Ruffian Games locks down more Crackdown devs

Evidence continues to mount that Ruffian Games has, in fact, secured the rights to develop the next installment in Microsoft's well-rated Crackdown franchise. Today, Ruffian Games announced that it has signed on two former Realtime Worlds designers to lead development on the Scottish studio's...

Evidence continues to mount that Ruffian Games has, in fact, secured the rights to develop the next installment in Microsoft's well-rated Crackdown franchise. Today, Ruffian Games announced that it has signed on two former Realtime Worlds designers to lead development on the Scottish studio's as-yet-unannounced debut title.

Namely, Ruffian said that Steve Iannetta and Ed Campbell have been named as the studio's new lead designer and senior designer. Previously, Iannetta served as senior mission designer on the Realtime Worlds-developed Crackdown, while Campbell filled the design ranks on the Xbox 360-exclusive action platformer.

Shortly before Ruffian officially opened its doors in January, rumors surfaced that the nascent studio's first project would be a follow-up to Crackdown. The studio was formed by a host of key Crackdown developers, including lead designer Billy Thomson, senior gameplay programmer Barry Cairns, and Gaz Liddon, whose company provided "core technology for rendering and physics, artwork, design, and managerial resources" for the original game.

The so-called idle gossip confirming the development deal caught Realtime Worlds completely unawares, however, with studio head Colin MacDonald saying that his shop was engaged in "ongoing discussions" to work on a second Crackdown. MacDonald also said that he doubted "Microsoft would harm an otherwise fruitful existing development relationship by gambling on funding Crackdown 2 with a startup on RTW's doorstep, for obvious reasons."

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Discussion

22 comments
bam226
bam226

crackdown was alright to say the least but it wasnt perfect. theres wasnt anything left to do after completing it & maxing your character, rest of orbs are useless. they shouldve kept some type of crime happening for ex; bank robberies, car chases, hostages(sniping) even roits(crowd control) just to add replayability that and a couple of music stations wouldnt hurt. ahhgg maybe the next crackdown whenever its made

TheGameMerc
TheGameMerc

Crackdown was a great free roaming game with a really kwl leveling system, and the online was pretty fun just to hang out with ppl. i hope they improve those strengths in the second game, and maybe add a few more guns and vehicles....i think this could EASILY be an awsome sequel!

mattcake
mattcake

Crackdown was awesome - an actual FUN game to pick up and play any time. Had plenty of flaws but they're so easy to overlook when what's there is such a blast. Can only hope they give us another great city again and don't mess with what worked before. I just want more stuff to do, combine Saints Row activities with Crackdown gameplay and you got a winner baby :D

ShipwreckX
ShipwreckX

I loved Crackdown/Riot Act, even tho it had its good share of flaws. If they can fix that which is broken (like the story) and make no attempts at fixing that which is not broken, then I will be one happy camper.

puppiemaster
puppiemaster

Also loved Crackdown, a great under rated game.

FalseGod420
FalseGod420

I love CRACKdown and its good to hear that a new ones on the way but i would have liked to see more DLC for the frist one!!!

M4Ntan
M4Ntan

Yes! Crackdown was the second best sandbox game ever, the first was gta4,not by far though, i just hope it will have better online and a larger world.

Bonkie101
Bonkie101

Crackdown felt like jumping into a game that already started, and somehow still felt very unfinished. I don't think I either liked or hated it, so maybe a second one might do justice.

IWillKickU
IWillKickU

Someone needs to give us Crackdown 2 ASAP and RTW's been AWOL working on APB, an MMORPG. Feel the wrath of my acronymns!

kintzer
kintzer

I'm STILL playing Crackdown 1. I NEED Crackdown 2. Please. Don't rush it, but make it snappy. :)

Thomasdeleo
Thomasdeleo

Doesnt sound like it will come out in 09.

_Pinbot_
_Pinbot_

That is great news! The first one was amazing and I can't wait for more!

Budcalledkind
Budcalledkind

[This message was deleted at the request of a moderator or administrator]

bschroth
bschroth

sounds fun, but i hope they give you more to do than just two things: collect orbs, shoot dudes

Pete5506
Pete5506

Thats good to hear, I so want a 2nd crackdown

EA2Y731
EA2Y731

1st!!! and hopefully Crackdown 2 will be a great success!

Magrino
Magrino

Evidence continues to mount that Ruffian Games has, in fact, secured the rights to develop the next installment in Microsoft's well-rated Crackdown franchise. Today, Ruffian Games announced that it has signed on two former Realtime Worlds designers to lead development on the Scottish studio's as-yet-unannounced debut title.

Namely, Ruffian said that Steve Iannetta and Ed Campbell have been named as the studio's new lead designer and senior designer. Previously, Iannetta served as senior mission designer on the Realtime Worlds-developed Crackdown, while Campbell filled the design ranks on the Xbox 360-exclusive action platformer.

Shortly before Ruffian officially opened its doors in January, rumors surfaced that the nascent studio's first project would be a follow-up to Crackdown. The studio was formed by a host of key Crackdown developers, including lead designer Billy Thomson, senior gameplay programmer Barry Cairns, and Gaz Liddon, whose company provided "core technology for rendering and physics, artwork, design, and managerial resources" for the original game.

The so-called idle gossip confirming the development deal caught Realtime Worlds completely unawares, however, with studio head Colin MacDonald saying that his shop was engaged in "ongoing discussions" to work on a second Crackdown. MacDonald also said that he doubted "Microsoft would harm an otherwise fruitful existing development relationship by gambling on funding Crackdown 2 with a startup on RTW's doorstep, for obvious reasons."