Rise of the Tomb Raider Will Use Much More Detailed Motion Capture

New Tomb Raider motion capture will use 7000 points of reference instead of 90.

Rise of the Tomb Raider will use a much more detailed motion capture technology than the one used in the previous Tomb Raider.

The news comes from voice actress Camilla Luddington, who plays Lara Croft in the most recent iteration of the long running franchise.

As she explained on her Twitter account, whereas normal motion capture uses dots placed on the actor's face for points of reference (about 90 points, according to Luddington), Mova, a performance facial capture company for feature film and games, uses a fluorescent paint that is sprayed all over, resulting in more than 7000 points of reference.

This allows for a much more realistic capture, Luddington says, and can conveniently also only be seen under a blacklight.

Square Enix and developer Crystal Dynamics announced Rise of the Tomb Raider during the Microsoft E3 2014 press conference. We don't know much about the game at this point other than the fact that it'll be on Xbox One, it's a direct sequel to the previous Tomb Raider game, and it's coming "holiday 2015."

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg and Google+.

Got a news tip or want to contact us directly? Email news@gamespot.com

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emanuelmaiberg

Emanuel Maiberg

Emanuel Maiberg is a freelance writer in search of the Citizen Kane of burritos.
Rise of the Tomb Raider

Rise of the Tomb Raider

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218 comments
claudiopedroso
claudiopedroso

So, can I expect Ryse-quality faces or that's even better?

ServiceGhost
ServiceGhost

That's so stupid. Motion capture is the worst thing that's happened to gaming.

hystavito
hystavito

I had never heard of this technique, interesting, it's so simple and makes perfect sense as the resolution you can handle (number of points I mean) increases.

Tomdogg
Tomdogg

If only this much effort could be put into making some decent levels or puzzles...

northArrow
northArrow

and they wonder why they can't turn a profit after selling over 3 million copies of a game

deadpeasant
deadpeasant

I wonder how many copies of the next game Squenix will have to sell to break even this time...

themc_7
themc_7

wow, when I learned Mocap in school we used 30 markers to capture facial animation. 7000!? That sh1t will look insanely realistic.

blackciti
blackciti

I love motion capture. I think its one of the coolest features for a game but 7000 points of reference? Looks expensive.

Thanatos2k
Thanatos2k

In other words development costs will skyrocket even more, causing the game to be again labeled a failure despite selling 3+ million copies.

Evamorgana
Evamorgana

Not PS4? I really hope that's not the case. That'll really suck. 

hwoarang45
hwoarang45

what most important question for fans is actually the motion capture accuracy of the boobies part.... 

kcmega007
kcmega007

She would be the best Tomb Raider, period and I really hope she would be in the next  Lara Croft action adventure movie.

homelessgamer
homelessgamer

Oddly beautiful picture, reminds me of the movie Avatar.

Or a cosmic Mona Lisa.

Slagar
Slagar

"Mova, a performance facial capture company for feature film and games, uses a fluorescent paint that is sprayed all over, resulting in more than 7000 points of reference."

The radiation effects should only last a day or two.

"MY EYES, THE GOGGLES DO NOTHING!"

;)

RobDev
RobDev

That is the most british name in the realm

AyatollaofRnR
AyatollaofRnR

I dig Camilla as Lara. She's perfect for the role. Looking forward to seeing more of what's instore for this game.

kitty
kitty moderator moderator

Can't wait to see how this turns out when they do show footage/vids from the game.

frozenuxx
frozenuxx

B U K K A K E ....at Crystal Dynamics.

charlesswann
charlesswann

Guys, this production stuff is misleading if you think it has much to do with the end result.  It's like showing a zbrush development sculpt of a character and saying, are next genmodels start with 200 million vertices.  Well yeah, but that isn't what the end product is - same with motion capture.

TRMDYL
TRMDYL

Who cares?


Gameplay-wise though, It's Crystal Dynamics behind it. They always make good games.

hoyholyhoy
hoyholyhoy

Yeah and so will literally every other current gen game.

Bellum_Sacrum
Bellum_Sacrum

I mean, who cares about gameplay or content when you can have realistic graphics right?


Zloth2
Zloth2

I don't know if 7000 will help any more than 90 with current graphics technology but hey, if it costs the same, why not?

hystavito
hystavito

@Tomdogg Everyone loves "cinematic", gameplay doesn't matter :).  Oh wait, gameplay matters in indie games, where bad graphics are OK, but then in AAA story and acting in cutscenes is most important, but then again AAA games with good graphics get bashed for having good graphics.  I don't know, it's hard to keep up with the trends and know what's good and bad :).

Mantan911
Mantan911

@themc_7 Though it's a waste. I wish that kind of stuff was used in L.A. Noire or similar games (still hoping for a sequel)

jemoedr
jemoedr

@Evamorgana The basic game info the article shows on the bottom right actually says it will be on PS4 as well ;)

PS2fweak
PS2fweak

@charlesswann Yeah, but it's very different. The higher the resolution, the more room you have for editing without losing as much in the end. There will still be more accurate data, just like with a zbrush sculpture. If I sculpt a highly detailed figure, and then lower the resolution, it will still look better and more realistic/accurate than if I started at lower resolution. There's just not enough data to do what you want at that lower res, unless you're a cyborg and can produce accurate representations of 3D objects with a super low poly count. I'm sure some can do it, but I definitely cannot.


The other thing you have to consider is this is about accurately capturing facial expressions/animations. So yeah, they may not use all the points, but the artists now get the ability to choose from more than 7000. This means even if they only use 200, they get to use the ones that best suit each expression and/or emotion, which is huge. You don't have to use redundant points and you can focus on the ones that best convey whatever expression/animation you're going for. 

PS2fweak
PS2fweak

@TRMDYL You should care, especially since you already like their games. This just adds a better tasting icing to the cake. As long as it's not their main focus now, it will just make the experience better...hopefully.

themc_7
themc_7

@Mantan911 @themc_7 Your joking right? LA noire already used similar technology, that's why its characters looked insanely real. Also why do you think this Mocap will be a waste on a game like Tombraider? The last one was excellent imo

SteXmaN
SteXmaN

@grenadehh 


Tomb Rider 86,user score 85

lara croft and guardian of light - 80,user score 83

Tomb Raider: Underworld  - 80,user score 76

Tomb Raider: Anniversary - 83, user score 80

Tomb Raider: Legend - -82,user score 77


and of course,Legacy of Kain. So errr... yes.

SteXmaN
SteXmaN

So? Those are good games.Period.