R.U.S.E. Hands-On

R.U.S.E. was playable on the show floor at E3, complete with the touch-screen table from the trailer. We went and checked it out at Ubisoft's booth.

When the R.U.S.E. trailer debuted a couple of months ago, many people assumed that the touch-screen interface shown in the video was just a fancy way of showing the game in action. Well, it turns out that this control system wasn't just a marketing gimmick--it actually exists, and it's on show at Ubisoft's E3 booth this year. We went to check it out, as well as take a look at the more traditional Xbox 360 version.

Sadly, the touch-screen technology won't be available for many people to play R.U.S.E. as the developers estimated the setup at the booth cost about $20,000 to pull together. Despite that, it was very cool--like a giant iPhone interface where you can zoom in and out by pinching the screen, as well as order attacks just by touching your units. We'd love to be able to play the game this way when it comes out, but sadly, we'll be restricted to the standard control methods, so we spent more time checking out the Xbox 360 demo on the show floor.

If there's one thing you can say about the game, it's how polished it looks. This is one good-looking strategy game, with an emphasis on being a commander, rather than looking after the traditional micromanagement aspects of the strategy genre. The game presents information differently depending on how far away you are from the action. At the highest level, units are displayed with chips, so at a glance, you can see the entire battlefield, while at the bottom level you can see your individual units in action. This presentation is something we've never really seen before in a strategy game, and the game is all the more exciting for it.

The game also makes use of some full-motion video in-game--it isn't Command & Conquer: Red Alert 3, but it is used to tell some of the story. One of the most interesting aspects of the game are the ruses themselves--power-ups that give you a temporary advantage over your enemies. The ruse we saw was the spy, which allows you to highlight an area and see all the units within that range. According to the developers, ruses will be limited in the multiplayer game, but you'll be able to win more of them the higher you rank in each game.

It's also worth noting that there isn't any fog of war in R.U.S.E. You can always see the location of enemy units, but you still need to use scouts to find out what they are located. In one section, we saw how the enemy had used a city to its tactical advantage, hiding rocket-grenade-equipped infantry around a corner to attack any of our tanks that entered. This was a cheap and effective way of killing more expensive units, but thankfully, the developers showed us how we could call in a tank to drop napalm fire from above.

We're really impressed with the approach that R.U.S.E. is taking to strategy, and we're sure it will entice a lot of people into the genre. The game is set for release in the first quarter of 2010 on the PlayStation 3, PC, and Xbox 360.

Got a news tip or want to contact us directly? Email news@gamespot.com

Did you enjoy this article?

Sign In to Upvote

48 comments
machew100
machew100

" the developers showed us how we could call in a tank to drop napalm fire from above." wat.

macau505
macau505

i have the beta , join steam and u can get it . and it owns

Pidr
Pidr

I seen the video of gameplay and wow was i disapointed. to me it seems to childish. Don't take me wrong, but comparing the size of the building and tanks to the distance of a flamethrower it seems like it burts at least a mile, but realisticly it shot only to couple of meters (10-50) not 1600m. I mean damn. Some realism wouldn't hurt. I donno what do think of it. I so wanted it but now it seems too kids like. artilery will shoot what all across map? Damn the tanks shoot at a incredible distance. imagine a little soldier on the screen and the range. I mean the artillery shoot through hills? and one hit one kill? what kinda bulls**t is that? Wow so disapointed. In real life one shell barely hits the targed not every shell. I can imagine what an airstrike could do in the game. DESTROY ALLL UNITS AT ONCE. grrr not cool. and what snipers will shoot only headshots? Hope someone agrees with me. Want some response from you people

askforgreg
askforgreg

sigh, does a history major have to school kids again?...ok heres how it went, yes montgomery was above bradley and the rest of the generals who had control over individual beaches, but montgomery only had DIRECT control over two beaches which were being assaulted by canadian and british troops. american troops remained under the direct control of american generals..so watch your terminology, kid. plus, as the joint brit-american op moved inland, montgomery still only remained in control over canadian and british troops in the crucial battle of Caen. meanwhile bradley controlled the other american units. and let us not forget they all answered to a man named Ike.

oflow
oflow

as long as it not on games for windows live i'll buy it. GFWL needs to die in hell!!!

