Rockstar had "huge volume of plans and ideas" for GTA 5 that didn't make the cut

Art director says new features would have pushed the game even further, but what were they?

Rockstar Games was not able to include a "huge volume of plans and ideas" for Grand Theft Auto V that would have pushed the game even further, art director Aaron Garbut recalled in an interview with Edge.

"As a group of people, we're never short of ideas. There are always things that come up during development that you want to add," Garbut said. "Often we do, but the closer you get to release, the less that happens. I don't feel like the game fell short, but there is undoubtedly a huge volume of plans and ideas that we wanted to do to push it further."

Not having these features in GTAV didn't hurt sales or reviews it seems, as the game was widely praised and generated more than $1 billion in three days. The open-world action game has shipped over 29 million copies so far.

Your imagination will have to suffice, as Garbut did not provide any details regarding the "plans and ideas" that didn't make the final version of GTAV. We may see these features included in a new entry in the series, as Rockstar North president Leslie Benzies acknowledged in October that the studio has plenty of ideas for GTA 6.

Also in the interview, Garbut said if Rockstar had elected to create an authentic representation of Los Angeles for GTAV, the game's fictional Los Santos would have been less convincing and compelling. This is because, Garbut said, the version of Los Angeles that most players know--from representations in movies and TV--is more interesting than the reality.

"I'd never want to rebuild a city. I think that would be a lot less satisfying both for us to build and for the player to play. In a lot of ways, it would be less convincing, too," Garbut said. "Only a relatively small subset of players ever get to know the real LA or New York. Most experience it through film and TV, or through short visits, and that's a highly edited representation."

"We do the same: we take the feel of a city, the one we get through visiting and through experiencing it our whole lives through media, and build that," he added. "We compress, we edit, we emphasise certain things and we end up with something that in some ways, I think, feels more like the popular perception of the place than the actual city. Only because the popular perception isn't the real city, if that makes sense."

Finally, Garbut described Rockstar's three-character approach for GTAV as a "leap of faith" that could have ended poorly if it wasn't executed properly.

"It was an interesting idea, and it felt like we could do interesting things with it, but it also felt like a change to the core of the game that might backfire," Garbut said. "I think it really worked out."

For more on GTAV, check out GameSpot's review.

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Discussion

299 comments
justinmaust
justinmaust

Hey, how about Gotham City? It would be pretty sick to tear it up with the Joker GTA style.

Jasper_73
Jasper_73

Single player DLC please!! :-)

so_hai
so_hai

Well, they don't need to go "bigger" in the next game, they don't need more cars, they don't need more guns etc. So what's left? It would have to be a more dynamic city. One that changes independently from the player, and one where every copy sold ends up with a different cityscape and environment.

assaslin
assaslin

It would be nice to have GTA 6 in Anchoage Alaska, so you could fight bears and mooses and stuff like that....you could steal the dog sled from your neighbor....YEEEEEEEEEEEEEEAAAAAAAAAAAAAAA

frylock1987
frylock1987

"We had a lot of huge ideas for this game....but we cut them out last minute to sell as future DLC, along with our Cash Cards =-D"

wizardboyus
wizardboyus

i really liked the campaign in this game, especially the 3 protagonist mechanic. I hope there are more games in the future that use this idea, i.e. switching characters on the fly in the middle of missions.

Kevlar101
Kevlar101

So, I have some location ideas for GTA6.   


#1:  Northern San Andreas. It was implied strongly that the game world in GTA5 is only Southern San Andreas, plus, Las Venturas was also mentioned several times in the game. So, therefore, it can only be assumed that Northern San Andreas exists, and that the cities of Las Venturas AND San Fierro are located there. I think it would be a good place to set GTA6.


#2: Chicago and surrounding areas. A city based on Chicago is a place that I really want to see in a GTA game. 


#3: Maybe even somewhere outside of the U.S.

LonelyHippie27
LonelyHippie27

This game definitely fell short. Maybe not sales wise but the story could have been SO MUCH better. I was actually disappointed with how it turned out. Michael was always bitching, Franklin was a complete outcast in the story (sorry but his part seemed pointless). I think the only reason they put him in the game is so black people wouldn't start bitching and say it's racist. Just dumb. The ending for GTA IV was 10 times better and more satisfying, AND THAT GAME WAS GARBAGE. 

R*, you add Zombies, a .44 Magnum, and the ability to rob banks at will, THEN this game would be flawless. Maybe even the option to ware some god damn gloves finally. But those bastards never listen.

thirdson1812
thirdson1812

i want rockstar to save that other volume of ideas for GTA 6. I want them to make the single player dlc for GTA 5 instead of them stuffing around with boring online dlc.

XNEXUS666X
XNEXUS666X

Still an amazing looking game that puts the shame on next-gen titles, just take the delay of Watchdogs as proof.


And PC gamers, I'm pretty sure this will be released eventually for you when they release it for next-gen systems, I know I'd buy another copy, so there's still money to be made.

crashmer
crashmer

Don't know why but volume is a word I don't like in videogames, just because you can add more to the game doesn't mean you should. I'd rather play something that's well balanced, meaningful and has a steady progress. 

Trickymaster
Trickymaster

Why not tack it on with DLC? Why no PC version? Modders could have made this city flourish!

theslovakian38
theslovakian38

can someone explain to me why gta v is considered "casual"? 

Dredcrumb9
Dredcrumb9

GTA 5 can have "selfies" and yoga, but you can't rob banks for fun outside missions, you can't pull out a gun or beat up npc's in strip clubs or clothing stores, only SOME buildings? This is the worst GTA ever made, sad cause they get so much right in GTA 5(bullet wounds, cool blood effects, good map, smooth gunplay, hilariously mock american culture/college snobbs)but than they crap all over it with strobe flashing kill indicator that destroys immersion and fun in gunplay and can't be turned off, and super short campaign that's only 69 missions long. I'd rather have no multiplayer and long story than a half made GTA 5 like this one. GTA5 feels like a hate letter from R*, to all their idiotic fans.

