Runestone Game Development today announced that it has contracted Alchemic Dream to assist in the customer support, localization, and game mastering of its upcoming massively multiplayer online role-playing game, Seed. The Danish developer's debut title looks to be a significant departure from standard MMORPGs. For one thing, Seed has eliminated combat from the player experience entirely. Set in the far future on a distant planet, players will have to work together to shape the gameworld as they see fit. Seed will join a long list of MMORPGs that use the Quebec-based Alchemic Dream's services, including Dungeons and Dragons Online, Second Life, RF Online, and Project Entropia.
guess what.... URU live is combat free, and it is still a great game. Probably becaus eits built around a much better story. But I would,'t say removing combat is a bad move, if it's replaced by something else of interest. Of course you would want to play a game without combat. In my case, I like shooters. But I need time to play games that dont include killing all the time. Rather thinking all the time. SEED is that kind of game.
I hope they incorperate something about cool sunglasses.... the future is just not the future without combat or at least cool sunglasses.
I dont get what they mean by "shape the gameworld"? Is this going to be some sort of Second Life rip off?