Dominicobaggio
Dominicobaggio

It wasnt Eisenhower. It was an allied ruse mainly manufactured by the english (who had been doing this sort of things in the years before) Also Montgomery was in charge of the beach landings and commanded the Normandy landings. Unfortunately modern Americentric information doesnt state this. Also fog of war isnt the art of friendly fire which Americans have perfected (even giving it a special name, blue on blue) Fog of war is the situation where you often cant see the enemy, dont know their composition or strength and most importantly dont know what they are doing. Eg where they are attacking etc. So in the D-Day landings the Allies created a fog of war around the landings with the misinformation about where they would land. This game looks great though!!

maverick_76
maverick_76

@whynotdairy No they did not have satellites and GPS in WWII. A great example of how fog of war is portrayed in video games is wrong is the fact that you know where the enemy is at, just not what it is and how many there are. I understand that fog of war exists still on the ground but in a command center (which is the POV that you normally have in a RTS) that is rarely the case, even during WWII. Actually back in WWII Eisenhower made a ruse by constructing a fake force on one part of England during the Normandy invasion that he knew German spy planes and spies would report back on while having the real force built up and attack a whole other area, which is the reason 75% of the beach landings met little to no resistance. The fake units were actually inflated balloons that looked like tanks and trucks from a bird's eye view, and I think that was probably inspiration for how this game works.

whynotdairy
whynotdairy

@Maverick_76 Did they have GPS and satelites in WWII?

whynotdairy
whynotdairy

@Maverick_76 Fog of war, in the real world at least, does not refer to the lack of intel on your enemy, but the confusion that can result from a communication breakdown between allied forces. When this happens, fog of war occurs, and it is extremely difficult, or impossible to discern friend from foe, and this can result in large amounts of friendly fire incidents.

armyman73
armyman73

marktex96 apparently you didnt read very well it says that is one version of the game you can get it on xbox 360.ps3, and pc

maverick_76
maverick_76

In a modern age of information technology like satellites and GPS it is not hard to see what your enemy is doing. This shows that with no fog of war which is pretty much non-existent now. I like this because you have to be more cunning like having fake units that look more important than the real ones so the enemy attacks the fake ones first and thus gives you an advantage.

marktex96
marktex96

this looks sweet. not but i aint paying no damn 20,000 dollars for a damn table

pelimies91
pelimies91

This looks pretty sweet rts game. Hope that it is that. I mean that it has great multi and single player campains. Of course I hope that graphicks are sweet also.

undead4110
undead4110

All i see is 360 360 and more 360 obviously another dumb down rts for the massive of amount ofconsole idiots.

Tevi
Tevi

I tried the tthe table at disney land it was awsome

jysnmat
jysnmat

Probably Microsoft's Surface Computing Technology is used on the show floor.

msudude211
msudude211

That interface was sweet... but $20,000? No thanks. :P

ims-corner
ims-corner

looks great i will play it isA :)

gmax
gmax

So the table was real... Wow. But do you really sit across from your opponent - and can't you see what he's up to?

zeus_gb
zeus_gb

If this turns out to be as good as Act of War then i'm so getting it.

konradak
konradak

Sounds interesting. I'd like to see it in action, maybe get my hands on it.

bozotanada
bozotanada

They could use the new 3d "Project Natal" interface to be able to command units by touch! That would be awesome!

Plo_Koon_basic
Plo_Koon_basic

yes, this game is going to be sick. I want the table to play on. :P

SSBFan12
SSBFan12

This game looks very awesome I might get it.

VGA_assassin
VGA_assassin

If only I had an extra 20k laying around. darn economy! Seems pretty interesting.

Ghost_Face
Ghost_Face

No average person will be able to even come close to playing this game on a $20k deck. Come on. Games sounds and looks very good.

SchumiF1
SchumiF1

Holy crap $20k for the table! Game looks awesome.

nicktarist
nicktarist

Wow, so Joel wasn't joking when he said he wanted the table. This looks like a rather interesting strategy game. Will be buying it for PC when it comes out.

LordChimera
LordChimera

yeah that table looks awesome. they should put them in arcades etc.

Gamer4Iife
Gamer4Iife

$20K... :( Damn... I wanted that touch-table.

BrunoBRS
BrunoBRS

next time i win the lottery, i'll get one of those tables :lol:

CVM_123
CVM_123

20,000 dollars wow! :o

raahsnavj
raahsnavj

I'm somewhat worried still with this one. It looks like an RTS with AI micromanagment... and unfortunately the AI is always too dumb to target specific units dynamically in a smart human nature... I like the whole view of the battle field approach, as a strategy gamer I think this is usually the best way to play but you don't get to see the bells and whistles of what most people think they need to see to play games... Last, it seems like you get more bonuses to 'ruse' the more games you win... so... keep enhancing the people already ahead? I think it would be better to set limits and make the same options available to everyone and then dish the strategy out based on where the user wants to spend their points... Anyhow, still interested.

sasquatchxing
sasquatchxing

I like how it is a "iPhone" table.....it already exists it's microsoft's Surface interactive table........ and yeah it is about 20k

Hades23
Hades23

New strategic game, its wait and see if really so good as it looks.

Peaches1347
Peaches1347

the table looks awesome but 20,000 thats alot of dough to bad if it was cheaper i'd get one

dasboy1
dasboy1

looks good but iwonder how much it will cost

steelhead2264
steelhead2264

I really want that touch screen table and the game looks really awsome for strategy gamers!!

carllfc
carllfc

I will certainly be getting it

NavIGOtoR25
NavIGOtoR25

It's an interesting project - RUSE is worth playing!