seem awfully more interesting then a lot of those AAA games I keep hearing about.

Fabian85
Fabian85

Remove the modern weapons and make it all cave men

DanielL5583
DanielL5583

Rust. Also known as Naked Dude Rock Smashing Simulator 2014.

DamnILoveGames
DamnILoveGames

That's nice and all, but why the comparison to Garry's Mod of all things?

ShimmeringSword
ShimmeringSword

@hadlee73 That's what they are doing, sinking money into game development. You can't expect a small developer to sink a whole $30mill into a game though, most of that will be pocketed and they have every right to. It would be silly to say "oh look you've made enough to cover development, now you have to stop making money", no one tells EA or Activision to stop making money after they've covered costs, whether that money was made pre or post production doesn't matter.

lilflipp
lilflipp

@jinzo9988 This is an alpha still. It shows huge potential because of the freedom this type of game provides. People will find ways to play it. It's like choosing a faction in an mmo but instead you get to build your own tribe and try to grow and expand.


I invested 60$ on an alpha before and it was completely unplayable, in alpha. It's a good game. Natural Selection 2, is a mix of RTS/FPS, alien vs space marines, starcraft inspired game. Natural Selection 1 was a free HL1 mod, it was an amazing game, let alone a mod. I wanted the sequel so i helped out, did the same with Rust. Difference is that Natural Selection 2, didn't get as much... insane exposure. It's like a snowball, some people bought it, then a website makes an article, a bunch of other people read it buy it, another game website sees it, rinse repeat, and 30 mil.


I saw Dunkey playing Rust, looked hilarious so I bought it.

Hurvl
Hurvl

@jinzo9988 It's all about what expectations you have when you buy a game. People know this is a work in progress, but finished games are supposed to be finished, not need any more updates to make it what it should have been from the start.

thrombosis45
thrombosis45

@billlabowski  PC gaming died long ago, the only thing left are console ports and indie crap like Rust that should be on mobile.

Vienreich
Vienreich

@19James89  well you're gonna have a very broken and buggy birthday thats for sure

bernard978
bernard978

@Fabian85  need to make clubs! although according to the AMA about the game they are planning things like electricity etc so I don't think the modern stuff is going anywhere.

Could very well be map based or just give servers the option.

hadlee73
hadlee73

@ShimmeringSword @hadlee73  The difference being that EA and Activision don't use early access alpha, and are therefore irrelevant to this discussion. You need to pick better examples if you want to make a point.

Codesterz
Codesterz

@thrombosis45 @billlabowskiand that so called "indie crap" is better than most of the AAA stuff that has been coming out. The last AAA game I bought was Civilization V Brave New World which is amazing IMO.

hadlee73
hadlee73

@ShimmeringSword  Not going to argue with the notion that EA and Activision don't necessarily finish their games before releasing, lol. You don't even need examples to make that particular point hehe. 

I do see your original point though. I think I was just a little erked about the term "making money" instead of them saying something else like "funds raised". :)

ShimmeringSword
ShimmeringSword

@hadlee73 @ShimmeringSword And yet they still release games that would be considered unfinished :P

The names of developers/publishers that I mention are non critical to my point. My last sentence says that it really should not matter when the money is made, you choose whether you agree with that, and consumers will choose when/where they want to spend their money.

My post targeted your notion of some mystical limit on how much money is allowed to be made during early access, I say there shouldn't be one (and there isn't).

Can't throw my points out that easily.