Bob Rea
Bob Rea

Shitty game anyway. Awful online and a boring story

CatAtomic999
CatAtomic999

Considering they got YOGA in there, I have to assume the missing features were things like "buttering toast" and "farting".

Lyndon Rebutoc
Lyndon Rebutoc

yeah they held back GTA V, if it was made for PC or maybe even at least next-gen it would have been greater. but that is for GTA VI

Meltic
Meltic

rockstar should have pushed it further to ps4 and next gen console. With better graphic and meaby bigger story and gta 5 should be 1 of the best gtas out there.

Alex Vega-Adams
Alex Vega-Adams

"A big map full of nothing" is indicative of a head full of nothing.

Liquid715
Liquid715

@YouEnjoyMyFluffHonestly I don't think it is as short as everyone is saying. If you go for the "True" 100 percent completed such as; Main Missions (69 of 69), Hobbies and Pastimes(59 of 59) , Strangers and Freaks (58 of 58) , Random Events (57 of 57) , Misc (30 of 30). That easily is around 80 - 100 hours of game-play. Took me around 93 hours casually playing after work and the weekends. I think it was well worth $60 IMO, but to all his own.

Maize84
Maize84

@YouEnjoyMyFluff Totally agree, too short. Also for how big the game world was supposedly, It felt smaller than GTA:SA did.

Dredcrumb9
Dredcrumb9

@Kevlar101 Vice City would be cool. I would like to feed snitches to Alligators in the swamps, and murder cholos and crooked cops as Tommy Vercetti(or a cool character like him) in the HD universe.

inversepolarity
inversepolarity

@Kevlar101 London and Paris in one Gta game would be my preference! Smuggling across the channel between both cities would be cool.

frylock1987
frylock1987

@LonelyHippie27 

Boo Hooo, Poor baby can't put gloves on his virtual character.

You sound like a little bitch girl having problems dressing her barbie doll.

LonelyHippie27
LonelyHippie27

They didn't bring over any of the great ideas from Red Dead, they are soooooo fucking dumb

96augment
96augment

@Dredcrumb9 The worst GTA ever made? Really? Kill indicator ruins the immersion. Ok, you're right about that. But how does it ruin your fun? You can replay the missions to get Gold. Also, there are about 50 (maybe more) Stranger and Freak missions. Or try to get 100% completion. That will take you a damn long while. So, if you're not a fan of GTA, why the hell did you play the game?

LonelyHippie27
LonelyHippie27

@Dredcrumb9 I don't know what you're talking about but the gore in this game SUCKED. It should have been like The Last of Us or Manhunt but noooooooooooooo

Dredcrumb9
Dredcrumb9

@CatAtomic999 the missing features could of been heists(oustide of missions), more story missions for all the characters, Californian black bears, an option to turn off the annoying kill flash indicator and hit markers, option to turn off cinematic score outside of missions. GTA 5 could of been perfect, but R* decided to sit back and let the hype/and over cazualized/hand holding gameplay mechanics sell this half made game.

mav_destroyer
mav_destroyer

@MelticIt also would have sold very poorly. Compared to 360/PS3 the One/PS4 only have a fraction of the market share.

Warlord_Irochi
Warlord_Irochi

@frylock1987 Your 10 y/o level of maturity does not make you more worthy than him. Just saying. At least he drops an opinion...

Dredcrumb9
Dredcrumb9

@96augment@Dredcrumb9 I am a huge fan of GTA. I own and have beaten every GTA game ever made, besides China town wars. The screen flash really turned me off from GTA5, and ruined the feeling of being in combat and gives me headaches and seizures. I criticize GTA5 because I love the series. GTA5 has potential to be the best game ever, but feels so held back.

Dredcrumb9
Dredcrumb9

@LonelyHippie27@Dredcrumb9 the gore in GTA5 sucked, but at least it had bullet wounds and blood spray(though the bullet wounds were smaller than Red Dead or Max payne 3). The screen flash gives this game an illusion of being bloodless at times. Pump an NPC close range in GTA 4 with a shotgun, and than do it in this game, it so much less brutal looking in this game. The kill flash in Gta5 makes shotgun and sniper kills on impact, appear censored at times.

StaticPenguin
StaticPenguin

@Dredcrumb9Hey man I appreciate that kill flash. It lets me know if I've killed a guy behind cover and I cant see him collapse.

Warlord_Irochi
Warlord_Irochi

@Kevlar101@inversepolarityThat reminds me that travel you do from Germany to Paris in "The Saboteur". Takes like 4 minutes to drive what in real life is around 500 KM (From Düsseldorf at least, which is only 60km from the border with The Netherlands)

96augment
96augment

@Dredcrumb9 You want to criticize GTA V? Be my guest. But calling it the worst GTA ever made? Don't you think you're being a little bit dramatic? If it really does give you seizures and headaches, I feel sorry for you. Honestly, I barely notice the screen flash. But you were complaining about stupid stuff like "only 69 missions long" or can't beat up NPC's in strip clubs. These minor complaints (not including the screen flash) is what annoyed me. 

Dredcrumb9
Dredcrumb9

@StaticPenguin@Dredcrumb9 We are not all newbs and some people like feeling immersed in gameplay and don't need training wheels clogging the screen. For seasoned 3rd person shooter gamers, it gets annoying. I don't need an epileptic inducing flash over my game world for every kill. There should at least be an option to turn it off. the x hit marker is hit indicator enough and even that should be optional.